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Found 120 results

  1. Doing a birthright lunatic ironman! Requests for units? Need Parents and Kids. Never done an ironman before, so any tips for birthright lunatic in particular would be appreciated. I've done most fe games on their hardest difficulty, but never an ironman. Rule 1. If giving a kid, give their parents. Refrain from just giving a parent. Giving the family would be nice. Rule 2. No paid dlc. But can use stuff like balistician, witch (mutually exclusive), paragon, exalt's brand. Rule 3. There are no mods on the games, so will be a vanilla run Rule 4. Looking for around 18 units, which will probably be cycled through the run based on deaths and viability. Rule 5. Avatar can be customized by anyone who comes first. You can decide appearance, name, Class, Bane and Boon, S-Support partner and gender. suggestion: i've never married a gen 2 unit, and that could get more units into the fray, so feel free to use that! Parent 1a: Great Knight! corrin(+spd, - def) Parent 1b: master Ninja! Saizo kid 1: Noble! Kana Parent 2a: Swordmaster! Setsuna Parent 2b: Oni chieftain!Hinata kid 2: Sniper! Hisame Parent 3a: Mechanist! Azama Parent 3b: MasterNinja! Kagero kid 3: Priestess! Mitama Parent 4a: Ballistician! Silas Parent 4b: Great Knight! Rinkah kid 4: Hero! Sophie Parent 5a: Master of Arms! Ryoma Parent 5b: Merchant! Oboro kid 5: Spearmaster! Shiro Parent 6a: Merchant! Mozu Parent 6b: Jakob (unspecified) kid 6: Dwyer (unspecified) Parent 7a: Master of Arms! Subaki Parent 7b: Unspecified! Azura kid 7a: FalcoKnight! Caeldori kid7b: Lodestar! Shigure Unpaired or Unspecified: unspecified! Azura unspecified! Jakob unspecified! Dwyer Kids are also not paired if yall want to do that as well
  2. Last year I borrowed my cousins copy of Fire Emblem Fates: Conquest, and asked for some advice. Once again, I thank everyone who responded. I frequently referred to the topic throughout my playthrough and it was helpful each time. This time, I asked to borrow Birthright, and my question is what difficulty should I play it on? I completed Conquest on hard casual, and in terms of pure gameplay, I would consider it the best in the series. It remained challenging yet fair throughout, it knew when to inform the player about a gimmick or mechanic and went to let the map design and enemy abilities speak for themselves, and I can count the amount of bullcrap specific to this game on one hand. That said, the sheer number of things to keep track of, combined with how long certain levels could last and how certain gimmicks could have been given a bit more time to stew, did result in me getting exhausted with the game. I know that Birthright is considered much easier, so after beating Conquest, would it be a good idea to start a blind playthrough on hard or lunatic difficulty? I also ask how well does the game handle permadeath, as I am curious whether to start on casual or classic mode. I enjoy doing Ironman runs for most games in the series, and I have done blind Ironman runs for Shadow Dragon and Blazing Sword, so this wouldn't be my first rodeo. Thanks in advance. (Also, I swear I am going to do a Ryoma Solo run of the game after my first playthrough, as I am legitimately curious if he really is that powerful.)
