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Found 18 results

  1. Hey! I’m gonna be honest... I really want a witch in my Revelations route but i don’t know who makes a good witch I was searching some information about the magic growths of different characters and I saw that (as usual) Anna have a great magic growth so i thought that maybe I could reclass her into a witch. The problem is that i’m not totally sure about this because Nyx also makes a great witch... I already reclassed her (as an unpromoted unit) into Dark Falcon so... what should i do? I’m confused. Thank you!
  2. I've seen a few tier lists for Lunatic and hard mode no grind (because grinding makes anyone good or correct until lategame). I think some units are overrated while some are underrated. S tier: - Sumia: while she has the speed to double in hard mode when she joins, she's another chip unit for a good while before reaching her owerspike for like 2 chapters and then becomes a staff/rally bot or support. I don't see why she should be S tier since her placement is really hard to optimize as a flying unit and she won't get reclassed into a foot unit for long if you don't ant to loose too much mobility/start over from level 1 with no mobility at all or no weapons (if reclassed before promotion). She can make a fast GK etc. but in no grind, feeding her 23 levels of exp to get rally speed seems a bit of a waste while with avatar you have a free rally spectrum with more bulk and rally needs bulk except if you can position the rally bot outside of ennemies' range (lol most maps are like you're in the middle and 25 ennemies circle you by turn 3 with wind mages and archers). So I'd put her high B-rank because her mobility is good but she needs hell of a bias to get anywhere close to middle A-tier. - Olivia: as a dancer she has a useful skill. But same problem as Sumia: squishy AF so she needs to never be in ennemies' range not to die, she won't ever see combat as a dancer in no grind, she won't be able to dance very often (not even 10x per map so less than 1 level up per map meaning she's even more OHKO food for ennemies without any natural avoid skills (+4 luck isn't an avoid skill)) and like I explained above ennemies surround you in most chapters with a few ones having ranged weapons and the old rescue mechanic gone to put her even more behind because if she get hit she's dead (no miracle for dancers sadly it would be much more useful than their useless luck +4 and a medium-level single target rally on dance, especially luck +4 in a game where 4 luck means 2 avoid LOLOLOL so damn useless) and she starts...at level 1 with awful bases (while in TSS the dancer started with some workable def/res and good growths in it with wonderful avoid and growths in avoid stats, like 80/70% in speed and luck and 50+ in res) and nearly 0 HP since 18 means OHKO by anyone from chapter 11 to epilogue. with terrain bonuses halved for most of them she can't even benefit from forests to dodge anything (10 avoid instead of 1 def 20 avoid in a game with 140 hit rate ennemies LOL this game's design is killing me). So yes dancer is useful but Olivia in Awakening is just not that good of a dancer and joins too late to even reach level 15 before ending and she will get killed by anything that get close to her, even a mid-late game thief/trickster. - Lon'zu: why is he S-tier? I don't know, his only good point is joining with a killer sword which can be used by any other sword unit who got exp even before he joined and who reached higher strength/defence and maybe even speed and skill if the unit got blessed (or just Chrom since he has the same speed, skill, 2x Lon'zu's strength and 2.5x his def, a bit more res and 2x more luck around level 12 at this point). Lon'Zu will never get enough strength to be ORKOing any ennemy in late game if the crit/astra doesn't activate (which happens a bit too often sometimes and tends to apply several times in a row), he can dodgetank: yes and no. In no pair up runs try to make him and his 60-ish avoid dodge the 140+ hit rate ennemies (even avoid +10 makes it 70ish avoid it lets them have around 70% hit so no dodgetank isn't the solution for that) and he's as squishy as swordmaster Olivia (which I use often for a swordfaire Lucina). It's like playing luntic + FE:TSS with squishy chip units. I know it doesn't exist but if it existed you wouldn't want to use any swordmaster to clean it since even in normal difficulty swordmasters need godly strong weapons to ORKO anything with medium def in no grind runs (so strength not capped in unpromoted AND promoted classes most of the time). I didn' see anyone even arguing about his reclassing options. Wyvern has too many weaknesses for no grind runs (and no swords) and thief isn't