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  1. So we fight Azura with her new broken Sing Skill. Honestly the map isn't all that hard~ Will update with enemy stats when they appear~ Go ahead and share your clears~
  2. Hi Fire Emblem fans!! Sorry I haven't been on here in a while. I'm raising a wild and crazy little girl and she takes up so much of my time. Speaking of kids...I wanted to share that I'm producing a kids album of all classic Sesame Street songs! I'm so excited about this project and wanted to share it with you in case you wanted to be involved. I have an entire chorus of young blind singers along with Jason Alexander, French Stewart & Jonah Platt guest singing! It's going to be amazing! PLUS, a large portion of the proceeds will be donated to various blind non-profits around the country. I just launched a non-profit fundraising campaign and I'd love your help getting the word out. THANKS SO MUCH! xo Rena AKA AZURA https://fundraising.fracturedatlas.org/imagi…/campaigns/3062
  3. Who do you pair Azura with? I paired her with Kaze since my avatar married Sakura in Birthright, and with Silas, since in Conquest my avatar married Camilla, but in Revelation, the pairing I chose for Azura, is Kaze.
  4. I've been trying to make the most optimal parings for my newest Revelations run and im to determine how optimal they are. A bunch of the pairs I believe will turn out well but there are two that will be godawful. These choices are based on dozens of discussions, polls and personal experience. Any thoughts on making these pairs better? All Underlined Pairings are already married and cant be changed. None of the children have been collected yet. I'm on Chapter 13. Pairings: FeMu x Saizo - Nohr Noble Kana Jakob x Orochi - Basara / Butler Dywer (Leftover Pair) Azura x Kaze - FK Shigure Kaze x Azura - Mstr Ninja Midori Silas x Mozu - Paladin Sophie Xander x Charlotte - Paladin Siegbert Leo x Sakura (Witch) - Grandmaster Leo Benny x Peri - General / GK Ignatius Keaton x Camilla - Great Lord Velouria Arthur x Beruka - Wyvern Lord Percy Odin x Elise (Witch) - Witch Ophelia Lazlow x Hana - Swordsmaster Soleil Niles x Setsuna - Sniper Nina Ryoma x Kagero - Spear Master Shiro Takumi x Rinkah - Sniper / Kinshi Kiragi (Leftover Pair ) Saizo x FeMu - Nohr Noble Asugi Kaden x Hinoka - Basara / Nine Tails Selkie Hinata x Selena - Hero / Mstr o Arms Hisame Azama x Effie - General Mitama Subaki x Oboro - Spear Master Caeldori Hayato x Rahjat - Sorcerer / Witch Rhajat Leftovers: Felicia I found that almost all of these pairs were the most optimal based on the Growth percentages for a given childs class with the exception Nina, Rhajat and particularity Dwyer and Kigari. So If I threw Setsuna, Rinkah, Felicia, Orochi and Nyx in a pile what would be the best way to arrange them for thes ake of Nina, Rhajat, Dwyer and Kigari?
  5. Azura, Celebratory Spirit Flying Singer! What more can I say? Unlike her regular counterpart and PA!Azura, her stats are more well rounded. And obviously, as a flying Singer, she is best on a flier team to provide buffs as well and use Flier Formation. Dancers/Singers are the ultimate support units in my opinion. They can give buffs with their C slot and Sacred Seal slot; counter any color their team has trouble with (besides PA!Olivia since she is colorless); and most importantly, Dance and Sing their teammates to massacre the rest of the enemy team, to retreat, or to undo a minor mistake. As support units, a bad nature will not impact Dancers/Singers as negatively as it will affect combat units since their primary job is to Assist their allies rather than fight. Unless a specific nature is absolutely needed to counter a specific threat, natures are not too important. Level 40 stats: HP: 33/37/40 Atk: 27/30/33 Spd: 32/35/38 Def: 19/22/25 Res: 22/26/29 Total: 149~150 Default skills: Weapon: Hagoita+ Assist: Sing Special: [none] Passive A: [none] Passive B: Earth Dance 3 Passive C: Hone Fliers Emerald Axe: General use, Arena offense, Arena Assault Triangle Adept: General use, Arena offense, Arena Assault Player Phase Offense: General use
