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Found 5 results

  1. Hello again, Tonight I want to highlight a really annoying part of my gaming and especially Fire Emblem experience: gender deifferences in gameplay. 1) Constitution: this can't be remedied, only males with negative modifiers are gonna have female level constitution, that's totally realistic. 2) Rescue/Aid: this is the most stupid thing where gender differences are completely unrealistic: I don't see how the same horse that carries a 12 con Kyle and has room for 13 more con couldn't carry the 9 con Amelia and 16 con Garcia/Gilliam, it's exactly the same total weight and the horse shows no difference in the animation sprite. That's why the only females who can rescue a 16 con unit are like FE6 first pegasus with garbage offence due to having this trash con, meaning she looses mountains of speed by equipping anything other than a thin lance. Female rescue is complete game design atrocity in my book. Meanwhile any normal weight cavalier can rescue these generals and heavy axers. 3) Str/def/spd: I agree that most women have lower caps in real life to their possible physical performance: less muscle means less raw strength, less heart power to inject oxygene in their limbs, meanwhile bigger bones and harder muscles mean men have more tolerance to physical hits. Then why are female units generally faster than male units? Either you say screw it it's a video game, reality doesn't matter (in this case every point in my post is invalidated and I can delete it, but then make every female and have male have the same base caps in every game), or you go all the way into realistic gameplay, meaning you take 10% away from EVERY PHYSICAL STAT from male units to make your base for female units. At this point, you might as well make female only games since it's the same as the Olympics, girls are disadvantaged in any power/speed/punching ball performance contest against men. But FE has like 90% of the generic units that are male, which means you throw your weak ass female units into the roller coaster of very high damage ennemies with higher def than what these female units' strength/def/hp can chew. All this while being hindered more often by the stronger weapons they NEED to use just to make up for the difference in base strength and growth with male units, thus having less speed from higher base than these males with more strength, which only means that females of the same gender-free classes get completely benched in terms of usability comapred with men since men have more +1/+3/+4 in con than females even when they already have a +2 base compared with females, allowing some males to take 0 penalty from a weapon that would give -3 to the generic units of the same class/gender (typically Hero Gerik with tomahawk/steel axe compared with the 11 con generic heroes who take -4 speed) and -5 to the females (not even talking of armored females with straight -3 base con compared with male armors, 10 vs 13, 12 vs 15, Amelia's neutral con vs Gilliam's +1 meaning Gilliam can wield weapons with 16 weight without loosing speed, while Amelia who shouldn't even be able to become a knight with a 20+ kg armor with a pre-teen girl body would loose 4 speed by doing so, might as well use FE4's weapon rank locks at this point, since females should be strictly unable to wield steel lances of 5-7 real life kg seeing the difference of 70-80% weight with the normal iron lance of 8 that would weigh around 3-4 kg with a high weight pike at its end) What do you think of this? What is justified, to what extent and is there a point in using females when they're hindered by every weapon closing the gap between them and equivalent male units (not even talking of the fact that most females already have -4 str/def between class and personal bases/growths compared with males)? Did Awakening and Fates solve this problem?
  2. I heard that Shura is a good unit in Revelations because of his godlike base stats when he joins. I plan on creating a female avatar and marrying him. My plan was to reclass him into a Butler and grab Seal Strength, Seal Magic, and Seal Speed from other playthroughs. His personal skill, Highwayman, plus these three seals and daggers will result in an unholy level of debuffing.I am now looking at his growths and caps as a Butler, and they seem.... lackluster, at best.30% HP, 35% Str, 20% Mag, 35% Skl, 50% Spd, 40% Lck, 45% Def, and 45% ResI want to know if I should use him or not, I really feel like he would fall behind if I i did.He looks great on paper, considering the fact that using a Sacrificial Knife, the enemy will obtain -8 Luck, -5 Def/Res, -9 Str, -9 Mag, and -9 Speed every time he initiates combat, but his growths are killing me. If i could have some assistance, that would be great. Thanks.