supposed to be a combat class. A tier: - Sully: she can be worthy of it as well as be screwed by RNG especially in early level ups. Mine just got her 2 first level ups to be +1HP +1luck and +1HP +1strength. She didn't raise her def for like 5 levels, her strength and def got locked at 8-9 until level 8 and her speed struggled to blow up from the start. Finally she got saved by 2 excellent level ups (as in everything ecept magic and res went up) and then she found her way to 17 speed and average everything else. She is a semi-myrmidon cavalier with less speed/avoid/skill than a myrmidon and less bulk than an average cavalier so she doesn't want to get screwed by RNG or else she's good to be benched since her start is the moment when she can get strong or completely left behind. Myrmidon cuts her from 2 move and some bulk and lance use so it's not really nice on a no pair up run (I mean he unit isn't self-sufficient which A-tier is for). -Lissa: your first healer, balanced shitty growths can pull her up to Libra's level 1 pre-promote base stats when she's 20/1 warmonk or she can be a more magic-oriented staff bot sage with more survivability than Miriel (miracle from level 1 saves her from B-tier). She has good reclass options for support but in no grind wamonk or sage is all she needs. - Anna: I don't see why she's A-tier and Libra B to C-tier. I'll write about him later. She has no combat prowess and is not by any means self-sufficient, she has good mobility but struggles to move to chests by herself without getting killed so she needs more of a mobile turtle tactic. Past turn 7 she looses 20 avoid and hit (so if you plan on taking all the reinforcements be careful she won't be able to dodgetank like pre-turn 7). She doesn't have any rally in her thief classes. - Frederick is a must have in early game in lunatic, he's a good pair up partner in hard, he can chip ennemies to feed kills to noob units until Stahl and Kellam catch up with him (around chapter 6-8). He's needed in early game in no grind runs and he's a must in no pair up runs since your units loose their +4 def or speed precious bonuses from pair up. He's not going to see late game mainly because if his growths seem better than Stahl's on paper, I've never or close to never seen a Frederick be as good as Stahl (even as 20/20 in any class from level 1 GK) so he won't bump to S tier but he is useful AF for a challenger's early game. - Maribelle: LMAO this unit should go down to high C tier: she won't ever see any combat as her bases and unpromoted growths lead her to be the worst unpromoted unit in the game (worse than Ricken), she doesn't learn the skill which gives +5 healing power on staves in her base class and has to go for 10 more unpromoted with -2 move to get this and miracle which she doesn't start with either (making her even worse at taking a hit than level 1 Lissa when she joins) and even when promoted she isn't worth it. I still prefer using Miriel in a no grind no pair up run than using Maribelle while I'm asking myself if I should just promote Miriel before level 20 to get staves and reroll sage as many times as I have to for her to have correct stats. Maribelle can be useful in grind runs bu in no grind she's like her kid, but worse, not even able to promote for 7 levels and D-rank in staves when Lissa is already C in no grind and even more in grind runs (maybe A lol). And she can't move more than 2 tiles in the desert, 3 chapers before reaching 2 desert chapters in a row (XD so useless) without having base access to ranged staves and with terrible range on them (just before recruiting Libra, pre-promote who doesn't require any stat booster, can move in the desert like it's home, has more stats near everywhere than level 20/1 Maribelle and C axes and C base rank staves). B tier: - Stahl: people often discuss about Stahl's tier, his speed means he's not able to be the MVP of the game though. He's a slow-starting Frederick who replaces him on the long run as the mobile tank of the army. He chips well, he's accurate enough to hit most of the time with >=80% hit weapons, not so reliable with lower hit rate weapons. I would put him to A-tier because he has no match for what he does (Kellam has less mobility untill reclassed thief level 10 or promoted into GK and he looses on some growths as a GK like res and maybe skill) and he has the best availability for a tank, having time to get to his powerspike by chapter 7 (maybe 6 if you managed to replace Fred by Stahl or if unlike me you didn't force yourself to use Miriel). And his GK promotion gives him the best tank weapon: the axe. Why the axe? Because sword users don't hit as hard as lance/axe users so he's better with a weapon that gives him +10 avoid and -1 damage from lances