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Showing results for tags 'armored units'.
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We all know canto, the skill innately possessed by(or exclusive to in the case of TearRing Saga) by all mounted units, but has anyone ever thought about what kind of skills armored classes should have as their base and exclusive skill? Let's face it, armored units need help alot of the time with armored status providing nothing but loss of movement, an extra weakness and often terrain disadvantages. Given how Armored Knights and Cavaliers are frequently shown as counterparts to eachother, it only makes for Knights and Generals to have a powerful base skill of their own, but what? The closest we've had to this is Generals, Barons and Emperor, but not the armored knights, having pavise in Genealogy of the Holy War. But that was exclusive to that game, came in too late for the playable units and might be too powerful for generic enemies to have. I'm thinking something like Vestaria Saga's adjacent guard skill or some sort of skill that provides armored units extra defense when they are attacked on enemy phase. I don't think either of those would be too powerful for enemy units. Any opinions on this subject? EDIT: Adjacent Guard is a skill in Vestaria Saga. It gives +3 defense and resistance to adjacent units and upgrades to +5 defense and resistance upon promotion.
I bet I can tell it in 1 sentence: they're supposed to be slow but to have the highest defence in the game but their def growth sucks balls and their base is ridiculous outside of FE10, also they have down the earth speed so they get doubled by any non-armored unit, they have weaknesses to certain weapons because IS thought they were too hard to ORKO with a slim lance/sword so you needed special weapons to OS the tankiest classes in the game who can't even catch up with a foot soldier and have barely more def than cavalier classes, they have inexistant-level resistance and in Fates especially there are the most annoying weapons ever created: shurikens, the weapon transforming your 18 def into 13 def with no speed that takes double 10-ish damage per attack after armor reduction (against weak weapons because against silver weapons and A rank they take more like 20-ish damage two times). The only skill saving their asses is available at level 5 general, a class nobody wants to use as the front unit because it has the same shitty penalties as any armored unit with less movement than GKs and no offensive skill, and when your general reaches 20/5 it's like endgame already unless you're trolling the game playing the slowest turtle ever seen. Especially in Fates with the exp curve going up drastically for each level higher than your ennemy over 3 levels. At least they could give armored units a faster exp gain (paragon would help them so much).