Jump to content

Search the Community

Showing results for tags 'bonus'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Interests


Location

Found 3 results

  1. So I've been juggling a few ideas for the affinities in my hack, Book of Eden, and I was wondering what you guys think about the affinities? In the few games that had affinities in them, there were generally two versions of them: GBA era: Fire, Thunder, Wind, Ice, Light, Dark, Anima Tellius era: Fire, Thunder, Wind, Ice, Light, Dark, Earth, Water, Heaven In my hack, much of the lore is inspired from things like Golden Sun, Avatar (element bending one), The Forbidden Kingdom, Chinese Zodiac, and Sun sign horoscopes. I wanted to come up with a 'horoscope' system of sorts for my universe and so far, thinking of sticking with just Earth, Wind, Water, Fire, Light, and Darkness. As for the affinities stats, I'm going to change them for each affinity so they better match the element in my opinion. Currently for the GBA era, stat wise, I noticed each affinity always have two sections that are always empty. For example, Fire has 0's in both Def and Critical Evasion bonuses, where as, Light has 0's in Evasion and Critical Evasion. Should I stick with this or go with something else? In your experience of the games, do you think the affinities accurately reflect the characters, their personalities, and their stats? Though, I know most people don't give much thought to the affinity system, much less their impact on the character's personality and related. It's just something that's always been interesting to me, kind of like the Myers Briggs personality charts, nothing to live by but fun to think about. What do you guys think? I'm eager to hear what everyone else's thoughts on this are.
  2. What the title says. In case the reader doesn't know what this is, there was a disc available with Mario Kart Double Dash. If the disc was inserted in the Gamecube, and if the Gamecube was connected with the GBA, then it'd allow "transfer" data from the disc to the game. This would allow access to some items from Chapter 12 onwards. There are save files around the internet that allow access to these items. These are: -> Emblem Weapons (free Iron Weapons with 60 uses) -> An Emblem Seal (+10% hit and avoid) -> Statboosters (one of each class, except Speedwings ._. I believe they already knew that Speedwings!Marcus would be broken) -> A Wind Sword. -> A Dragon Axe. -> A Thor's Ire. -> A Silver Card. I haven't read any consensus regarding these items in LTC context, so I wonder what impact would these items make in an efficiency environment. I apologize for the grammar mistakes.
  3. I'm at chapter 25 , I added the Bonus Maps including: Ghost of a Blade A Hard Miracle Etc They appear in my world But there are no Paths leading to them :/ Please Help
×
×
  • Create New...