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Found 11 results

  1. Play me! Once, it was ruled by a vast empire called Lazberia. The god-kings of Lazberia built their empire on the blood of the enslaved citizens. For centuries, it stood untouchable. Yet still, time brought it to ruin. But the people lived on. From the ashes of Lazberia, they built two great nations. One, the Empire of Raze. The other, the Kingdom of Veria. Endless blood was shed in the name of holy war. Chaos, slaughter, destruction and hate consumed the hearts of the people. And now, a young man comes of age in these chaotic times. My initial plan was to wait for Aethin to drop the next patch, and/or April Fools. You know, so I could prank everyone by starting a thing for real the day people don't start things for real. But then the crownvirus happened. Did you know that "corona" in Spanish means "crown"? Those of you who have read my other stuff know how much it peeves me when people use spanish words as names. It's like ours is some kind of alien language! Anyway, I was doing an internship, and I was pretty happy with my workplace, for once. Learning more than in the past two years put together, my boss was surprisingly awesome, I actually looked forward to going there every morning. But now I'm stuck at home with nothing to do. Also, my oldest cat died a couple days ago. So I decided, "what the hell". Let's do this now. Thus, the time has come for us to ask ourselves one question. Are we ready? Are we ready for a journey... ...filled with death, tragedy and despair... ...but also happiness, hope and glee? Are we ready... ...for this intro to end already? Nah, just kidding. I love this intro. I recommend that you go and find a video of the full opening, because it's seriously gorgeous. But I'm running out of things to say. This was supposed to be shorter, but the gifs were too big, so I had to split them into multiple parts. Still, you won't deny that it was worth the effort. These visuals, man! Why did you have to go 3D, FE? You're so ugly now! Well, no matter. The important thing is that it's time. Time for... Title screen! Hello, everybody! Remember me? It is I, Saint Rubenio, the guy who can't play FE, hates just about everything and is moderately entertaining on occasion! I have returned with an even more obscure game, because that seems to be my thing. I couldn't play the popular ones and get all the views, nooooo gotta play this one that's only been played by 776 people. Anyway, yeah, I'm back! I already said everything I needed to say between the awesome gifs, so without further ado... Wait, hold up, hold up! What is a Berwick Saga? I didn't know Ricky Berwick got his own game! Don't be silly. TearRing Saga Series: Berwick Saga: Lazberia Chronicle: Chapter 174 (rolls right off the tongue) is a game made for the PS2 in 2005 by Shouzou Kaga, the legendary creator of the forum's titular series (which, I imagine, requires no introduction). This game only came out in Japan, but it has been fully translated by the amazing @Aethin and his programmer partner, Lightgazer. It is also Kaga's greatest work, and the best strategy game I have ever played. This isn't like my past LPs, where I played games that I loved and hated in equal measure. This is a game that I have a profound love for. Berwick Saga stars Reese, heir to the March of Sinon, and his advisor and general, the veteran Ward. They travel to the city of Navaron to respond to the call to arms of the King of Veria, the country that leads the Berwick League, which is waging a losing war against the Empire of Raze. There, his life shall change forever... It's a game that sort of looks like FE on the surface, but then you start playing and you realize that it's way different. And better. Those of you who have played it, I welcome you to witness as I fail miserably to get through it without casualties. The rest of you, take my metaphorical hand and allow me to show you around this masterpiece. And, well, also watch as I fail miserably. It's one of the selling points of my LPs, after all. Ruben, the rules. Yes, yes, of course. In my first LP, I broke every single one of my self-imposed rules. In my second LP, I forgot to make any, and had to improvise. In my third LP, I covered my back by making a bunch of exceptions, but I couldn't take advantage of them because of a few unfortunate losses I hadn't foreseen, and then I broke the Ironman. With any luck, we'll actually do something right this time. Though I'm not too hopeful. - This is an Ironman run. That means anybody who dies remains dead. Prepare yourselves to watch your favourites die at the hands of my incompetence. - On the matter of game-overs, this game has saves every five turns, so