  6. I want to ask, what are your favorite royals from all 3 Kingdoms?
  7. Azura, Lady of Ballads Similar to her regular counter part, PA!Azura has well rounded stats besides her low Defense. Unlike other Dancers/Singers, PA!Azura has access to an exclusive weapon, Urðr, which buffs any allies she Sings to. Dancers/Singers are the ultimate support units in my opinion. They can give buffs with their C slot and Sacred Seal slot; counter any color their team has trouble with (besides PA!Olivia since she is colorless); and most importantly, Dance and Sing their teammates to massacre the rest of the enemy team, to retreat, or to undo a minor mistake. As support units, a bad nature will not impact Dancers/Singers as negatively as it will affect combat units since their primary job is to Assist their allies rather than fight. Unless a specific nature is absolutely needed to counter a specific threat, natures are not too important. Level 40 stats: HP: 32/35/39 Atk: 29/32/35 Spd: 31/34/37 Def: 17/20/23 Res: 24/28/31 Total: 148~150 Default skills: Weapon: Urðr Assist: Sing Special: [none] Passive A: Triangle Adept 3 Passive B: [none] Passive C: Drive Res 2 Emerald Axe: General use, Arena offense, Arena Assault Triangle Adept: General use, Arena offense, Arena Assault Player Phase Offense: General use
  8. Azura, Lady of the Lake Azura has well rounded stats besides her low Defense. Dancers/Singers are the ultimate support units in my opinion. They can give buffs with their C slot and Sacred Seal slot; counter any color their team has trouble with (besides PA!Olivia since she is colorless); and most importantly, Dance and Sing their teammates to massacre the rest of the enemy team, to retreat, or to undo a minor mistake. As support units, a bad nature will not impact Dancers/Singers as negatively as it will affect combat units since their primary job is to Assist their allies rather than fight. Unless a specific nature is absolutely needed to counter a specific threat, natures are not too important. Level 40 stats: HP: 33/36/40 Atk: 28/31/34 Spd: 30/33/36 Def: 18/21/24 Res: 24/28/31 Total: 148~150 Default skills: Weapon: Sapphire Lance+ Assist: Sing Special: [none] Passive A: Speed +3 Passive B: [none] Passive C: Fortify Res 3 Sapphire Lance: Arena offense, Arena Assault Triangle Adept: Arena offense, Arena Assault Player Phase Offense: Arena Assault
  9. If you don't see your favorite character from fates, in this poll, feel free to leave him/her in the comments.
  10. While trying to get Inigo to come home, I summoned three PA! Azuras. Like, in a row. It was weird and I really only wanted the green mage dancer to come home. Anyways, I was wondering which one of these to keep and which ones to merge. The one I got first (level 40) is +Spd/-Atk. The other two (level 1) are +Spd/-Res and +Res/-Hp. Which one should I keep? (Also: please pray for me and my hunt for Inigo. I love Azura but, like, I don't need another one.)
  11. Hi again! Yesterday, the next video in my series, "Top 5 S-Supports," came out! It's Azura! I would love to get some feedback and hear what some of your favorite S-Supports are. https://www.youtube.com/watch?v=75j_noUYJ4U I'm also starting to take requests for which character to do next; so far, I've gotten Kagero, Peri, and Felicia.
  12. So I'm planning ahead for my Lunatic Mode Classic Revelation Run. I'm pairing Kaden with Azura, but i'm having a little trouble deciding what class Shigure should be. Berserker from S-Supporting Velouria stood out to me (Azura and Keatons modifiers are attack/speed/skill oriented, which would help a Berserker greatly) Here are his growths and caps as a Berserker: Shigure(Berserker) Growths: HP/70% Str/67.50% Mag/7.50% Skl/50% Spd/75% Lck/37.50% Def/35% Res/32.50% Shigure(Berserker) Caps: HP/70 Str/42 Mag/26 Skl/31 Spd/39 Lck/27 Def/23 Res/28 His awful Magic growth diverted my attention away from Falcon Knight and to Kinshi Knight. Kinshi Knight is generally a lackluster class, used as a Flier Killer niche. One of my favorite tactics involve sending a squadron of fliers (Wyvern Lords, Falcon Knights, Malig Knights, etc.) at a small group of enemies. With Shigure's Personal Skill and a few supportive skills, he could be a great assist unit and Flier Killer. Shigure(Kinshi Knight) Growths: HP/40% Str/47.50% Mag/7.50% Skl/50% Spd/55% Lck/55% Def/35% Res/47.50% Shigure(Kinshi Knight) Caps: HP/50 Str/29 Mag/27 Skl/32 Spd/37 Lck/37 Def/21 Res/34 Berserker's stats are no-doubt better than Kinshi Knight, but Kinshi Knight provides a rare opportunity to apply tactics instead of raw force. Help would be appreciated. Thanks.
