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Found 1 result

  1. I'll get straight to the point. When I have the wall tile on the main layer (As seen here: http://i.imgur.com/w32M3XS.png)and the tile change above it on a different layer, the breakable wall doesn't appear initially. It works properly and disappears when destroyed (finally), but I have to suspend and resume for it to appear. However, when I do it the other way around, This happens The wall spawns with 0 HP and to get it to disappear, I have to suspend and resume. Simply put, I don't understand exactly why this happens, especially since the doors work fine. Also, how do I make units attack a wall during an event? (The opening_event specifically) Using the FIGH command just freezes the game. (Most likely because there's no unit to fight) Placing the Wall unit (0xFC) creates a glitchy brigand that also freezes the game when attacked. That's all for now.
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