and neutral advantage against axes. Cuz' yes, his avoid kind of sucks. Libra: He heals as much as Anna, has more bulk, miracle, level 15 he has sustain each turn (so can use miracle again if needed), he has a rally even if it's not the best, he has combat utility with ordinary weapons unlike Anna who needs rare weapons to be of any utility in figts and joins with a killer axe so he can take a few ennemies down in his joining chapter if you want. He's rarely in danger because of his solid bases and he pees on 20/1 Maribelle in any stat except luck and maybe speed. All his classes are useful even for combat unlike Maribelle with awful bases awful growths (most of the time she's worse than Lissa at level 20 unpromoted). Virion: depending on how you use him (and how much too) he can be a better Miriel or a wyvern knight or straight to bow knight for extra movement and bowbreaker. He can also be benched without hurting your army. B rank is fine, I just wanted to remind he's not only an archer but also a mage and wyvern rider (like Panne but she's faster than him and stronger too). Gaius: B is where I put him: useful for early chests in a game that stupidly didn't provides keys for chests most of the time, Gaius is one of the slowest starting combat units. Better go with anyone else rather than him for combat, even Vaike is more salvageable thanks to his availability lead while Gaius comes underlevelled with iron swords only and gutter fighting stats. Even his speed is subpar by the time he joins (many ennemies have as much as him as fighting units lol and myrmidons are faster than him). Without reclassing/promoting he won't even get fighting skills to help his crappy start and thieves can't even steal anymore so...what's the point of keeping this class? Zelcher: some people bias her, but even if I like her style (except the maid thing in her outfit it's just good for frustrated otakus who go in maid cafes to feel loved or respected for money) I admit that her base level is too low to be good. If she came at level 16 she would probably be better (especially her base speed) but anyways her class set in totally absurd with one physical offensive base class and 2 magical support classes with only 1 hybrid and 0 physical promotion. She doesn't even get bowbreaker or tomebreaker so she's left behind by IS because she can't tank effectively in the Valm arc AND late game where there are archers and mages with each sort of tomes in every chapter. As a support she's probably the balance between Libra and Maribelle, and it's not a good thing, because from Libra she has physical bulk and combat ability as a warmonk while from Maribelle she has shitty magic, bad magic bases and worse growths than Maribelle. Cordelia: I think she deserves low A-tier: she has mercenary's bases and growths but with higher res than mercenaries and she can reclass into mercenary, so her flyer class isn't forced onto you. Even if she's not a great magic user, she has access to dark mage, which should be considered before putting her into B-tier. Gregor: His bases are correct, he's C-rank in swords and comes with a steel sword. He's usable, but he's an all-rounder, the type that Stahl's supports define as average in everything, good or bad in nothing. His Strength is correct, his skill is average (especially for his class which should have just a bit less skill than archers), his speed is average (like Stahl's but Stahl is more mobile without skills and should have gained much more levels than Gregor when this one is recruited), his def is average, his luck is average, his res is the same shit as any physical unit and he has average tank HP. Nowi: awful bases, awful growths (Myrrh would be ashamed by her weakling baby), 6 move locked dragon (saved by 1/2 ranged weapon), limited weapons until chapter 12 (like Panne in her original form), reclassing options aren't really amazing. No sol access and life drain is on player phase. Henry: awful base speed, other base stats are about the same level as Zelcher with more rounded stats. His class set makes up for his crappy base speed, he's a dark mage who can open chests while nosferatanking. In no grind run, he's too late to be reclassed into thief but in grind runs he's very useful for gold digging, treasure hunting and all this without being hurt by anything. But in no grind he's in the low B-tier because he comes way too late and his combat is even worse than Zelcher due to ennemies having much more speed than him (in no pair up run he's garbage you can probably let him die to slow the bottom ennemies while you rush to the top to slaughter the boss before getting subjugated by the waves of ennemies while being attacked from archers from the hills). Say'ri: considering her bases, the economy of