  13. Hey, i have ZERO experience in this game, the first thing i opened was Azura, i just read a random tier lists and tells me that if i get something like Azura i should reconsider rerolling. So should i? Is maybe a more balanced team more desirable? i have no clue... SO far i got: (CNET's tier list, idk if tiers matter or synergies matter more : http://feheroes.gamepedia.com/Tier_List) -Azura -Beruka - Corrin Female - Shanna - Sakura - Soren - Tiki adult - Raigh - Matthew - Virion - Anna - -Cecilia - Palla - -Abel
  14. It's just as the title says! For the first week, we're going to start out simple and vote on the best class for our deuteragonist Azura. I'm pretty sure many people are attached to the notion of keeping Azura as a Singer, but I'd suggest considering the other choices as well! Due to Azura's sheer number of potential partners, she does have an extensive list of possible classes. The following spoiler tags will mostly contain information regarding Azura. As there's quite a bit of information, I wouldn't suggest reading all of it, but only looking through what you deem necessary. I'd advocate the use of Ctrl+F to target specific information. If you already know the necessary information, there's no need to go through it; this information is here simply for your convenience. (Also, I'm only human. If there are any mistakes in the information, please tell me so that I may correct it.) Without further ado: which is the best class for Azura? [spoiler=Information Regarding the Marriage/Buddy Seals]I’m not actually going to go over the really general information, since I’m pretty sure most of you know about it already. But if you have no idea what these seals are, check out the items page or this post. Anyhow... Nishiki, Flannel, Azura, and Mozume provide access to their secondary class trees, as their starting class trees are unique to them (and in some cases, their children). (The credit for the following bullet points go to Astrophys, who I copied the wording from, and the other SF members on the Marriage Seals post that clarified this issue.) If there is no class overlap between the characters, the simplest case scenario plays out: they both get each other’s primary class trees. If the characters share each other’s primary class trees, they get each other’s secondary class trees. If a spouse’s (or buddy’s) primary class tree is the same as the character’s secondary class tree, the character does not receive any class tree. There are certain exceptions to the last rule, but they mainly concern the Avatar. If you’re still confused, let me use Hinoka as an example to try and clarify matters! Let’s say Hinoka marries Nishiki. Nishiki’s secondary class tree is Spellcaster, so Hinoka would receive the Spellcaster class tree. Let’s say Hinoka marries Subaki. Both of these characters’ primary class tree is Pegasus Warrior. Thus, Hinoka would receive Subaki’s secondary class tree-- Samurai. (The vice versa would apply, in which Subaki would receive the Lance Fighter class tree.) Let’s say Azura marries Subaki. Azura’s secondary class tree is Pegasus Warrior, and Subaki’s primary class tree is Pegasus Warrior. Although Subaki also has the Samurai class tree, Azura does not receive this; she receives no new class trees from Subaki. If you have any questions, I would prefer that you either PM me or create a reply on the original post, as I don’t want to clog up a character post with general questions. The Marriage Seals post did a pretty good job of explaining the complexities, so feel free to check out that thread if you’re still confused. [spoiler=Rules/Notices + Clarifications]I don’t like rules, so I’ll simply have two for now: Please be respectful! This is a huge given, but I still see people break it all the time. Don’t be arrogant-- your opinion is important, but hardly the end-all-- and please don’t be a troll. I don’t want these polls to be only for people who have played the game. Therefore, please be careful with spoilers. As we’re discussing classes, I’m assuming most people are fine with gameplay spoilers. However, this does not mean that people are fine with story spoilers, so if you must bring them up, make sure to tag them as spoilers. On a side note, don’t leave story spoilers under the spoiler tag without any explanation. Many people may assume you just tagged it because it was a long post, or because it was a gameplay related spoiler. Clarify what exactly you’re tagging-- it doesn’t take that many words. If you’re confused as to what this post is all about, refer to the original post. Just to clarify: we are discussing the end class for Azura. You are free to consider reclassing options along the way (just make sure to factor in the cost of reclassing for the Practicality polls), but your vote should be based on your predicted end class. We’re ignoring DLC classes; those are OP on any character. We’re also ignoring any class options the Avatar may give to Azura. It introduces too many new variables. There will not be Practicality polls for the Third Route. This is simply because there is no space for it; while