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Found 6 results

  1. After seeing the new trailer for Pikmin 4, I was struck with inspiration for my old Custom Fighter system idea, and decided to make a new topic for it. So, in contrast to the Mii Fighters of SSB4 and U, these Custom Fighters have far more customization options and are intended to fit the look of different game series, not to mention can borrow moveset material from them. These are the options I'm thinking of: Series - This determines your fighter's series. Each series has its own selection of features, voices, specials, and so on. Species (Pokemon only) - Your Pokemon fighter's species determines its race, build, and height. Trainer (Pokemon only) - You can choose to give your Pokemon fighter an accompanying trainer who appears in the background. This option is automatically set to on if your Pokemon fighter has a special linking them to another fighter. Race/Class - Some series allow you to choose from multiple races and/or classes, which each have their own sets of cosmetic and gameplay options. Cosmetic Symbol - Your character's symbol for their damage display and victory screen. In the past, each series had a specific symbol, but here, you can choose from a variety, such as Bowser's Face for the Super Mario series or different Hyrulean tribal symbols for The Legend of Zelda. Features - These are cosmetic features with no bearing on gameplay. Hair, skin/fur, mustache, eyes, mouth, ears, clothing, accessories, etc. You can save multiple configurations as costumes, up to eight per fighter. Voice - Your character's voice, which has no affect on gameplay. Animations - Various animations for standing idle, running, and so on. Victory - Your fighter's victory jingle and animations. Gameplay Build - This affects your fighter's physique. A heavier fighter has more power, weight, and shield durability, while a slimmer fighter has more speed and less weight and lag. This setting is disabled if Pokemon is the chosen series. Height - This determines your fighter's height. A taller fighter has more reach and weight, while a shorter fighter has faster attacks and less weight. This setting is disabled if Pokemon is the chosen series. Attacks - Your fighter's ground and air attacks, which are chosen as a whole set and determine whether a character is capable of crawling, wall clinging, and/or wall jumping. Specials - Your fighter's specials, which are chosen individually, one for each of the four slots. A handful are available from the get-go, more can be unlocked. Some specials allow you to link one custom fighter with one or two others from the same series for transformations or tag-teams. These specials come in binary (A ↔ B) and rotating (A ➝ B ➝ C ➝ A) varieties. Final Smash - Your fighter's Final Smash. Grab & Throws - Your fighter's grab and throws, which are chosen as a set. Taunts - Your fighter's taunts, which are chosen individually, one for each of the three slots. A single taunt can be chosen for more than one slot. Name - Your fighter's name. You can of course save more than one custom fighter, and you can use an existing Custom Fighter as a starting template for a subsequent fighter. When choosing fighters on the roster, there is a singular Custom Fighter slot on the roster that brings up a list of custom fighters you have saved, similar to Mii Fighters in SSB4 and U. Something that would be really cool is if the game has enemies that are basically CPU-controlled custom fighters that you yourself can create, with full movesets. For example, Koopa Troopas, Moblins, or Kremlings. In most cases, Final Smashes would be disabled for these Enemy Fighters, but most other moveset options would be fair game. Many custom specials would be unlockable through my proposed Adventure Map or some other specific method. For example, you could find a chest in Adventure Map that contains the Ice Rod, unlocking it for your Zelda-series custom fighters. If unlockable fighters return, their specific attacks, specials, and cosmetic options could be unlocked with them. Same goes for DLC fighters, who would now bring their Series as a custom fighter option with them. For example, if Crash Bandicoot were to be added via DLC, the Crash Bandicoot series would become available for Custom Fighter Creation, and give the player a plethora of Crash-themed Custom Fighter options, including components that allow you to recreate Tawna, Coco, Fake Crash, Ami, Isabelle, Liz, Megumi, Crunch, Another Tawna, and Fake Coco, as well as variations thereof. These would be some examples of series with races, species, or other equivalent categories.
  2. I'll start off by saying this: "Too many FE characters, too many sword FE characters, too many..." yadda yadda yadda. Please don't bring that here. This thread is for people who may still want another Fire Emblem character playable in Super Smash Bros. If you are not one of those people, then this thread is not for you. Now, on to the topic... Let's hypothesis! Let's say that they announce they're adding ONE more FE character to Smash Bros. Ultimate's cast, and YOU get to decide who it is! You could promote Lyn from Assist Trophy to playable fighter, or bring in someone entirely new. Any FE character you wanted! Who would it be? (The choices on the poll are just the characters I've seen requested the most; if the character you'd pick isn't there, sincerest apologies!) I think you all know by now who I'd pick. Lyn, of course! She's been my most-wanted character since Brawl, it'd literally be a dream come true if she were finally added as a playable character.
  3. Super Smash Bros. with Fire Emblem Battle System o.o https://www.youtube.com/watch?v=JKLbf7GSvOQ
  4. Alright, the time has come everyone! I must rally up votes for the best character of Fire Emblem history! Er... At least, in my opinion. Make it happen!!
  5. I just found a pretty minor glitch on the Spirit Train stage. 1. Go to training mode. 2. Pick any character (I did it with Pikachu). 3. Pick Spirit Train. 4. Spawn a Warp Star on the leftmost part of the train (above Alfonzo/Toon Link). 5. Push it to the left by slowly walking into it. The Warp Star should stop rotating. It will never despawn, unless it is used. EDIT: Also, if you spawn several Warp Stars in that exact glitch spot on top of each other, the glow around it will be brighter.
  6. Wifi tournament rules: Players that have to play each other in a round, have 1 week (subject to change) to have their matches. They must PM their opponent and set a date/time in that week time limit in which they both can play their matches. Follow the rules below for matches: Double Elimination 4 stock, 8 minutes. Sets are best of 5. Finals are best of 7. Items set to “off” and “none.” Quitting out of a match before it is over will result in a loss for the quitter. If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage. If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins. Buffer set to off. In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion. No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump) Both players may agree to any rule or stage outside the tournament ruleset. Stagelist: For the 1st match, stage strike the starter list in 1-2-2-1-1-2 fashion. After each match, the winner of the previous match bans 3 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character. (this must be carried out in the Private Message here on SF) Starters: Battlefield Final Destination Smashville Pokemon Stadium 2 Dreamland (64) Fountain of Dreams Yoshi’s Story (Melee) (singles only) SSE: Jungle (doubles only) Counterpicks: Battlefield Final Destination Smashville Pokemon Stadium 2 Dreamland (64) Fountain of Dreams Yoshi’s Story (Melee) (singles only) SSE: Jungle (doubles only) Yoshi’s Island (Brawl) Lylat Cruise Wario Ware Green Hill Zone Skyloft Skyworld Entrants: PKL Doofina Gcubedude Esaka Golgar MJThom2009 Comet Zukonima Bracket: http://challonge.com/tournaments/bracket_generator?ref=0VZkUoaCuj
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