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Found 9 results

  1. Hey, I'm making a ROM hack of FE6 and I was wondering how to edit the title screen where it says "Fire Emblem the Binding Blade"? If anyone knows how to edit the "Nintendo presents" part too that'd be helpful as well.
  2. Hello everyone! I've been lurking here for a long time, (maybe 4 or 5 years?) I think this account has been just sitting up and collecting dust for a while, I finally got some time for an introduction: I'm Fates Blade, a hacker who's currently working on some projects, with the most interesting one for now probably being Fire Emblem Fates: Upgraded which I plan to post on this forum, that's about it. Thank you all.
  3. I forgot why I hated this game so I started playing it again, on chapter 14x Im tired of this game's shit again Why does every fucking enemy consistently hit me at extremely low hit percents? I dont mean like getting hit once or twice from 40%, because that's reasonable, Im talking about getting hit at 12% multiple times from different enemies... then I cant hit at 80%, ok game. 4 characters I was building died bc apparently every enemy has the accuracy of a god and the game displays it as "Lmao, 20%, that aint gonna hit you" I hope Im not just extremely, EXTREMELY unlucky, I hope this aint just me
  4. Inspired by GrandeRampel's Genealogy topic (which you can find here: CLICK ME!), I decided to do this one since Blazing Blade (that is, FE 7) is my favorite game in the series. No, I don't think BB should be the next banner on the 23rd or November 9th, there's a couple other games that should get a banner first, such as Binding Blade, Thracia, or Tellius. But for whenever we do get another Blazing Blade banner, who do you think should be on it? Rules: -Assume 3 characters on the banner, 1 GHB, and 1 TT -No alts -I realize it might be difficult coming up with much of a themed banner given the characters that still have to be added to the game, but please try to be at least semi-realistic I think the next batch of Blazing Blade heroes should be Isadora, Heath, and Renault on the banner, Vaida as the GHB, and Harken as the TT unit. There are a great many prominent characters still not in the game, such as Nils, Pent, and Nergal, but I feel like all of them are for sure gonna get into the game sooner rather than later. So, I want them to dig a bit deeper into the cast. Isadora would be a sword cavalry unit and the star of the banner, the female they buff up to draw attention to the banner. Heath would be a lance wyvern unit and possible co-star due to lack of lance wyverns in the regular summoning pool, and Renault would be a colorless staff unit and the most likely to demote. These three are together because Isadora and Heath are recruited on the same chapter, and Renault is connected to Isadora through some surprisingly deep support conversations. Vaida could fit as the GHB unit due to her connection to Heath, and it sort of fits with her character in BB as she started out as an enemy in the story before reluctantly joining you. She'd also likely be another lance wyvern. Harken is obviously connected to Isadora as the two are lovers, and he could slide into the TT slot without much fuss thanks to there already being so many infantry sword units in the regular summoning pool already.
  5. Over the past month, I've been on and off planning and cutting out this binding blade prop, and I'm really happy with how it's come out so far! Now to add on the scabbard details and paint!!
  6. I'll start this off with a message to the mods: If this isn't in the right place, apologies! I couldn't really locate a perfect spot, so I figured since this involved most games the "General" section was a safe bet! ^-^ I have all the games that would probably be a recommendation, so that is already a start. I seem to be having difficulty really starting and committing to a single game though. At first I wanted to play the games chronologically, but since I've been in Archenea (sp?) overload as of late I wanted to play with some new characters. Not that I'm opposed to playing New Mystery if that is the best choice. I'm pretty open to any title, and as the topic name says: not even Thracia, Xavier, and some guy named Cyrus who I'm supposed to fear make me err from it. Games that are challenging make me want to stay and see it through a lot more, and coupled with Fire Emblems' permadeath feature that makes me care about the characters a lot more on top of that. That being said, if Sacred Stones - which I know from a second hand experience is the most "watered down" in terms of the older games' difficulty - would be a better choice, that's also fine. I'm not perfect, I may wipe or lose a chapter last minute on an easy setting, but I'm always fine with finding a better strategy. Standalone titles being axed first is also a fine notion. I'd prefer to save the Tellius games for a bit later, as my "Wii" needs to be gotten up to a more passable speed before I can enjoyably play those two. Basically, I can't choose! They all seem like fun, interesting titles to me. Like seriously, I'm so glad I picked up Birthright and Awakening, which led to Echoes, then Warriors, and now all of these wonderful gems. It's nice to have that "in love" type of enthusiasm for a whole series again. ^-^ So yeah, any suggestions or opinions on why "X game is the best" are welcome. I want to hear 'em all. Danke!
  7. I'm on the 6th chapter, and I think I can safely say that this isn't a particularly easy FE game. I just want to make sure that everything I'm doing is acceptable. Thany died. Lugh died (but I'm hoping I will get a better mage/dark mage later). Dorothy died (but my Wolt is already better than her anyway). My Chad is pretty powerful (he is literally about to hit his speed cap already), so I stole Cath's lockpicks and killed her. I've recruited everybody else so far, and no one else died. Any suggestions for later in the game? I think my only real significant mistake here is overpowering Chad. I just wanted him to be a formidable opponent/lockpick thief combo. It may have been worth it, though, because he is about as strong and skilled as a good mercenary.