there may be an extra poll for Azura, when we get to two characters, we won’t have that luxury. Nevertheless, I’d more than welcome discussions regarding the Third Path; just make sure to keep certain details under the spoiler tag. I limited the Optimization/Practicality poll options to the promoted classes (and Singer). I figured that in order to use Azura efficiently, she should be at a promoted class than at a base class. She has a total of 35 classes, and it seems a bit crazy to list all of them four times. [spoiler=Possible Classes] Classes in red are ones Azura can only achieve through the Hoshido campaign. Classes in black are ones Azura can only achieve through the Nohr campaign. Classes in blue are ones Azura can achieve in either campaign (or in the Third Path). Base Classes Bowman Cavalier Dark Mage Fighter Knight Mercenary Outlaw Ninja Pegasus Warrior Priestess Rod Knight Samurai Singer* Spellcaster *Singer isn’t exactly a Base Class, but I felt that it fit this category better. This was more for my own classification than anything else, so you don’t have to agree with me; feel free to refer to it as a Promoted Class. Promoted Classes Adventurer Basara Berserker Bow Knight Brave Hero Dark Knight Elite Ninja Exorcist Falcon Warrior General Golden-Kite Warrior Great Knight Holy Bowman Maid Paladin Puppeteer Sorcerer Strategist Trueblade War Priestess Weapon Master [spoiler=Expansion of Possible Classes]Primary Base Class: Singer Secondary Base Class: Pegasus Warrior Secondary Promoted Classes: Falcon Warrior, Golden-Kite Warrior Marriage Seal Classes: These are organized alphabetically based on the characters. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. (If new localized names are released, I will edit the order accordingly.) Asama: Priestess -> Exorcist, War Priestess Hinata: Samurai -> Trueblade, Weapon Master Nishiki: Spellcaster -> Basara, Exorcist Ryoma: Samurai -> Trueblade, Weapon Master Saizou: Ninja -> Elite Ninja, Puppeteer Subaki: n/a Takumi: Bowman -> Golden-Kite Warrior, Holy Bowman Tsukuyomi: Spellcaster -> Basara, Exorcist Arthur: Fighter -> Berserker, Brave Hero Benoit: Knight -> General, Great Knight Flannel: Fighter -> Berserker, Brave Hero Lazward: Mercenary -> Bow Knight, Brave Hero Leo: Dark Mage -> Dark Knight, Sorcerer Odin: Dark Mage -> Dark Knight, Sorcerer Xander: Cavalier -> Great Knight, Paladin Zero: Outlaw -> Adventurer, Bow Knight Jakob: Rod Knight -> Maid, Strategist Kaze: Ninja -> Elite Ninja, Puppeteer Silas: Cavalier -> Great Knight, Paladin Buddy Seal Classes: These are organized alphabetically based on the characters. I listed the Hoshido characters first, and the Nohr characters second. (If new localized names are released, I will edit the order accordingly.) Hinoka: n/a Sakura: Priestess -> Exorcist, War Priestess Elise: Rod Knight -> Maid, Strategist [spoiler=Basic Information (inc. Profile, Recruitment Conditions, Base Stats)]Profile Azura is a princess of Nohr who was raised by the Hoshidans. Similarly to the Avatar’s plight, she was also taken from Nohr at an early age. Although she can get slightly emotional, she is kindhearted and knowledgable. During battles, she sings to help allies. She was born on March 3rd, and has the worst bed hair. Recruitment Conditions On the Hoshido campaign, Azura joins in Chapter 6. On the Nohr campaign, Azura joins in Chapter 9. On the Third Path, Azura joins in Chapter 6. Base Stats As you can see, this is simply from the base stats page. [spoiler=Maximum Stats]As I figured you only need this data for Optimization/Practicality polls, I only calculated the values for the promoted classes. The blue boxes represent the highest stat, while the red boxes indicate the lowest. For classes that had more than one highest/lowest stat (e.g. Golden-Kite Warrior with 34-34-34), I didn’t color the boxes. Azura adds +1 Skl, +3 Spd, and -3 Def to the class Maximum Stats. (Apologies for the split attachments! I was afraid the text would be difficult to decipher had it been kept as one. The attachments are best viewed at 100% Zoom.) [spoiler=Growth Rates] As you can see, this is simply from the growth rates page. As I figured you only need this data for Optimization/Practicality polls, I only calculated the values for the promoted classes. The blue boxes represent the highest GR, while the red boxes indicate the lowest. For classes that had more than one highest/lowest GR (e.g. Basara with 70-70, Paladin with 25-25), I didn’t color the boxes. (Apologies for the split attachments! I was afraid the text would be difficult to decipher had it been kept as one. The attachments are best viewed at 100% Zoom.) [spoiler=Possible Skills](Credit goes to the SF staff, as all of this was taken from the main website.) Personal Skill: Healing Voice: Allies within a 2-tile radius recover 10% HP at the start of the user’s turn Skills are organized alphabetically based on the classes. Within the classes, skills are listed in the order of achievement (e.g. a GK earns Luna at Lvl. 5 and Diamond Strike at Lvl. 15, so Luna is listed before Diamond Strike). Base class skills are