  3. So I've been a long time lurker on this forum since Fates first came out. I played the hell out of Awakening and Fates during my first couple years of college but I was either playing on casual or resetting on unit deaths. I always considered ironmaning a game but never really had the drive to, but with a couple FE youtubers lately have been streaming iron man runs and I figured I might as well give it a shot. I decided on running Fire Emblem Fates Birthright on Lunatic mode since it was the game I had the most experience with, it's a little easier, and I plan on running Conquest on Lunatic soonish and I figure it will get me familiar with the systems in general. After a couple failed runs due to my negligence with my Corrin, tonight i was able to knock out the last couple chapters and have my first Iron man under my belt. This has been one of the top gaming experiences i have ever had. While ironmaning Birthright might not seem like much to some people on account of the game's general lack of difficulty, it really pushed me to my limits. as a more casual Fe player it was really rewarding unlearning a lot of the more lazy ( I hope that's not too harsh a word) habits I usually employ when playing. there was this back in forth with most chapters where I either needed to be really aggressive, defensive or mostly some sweet mix of the two. I ended up losing about 9 or so units through out the course of this run and I got to say, there's this weird sensation I got with every death; like the guilt and frustration was there, but there was this feeling of excitement as I got to play around with the units I had to fill the hole. I definitely got a new appreciation for a lot of Fates' systems. A few thoughts/highlight's in no particular order: Ryoma is a monster of a man and probably saved this run. It's been said a hundred times, but Ryoma is such an amazing unit and there is weird comfort in knowing that if Ryoma goes into a hallway filled with enemies, he's gonna hold the line no problem. It's great to have a dodge tank that actually dodges. Alongside Ryoma, I got to give props to Saizo, his right hand man. I lost Kaze very early and later Kagero in the mid game and this dude pulled his weight and then some. Ninja's are a weird thing in fates since they suck when your fighting them, but they are so powerful in your hands and they can really turn the tide. Saizo had insane level ups and between him and his son (with hinoka as his the little guy was hitting like a train) it definitely solidified the importance of ninja's in my mind. another class that has moved up a lot in my book is the spear fighters. I mean they were always useful in the lower difficulties but swap utility is something else on lunatic. There were a lot of times that I was able to get a necessary kill or heal in because I got a swap conga line going. I ended up having three with me through most of the end game and I was glad I did. I really hope that they continue to implement movement abilities in future games, they add a much needed and honestly fun layer to the typical player phase ballroom blitz. I ended up losing Azura rather early in the game and dude did that make things more interesting. Losing a dancer is always a blow but fates is basically built around Azura being there. Despite all the difficulty of not allowing Ryoma or Corrin to attack twice in one round, losing her made me appreciate my other units a lot more. not being able to rely on having one of my powerhouses to get a second turn was a huge wake up call and really allowed a lot of otherwise meager units to really shine and contribute. I definitely plan on keeping her alive through through Lunatic, but it was a unique moment that reverberated through out the late game. Staff utility made so much of a difference. On Lunatic the enemies have such a massive amount of stats that I found myself really relying on those late game staves. Hexing, Silence, and Rescue staffs honestly won me this run on multiple occasions. The only reason I was able to one round dragon Garon and not lose half my units was because I hexing rodded (Is that even a verb?) him Much like movement abilities, I didn't see there utility until Lunatic but now I can't imagine playing with out them. Last but not least is the most surprising and odd takeaway from this run, on of my new favorite units: Reina. She wasn't the most powerful or useful unit on me team. Honestly I ended up benching her quite often. But throughout this run I ended up losing a lot of my go to units (Kaze, Rinkah, Kagero, Silas) and Reina just fit in in a lot of weird ways. She wasn't a power house by any means, but she came in clutch in a lot chapters. Not in a crucial way like save Corrin or preventing a game over scenario, but defintley made things easier. Be it allowing one of my other units to reach across the map to cinch a kill, dodging every single enemy archer that took aim at her, or getting the most unexpected but beneficial crits on this run. she didn't do everything, she doesn't have as much fire power as other heavy hitters and there were more than a few chapters when she was just sitting around, but she has come out of this run alive and one of my new favorite units. If you ever have an empty slot in one of your runs defintley consider using her, she'll surprise you. So yeah, those are my thoughts on my first Iron man. A little long and self indulgent, but hey what's the internet for if we can't gush about the nerdy shit we enjoy? big thanks to the community for bringing this fun way to play to my attention, Looking forward to Lunatic Conquest run in a couple weeks after I take a much needed break from Fates. Take care all and stay safe out there!
