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Found 3 results

  1. is it possible to add affinities and if it is what would be the simplest/easiest way to do so? (for fe7)
  2. NOTE: This Event was made in another forum and I moved it here because not a lot of people came in and signed up. Therefore, if you see those usernames in the signup section, you know why. Hello there! I assume that you people that clicked on this topic happen to know a thing or two about Fire Emblem. If so, then you probably know about affinities, especially in the GBA games. Now then, in this community event, players will have to pick one of the seven affinities in the game: Light, Fire, Thunder, Wind, Ice, Dark and Anima. And with that, you must use the characters that have the affinity that you picked. After the players have picked their affinity, they must pick another affinity, much like how they picked the first one. Other rules include: 1) This event will go through the route of: Lyn Hard Mode+Eliwood Mode or Hector Mode. Players who chose Hector Mode can choose between either Normal or Hard, wheras Eliwood Mode players can also choose between the two modes. 2) All of the Lords, Merlinus, Ninian, Nils, Marcus (If Eliwood mode is chosen), Oswin (If Hector Mode is chosen) and Athos are all free to use. 2a) If players who chose the Ice affinity go through Hector mode, they cannot use Oswin as that is Marcus' affinity. Same goes for Anima players that go through Eliwood mode, they're not allowed to use Marcus since Anima is Oswin's affinity. 2b) Dark affinity players are also able to use Bartre, as he must be trained to recruit Karla, who has a Dark affinity. 3) Permadeath is on, and if a Lord dies, a unit chosen by the player will be sacrificed instead. 4) Arenas are allowed, but only if players need to let weaker units catch up. 5) Units that do not have your affinity and aren't free to use can: -Not fight -Not heal other units -Act as a meatshield (Without weapons) -Steal and Open Chests -Act as death fodder -Rescue -Visit Villages Of course, it's up to you if you want to use them as death fodder/meatshields/whatever. Anyways, considering that I, as the creator of this event, need to be in contact with the ones who signed up for this event, it would be best preferred that you'd have Skype, because that's the only contact method that I have. :v And since I know that most of you who downloaded the ROM don't have most of the modes unlocked, I will be giving you a save file that unlocks the other modes, and even all of the support conversations, just in case you need to see which characters have your affinities. Link is here. Remember, you need to rename your ROM file to the same name as the save file's. Which is FE7. :v Anyways, if you have any questions, please ask me. I will answer them, if possible. Signups: Denning (SF Name: Blackzero) (HNM/Anima and Wind) Nimbostratus (SF Name: Nimbostratus) (HNM/Thunder and Light) Marf stop playing Kirby (SF Name: N/A) (HNM/Ice and Thunder)
  3. Hey all, So... I like thinking about the mechanics and classes of Fire Emblem and whatnot. I love when people come up with ideas for new classes or new magic users especially. One thing I have been thinking about recently is how... Incomplete the magic of anima, and just magic in general seems in some Fire Emblem games. Obviously Fire Emblem is not an RPG like Final Fantasy or something, but it still strikes me as odd that we have an elemental magic class in Anima that only uses basically 3 elements, whereas the Affinities have at least 2 more, if not 3 depending on the game aside from Light and Dark... So I am wondering do you think the other elements could be used/useful in Fire Emblem? FEif appears to have someone casting ice... But how would you like to see it? My personal idea comes from the 8 elements seen in Path of Radiance... Light/Dark/Anima could still make the greater magic triangle, but then Anima could still have a triangle within itself... Perhaps Light and Dark could be developed into that as well... But anyways, I can see the Anima or Elemental magic as being either two separate but interactive/overlapping magic types... Or if the Anima triangle had separate ranks for each of the three types... Perhaps the one other element could pair with it? But anyways, here is the basic idea. -another form of magic triangle? Wind > Thunder > Fire > Wind... Water > Ice > Earth > Water Earth grounds Thunder, Water puts out Fire, Ice blocks Wind Thunder electrifies Water, Fire melts Ice, Wind stirs up Earth Thunder and Ice are neutral... Fire and Earth are neutral... Wind and Water are neutral as well... ...this idea could do with some tweaking, maybe a visual aid to demonstrate/make it clearer... But what do you guys think? Or are there any ideas for Magic in Fire Emblem you yourselves would like to see?
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