listed before promoted class skills. Descriptions of skills Azura can acquire through her primary and secondary classes are listed below. Description of all the skills are located on the skills pages. Skills in red are ones Azura can only achieve through the Hoshido campaign. Skills in black are ones Azura can only achieve through the Nohr campaign. Skills in blue are ones Azura can achieve in either campaign (or in the Third Path). Base Class Skills Bowman: Skill +2, Prescient Victory Cavalier: Open Assault, Rescue Dark Mage: Bind, Devilish Wind Fighter: HP +5, Roundhouse Knight: Defence +2, Confined Defence Mercenary: Stubbornness, Patient Assurance Outlaw: Locktouch, Movement +1 Ninja: Locktouch, Snake Venom Pegasus Warrior: Swallow Strike, Eastern Heart Priestess: Miracle, Rally Luck Rod Knight: Resistance +2, Demoiselle Samurai: Flowing Strike, Vantage Singer: Luck +4, Special Song, Voice of Peace, Foreign Princess Spellcaster: Magic +2, Fortune Promoted Class Skills Adventurer: Lucky Seven, Pass Basara: Breaking Sky, Flamboyant Berserker: Rally Strength, Axefaire Bow Knight: Rally Skill, Kunaibreaker Brave Hero: Sol, Axebreaker Dark Knight: Magic Seal, Lifetaker Elite Ninja: Lethality, Kunaifaire Exorcist: Rally Magic, Tomefaire Falcon Warrior: Rally Speed, Mirror Strike General: Defensive Formation, Pavise Golden-Kite Warrior: Soar, Sun God Great Knight: Luna, Diamond Strike Holy Bowman: Raven Strike, Bowfaire Maid: Servant’s Joy, Tomebreaker Paladin: Defender, Aegis Puppeteer: Puppet Break, Copycat Puppet* Sorcerer: Vengeance, Bowbreaker Strategist: Rally Resistance, Battle Command Trueblade: Astra, Swordfaire War Priestess: Magic Counter, Renewal Weapon Master: Strength Seal, Line of Death *I just wanted to point this skill out, as many people seem to consider it exceptional. Luck +4: Luck +4 Special Song: Skill, Speed, and Luck +3 for one turn for the unit who receives the user's song Voice of Peace: Enemies within a 2-tile radius deal 2 less damage Foreign Princess: Foreign Army enemies within a 2-tile radius deal 2 less damage and receive 2 extra damage Swallow Strike: When user triggers the battle, double attack threshold +5 Eastern Heart: The user recovers 10% HP at the start of the user’s turn if there are allies within a 2-tile radius Rally Speed: Speed +4 to all allies within a 2-tile radius for one turn when the Rally command is used Mirror Strike: When user triggers the battle, magical damage received -20 Soar: Hit Rate and Avoid +30 when facing flying enemies Sun God: Allies within a 2-tile radius recover 20% HP at the start of the user’s turn [spoiler=Summary] To be honest, there isn’t much to conclude, as most of the forum agreed that Azura’s best class was a Singer in all three types of polls. Nevertheless, here are the results: Optimal Class Singer (66.67%) Unknown (15.56%) Golden-Kite Warrior (4.44%) Most Practical Class (Hoshido) Singer (80.00%) Falcon Warrior (6.67%) Unavailable (4.44%) Most Practical Class (Nohr) Singer (82.22%) Falcon Warrior (4.44%) The third place was a tie among multiple classes, but that was only because it took only one vote for the position. Preferred Class Singer (80.00%) Unavailable (6.67%) The third place was a tie among multiple classes, but that was only because it took only one vote for the position. Upcoming Character Silas (26.67%) Felicia (13.33%) Ryoma (8.89%) (The choice “I don’t really care.” was not taken into consideration, as it simply indicates that people are fine with whichever character.) With this, the next character we are going to be discussing will be Silas! I haven’t really seen much discussion involving Silas (or my lurking skills could have failed me), so I’m actually a bit curious on what the forum will say. Characters that did not get a single vote on the optional poll will not be included in the roster for next week’s optional poll. In this scenario, that would be Takumi and Jakob. (Huh, I thought they were fairly popular characters.) However, characters that placed second or third will “receive” extra votes (three and one respectively). So next week, if Ryoma places first but Felicia places behind in second by only one vote, Felicia will be voted on the following week instead of Ryoma. Forum Discussion Basara Azura Azura has high stats in this class. (Granted, Basara has high stats in general.) Early access to Spellcaster’s Fortune would help Azura rapidly level up and surpass other units. Azura doesn’t have the highest Lck growth (40%), but this still grants her a ⅖ chance of gaining double experience. Azura can only achieve the Spellcaster tree from Nishiki or Tsukuyomi, so she’ll have to forgo the skill Copycat Puppet if she chooses this class. Falcon Warrior Azura Azura has a fairly high Mag growth that allows for staffwork. Azura’s biggest asset is Spd, and Falcon Warrior is the best way to capitalize on it. If Azura marries a Ninja and gets Copycat Puppet, she’d be doubling most enemies twice. Singer Azura Singer is unique to Azura, and should thus be delegated to her. Singing is an invaluable tool. Azura can grab a variety of support skills, which