  3. I'm currently writing an FE story, with an interesting twist on a large quantity of units. Basically, the villain has summoned Magvel and Elibe to join Tellius, and as a result, units from Magvel and Elibe join the party to help defeat the villain. Shortly before the final battle, however, the villain destroys all of his summons, including the playable roster. Of course, in an actual game, this would be a massive slap in the face (the first unit like this joins in Chapter 5, and the loss happens in Chapter 24), so I've developed a compromise that fits all right into the plot: The units add a flat bonus to characters that don't disappear, plus whatever stats they've gained since recruitment. Would this be considered a fair compromise, in terms of gameplay? Most characters give bonuses to characters of the same or similar class (Lyn gives her bonus to the Lord, Hector gives his to Ike, and so on in such a fashion), and I believe that the army you'd get out of this would be serviceable, even if you had used nothing but these units as soon as possible (and even then, you'd get a lot of experience out of the early levels), and there are a handful of good units near the end... I'm just fishing for thought, really. Would this kind of final chapter be all right in gameplay form?
  4. Since level resetting is no longer a thing, I figured it would be useful to keep a record of the characters' average stats. These are assuming tier 1 units are promoted from their base class at level 20, and no other Seals besides Master Seals are used. Both promotion options (if applicable) are considered. If a character or a particular promotion path is not listed here, it may be for any of the following reasons: 1. I don't have information on the base stats of said character. 2. I don't have information on the base stats of one of the character's classes (so the promotion bonuses are unknown) 3. Kamui/Corrin has too many variable bases/growths/mods. If there is enough interest, in the future I may work on an interactive applet that supports Avatar customization, and also supports dynamic changes in growths depending on when Parallel Seals are used. Jakob [spoiler=Assumed recruited at level 1] [spoiler=Butler] Lvl HP Str Mag Skl Spd Lck Def Res --- ----- ----- ----- ----- ----- ----- ----- ----- 1 21 8 6 12 9 10 7 6 2 21.5 8.45 6.25 12.55 9.5 10.55 7.3 6.35 3 22 8.9 6.5 13.1 10 11.1 7.6 6.7 4 22.5 9.35 6.75 13.65 10.5 11.65 7.9 7.05 5 23 9.8 7 14.2 11 12.2 8.2 7.4 6 23.5 10.25 7.25 14.75 11.5 12.75 8.5 7.75 7 24 10.7 7.5 15.3 12 13.3 8.8 8.1 8 24.5 11.15 7.75 15.85 12.5 13.85 9.1 8.45 9 25 11.6 8 16.4 13 14.4 9.4 8.8 10 25.5 12.05 8.25 16.95 13.5 14.95 9.7 9.15 11 26 12.5 8.5 17.5 14 15.5 10 9.5 12 26.5 12.95 8.75 18.05 14.5 16.05 10.3 9.85 13 27 13.4 