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  1. When Dragonflowers were first released I was under the impression that they were a way to give a treat to your favorite units that applied in PvP modes, but also that they doubled as a way to help the Gen 1 units (namely infantry) catch up to the Gen 2, 3 and looks to be 4 units that have utterly left them behind. I came to realize that was untrue for 2 reasons. 1. Gen 2 infantry is subject to the same boosts, so Ayra and Karla can get those +2 to all stats just like Selena can. 2. The other movement types of old don't get the extra boost, so their BST is left in the dust. SI is a thing and weapon refines tend to bring old units out of the gutter but in a lot of cases they simply don't stand the test of time compared to the new ones, particularly the unlucky units that get the earliest refines. As powercreep continues the newer refines get newer and superior effects and the older ones show their age (Lyn and Jaffar are prime examples of this). So I had an idea, why not apply the Gen 3 BST to the older units. You can theorize and discuss this, I doubt it's possible to do in-game but we can at least theorize and discuss the additional 5-10 stats these older units would be getting and where they would be distributed. I'll list the stats then throw out a few of the examples you'd expect from me. I'll make a format, you can follow if you like. CYL3 units are special cases so BST will be calculated using alternative, though recent examples. Sigrun is also going to be counted as a Gen 4 unit, so she does not apply here either. Gen 3 BST: Things like Dragons and Trainee boosts result in confusing stat changes and nonsensical things like 180 BST so I'm going to avoid those. So yeah, basically the point of this topic is to discuss BST boosts to old units and if you like, apply those boosts to units of your choosing and state why they would be distributed that way. I'm tired so I'm only going to do one of these for now. I probably won't be able to edit this post so sorry if I've gotten information wrong slightly. Ok here we go. Matthew: Faithful Spy BST: 148 > 162 (12 Stat Increase) SPD +5, DEF +5, RES +2 (OLD) : HP: 41 / ATK: 25 / SPD: 34 / DEF: 30 / RES: 18 (NEW) : HP: 41 / ATK: 25 / SPD: 39 / DEF: 35 / RES: 20 Explaination: Matt's ATK cannot be salvaged. You could dump all 12 points into ATK and it would still just make him Sothe with a bit more bulk. His weapon circumvents his ATK issue to begin with. His problem is that he's not fast enough for the little damage he's putting out on a regular basis. 34 Speed has long since been obsolete and his statline has been powercreeped time and time again and even is comparable if not inferior to Saizo's, another launch unit. Pumping into his SPD to give him 39 (41 with a boon) would completely shift him into another tier and allow him to better run sweep skills, double faster opponents and reach 43-46 SPD naturally at max merge, far more fitting for his spread. We could put the other 5 points into ATK but that would just make his attack go from horrible to average, anything he wasn't already killing with Spy's Dagger he's not going to kill now. Instead adding the +5 to his DEF bulks him up to better soak up hits with his dagger's effect and the +2 to RES serves to take his poor RES stat out of the gutter and into (below average territory). Again we could give these points to ATK but I really don't see the point. Giving him +6 SPD and ATK for 31/40 offenses is not the way to go and I don't think it would serve him as well as increasing speed and bulk. Serra: Outspoken Cleric BST: 148 > 157 (9 Stat Increase) HP +1, ATK +2, SPD+3, DEF +1, RES +2 (OLD) : HP: 33 / ATK: 30 / SPD: 31 / DEF: 21 / RES: 33 (NEW) : HP: 34 / ATK: 32 / SPD: 34 / DEF: 22 / RES: 35 Explanation: Serra has never really specialized in any specific stat. She's always had good RES but everything else has always been pretty average in my experience with her. Paper DEF and HP as you'd expect and workable ATK/SPD in most situations. That was the case in launch but at this point in the game it's middling bordering on below average. She was a jack of all trades but now she's more like a 10 or 9 card if you get what I mean. Due to her lack of specialization giving her CYL offensive stats wouldn't make sense. A general increase across the board would be best for her. A boost to 32/34 offenses makes her respectable and serviceable with a solid 35 ATK or 37 SPD with a boon, the RES increase gives her more Ploying potential and the HP/DEF +1 while it seems minimal gives her much needed bulk and you'll find a lot of cases where the enemy will have just enough to oneshot her, in that regard this is huge. So let's hear what you guys think about this, how would you distribute those additional stats to Gen 1 units, and why? Do you even think it's worth it? @Kaden You give very detailed posts, I'd like to pick your brain here.
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