helps her be an efficient support unit. Azura can get “free” EXP through singing. This is valuable in the Nohr campaign where EXP is limited. A drawback to this class is its low HP cap and a meager weapon rank cap of C in Lances. Copycat Puppet is not as valuable a skill for Singer Azura, for puppets cannot sing. The value of singing can vary among different players. Singing may be useful only during early to mid game for some players, while others may find it invaluable throughout the whole game. War Priestess Azura Azura has a fairly high Mag growth that allows for staffwork. Azura’s high growths in Str, Skl, and Spd carry her through, and War Priestess gives her added Lck. War Priestess adds onto HP and Res growth, which makes her a brutal mage counter. The weapon, yumi, allows her to keep her distance from melee attacks. Azura has very low Def (and HP) but high Spd/Skl, so she should rely on dodging rather than tanking. Her RES (growth of 35%), however, is decent, so she can face mages. However, she does not seem like a solid magic tank. Given her vulnerability, it may be a risky move for her to use Copycat Puppet. Although the rules state that DLC classes should not be taken into consideration, I found it interesting that someone brought up the possibility of warping Azura right next to a unit and singing. Builds/Routes Builds are more or less copied and pasted from their creators, although I did take a bit liberty with changing the format. The credit obviously goes to them, and while it’s easy enough to scroll down the page to find them, I thought it might be a bit more convenient to have them here with the rest of the information. If you have a problem with me using your builds, just send me a PM or leave a response of this post. [spoiler=Singer Azura (Hoshido)] Singer Azura (Hoshido) <Credit goes to Sire.> Marriage Seal: Jakob Buddy Seal: Any Class: Singer Main Weapon 1: Guard Naginata (grants +5 Def and Res) Skills: *Healing Voice* Allies within a 2-tile radius recover 10% HP at the start of the user’s turn Special Song (Singer, Azura Base) Skill, Speed, and Luck +3 for one turn for the unit who receives the user’s song Demoiselle (Rod Knight, Elise Buddy Seal) Male allies within a 2-tile radius receive 2 less damage during battles Battle Command (Strategist, Elise Buddy Seal) Allies within a 2-tile radius deal 2 extra damage and receive 2 less damage during battles Sun God (Golden-Kite Warrior, Azura Reclass) Allies within a 2-tile radius recover 20% HP at the start of the user’s turn Optional Skill Throw a skill of your choice here! Optional Skills: Voice of Peace (Singer, Azura Base) Enemies within a 2-tile radius deal 2 less damage A/N: Azura should be playing a support role, and while she should be near the front lines, she should not be exposed to danger. However, given the somewhat poor synergy available for the Singer class and its skills, Voice of Peace can be used to give Azura a small Defence and Resistance boost. The benefit to her allies is just the icing on the cake. Foreign Princess (Singer, Azura Base) Foreign Army enemies within a 2-tile radius deal 2 less damage and receive 2 extra damage A/N: Swap this one in if you happen to be facing Foreign Army enemies. Otherwise, have something else. Soar (Golden-Kite Warrior, Azura Reclass) Hit Rate and Avoid +30 when facing flying enemies A/N: This is an optional skill to take advantage of the Avoid +30 for survivability. Even if Azura is properly protected, she still may be exposed to fliers, and this ability helps keep Azura alive. Reasoning I am giving Azura a defensive weapon as she is not meant to be a front line attacker; instead, I am electing to let her sing and allow her allies do the work. As for skills, as Azura is aiming to remain as a Singer, it can be rather obvious to keep the Special Song skill which improves her singing ability. For the rest, I focused on auras so that Azura can continue to support her allies. I also focused on skills that would help Azura survive easier, given her low HP cap and penalties to Def. [spoiler=Singer Azura (Nohr)] Singer Azura (Nohr) <Credit goes to Sire.> Marriage Seal: Any Buddy Seal: Elise Class: Singer Main Weapon 1: Guard Naginata (grants +5 Def and Res) [if possible to obtain on Nohr] Main Weapon 2: Magic Seal Lance (has an abysmal Mt, but grants +8 Res) Skills: *Healing Voice* Allies within a 2-tile radius recover 10% HP at the start of the user’s turn Special Song (Singer, Azura Base) Skill, Speed, and Luck +3 for one turn for the unit who receives the user’s song Demoiselle (Rod Knight, Elise Buddy Seal) Male allies within a 2-tile radius receive 2 less damage during battles Battle Command (Strategist, Elise Buddy Seal) Allies within a 2-tile radius deal 2 extra damage and receive 2 less damage during battles Sun God (Golden-Kite Warrior, Azura Reclass) Allies within a 2-tile radius recover 20% HP at the start of the user’s turn Optional Skill Throw a skill of your choice here! Optional Skills: Voice of Peace (Singer, Azura Base) Enemies within a 2-tile radius deal 2 less damage A/N: Azura should be playing a support