  4. Hi, I've felt like Fates dumps everything on skills instead of stats and for me that's part of what makes its' gameplay so annoying. Either you have an awesome class with good skills or you have a class with bad skills and all you can do is get out ASAP otherwise you're making the game harder on yourself (like oni skills are quite niche, have very little utility, and even though I used it often in RD, I feel like the movement-related skills like shove are not really useful in this one, maybe because all I can put on the frontlines is the bulkiest units since everyone dies in 2 hits except them, which means I don't really need to move people around and shelter is there if needed). So I've thought of trying to play the game with absolutely no skills (sadly it's impossible to get rid of personal skills, so 0 skills outside personals since we can't do anything about them...). If anyone is interested in this, don't hesitate to post here your thoughts about it (is it funny? challenging? does it change several units' viability? I already think of archers who are simply mediocre without quick draw and Setsuna would greatly suffer from that for sure). Also, do you find it funnier with- or without skills? I'm gonna try it in BR, I don't think it would be funny at all in CQ where it's already annoying with skills. *RANT AHEAD DON'T READ IF YOU DON'T WANT TO KNOW MY THOUGHTS ABOUT DEBUFFS, THE GENERAL DIRECTION OF THE FE FRANCHISE SINCE 3DS AND MY BROKEN 3DS: Ennemies spamming poison strike, seal def/spd and steel shurikens is really unfun (for me at least), I'd rather give ninjas and myrmidons a little more damage and delete seals and stat debuffs if I were allowed to. On paper it was a good idea...in game it's awful when your Effie who's supposed to be a tank shows single digit def because of a gimmick they added like "hahaha that's so funny to have no defense left in a game where ennemies hit like trucks, have 3-10x more units deloyed than you each chapter and don't even hit your unit if they can't damage it, making the only real tanks in the game nearly useless just because we could do it! hahaha have fun with this troll game!"... Please kill Intelligent systems and replace them with actual humans. And then we have ennemies with freeze, entrap and hex rods... Yeah, fire Intelligent systems, please... they're complete trolls... I don't even want to play 3H with the directions taken in the 3DS games and the whole Hogwarts bullshit. If I want that I go play Harry Potter and that's it. On top of that it means I don't have to buy the Switch, since my 3DS broke in half and the screen can separate from the main part at any moment if I don't hold it tight (FML), which means I'll have to buy a New 3ds to also be able to play Xenoblade...cash cow, here you are! END OF RANT* So, I really want to play like the old days before everyone had 2-6 skills and before you had to check every ennemy skill and your own to calculate how much damage you'd take, and forget to count attack stance ennemies, their skills and you don't even know who they will attack with...yeah, this game went too far for me, tooooooooooooo faaaaaaaaaaaaaaaaaaaaaaaar, so faaaaaaaaaar that I usually take a strong champion from another castle and spam gold DLC to buy the skill build I want to use as much as I can. I'm probably bad at this game, but I don't want to play in normal mode, it is so much easier that some chapters feel like a Pet Shop game.
  5. My Birthright cartridge will just give me an error message whenever I try to progress through a map at random moments. I've already eliminated other things that could cause an error (different SD card didn't help, different 3DS didn't, other games work just fine, cleaning cartridge didn't work, praying, slamming it, stomping it, and cursing it have all failed). If I buy a new cartridge, will the games I've purchased through the "Explore Fates" option still be accessible with the new cartridge or am I just fucked out of more money?
  6. So I just beat chapter 10 and I’m starting to make Kaze A with Corrin. My Hinoka is lvl ten and I’m thinking of making her a kinshi night to learn the lvl 5 skill then make her a spear master. I made my Hanna a Swordmaster and will eventually make her learn miracle. After I use it on Hinoka I don’t know if I should use my last master seal on Corrin, Oboro, Hinata. Or I should save it for either Azama or Sakura, and I’m planning on making Takumi a ballistican but I would change my mind easily. Then I had a strange idea to make a Ryoma use the vanguard down seal lol. Is that even a good idea. Anyways I’m open for feedback so please share any of your thoughts.
  7. Hi, I wanted to talk about challenge runs, but any of them in any FE game. I had the idea of GBA/3DS FE without using supply and trading only during the chapters (no battle prep trading), maybe even no armory in battle preps (completely skip prep), maybe no supports along that (I never really used supports in FE and never needed them so far before FE 13 and the pair up mechanic showed up, only to buff Colm/Neimi and sometimes Eirika, most of the time I didn't even click "support"). I think a run with the weakest available (repairable/buyable) weapons would be funny depending on the game (well that's basically how I play FE8 most of the time ^^ with iron, fire, light and flux except for endgame bosses with high def/res and hp who hit like a crashing plane in your face with 120-150 accuracy ouch). Swapping roles (physical units with magic and magical weapons, magical unit with physical weapons). No mobility (playing with 4 movement on everyone like you have an army of knights). No 1-2 range weapon (or use it like you use a 1 range or 2 range, no javelin/throwing axe ennemy phase army). Swords/Bows/Magic only run (Laguz/shapeshifters only run with only the necessary non shapeshifter stuff like Ike to defeat Burger King's terrible plan to raise obesity in the whole world, and you play some Amazonian tribe resisting the empire of Burger King and its' fat church leaders wth their panther transformation XD). Only the less accurate weapons run. Devil axe run (might need to hack an unbreakable devil axe though). This would be a hardcore Nuzlock challenge. Only poison weapons. Only effective weapons. Only the lowest level units available, maintain an average level (lol you can't even promote then). Only lowest speed/luck/strength/def/res/mag/hp...units. (funny to see a team of Arthur-like units get (nuz)locked out of the PT by a random crit: "Hi Knoll how's it goin'?" "Got crit killed by the first ennemy I fought, I should have instantly promoted to summoner and spam summons till I hit 20..." "Sad story bro, see you in the next PMU since no one plays you without farming"). Your ideas?