if I get game-overed, I will only go back to the latest save I have. Any units that died before the reset will be used for the remainder of the chapter, but they will be benched forever afterwards, as if they were too injured to fight any longer. - At the moment, I can think of two exceptions to these two rules: two critical captures that I might have to rig. Capturing is RNG-based in this game, so if I want to showcase as much as possible, I might have to save-scum those two captures. I reserve the right to make up more exceptions as we go. Don't worry, though, this won't be an "Ironman on the second attempt" or anything like that. I will not use this to undo my own failures. - As always, I will not be warpskipping. Mainly because warp is not a thing in this game. Ruben, are you going to be doing your lame sidestories here? Yeah, probably. See, in my past LPs I sort of winged fanfics to go with the main story. Mostly for fun, as a nod to the veterans, and to flex my mediocre skills as a spriter. If you find it to be too cringy for your tastes, though, you can just ignore those segments. I will not change the main story in any way, save for a quick joke. Speaking of the story, how will you show it? Same way as in the last LP: by painstakingly transcribing everything, with portraits to go with the text. Since I poured my heart and soul into this self-portrait, I will be using it to speak my mind during dialogue. Also, italic text, because now that I am in the artstyle of the game, I don't stick out as much. I want you to use X unit! Go ahead and tell me to do it! I won't make any promises, but Berwick Saga is much more flexible in terms of what kind of a team you can have than FE. You don't necessarily have to stick to a single team, so most units will see at least some use. So do throw some suggestions my way, and I'll see what I can do. Don't even mention Volo, though. Why? Because I despise OP edgelords. I let Navarre die in FE12, I sacrificed Rutger in FE6, I made Vega into a mere shopkeep in TRS, and you can be sure that I'll screw over Volo as well if I must. What if I really really feel like spoiling something? I know just about everything this game has to offer, but not everyone does. If you want to talk about something spoilery, do it, but put your spoilers in a spoiler box, and place a big warning on top. Just so those who have never seen this game before know not to click. What will be the schedule of the LP? Same as usual: when I'm done with the update and when I'm not busy facing technical problems. Normally I try not to take longer than a week, but we'll see how it goes. DISCLAIMERS This LP will contain: - Profanity. I swear like a sailor on a bad day. - Blood and gore. The game doesn't have any, but one of my gimmicks is that, when people die, I edit their portraits to be all bloody and awful. Watch out if you can't stand those things. - Dark humor. Also bad humor, at times. - Injokes that new readers may not understand. I cannot imagine what a nightmare it must be to start reading my stuff and encounter the same five recurring jokes that I've been using for the past two and a half years. See what I meant with "bad humor"? - Intense hatred for the most popular titles in the FE series. I am elitist scum who despises everything that's made FE into a mainstream franchise. This will be first and foremost a Berwick Saga LP, but be warned, I will often stop to say "man, this game is SO much better than Three Houses!". Other titles that I dislike include, but are not limited to, FE9 and FE7. If that sort of thing infuriates you, exercise caution. - Unhealthy amounts of character deaths. Growing fond of playable characters is unadvised. Is that everything? I think that's everything. All right, then! Fasten your seatbelts, ready your prayer books, and let's dive right into the world of Berwick Saga! ...not right now, though. As always, the first update will take a few days to come out. But at least you know it's coming, so it's all good, right?
  2. Today I will show my Berwick Saga cheat which was made by myself.The format is RAW code *** No Weapon Replacement upon taken 2016DE70 03E00008 2016DE74 0000102D * Use alongside of this code Prevent Game from deleting banned weapon 20175110 03E00008 20175114 039E0027 *** All weapons that can cause status ailments in the game are replaced by normal weapon whenever the player manage to get a hold of them.I think this gave the A.I an unfair advantage over the players.This code will prevent the weapon replacement and allows player to use those weapon if they can get it. *** Get All Weapon upon Defeating Enemy 2016CEBC 3BE21998 *** This will make all weapon by the enemies droppable when the player kill them.A fun code to try, note