a master seal and her immediate access to B-swords, she comes just in time to be used. Her hard difficulty bases are better by 1 point everywhere and 2 HP than her normal bases, which you can't say about Lon'zu and she has more rounded defensive stats. She also has wyvern reclass option which I already talked about, but she has pegasus instead of thief, which is more suited for support/combat. Still Say'ri is best used as a swordmaster or assassin and dodgetanking without pair ups and infinite stats potions /stats boosters isn't the best idea in this game for a no grind. But if you want a swordmaster, she can make you save exp on Lon'zu for other units (because no pair-ups=supports don't really affect your efficiency in combat and by no pair ups I mean units aren't supposed to dual-strike either, old classic way, except for trio attacks like pegasi in TSS or the brothers in POR/RD) so that you can level up anyone who you like instead (if you have a bias you can give Lon'zu's exp to your bias). I see Lon'zu vs Say'ri as Edward vs Zihark. The first can surpass the latter but odds are RNG and anyway without support bonuses it's the same so why would you give tons of exp to someone just to get him to the same level than the other and waste items and this exp pool? Miriel: a weaker version of FE:TSS's Lute: good magic (but not capping without grinding or bias), bad skill (or mediocre if you're blessed), medium speed to double slow units, bad defence while Lute had often around 14-17 defence without any items (similar to Awakening's hard difficulty 24 or so defence) and Lute benefitted from better terrain bonuses and lower ennemy hit rate coupled with better early to late game avoid even as a pure stat (not taking hit rate into account). Same subpar res for a magical unit (like a natural swordmaster's defence) she's like Say'ri with tomes. Her reclassing options save her from being benched from the start as sorcerer and dark knight can make up for her shitty bulk, but she's still better off as a staff bot sage. Tiki: never recruited her 'or maybe in normal grind so long ago that I don't even remember. A better version of Nowi, with solid bases unlike her baby version and with better growth rates. She is hard to recruit and has the same problems as Nowi for reclass options. B+ because a good manakete is always useful but her availability, paralogue with tens of flyers spawning everywhere and rushing towards her like exponential growth zombies towards the exit but you have to protect her for the whole time while not dying yourself to ennemy waves (litterally waves, like tsunami of ennemies). It's the Fire Emblem: Prepare to die edition. Better take her spotpass character who has access to all classes and costs around 17k (and access to dragonstone+ is nice) but it's forbidden in no grind+no pair up. Basilio: very late, usable bases (at least he can rally strength) and saves you from using Gaius or Vaike for this purpose. Not really useful in fights in no grind and even less in no pair up but his rally is even better in no pair up since it makes up for the absence of support bonus stats. If you give him 5 level ups he learns counter, take it if you want. His reclassing makes him better at tanking and general gives him rally defence. C tier: Flavia: the speedy version of Basilio without rally strength and with better res (still you won't throw her into walls of ennemies either since she has too low defensive stats for it). Can replace Anna for late game chest hunting if you can make her gain the 9 thief levels to go to trickster/assassin in 1 or 2 skirmishes but in absolute no grind she's just a replacement for the crazy ones who play in classic no reset if they lost...Gregor maybe? XD he's the only one she could replace exactly or even surpass for the same class level without reclassing. I like her character design, her impossible love with Basilio (the 1st black man I've seen in a Japanese artwork without the big lips or the colossus black American body guard stereotype, maybe he's a mixed-blooded with some white people lol as Flavia doesn't have such a dark skin and she's blonde), but she's hardly salvageable at this point of the game, she comes 5 chapters too late to be really good. She could be upper if she had ore availability... Overall late characters: If you want to plainly use late game/underlevelled joining characters like Henry, Tiki, Basilio and Flavia, just force yourself into the challenge "no grind, no reclass" and eventually "no pair up" and why not "no reset" for peope who don't mind loosing units due to a random 2% crit rate ennemy (that also means your Chrom can die to the boss in prologue due to 6% crit rate so you're gonna restart the game from the prologue XD good luck on no reset).