role, and while she should be near the front lines, she should not be exposed to danger. However, given the somewhat poor synergy available for the Singer class and its skills, Voice of Peace can be used to give Azura a small Defence and Resistance boost. The benefit to her allies is just the icing on the cake. Foreign Princess (Singer, Azura Base) Foreign Army enemies within a 2-tile radius deal 2 less damage and receive 2 extra damage A/N: Swap this one in if you happen to be facing Foreign Army enemies. Otherwise, have something else. Soar (Golden-Kite Warrior, Azura Reclass) Hit Rate and Avoid +30 when facing flying enemies A/N: This is an optional skill to take advantage of the Avoid +30 for survivability. Even if Azura is properly protected, she still may be exposed to fliers, and this ability helps keep Azura alive. Reasoning I am giving Azura a defensive weapon as she is not meant to be a front line attacker; instead, I am electing to let her sing and allow her allies do the work. As for skills, as Azura is aiming to remain as a Singer, it can be rather obvious to keep the Special Song skill which improves her singing ability. For the rest, I focused on auras so that Azura can continue to support her allies. I also focused on skills that would help Azura survive easier, given her low HP cap and penalties to Def. [spoiler=Brave Hero Azura (Nohr)] Brave Hero Azura (Nohr) <Credit goes to Sire.> Marriage Seal: Lazward Buddy Seal: Elise Class: Hero Main Weapon: Varies Skills: *Healing Voice* Allies within a 2-tile radius recover 10% HP at the start of the user’s turn Sol (Hero, Lazward Marriage Seal) Skill% chance of restoring half the damage deal to the enemy Voice of Peace (Singer, Azura Base) Enemies within a 2-tile radius deal 2 less damage Battle Command (Strategist, Elise Buddy Seal) Allies within a 2-tile radius deal 2 extra damage and receive 2 less damage during battles Sun God (Golden-Kite Warrior, Azura Reclass) Allies within a 2-tile radius recover 20% HP at the start of the user’s turn Optional Skill Throw a skill of your choice here! Optional Skills: Demoiselle (Rod Knight, Elise Buddy Seal) Male allies within a 2-tile radius receive 2 less damage during battles A/N: If you happen to be fielding a lot of male frontline units, then Demoiselle can be a good choice to use to increase their defenses. Foreign Princess (Singer, Azura Base) Foreign Army enemies within a 2-tile radius deal 2 less damage and receive 2 extra damage A/N: Swap this one in if you happen to be facing Foreign Army enemies. Otherwise, have something else. Axebreaker or Kunaibreaker (Hero or Bow Knight, Lazward Marriage Seal) Hit Rate and Avoid +50 when the enemy is equipped with an (Axe or Kunai) A/N: If you are a fan of -breaker skills, Azura can equip these two thanks to the marriage seal from Lazward. These skills can help Azura a little with offense and survivability. Personally, I would probably choose Kunaibreaker due to the weapons’ 1-2 range, and would have Azura wield a sword, which beats axes (and bows) but is weak to kunai (and lances). Reasoning Sharing many of the skills from my Nohr Singer build, this set allows Azura to be on the frontlines while supporting her allies more directly with auras and DPS instead of singing. Special Song is replaced with Sol for survivability (and she will not be singing as a Hero anyway). Battle Command and Sun God return to serve as auras, and now since Azura is a frontline unit, Voice of Peace is also a good additiona to her skillset over Demoiselle. This build requires a lot more investment than the previous one due to the scattered skillsets, and the effort to transform Azura into a frontline fighter instead of a support unit. However, it’s probably still a fun build to use when messing around during “postgame.” [spoiler=Falcon Warrior Azura (Either)] Falcon Warrior Azura (Either) <Credit goes to Tamarsamar> Marriage Seal: Kaze (Either)/Saizou (Hoshido) Class: Falcon Warrior Singer 25 -> Elite Ninja 13 (Lethality, Ninja base skills) -> Puppeteer 15 (Copycat Puppet) -> Golden-Kite Warrior 19 -> Falcon Warrior
  15. I just started writing for a new website, and I was lucky enough to interview the immensely talented Rena Strober. Sharing the link with everybody because I figured I'd find plenty of fellow Fates and Rena fans here! Hope you enjoy! https://comedyngaming.com/anime/interview-rena-strober-voice-azura-fire-emblem-fates
  16. Two aspiring writers and friends of mine recently put together a 40 minute review for Fire Emblem Fates Birthright, Conquest and (part of) Revelation, only recently released in the UK. They discuss the new features that help improve the "Awakening" formula, others they aren't so fussed about, and the character writing that made the all important decision so difficult for them. Hope you enjoy! https://youtu.be/-bpqjAsbXEg?t=28m45s
  17. So I married Azura off to Subaki, and everything I've read says I should be able to partner seal her over to a Samurai, but both the heart ant partner seals reclass her to Sky Knight. Am I missing something here, or does this just not work?