that I don't recommend you using this code on your first playthrough, it could make the game too easy and ruin your experience. *** Controllable Enemies 0038EAD0 00000004 0038EB7C 00000004 This cheat will allow you to control your enemies on player's turn.It is best used when almost all of the enemies have finished their turns. *** Can view civilian's stat 2055D0AC 00E50023 * With this cheat you can view all NPC's stat when you are not supposed to.This code does nothing other than that,it is just to show that this is possible. *** Berwick Saga Map Modifier (L2+Left On L2+Right Off) D05039EA 0000FE7F 20550A20 240300XX D05039EA 0000FEDF 20550A20 8E030000 Where XXXX is Map ID Map ID with a * will be replaced by this chapter's Main Map 00: Invalid 01: Take the player back to office 02: Looters * 03: Stolen Swords 04: Food Supply 05: Champion of the Streets 06: Cruel Brothers 07: Mining Town * 08: Keith of the Mist * 09: Fledgling Knights 0A: Maria's Wish * 0B: Born a Knight * 0C: Situation in the Armory 0D: Color Chord 0E: Combat Training 0F: The Alter of Raze 10: Triple Counterattack * 11: Lumiere 12: Hero of the Sea 13: Ancient Treasure 14: Liverleaf * 15: The Phantom Corps 16: You Are In Command * 17: Yellow Killer * 18: A Knight's Pride 19: The Veterans 1A: The Labor Camps * 1B: Supply Line * 1C: Island of Exile 1D: Impossible Dream 1E: St. Stefano 1F: Ponies and Thieves 20: Maiden and Mercenary 21: Deadly Ballista * 22: Mountain Hunt 23: QUESTMAP34 * 24: Killing Blow * 25: In Pursuit of Thieves After 25 there are a lot of useless values so I will not go investigate on them. 26: Wife's Keepsake (Auto win) 27: Villain Hunting (Auto win) 28: Neam Medicine (Auto win) 29: Three Axes (Auto win) 2A: Barker's Poetry (Auto win) 2B: Shield of the Empire (Auto win) 2C: Nobleman and Girl (Auto win) 2D: Parental Love (Auto win) 2E: Stubborn Old Man (Auto win) 2F: Raijin Arrow (Auto win) 30: Mistake in the Shop (Auto win) 31: Forgotten Item (Auto win) ... Note: You must have at least 1 sidequest open to do this trick.If you don't want to start next chapter then you have to use the room mode and enter room 0x24 to reset the chapter.Note that chapter 1 can't be reseted. *** Berwick Saga Room Mod (L2 + Up to Enable, L2 + Down to return back to normal) D05039EA 0000FEEF 20555384 380600XX D05039EA 0000FEBF 20555384 8C460714 where XX is: 00: Office 01: World Map 02: World Map 03: World Map 04: World Map 05: Look like meeting room - Conversation with Formar the first time - The second time Formar gives you 10000D - Keep going to this room will always gives you 10000D 06: - Conversation with Rockefeller - The second time Formar gives you 7000D 07: Near the sea - Conversation with Elbert the first time - Second time Elbert gives you 7000D in your office 08: Dungeon 09: Black arena (soft locks) 0A: World Map 0B: Mountain - Conversation with Corona, there are also 4 ballistas there 0C: Sword and Shield Shop 0D: Spear Seller 0E: Bow Seller 0F: Seasonal Market 10: Stables 11: Atelier 12: Kingfisher Pavillon 13: Local Tavern 14: Mercenaries Guild 15: Veria Temple 16: Abbey 17: World Map 18: World Map 19: Lower Street 1A: World Map 1B: Merchant Guild - Warning : * Speaking to Alex will show the credits but the game continues afterward 1C: Collector's House - First conversation with Erzheimer, after this you can unlock Collector's House 1D: World Map 1E: World Map 1F: World Map 20: Conversation with Axel near the beach 21: World Map 22: World Map 23: World Map 24: Chapter Main Scenario 25: Unknown Storage house (Soft lock) 26: Smithing Guild (can exit) 27: World Map 28: A different version of Mercenaries Guild, used for VS Mode? Loading the END save when prompted will enable you to replay the last missions with Reese and Ward 29: Black area, (soft lock) 2A: Black area, (soft lock) 2B: Outside of Abbey , conversation with Luciana 2C: Black area, (soft lock) 2D: Black area, (soft lock) 2E: Office, conversation with Lynette and showing credit 2F: Mayor Office 30-31: Cannot enter - Can save every turn 201D635C 00600011 - How to hack Berwick Saga characters * First you have to get PCSX2 dev build which you can find by Googling PCSX2 nightly build When on game, pause by pressing Esc and click on the Debug tab/Open Debug Window - The debugger will be open, but since the game is paused you won't see any code, resume gameplay. Press CTRL-G while in the code window and input 0018D5A0 - After you go to the address double click it to add it to the breakpoint list - Now in game press Triangle to view the information of the character you want to edit, PCSX2 will break(pause until you hit Run) - Take note of the value in the s0 register, it is 0x01E1869C, We will add 0x20000000 (to get PCSX2 address) to it making it 0x21E1869C.We will only care about the 4th column from left to right.The other columns are useless even if it has values - After you got the address you can remove the breakpoint and click Run.PCSX2 will resume normally. - We will fire up cheat engine to change the player's info.Here is what I have found(replace s0 with the address which is 0x21E1869C in my case: * Name (2 bytes) = s0 + 0x0A * Class Address (1 byte)= s0 + 0xF * Avatar Address (2 bytes)= s0 + 0xC * Unit Type (1 byte) = s0 + 0x1C - 0x68: Player's Unit - 0x69: mercenaries or guests - 0x00: nothing - 0x10: enemies * Skill: s0 + 0x34 to s0 + 0x40 (which means 0x34, 0x35, 0x36,...