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Found 2 results

  1. So, my mom gave me a physical copy of Conquest for Easter, and I'm having a bit of trouble thinking of the optimal build for my avatar. I'm playing semi-blind since I got up to Chapter 10 on my emulated version before and I've heard a lot about how hard this game is, so I have some idea of what to expect from particularly nasty chapters such as Unhappy Reunion, Bitter Intrigue, Den of Betrayal, Kitsune Lair, Winds of Change, Ryoma, and Night Breaks Through, but I don't know the best way to deal with most of them. Let me share my thoughts on how I'm gonna build my avatar, and tell me what you think the best choice is. I know female is probably the best gender, since I want to recruit as many children as possible and have them be relevant for as long as possible and the only female Corrinsexuals in Conquest are Flora (late recruitment) and Anna (paid DLC), and also because Jakob is so much better than Felicia early on, but boon, bane, and talent are a bit more complicated. I'm not sure how important optimization is because I'm gonna play on Normal instead of Hard or Lunatic, but I've heard Conquest Normal is still pretty challenging, especially compared to Birthright and Awakening, so I want to play at least semi-optimally. I'm leaning more towards Quick/Unlucky for my boon and bane because extra speed is useful no matter what class I go into, and luck is one of the least important stats unless your name is Midori or Arthur, so there's not too much harm in reducing it, especially because you can just use Luck Tonics and Pair Up to raise your luck to the point where most enemies have a 0% crit chance against you. You also get a Goddess Icon in Chapter 4, which should give the avatar just enough luck to avoid dying to low-percentage critical hits without having to chug Luck Tonics constantly. I also have my talent almost figured out, but it's a bit harder to choose than boon and bane. Cavalier and Dragon (i.e. Wyvern Rider) seem like the best choices because of their good mobility and because they allow you to beat Chapter 8 without spawning any reinforcements, but I'm not sure which is better overall. On the one hand, Cav has Yato access, a level 1 skill that gives +3 damage under most circumstances, can learn Shelter, which is just nice to have in case you make a mistake in positioning a fragile unit and don't want to restart the entire chapter, and can promote to either Paladin or Great Knight, both of which are really good classes, but since I'm probably gonna marry Jakob, who gives Cav access to his wife via Partner Seals, a Cavalier talent may end up being redundant. Also, being weak to both Beast Killers and Wyrmslayers doesn't sound too appetizing. On the other hand, Wyvern Rider ignores terrain penalties, gets Strength +2 for more damage and Lunge for repositioning, and can eventually learn Swordbreaker to help Corrin cheese the Ryoma fight in Chapter 25, but it can't use the Yato, is stuck with E-rank weapons for a while after reclassing from Nohr Princess, has god-awful resistance that makes enemy magic users especially dangerous, and its weakness to bows and yumi may be problematic when going up against Takumi and the enemy archers that I assume are abundant in this route. I kinda wanna go Wyvern, since I'll probably have Cav access anyway from marrying Jakob, and I also want Jakob to have Swordbreaker to deal with Ryoma in Chapter 12. So, what do you think? Is Dragon the best talent? Should I change my boon and/or bane? I appreciate any guidance you give me!
  2. A lot of people around have been suggesting/advocating for nature/boonbane rerolls on specific units. Many methods have been proposed, hero feathers, orbs, badges, but one kink still remains: Will IS implement a system like this? My guess is no, considering it is a FTP game, and they make most of the money off of orb purchases because people want perfect units. If they took away the need to pull more units they'd in turn take in less revenue, meaning less money to spend on the game's development which means less high-quality updates for us. Therefore I propose this, a way to change natures on your favorite units without taking away from IS's revenue: Say you have a Level 32+1 Roy. (Much like myself) His IVs are okay, but not what you want them to be for your build. Now let's say you pull another Roy, this time with better IVs (or at least IVs that are better for your build). Now here's where my idea comes in. By spending hero feathers (different amount depending on star rating. I'd say about 5000 for 5, 2500 for 4, 1250 for 3) to "merge" the unit's IVs, your 32+ Roy would receive the level 1 Roy's IVs, and the level 1 Roy would disappear. This seems like a more realistic implementation of IV changes, considering you still need to pull a clone in the first place. IS doesn't lose any potential $$$ and we spend less time grinding. Win/Win If anyone has thoughts/comments/qualms I'd love to hear them :)
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