9 18.6 15 16.6 10.6 10.2 14 27.5 13.85 9.25 19.15 15.5 17.15 10.9 10.55 15 28 14.3 9.5 19.7 16 17.7 11.2 10.9 16 28.5 14.75 9.75 20.25 16.5 18.25 11.5 11.25 17 29 15.2 10 20.8 17 18.8 11.8 11.6 18 29.5 15.65 10.25 21.35 17.5 19.35 12.1 11.95 19 30 16.1 10.5 21.9 18 19.9 12.4 12.3 20 30.5 16.55 10.75 22.45 18.5 20.45 12.7 12.65 21 31 17 11 23 19 21 13 13 22 31.5 17.45 11.25 23.55 19.5 21.55 13.3 13.35 23 32 17.9 11.5 24.1 20 22.1 13.6 13.7 24 32.5 18.35 11.75 24.65 20.5 22.65 13.9 14.05 25 33 18.8 12 25.2 21 23.2 14.2 14.4 26 33.5 19.25 12.25 25.75 21.5 23.75 14.5 14.75 27 34 19.7 12.5 26.3 22 24.3 14.8 15.1 28 34.5 20.15 12.75 26.85 22.5 24.85 15.1 15.45 29 35 20.6 13 27.4 23 25.4 15.4 15.8 30 35.5 21.05 13.25 27.95 23.5 25.95 15.7 16.15 31 36 21.5 13.5 28.5 24 26.5 16 16.5 32 36.5 21.95 13.75 29.05 24.5 27.05 16.3 16.85 33 37 22.4 14 29.6 25 27.6 16.6 17.2 34 37.5 22.85 14.25 30.15 25.5 28.15 16.9 17.55 35 38 23.3 14.5 30.7 26 28.7 17.2 17.9 36 38.5 23.75 14.75 31.25 26.5 29.25 17.5 18.25 37 39 24.2 15 31.8 27 29.8 17.8 18.6 38 39.5 24.65 15.25 32.35 27.5 30.35 18.1 18.95 39 40 25.1 15.5 32.9 28 30.9 18.4 19.3 40 40.5 25.55 15.75 33.45 28.5 31` 18.7 19.65 Caps: /50 /30 /29 /35 /33 /31 /29 /28 Kaze [spoiler=Assumed recruited at level 3] [spoiler=Ninja] Lvl HP Str Mag Skl Spd Lck Def Res --- ----- ----- ----- ----- ----- ----- ----- ----- 3 19 7 0 9 12 4 5 10 4 19.6 7.45 0 9.65 12.85 4.2 5.25 10.5 5 20.2 7.9 0 10.3 13.7 4.4 5.5 11 6 20.8 8.35 0 10.95 14.55 4.6 5.75 11.5 7 21.4 8.8 0 11.6 15.4 4.8 6 12 8 22 9.25 0 12.25 16.25 5 6.25 12.5 9 22.6 9.7 0 12.9 17.1 5.2 6.5 13 10 23.2 10.15 0 13.55 17.95 5.4 6.75 13.5 11 23.8 10.6 0 14.2 18.8 5.6 7 14 12 24.4 11.05 0 14.85 19.65 5.8 7.25 14.5 13 25 11.5 0 15.5 20.5 6 7.5 15 14 25.6 11.95 0 16.15 21.35 6.2 7.75 15.5 15 26.2 12.4 0 16.8 22.2 6.4 8 16 16 26.8 12.85 0 17.45 23.05 6.6 8.25 16.5 17 27.4 13.3 0 18.1 23.9 6.8 8.5 17 18 28 13.75 0 18.75 24.75 7 8.75 17.5 19 28.6 14.2 0 19.4 25.6 7.2 9 18 20 29.2 14.65 0 20.05 26.45 7.4 9.25 18.5 Caps: /35 /15 /15 /27 /28 /16 /18 /20 [spoiler=Jounin] Lvl HP Str Mag Skl Spd Lck Def Res --- ----- ----- ----- ----- ----- ----- ----- ----- 1 30.2 16.65 0 22.05 29.45 8.4 10.25 23.5 2 30.8 17.1 0 22.7 30.3 8.6 10.5 24.05 3 31.4 17.55 0 23.35 31.15 8.8 10.75 24.6 4 32 18 0 24 32 9 11 25.15 5 32.6 18.45 0 24.65 32.85 9.2 11.25 25.7 6 33.2 18.9 0 25.3 33.7 9.4 11.5 26.25 7 33.8 19.35 0 25.95 34.55 9.6 11.75 26.8 8 34.4 19.8 0 26.6 35.4 9.8 12 27.35 9 35 20.25 0 27.25 36.25 10 12.25 27.9 10 35.6 20.7 0 27.9 37.1 10.2 12.5 28.45 11 36.2 21.15 0 28.55 37.95 10.4 12.75 29 12 36.8 21.6 0 29.2 38` 10.6 13 29.55 13 37.4 22.05 0 29.85 38` 10.8 13.25 30.1 14 38 22.5 0 30.5 38` 11 13.5 30.65 15 38.6 22.95 0 31.15 38` 11.2 13.75 31.2 16 39.2 23.4 0 31.8 38` 11.4 