->0x40) where each address is the sum of: Skill 1 = s0 + 0x34 - 01: Axe guard: Use axe as shield - 02: Longbowman: +1 bow range, -15Hit - 04: Huntsman: Ignore forest Avo when using arrows - 08: Aim : Arrow + 33 Hit - 10: Swimmer - 20: Resistor: +3 Res within 5 hexes - 40: Search: Look around for items - 80: One-Two: Take two attack actions in one turn Skill 5 = s0 + 0x39 - 01: Deathmatch - Attack with 5 rounds of combat - 02: Swap Horse - 04: Throw - Range 1 attack with +10 Hit - 08: Parry - May negate attack, but damages weapon - 10: Prepared - Auto-switch to weapon that can counter - 20: Robust - Cannot be injured or crippled - 40: ??? - Not Shown - 80: Focus Chant - Magical attack with +30Hit, +10-30% Atk Skill 6 = s0 + 0x3A - 01: Siblings - + 100 Crit to Reese when adjacent - 02: Horse Lover - Restore 20 HP to horse after chapter - 04: Robbery - 1/4 chance to steal from defeated enemies - 08: Despoil - Acquire gold off defeated enemies - 10: Knock Away: May unequip enemy shield upon hit - 20: Iaido - +33 Hit, +3 Crit countering with sword - 40: Pulverize: Double power of attack at the cost of defend (Axe or Blades) - 80: Mug II May steal an item on hit Skill 7 = s0 + 0x3B - 01: Miracle - May avoid a lethal blow - 02: Armsthrift - Slow down weapon degradation - 04: Hide - Become invisible in various terrain - 08: Hurry - +1 Mov , but can only Wait if used - 10: Lance - Can Equip Lance - 20: Blade - Can Equip Blade - 40: ??? - Not shown - 80: ??? - Not shown for example if you want Axe Guard and Long bow man then at offset s0 + 0x34 you should add 1 + 2 = 3, do it the same for other address - How to capture any character When the cursor is on any character, put the breakpoint at 0x00178554 and read the v0 register.The 4 bytes status flag is at v0 + 0x5C, if you +4 to the address and add 80 to that value that character will instantly become crippled and can be easily captured, use this method you can capture anyone instantly instead of reloading the save again and again and hope that the character is injured, and just because he is injured doesn't mean he will be crippled before he dies. - How to hack weapon View the character info using Triangle and put the breakpoint at 0x0017C590, after that read the s2 register it is their inventory address.
  3. I just finished my first (completely blind) playthrough of Berwick Saga and decided to look at a tier list to know what the community thinks about the different characters. The first (and, to be fair, only) one I found was made on reddit and left me a bit confused... I hope some of you can enlighten me. First off, why is Sherlock considered the best unit in the game ? I used him, I thought he was pretty good, but him being the best seems strange to me. The same goes for Dean, what makes him so good ? I know I am being a bit unfair with him as I only used him in the first map but he left me fairly unimpressed... I never managed to promote Elbert but I can see him being in High. My question is how much is Provoke part of his utility ? I assume Arthur is in High because of his good bases and his mount... or is it (also) because of his skills ? I found Flurry to be pretty anecdotal, while Desperation and Hurry were nice but not amazing, but maybe I'm wrong. I agree with Volo being in top just by virtue of Deathmatch, but then I don't understand why Leon would be 2 tiers lower. While I agree he is worst at combat, I never thought the difference was that important and having a mount is a real boon. Am I missing something ? Finally, I want to ask about Izerna. It feels a bit nitpicky as Upper Mid is still a good tier but it seems a little low to me. I feel Berwick's gameplay heavily rewards taking the initiative and waiting for the ennemy to engage your units is usually counterproductive. Having a healer then seems particularly important as you don't want your combat units to waste their turns drinking vulneraries instead of attacking... For reference here is the tier list I'm talking about: https://www.reddit.com/r/fireemblem/comments/7w5fs0/a_berwick_saga_tier_list/ Thank you for reading.
