I'll get straight to the point.
When I have the wall tile on the main layer (As seen here: http://i.imgur.com/w32M3XS.png)and the tile change above it on a different layer, the breakable wall doesn't appear initially. It works properly and disappears when destroyed (finally), but I have to suspend and resume for it to appear.
However, when I do it the other way around, This happens
The wall spawns with 0 HP and to get it to disappear, I have to suspend and resume.
Simply put, I don't understand exactly why this happens, especially since the doors work fine.
Also, how do I make units attack a wall during an event? (The opening_event specifically) Using the FIGH command just freezes the game. (Most likely because there's no unit to fight) Placing the Wall unit (0xFC) creates a glitchy brigand that also freezes the game when attacked.
That's all for now.