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Found 2 results

  1. Working on some new ideas for skills. Here's my first one: Ward Type: Command Target: Self Effect: When activated, physical attacks (Swords, Lances, Axes, Bows, Daggers, and non-magical Monster Weapons etc.) target Resistance instead of Defense for 3 turns. Once the effect ends, the user can not use Ward again for 3 turns.
  2. Hi, I'm just a little confused regarding the pair up system. In fire emblem awakening when paired up you get stat boosts but also bonuses such as Crit Chance and Avoid, Hit Rate and Dodge, I'm just wondering whether this system of bonuses works the same as Awakening or if there is a different system for this. If anyone can direct me to an already present thread or have any idea how it works it would take the ease of my mind.
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