  4. Hi all! I've just finished Berwick Saga and I was a bit surprised that Christine and Ward never had a scene where they come to terms with their relationship. Ward's distance as a father and devotion as a knight was a big sticking point for Christine, as she never forgave him for being an absent father. I know Elbert helped Christine see things a bit from Ward's point of view and encouraged her to talk to her father, but this never happened! Is there a different, better, ending between the two of them? Maybe if you need to promote Christine to do so? I know most of my other characters got ending cutscenes/closure so I was surprised Christine was left out.
  5. Anyway to up the growth rates for the characters using cheats? Maybe a perfect level up code (if you have positive growth, no need to gain magic for fighters)? I don't see that it would be too broken since the "Brackets" seem to limit how high the stat can go depending on level, I just hate getting stat screwed. The translation looks amazing! Gratz to the translator and thank you for your hard work!
  6. I struggled through the chapter with various attempts and cannot figure out a way to manage the chapter without a) spending a lot of money on vanish/escapestones and rushing to Thor to kill him: This does not seem to be worth it, as you will need at least two units with vanish/escape stones and the Raze Etoile seems like such a crappy weapon? Hit is not all that great and durability is D b) taking my time trying to deal with all the dragons on the map and get all the hidden items: Dealing with the dragons seems like such a pain, when they're confused, 50% of the time they will just attack me again and they're hard to kill (I'm only using Olwen currently and trying to kill them with Sherlock/Chris with magic arrows they're weak to), but the hidden items don't seem to be too great. Am I missing something/does anyone have a good strategy for tackling this chapter? I thought of stuff like Dean with vengeful and Sherpa with Killing Edge, but they seem too risky and I've already continued with the story, I'm just curious to see whether anyone is playing this game/chapter 😄
  7. im currently using both, but i wanted to know other peoples opinion on who they thought was the better unit? on my next playthrough i want to use percival, so im going to cut one of them from my perma team.(i generally want to use units i didnt in my first playthrough, like Ouro, who i dumped for using faye/faramir) My thoughts so far Aegina you get her first near the beginning of the game immediately useful as your first magic damage dealer once her wind skill goes up enough her multi-hits are extremely useful has pretty good speed, so shes a decent dodger. but she is very frail, 2 hits will usually do her in she has accuracy issues at first with wind magic, so its sometimes better for her to use fire magic at first to secure kills Enid starts with the lady sword, making her pretty accurate and lands a lot of crits starts with elite, making leveling her up pretty easy actually has a defence stat and a (admittedly low) growth in said stat. making her the tankiest mage. when she does promote she will have 7 magic, this along with her slightly higher growth in magic than aegina will mean she will probably have more magic than her. specializes in fire and thunder magic, meaning she has more options for attacking at range 2, rather than at range 1 keeping her out of danger. fire magic and especially her personal tome, deals the most damage. being able to use swords as well as magic gives her versatility on the other hand she must promote to use magic joins right before the middle of the game, at a low level, making leveling her up a little difficult. does anyone eles have any opinions on these 2?
  8. Honestly I didn't expect to like it this much. I was a bit turned off by the bracket system, but stats aren't as important as they are in fire emblem. I'm just at chapter 6, and it may be my 3rd favorite game in the fire emblem family. At first all the things you have to manage seem a bit much, but a few maps in I got into the groove. Graphics are gorgeous, and I always liked having more unique classes like tear ring and the jugdral games. So I just wanted to Know everyone else's first impressions. I actually just love this game. Thank you so much for translating it, the story is quite good as well
  9. out of curiosity i was wondering if there was a editor for berwick saga like the nightmare editor and the tear ring editor?tried searching for one but i couldn't find it, if it doesnt exist oh well but i would like to know if one does, thanks guys
  10. More specifically, what are the current obstacles toward translating what seems to be the most interesting game on this site? Lack of interest? Difficulty with hacking PS2 games? Or is it something else entirely?
  11. In light of the previous thread I made for this goal, and some advice I've received, I've decided to make a new thread. The purpose of this project is simply to translate the whole of Berwick Saga-- turning it into a patch would be nice, but isn't a priority. To this end, I'm slowly gathering screenshots of every line in the entire game, and will link them in this thread as they accumulate. I won't be able to translate them on my own, though, so for that I need any and all halfway-decent translators in this Forest to help. Links: Interface (Narvia, etc.) Other (intro, sidequests, etc.) Chapter 1 (in progress) Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15
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