  18. I have one of the best teams ;) you won't stop me! SeraphPunchOnline MODEDIT: yo don't doublepost
  19. My theory is that Nohr and Hoshido dont actually exist, in DLC 5 I believe of heirs of fate, shigure mentions that they were in valla to which shiro and siegbert reply that they were at the opposite factions castles,but shigure says that it was all and illusion, the same illusion that may have been seen by their parents, now it makes sense, back in the before awakening DLC when Chrom said Nohr and Hoshido were mythical worlds, because they are.
  20. -Are cousins!? Seriously!? Normally, I wouldn't be too surprised by something like this, considering Azura isn't actually related to her Nohrian siblings yet can use Dragon Vein, and Corrin isn't related to Nohr or Hoshido, yet has more dragon powers than every other royal (except Garon). So them both being Valla royalty would explain that. Except there is one problem with them being cousins; they can S-rank support each other! I married my Corrin to Azura at around chapter 10 not knowing this, and every time I have used 'Bond' in MyCastle after chapter 24, I've been finding it extremely awkward! Why is it that in this game, two cousins (not even second or third cousins, which would have been legal in the Middle Ages) are capable of S-Rank Support! Why!? Maybe if they made it that it was only possible before Chapter 24, or that Mikoto and Arete aren't sisters by blood (maybe sisters in-law would make more sense), then that might've been better. Does anyone else have a problem with this or is it just me? EDIT: Forget the sister-in-law idea; I was just grasping at straws (and it would just make them cousins on Azura's father's side, not her mothers).
  21. Hey, so I didn't know if I should ask in a currently existing thread, so I decided to play it safe and make my own thread. I was wondering if anyone has, or has access to getting, Good Fortune for Sakura, (Mercenary, Level 1 skill) and Axebreaker for Azura (Hero, Level 15 skill... I think) I'm asking because I want Azura to have a weapon triangle advantage as she'll be using lances, and since I've seen many people pair her up with Lazslow, I'm sure it can't be that hard to find one out there that has Axebreaker. Sakura, on the other hand, might be a bit more tricky. I'm looking to make her an HP tank, and I'm simply looking for Good Fortune. Yes, there's better skills, I'm sure, but I'd really like to have Good Fortune on her, as she'll have high Luck in the end. If anyone could find or get these skills for me, and post the MyCastle Link, that would be... amazing, really really awesome. Thanks!
  22. Okay, I finished Birthright and Conquest, and now I'm starting a playthrough of Revelations. I didn't get a lot of units married in my playthrough of Conquest, but in Birthright, Azura married Kaden. Shigure was pretty great, but Azura turned Selkie from tanky to trashy. I'm wondering which child wouldn't get completely ruined by Azura's terrible HP and Defense growths for this playthrough. Right now I'm thinking her and Hayato might work, but I'm really not sure, since Rhajat was a decent Res-Tank for me in Birthright.
  23. I think it's called "Healing Descant." I've seen a lot of people online who have Aqua with such a skill, and I was curious if Amaterasu stacks on top of Azura's personal skill, which would give allies +30% health.
  24. Azura X Mark Ruffalo! https://twitter.com/FoodForOtt/status/699721633150459905 I get that Rena Strober was joking when she responded to my tweet, but I can't possibly unsee this in my head canon now :)
  25. I don't know if this has been done! But I couldn't find a topic like this, so if there is one... Sorry in advance! Well, I really like Renka's voice (also Aqua/Azura as a character) and the grunts Garon makes throughout it just pisses me off So I just removed his voice in the song! My editing skills are bad aren't the best but this is still way better than hearing the extra noises in the background!!! Enjoy! Nohr: https://soundcloud.com/j-n616/hitori-omou-nohr-version Hoshido: https://soundcloud.com/j-n616/hitori-omou-hoshido-version Renka vocals only: https://soundcloud.com/j-n616/hitori-omou-renka-vocals-only
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