  3. Anna, Commander Stats: 41/29/38/22/28 Default Set: Anna is one of the 3 Heroes, every player starts with. In my humble opinion she has the most potential out of the 3 but also requires the most investment to reach peak performance. For an Axe unit she has a rather strange stat spread. She is the fastest green unit in the game (boon/banes excluded) with 38 Spd which is quite impressive. Her resistance isn't bad either, even allowing her to tank a +10 Reinhardt with Hone Cavalry (though she will not survive without help if he has Moonbow or Luna). Thanks to her superb Spd she will avoid being doubled by typical -blade mages like Linde or Nino and those will have trouble to kill Anna in a single hit. Her Atk stat is below-average but she has enough to take out most blue mages with one hit and thanks to her Spd she can double many Lance units. You shouldn't expect her to dent green Armor units though. She is overall fine in terms of offense though not outstanding compared to her fellow Axe infantry Raven or Legion. Her Legendary Weapon, Noatun, gives Anna unparalled mobility akin to a Flying unit. After refining it allows her to teleport around which has various uses for a supportive role. Be it to reposition allies or granting buffs through Spur/Drive skills this kind of free movement is quite handy to have around. That being said a refined Slaying Axe is probably better if you're looking for better combat performance as Noatun doesn't offer any benefits for combat and Anna struggles to meet some benchmarks for kills. Not everything is well with Anna though. Her biggest weakness is her poor defense. A lot of the top tier sword units have little trouble defeating her in a single hit and she is most of the times not capable of taking more than 2 hits from any physical attacker. Even green units start to take her out pretty easily and there are not many options to fix this problem without impeding her strengths. Overall, Anna can be described as a mage killer. But this requires her to have Distant Counter which is an expensive inheritance, so a more supportive role might fit her better if you're looking for a less expensive build. Keep in mind that there is no option to grant Anna more merge levels so she is limited in her maximum potential and will score less points than other units with merges. Despite this, she is regularly featured in the Arena so investing in her is not a bad choice, especially with the free stat bonus she receives. Builds: Mage Counter (Budget) Support Anna
  4. I was just think something in my mind about those two recurring characters Jake and Aimee. Since we do know that Anna's mystery was been revealed since Awakening that there are multiple Annas as sisters that explains why she been appearing around the world except for Valentia (which Anna's support conversation with Celica in Warriors that Celica mentioned that she hasn't seen a single Anna appeared in Valentia) and it was carried it over to Fates, Heroes, and even Warriors. But, we still know that Jake did appeared in the Archanea, Judgral, & even Elibe, he was never appeared again besides the DS remakes and also, there's Aimee that appeared in Archanea as a minor character and she have more appearance in Tellius games. But, do you guys think Jake appearing in Archanea, Judgral, & Elibe and Aimee in Archanea and Tellius could possibly be not the same ones but they are completely different Jakes and Aimees like one of Jakes are probably be brothers/cousins from traveling the Outrealms (or descendants/processors vice versa) and the two Aimees could probably be sisters/cousins from traveling the Outrealms (or descendants/processors vice versa). I even did seen Anna's support with Caeda and Lyn did mentioned about Jake in Warriors and that Anna doesn't actually know Jake. I don't think Jake could probably be one of the Anna sisters' descendant or fathers since the two Annas did mentioned in Awakening and Fates that they have a good knowledge of their family and like to keep secrets, that Chrom when meets the playable Anna in Paralogue 4 finds it really weird and confusing on his part.
  5. Now that the topic about power creep is on the roll and we see that these 3 Units have outdated weapons with Level 2 Skills they need something new. I don't think that it could happen in the near future and we have something what is like a promotion. But as in every Fire emblem I want to see a real Class Promotion. Here is my Idea, how about they make something up in the story, where they realize that they become too weak to handle power creep. The only choice is their own exclusive promotion and to activate the true potential of their weapons. We still did not have a chance to give them something like a merge, so this kind of upgrade could compensate their inability to merge. But not only that, with this promotion one of them could become a Cavalry unit or something else. What is your opinion on how they should deal with the Askr Trio in the future? Is it totally absurd that they will get a true class promotion, should they remain as they are? Or should they get something like an alternate Unit?
  6. I think we should get an all Anna Banner. I would say the heroes axe fighter Anna but I don't think they would do that unless Alfonse and Sharena had a banner -Trickster Anna (Sword) -Merchant Anna (Lance) -Outlaw Anna (Bow) -Other Anna (idk staff or shuriken) Anyway post and discuss any banner ideas, a villains banner would be cool though most villains seem to get GHBs
  7. So, as of recently I've been looking for these 2 portraits of Anna in DLC uniforms. and I know this is a stupid kind of question but I don't know if anyone has ripped them or though of ripping them yet. Thanks for reading this post and thank you if you can point me in the right direction for rips of these portraits.
  8. Edit: I just realized a typo in the tittle. Great job Greenie. Great job. Topic. Besides that I do have some other questions Would that Anna be able to replace Normal Anna in everything ( Supports, Recruitment, Inheritance if she marries a Male Avatar etc.) And is it doable in only one method mentioned in the topic or is it possible both ways. Im asking because I plan on getting powersaves in a week or so and want to know if this would be possible. Otherwise Im stuck hacking my 3ds. Which isn't bad, just time consuming. Yes I'm lazy, feel free to judge.