  8. Blades. Majestic and precise killing machines. Gaming is just one of the mediums that they are portrayed but it just so happens they are oh so common. Whether it is a certain magical sword or a demonic blade they captivate our imaginations and make us wish we had one. What are your favorite blades in gaming? Don't play games? Any movie or comic book swords you like? My personal favorites in this order: #1 True Master Sword (Skyward Sword): You literally go through so much crap to get it 3 silent realms (shudders), 3 tricky dungeons, 3 brutal bosses (hero mode) and the way its presented is just glorious with Link finally becoming the hero he was meant to be with that iconic master sword tune. The blade is also gorgeous and kills enemies in the game with great ease. #2 Ragnell (Path of Radiance, Radiant Dawn): Being able to use the same blade that killed your father to kill his murderer. Badass. Blade has a solid gold look to it and shoots shockwaves. Oh its also massive but Ike uses it with one arm. O_O #3 Falchion (Awakening): I particularly like this version because of the distinctive tear shaped hole in the middle its exalted look also makes it a true beauty.
  9. As most people know, Fire Emblem: Fuuin no Tsurugi as many issues with it. You can ask anyone who has played. Most will tell you that the hit rates are atrocious, finding good units to use or at least units that are RNG blessed is a huge hassle, Roy SUCKS and first time players usually say: "What the hell? Why can't I promote my thief?" So, over a year ago, I set out to fix these issues as best I can. I started out with ZERO hacking knowledge and relied on the community tools and guides provided by serenesforest. Suffice to say, I did less than adequate... But with FEE3 just around the corner I decided to start from scratch and give it another shot. And this time around, I think I've had much more success. So without further ado, here are definitions of these issues I aim to fix: 1. Bad units : Too many units go unused and, forgive me if this sounds corny, unloved. Most people call these units "Bad Units" because their growth rates are sub-par and people deem them "not worth their time." 2. Awful Hit Rates : In most FE games, bad hit rates are linked to a unit's skill stats. However, this isn't always the case in FE6. Most people know this, so I'll keep this point brief. Even units with superb skill stat can miss in this game because the hit rates on most weapons SUCK. 3. Class limitations (thief, bard, etc...) : A lot of possible good units are hindered in this game because they fit into a certain class. For example: thieves got the short end of the stick with 1st class stat caps and limited levels of growth. 4. Practical Use : Many units go unused in the game because the time they are recruited makes their use impractical. A good example of this is Sofiya; whom comes so late in the game and at such a low level that using her is more of a liability than an asset. Another example is prepromoted units early in the game that drain exp from other units with little return, again, making them more a liability than an asset. **NOTE - This does not apply to units such as Niime, Yodel or Karel who have just had their levels lowered to 15 to take advantage of their new growths (Karel needs no advantage, but is sure was fun to do! lol) How I attempted to fix these issues: (Points below match points above) 1. Using units current growths as a percentage with their base stat total, I assign all units the same base stat total of 325 (so far, 325 seems to be the best middle ground; 350 just barely being too high and anything lower than 325 not making a significant impact on some units) in an attempt to make all units relatively the same as far as use, but keep their unique traits that makes them good (such as Barth and his HP). 2. To fix the awful hit rates, I simply modified all weapons in the game to have the hit rates of their counterparts in FE7. I also took the creative liberty to edit some weapons in ways I thought appropriate: such as uses and range (GET AT ME SHORT BOW HATERS!!!). 3. This was took a lot of work to fix for certain units. The thieves and bards/dancers were easy enough; calculate their 20/20 stats average stats (limitations from the first class included for realism) and then make their current growth rates match rates that would result in their 20/20 stats while still in their base class (I also increased the stat caps to FE8's Assassins). What was difficult was the prepremoted units. It's somewhat complicated so for people interested, here's how I did it: 4. I used the above method on prepremoted to make it so the player would receive an adequate return, at least, for trying to level them up so much. Overly leveled units whom don't have their stats reflect their current level have had their levels reduced in order for growth rates to compensate. And finally, Sofiya has been leveled up so now she can be useful without "kill-feeding" her. That's all I have for now. If you have any suggestions, I would love to hear them and constructive criticism is always welcome. Something to keep in mind: While this hack does follow what I listed above, there are also small details throughout the hack that I thought would add to the gameplay experience; so, please keep this in mind if you suddenly receive an item you wouldn't normally be able to get. ; ] Screenshots: Changes suggested by users: HAVE FUN! DOWNLOAD IPS PATCH HERE FE6 Rebalancing - Base Stats.txt FE6 Rebalancing - Growth Rates.txt FE6 Rebalancing - Weapons.txt
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