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Found 3 results

  1. I've begun working on a Reverse Recruitment patch for FE6. I know we already have perfectly good ones from Paperblade and Iltranc, but I wanted to make one and figured I could try to do a few things a little differenty, so I've started working with FE builder on it. I wanted to incorporate a few other changes- namely I want to fix one of FE6's few glaring issues and make weapon ranks build up a bit faster. I don't know if it's possible to increase weapon experience granted, since weapon experience wasn't a thing in FE6, but how could I adjust the weapon experience needed to reach different weapon ranks?
  2. So I remember seeing long ago a patch that made it so the only weapon ranks displayed in the status screen were the ones a unit had. For exemble: a hero would only have their sword and axe rank displayed and their other ranks would be hidden. This allowed units to have their ranks in both physical and magical weapons displayed, as long as they had four or less weapon ranks in all. Does such a patch really exist or was it all a weird fever dream on my part? If it does, where can I find it? I really need a way to have both types of weapon ranks displayed for my hack.
  3. like a lot of people here, I'm a huge fire emblem fan, but there is an aspect of the series that I wish would change hopefully for the better. I'm doing a no grind, no paralogues birthright run (except P.1 to get Mozu) before doing conquest and revelation, as we all know that in fire emblem after a unit promotes, its new weapon proficiency usually starts at E. I never really did mind this before but after promoting my Hana into a master of arms, her two new weapon ranks were at E which made grinding those ranks tedious especially for classes like the master of arms, and in games such as conquest were there isn't much opportunity to increase weapon rank, it becomes even more tedious. I talked about this with a friend who believes that a balance can be made were upon promoting, a unit would get a higher starting rank in their new weapons, this may vary from game to game or from to class to class, for example master of arms could start with a C in all new weapons and kinshi knights would get a D for naginata/yumi instead of starting with E in them. what are your thoughts on this? do you think the weapon rank system is fine the way it is or should it change?
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