  9. Anna's is just waving her second seal in my face, but I can't grant acces to her because of stupid Risen blocking me. Is there any chance they will disapear without her? Is it guranteed that she will also disapear with them?
  10. With Anna becoming a playable character next week (September 24), I'm beginning to wonder if any more characters will be added to the roster, but it's been almost about 2 months since all three paths have been released and we haven't heard any news about the Spotpass feature. Now I know there is a Spotpass feature in the Extra's menu in the main menu based on this picture: (This was part of an English Patch translation) I did a recent post about possible Spotpass characters but since Anna is being released next week, I thought that they may be activating Spotpass during than, as maybe they would start the process of new character recruitment, and I KNOW they won't make us pay for them, being that while Anna was not included in the game itself, all of the others were. If anyone has any news about any upcoming Spotpass features, please let all of us know. Otherwise, please leave your thoughts down below and let us know what you think.
  11. For real! Insurance involves money, Anna loves money. And her boyfriend Jake from State Farm works there too, its mind blowing!
  12. How many Annas are there in Fire Emblem? Who is your favorite Anna? I would like an exact number of every Anna who has appeared in Fire Emblem. Who is up to the task? Is anyone fit for this job? I challenge everyone to try and count them all. That is all. Remember, no skirmish or secret shop Annas from Awakening becuase they are infinite. Any Anna that appears during a main chapter, xenologue, or paralogue is fair game. The Anna at the Outrealm gate counts too. For all games prior to Awakening, along with the ones that appear during chapters, you must count the Annas that appear when you save in the midst of a chapter, tutorials, secret shops (since they aren't infinite). MU customization Anna from FE12 counts too.
  13. Just a little question does anyone but me think it is halarious that anna is in like every fire emblem game?(this welcomes any discussion about anna or anna related things)
  14. Here we will discuss Apotheosis, the final DLC for Fire Emblem: Awakening. Spoilers will not need to be tagged as such, so if you don't want to know who the Strongest One is, delve no further herein. ***HERE BE SPOILERS*** . . . . . . . . . . . . . . . . . . So, what strategies are you folks cooking up to take on Anna? I'm going to try not to abuse the hilariously broken combination of Pair Up and Brave weapons, since 12 strikes per round, 8 of which will bypass Aegis/Pavise/Counter, will probably trivialize the battle. I only intend to abuse that combo in order to clear the first 5 Generals and 2(?) War Monks in 2 rounds. I intend to send my dragon daughters to engage her in a brutal battle. After waiting this long for the map, I don't want it to end too quickly. As for Anna, I don't want to cheese my way to victory. Anna will be unable to damage Morgan without Aether. Given the high DG rate of my daughters, and the chance to activate Pavise, they will be able to outlast Anna. Truthfully, the biggest concern is Counter. Nothing else has ever killed Morgan. Lethality has always been trumped by either Miracle, DG, or evasion. Counter...Counter has killed her on several occasions. Of course, I will be playing this map many times, to try out different tactics. Brave Bows will be wonderfully effective here, since they'll not trigger Counter.
  15. An idea based on the Outrealms and our favorite FE mascot, Anna. As we all know, Anna is known to have a plethora of ancestors, mothers, aunts, sisters, daughters, nieces all named Anna. Her family even keeps a history log of all the events all the Annas have witnessed in excruciating detail. This magical log is known as the Annathology. [Obvious pun of Anna Anthology.] It not only keeps a record of Annan history, but also helps to stabilize Outrealm history. Without it, all the Outrealms can fall apart. [Much worse than Grima awakening.] Well, someone has taken it. Not only did they take the book, but they intend to rewrite history, with the original Anna's special quill that helps the book stabilize the Outrealms - a fiery red quill known as [you guessed it] the Fire Emblem, the other half of the Anna family heirloom. Your mission is to get the Fire Emblem and the Annathology back before all of history is doomed. [Other story elements currently in progress.] Being that it's an anthology, you go across many of the outrealms, completing chapters in a manner similar to Awakening's World Map, except it's an Outrealm Map this time. The various outrealms contain not only new characters and locales, but old locales and familiar faces as well. Other details being worked out at this time. What do you all think of this idea thus far?
  16. The topic " If male charecters had kids of them own" came to the forums recently, but what if spotpass characters and other that dont have kids had kids of their own or supports with other characters?
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