  8. Hi, So, my new obsession is trying to go through the game while swapping the units accessible (understand that I want to play Nohrians in Birthright and Hoshidans in Conquest). For people who still don't know how to do it without an emulator and an edited rom, I'll just expose you my way of doing it (although it takes a few hours to prepare): 1. Pick a really strong logbook unit who can solo the game (or look for one in My Castle, preferrably with galeforce although you can always teach it to that unit if it's not already lv 99 but what a waste of time it would be) and put the boots on it if it doesn't already have all stats capped (with statues for higher cap, like my logbook Keaton with 50 def 45 spd 47/8/9 str 38+ res with great knight as a friendship seal option, the great master lv 5 regen skill and gold/weapon drop farming skills (from blacksmith and merchant), this unit is very useful to solo the game but also to farm gold/ressources/hoshidan weapons in conquest, if you can find one I recommend you to use this kind of logbook unit) 2. Solo the game and recruit all characters you want 3. Build the einherjar (preferably to max rank it's faster) then go to the ball on the right of your throne (where you take the bonus items from paths, the pvp etc.), streetpass, change your defence, then put everyone on your defence team (there's a max, just repeat with the units you didn't select the 1st time so you get everyone in 2 rounds). When you have selected all your units to put into the logbook, go to the Einherjar and buy them (that's why you want a unit who can farm gold efficiently and fast), repeat with the 2nd row until you've got everyone in the logbook from the Einherjar bulding 4. DON'T FORGET TO SAVE, then reset the 3DS, go to another save file and check your logbook. Everyone from the other game should be there. Now save this file with the logbook full of the units you did all that for 5. Once you have saved your logbook in any other save file, you can delete the playthrough. You can now access all the Hoshidan/Nohrian units from any save file you want as long as you don't delete them from the logbook, you can also recruit them earlier than their join time in a same path case (let's say you want Odin in chapter 7 instead of 1X (very late) or whatever chapter he appears in in Rev, you can use him 6. You can also use this to transfer skills, secondary classes (I married Keaton to MU ninja to have the option to reclass Keaton to ninja and cumulate th fang skill with poison strike for -40% hp after a fight like these b*tch ennemy ninjas and faceless, so the Keaton I put into my logbook can access ninja from any save file even though he cannot support anyone) 7. Don't forget you can't make any logbook unit support another one, so you can't get marriages, children and buddies with your logbook units, if you want them, plan them before deleting the logbook filling playthrough 8. Conquest is practical for this since your units don't gain exp in DLC and non-cannon maps, so you can grind supports without modifying your units' level and stats/weapon ranks. Good recruitment swap playthroughs to you, I hope it helped! If you have other tips to add, please go on. I think "new players" or simply players who weren't familiar with the einherjar and logbook functionnalities can appreciate any information they can find. Good thing: you can do it legally (unlike having a copy of a rom if you don't have the game) and no one can forbid you from doing that.
  9. When Awakening came out there was a thread devoted to discussing the many facets of Awakenings Lunatic and Lunatic+ modes, I figured we could do something like that for Fates 3 routes, so here we are, although I'm not quite doing Lunatic myself yet on either of the games I have, I do intend to sometime shortly down the line. I hope we can have some nice discussion on strats, useful ideas and possibilities, be it for no grind, grind and other types of runs.
