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Showing results for tags 'berserk'.
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Heya. I had an idea for a rom hack. I'm no programmer though, it just came to me and I was wondering what people thought of the idea. Base game: No clue. I suppose this concept may work in some and not in others. Concept: Story: A wicked disease is scourging the land, and no one knows how it is contracted. Whole armies have fallen victim to it. One brave expedition group take it upon themselves to find the root cause... Gameplay: Original: Be prepared to lose units. At the start of each map, a random unit from the roster is permanently "berserked", (cannot be cured of it), and will most likely have to be killed to proceed. I say most likely because if a chokepoint and sturdy unit successfully keep them at bay, the unit will be cured at the end of the map. Of course, that unit still has the chance of contracting the disease again, this malady seemingly cannot be defeated by resistant strains. The random element could lead to your best or worst units being killed, which is horrifying in its own way. EDIT 1: Suggested by Topaz Light: (Makes more sense from an engaging gameplay perspective than relying on random luck) Isn't actually random, but appears to be at first due to its method of spreading being unknown to the player until later on. A very perceptive (or lucky-guessing) player should be able to sort of pick up on it early, but probably not completely figure it out all on their own without extensive experimentation. Is sort of a "normal" ailment or thing that can happen to your characters during gameplay instead of something that's just randomly inflicted at the start of each map. Is gradually explained/learned about over the course of the game, in terms of both its story explanation and how it works in gameplay. Make it so that the player and the expedition team each learn to combat it in unison with each other. Is manually-curable, but not in an immediately-obvious way. It should make sense, of course, but it shouldn't just be a plain ol' "use a Restore staff and presto!" dealio. EDIT 2: Suggested by Eclipse: The disease evolves over time - more status affects can surface other than berserk. Units: Initial thoughts I had was either the Expedition Force is the main and only army thematically, or as another option there are two playable armies: The Expedition Force trying to find a cure, while the Main Army is at war with the antagonists, losing men/women by the day and clinging to the hope that the Expedition Force is successful. Anyways, I was just wondering whether the concept can be implemented, as well as what people think of that kind of story. Cheers :)
I legitimately want to know why this episode was rated so highly. I'm not saying this episode was terrible or anything (it was average), but best episode in the entire show? seriously? better than episode 9 last season? or episode 9 in season 2? or any of the episodes in season 1? It's got 9.9/10 on imdb for crying out loud!