  10. I’m thinking about replaying Birthright on Lunatic mode. My class will be samurai, and I’m considering S supporting either Takumi or Kaze this run. My bane will be magic, but I don’t know whether to choose my boon as +STR or +SPD. I was considering a +SKL boon as well for proc crit esteem, but I’m more so focused on a physically offensive unit this round (though I know Midori benefits from a luck and strength growth and Kiragi benefits from speed in my favor). Which boon (strength or speed) would be more optimal in my case?
  11. I was considering running either a Dark mage, master ninja, mechanist, paladin, archer, cavalier, dread fighter or one of the knight(?) classes. I really have no idea; first file was a priestess with magic boon and luck or skill bane, it was decent as a support. For ref; female Corrin here!
  12. Chapter 20 can go die in a ditch somewhere in FE hell
  13. I wanted to share this 3-part orchestral suite I wrote with those that might be interested. Each movement features a different game (I. Birthright, II. Conquest, III. Revelation) and totals to around 27 minutes of orchestrated and arranged Fire Emblem music. Had a blast making these over the course of this last year, and hopefully you all will enjoy them as much as I do. Given that, I appreciate comments as they are a good source of motivation and if you like my stuff, feel free to follow me! I plan to keep releasing Fire Emblem orchestral music over time (as well as a bunch of other Nintendo arrangements) :D
  14. So, I just got back from another run of Birthright, and it amazes me how toxic the community is over Fates. I will acknowledge that the game CERTAINLY isn't perfect. And while I will say that Birthright is the best path in my opinion, due to balance and plot reasons, people are just destined to argue over the game for all eternity. But is it really that horrible? Well, Conquest and Revelations are pretty bad balance-wise, and Conquest is even worse in the plot department. But I digress, because Birthright is one of the best games I have played, personally. So, let me explain this to you guys. First, I didn't try too hard to compare it to the rest of the series. And that seems to be what's earning this game, as well as Awakening, negativity in the community. Don't think of it as much as a Fire Emblem game, and especially don't try to compare it to Blazing Blade or Radiant Dawn; you'll almost certainly be disappointed. But think of it as a standalone experience. Here's my analysis: I thought the game was BRILLIANT. The setup was amazing; the whole "pick a family" dynamic was just so cruel, it was good. As you know, this IS a Birthright analysis, so I would choose Hoshido. And this, dear readers, is where the fun begins. For convenience, I've sorted my review into four main categories; characters, gameplay, story, and map design. For the purpose of this review, I'm playing Classic Normal, and I've also decided to use female Corrin, because personally, I generally prefer her to male Corrin. Section 1: Characters Section 2: Gameplay Section 3: Story Section 4: Map Design So with all of that in mind (and keep in mind, this IS my opinion), I give the game a 3/5 on my part. I'm planning on picking up Awakening next, and if it's anything like what I've heard (similar to Birthright, but better), I'll probably enjoy it. But what are your thoughts? Let me know in the comments!
  15. Exactly what the title suggests, I am currently doing a (Birthright) Lunatic/Classic, No grind, Iron man run, And I need ideas for a fun challenge run after I finish this one. (Current challenge run rules below)
  16. This is both my first play through and my first iron man run, so don’t expect it to be good or anything. Hopefully the memes will be good enough Rules: 1) If a unit dies, then they stay dead. I only reset if my Corrin dies 2) The game will be played on Classic/Lunatic 3) Grinding with DLC or scouting is banned. Any other method of grinding is allowed 4) I can only buy one skill per unit 5) Children can be used and obtained. The marriages for gen 1 will be decided once I get to a certain point (after completing chapter 20 in my case 6) The game will start at the route split 7) A special self imposed rule; Ryoma is banned from use until the end of chapter 20 (when I will be getting the kids) 8) The marriage options for my Corrin and others will be decided by you!
  17. All right, I think it's high time I begin the planning stages of this one now! It's the sequel/counterpart to the challenging Wyvern Conquest run-- Ninja Birthright! Not only are ninjas one of the coolest Hoshido units, they're aboundingly plentiful in Birthright and much like wyverns, have the weapon triangle covered between their two upgrade paths. Conditions: - All units used for Endgame must end the game in a Ninja class > Mechanist clause: Mechanists are allowed for endgame, but only if that unit has access to the ninja class tree. - Staffbot support is allowed up until the final 2 chapters - no challenges or skirmishes (IE, no non-support grinding) > support clause: MAY make some exceptions to grind for supports, but only against the weakest possible enemies - no paid DLC (including Dreadfighter and Darkflier access sadly as I only have one game on each cart) - the free Awakening DLC & Anna DLC is available only for the sake of getting skills from those classes > no Paragon, it makes grinding too easy Current Status: Up to Chapter 25. Currently Planned Pairings: Unit Planning Breakdown Any advice/input/suggestions are hugely appreciated, as always! I've got a lot of data-gathering to do before I begin this run, haha (something I'm trying to learn from my Wyvern Conquest run, where I didn't decide to do it until after I started the file lol).
  18. Hello, all! I'm currently wondering who makes a good S support for F!Corrin, as I do not know who to decide for! I like Ryoma and Saizo's design, and I honestly can't decide. What do you guys think? And who did you choose of all available characters?
  19. I personally think that Hoshido is more moral in values, in my opinion, because of how they want peace. That's just my view of it.
  20. Just stuck deciding whether or not to use it as a farm for xp (and gold), or to just blast through it because I can’t decide who to use and level up. ? I’m playing in Phoenix mode (because otherwise I’ll get even more stuck by restarting a level anytime anyone dies) ?
  21. I really enjoy collecting skills, and when I was playing Conquest I would leisurely take my time in between chapters by 1. playing Ghostly Gold, 2. making lots of cash, and 3. collecting a ton of skills. Not even to use them, just for fun.However, in Birthright, I’ve realized that Ghostly Gold gives you EXP, which is an issue because I don’t want to be super over-leveled for the actual story - I just want the cash :( For me, collecting skills & playing the DLC was a nice / slightly mindless way to pass the time, and I’m really missing that now.Is there any way I can get gold in Birthright without EXP? The best I can think of is Lilith, or waiting till I get all my characters to level 20 and then playing Ghostly Gold a million times before master sealing them. It’s just kind of lame because I actually have less cash than in Conquest :/Any simple solutions that I’m just not thinking of? Would be very appreciated!!!
  22. Hello! This is my first post to this site! Ok, so I’m not the best at explaining things but here goes...the holiday season is upon us in the US, and I wanted to give my best bud my physical copy of Fire Emblem Fates: Birthright (since he always watches me play it) so that I could buy Fire Emblem Fates: Conquest for myself (since I kinda regret not picking that first, for irl reasons). I already bought Conquest and Revelation as DLC for the Birthright cartridge. Is there a way I could put them both on an SD card and give that and Birthright to him so that he’ll have all 3 versions on his 2DS? Or will he be forced to rebuy them (if he wanted to play the other routes) and I can just give him an eShop gift card with it instead? I really hope I explained that clearly, really super sorry if I didn’t! ALSO, since I’ll be getting a physical copy of Conquest, is it posible I can still retain my DLC of Revelation on my 3DS if its still on the SD card, or will I be forced to rebuy that too? Again, sorry if I missed any details or said something confusing! Feel free to ask me to clarify any points, and thank you for taking the time to read and help me!
  23. Yes, that is a Valkyria Chronicles reference in the tags. So I'm bored and want to play through FE BR, partially because my sister is also playing through it. But I sort of wanna spice it up by making people force me to use certain units in... interesting ways. So my excessively long list of rules are: For the avatar's... everything, it's first-come, first serve; gender, class, boon, bane, bed buddy, and appearance. For appearance, I'd like for you to refer to this Avatar Creator's options for ease of use, and also because it's a damn fine tool and deserves more love, imo. I'll change into their respective base class ASAP, so for this regard, just give me their promoted class like you would anyone else. Name is the only thing I will choose, and trust me when I say it'll probably be something stupid or awful. Of course, I'll be doing Lunatic Classic difficulty with skirmishes only used to boost supports. No buying weapons or rods beyond E-rank, no forging, no MyCastle business, no skill inheritance, no Einherjar, no other Corrins, and no captured units. All other weapons and equipment are On-Site-Procurement. This is a stealth mission. Royals are permitted, but not their uber weaponry; that shit gets thrown into the convoy as soon as they rear their ugly heads. To make things more pointlessly tedious, I'll only use Corrin to activate Dragon Veins. In a way, it'll be just like playing through Shadow Dragon. I'd encourage everyone to try to refrain from giving me all the royals, as I've already been down that road. No totally ganked units, and no units who are too good; Nonmoyoji!Kagero and Oni Chieftan!Silas are off the table. Other that, I encourage creativity; I will use all units you choose to the best of my ability. I'll permit any type of Oboro though simply because I like her, but I won't use her excessively if she's given a really good class. Also, because I don't want to have a small party early game, I'll only permit up to three units post Chapter 10. Post Chapter 10 units include the likes of Reina, Kaden, Ryoma, Scarlet, Izana, Shura, Jakob/Felicia (the one who doesn't join the initial party), and Yukimura, but doesn't include Takumi or Kagero; if you pick Yukimura, then only one other post Chapter 10 unit can join because Yukimura's a lazy bastard who sleeps in, and he takes way too long to join. That rule also applies for Izana and Shura, and no, you can't pick two of them. On the previous two grounds, if you give me a unit I deem unusable, I will inform you (though I won't humiliate/shame you because that's scummy). You can pick an alternative unit in this instance, but I won't use the initial unit you gave me. There's a reasonable amount of flexibility here. Also, marriage to Yukimura, Shura, or Izana is off limits, because fuck waiting that long. Reina is okay though because she's a respectable lady that wears pants. And Scarlet actually wears protection, so she cool too. Kaden is fine, and Ryoma... well, whatever. Marrying my allies' kids is weird, even if they're all of age, but Corrin in Conquest does worse things so fuck it; any kid is available. Only 11 Gen One units besides the Avatar. Pairings outside of that are permitted, but I will not use unpicked characters as anything other than supports in their join chapters. Can also pick their classes, obviously; I will reclass ASAP. Partner/Friendship sealing is obviously allowed. If I have unshipped units, I may take liberties because I am scum. Gen Two units might happen. We'll see, but I won't let anyone pick these. The Gen One units are hard locks, so anyone else used can only join a chapter if it's available. Grinding only for supports, and obviously that only applies to any supporting units that are outside of the initial cast of this PMU. I'll permit... two DLC classes. One male unit, and one female unit. Can use genderless classes if you want, and I'll probably play a DLC map if need be. But DLC will not be used outside of acquiring these two classes. Assume reclass ASAP, though that may vary if I have to actually beat a DLC map. Okay, Anna can join too, but I'll treat her like the other latecomers simply because I don't want to be facing a bunch of 'zerkers early on. She will be recruited post Chapter 12 if she makes the cut; otherwise, I won't even bother. Mozu's paralogue will be played ASAP, regardless of whether or not I'm using her. She really doesn't get enough love, imo. No duplicates of any class. If a unit takes on a class, that is the only unit that takes that class. For the sake of clarity and simplicity, only promoted classes are considered in this equation; if I get a Master of Arms and a Swordmaster, I will deem that A-OK even if they come from the same base class. Anything else I did not detail here is covered in section D-01101001-01100011-01101011 of the Enclosed Instruction Book. Basically, that means anything else is open-ended. I'll try to tell folks how I used the units they picked, as well as any extracurriculars that I may or may not shoe-horn into this. Units to be used thus far: All slots are now used up.
  24. Hello everyone! I was just wondering how many still prefer Fates over Echoes, or how many of you at least play Fates on a regular basis. I used to be an avid player- but not once have I had an active friends list on my 3ds (i have one registered friend), let alone a decent group of people actively visiting my castle and exchanging recources with me on Fates in particular. Keep in mind having people on your friends list allows you to see them separately from other fates players by choosing to visit their castle via friends list. I will give my friend code as well as my castle address. (Maybe you only need my friend code) After you add me, feel free to post yours here so everyone else on this post can exchange info! Friend Code (add this and see if it puts my castle in your friends tab): 3025-0593-7620 If that doesnt allow you to see my castle for some reason, heres my castle address: 09990-39058-67245-10383 It would also be nice if we could try to create as many bond units as possible. Also, i started a new conquest save and im on ch. 8. However, im no newbie at FE. Feel free to add!
  25. I'm pretty sure everyone in this forum knows that Corrin is a lacklustre protagonist. This was disappointing as when i first saw the fates trailers, they fleshed him/her (your preference) out as pretty bad-ass (class wise and story wise). So, what changes do we need to make to Corrin to make him a semi-competent lord?
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