14 31.75 17 39.8 23.85 0 32.45 38` 11.6 14.25 32.3 18 40.4 24.3 0 33.1 38` 11.8 14.5 32.85 19 41 24.75 0 33.75 38` 12 14.75 33.4 20 41.6 25` 0 34.4 38` 12.2 15 33.95 Caps: /55 /25 /25 /37 /38 /26 /25 /34 [spoiler=Puppeteer] Lvl HP Str Mag Skl Spd Lck Def Res --- ----- ----- ----- ----- ----- ----- ----- ----- 1 31.2 18.65 0 21.05 25.45 8.4 12.25 21.5 2 31.85 19.15 0 21.65 26.2 8.65 12.5 22 3 32.5 19.65 0 22.25 26.95 8.9 12.75 22.5 4 33.15 20.15 0 22.85 27.7 9.15 13 23 5 33.8 20.65 0 23.45 28.45 9.4 13.25 23.5 6 34.45 21.15 0 24.05 29.2 9.65 13.5 24 7 35.1 21.65 0 24.65 29.95 9.9 13.75 24.5 8 35.75 22.15 0 25.25 30.7 10.15 14 25 9 36.4 22.65 0 25.85 31.45 10.4 14.25 25.5 10 37.05 23.15 0 26.45 32.2 10.65 14.5 26 11 37.7 23.65 0 27.05 32.95 10.9 14.75 26.5 12 38.35 24.15 0 27.65 33` 11.15 15 27 13 39 24.65 0 28.25 33` 11.4 15.25 27.5 14 39.65 25.15 0 28.85 33` 11.65 15.5 28 15 40.3 25.65 0 29.45 33` 11.9 15.75 28.5 16 40.95 26.15 0 30.05 33` 12.15 16 29 17 41.6 26.65 0 30.65 33` 12.4 16.25 29.5 18 42.25 27.15 0 31.25 33` 12.65 16.5 30 19 42.9 27.65 0 31.85 33` 12.9 16.75 30.5 20 43.55 28` 0 32.45 33` 13.15 17 31` Caps: /60 /28 /25 /35 /33 /28 /30 /31 Azura Silas [spoiler=Paladin] [spoiler=Great Knight] Mozume (is assumed to have Aptitude active at all times) [spoiler=Weapon Master] Lvl HP Str Mag Skl Spd Lck Def Res --- ----- ----- ----- ----- ----- ----- ----- ----- 1 28.5 20.4 2.85 20.3 24 17.25 17.45 11.6 2 29.1 21.05 3 21 24.75 17.9 18 12 3 29.7 21.7 3.15 21.7 25.5 18.55 18.55 12.4 4 30.3 22.35 3.3 22.4 26.25 19.2 19.1 12.8 5 30.9 23 3.45 23.1 27 19.85 19.65 13.2 6 31.5 23.65 3.6 23.8 27.75 20.5 20.2 13.6 7 32.1 24.3 3.75 24.5 28.5 21.15 20.75 14 8 32.7 24.95 3.9 25.2 29.25 21.8 21.3 14.4 9 33.3 25.6 4.05 25.9 30 22.45 21.85 14.8 10 33.9 26.25 4.2 26.6 30.75 23.1 22.4 15.2 11 34.5 26.9 4.35 27.3 31` 23.75 22.95 15.6 12 35.1 27.55 4.5 28 31` 24.4 23.5 16 13 35.7 28.2 4.65 28.7 31` 25.05 24.05 16.4 14 36.3 28.85 4.8 29.4 31` 25.7 24.6 16.8 15 36.9 29.5 4.95 30.1 31` 26.35 25.15 17.2 16 37.5 30.15 5.1 30.8 31` 27 25.7 17.6 17 38.1 30.8 5.25 31` 31` 27.65 26.25 18 18 38.7 31.45 5.4 31` 31` 28.3 26.8 18.4 19 39.3 32.1 5.55 31` 31` 28.95 27.35 18.8 20 39.9 32.75 5.7 31` 31` 29.6 27.9 19.2 Caps: /65 /33 /25 /31 /31 /32 /31 /26 [spoiler=Great Merchant] Lvl HP Str Mag Skl Spd Lck Def Res --- ----- ----- ----- ----- ----- ----- ----- ----- 1 28.5 20.4 2.85 20.3 20 18.25 18.45 13.6 2 29.1 21.1 3 21 20.7 18.95 19 14.05 3 29.7 21.8 3.15 21.7 21.4 19.65 19.55 14.5 4 30.3 22.5 3.3 22.4 22.1 20.35 20.1 14.95 5 30.9 23.2 3.45 23.1 22.8 21.05 20.65 15.4 6 31.5 23.9 3.6 23.8 23.5 21.75 21.2 15.85 7 32.1 24.6 3.75 24.5 24.2 22.45 21.75 16.3 8 32.7 25.3 3.9 25.2 24.9 23.15 22.3 16.75 9 33.3 26 4.05 25.9 25.6 23.85 22.85 17.2 10 33.9 26.7 4.2 26.6 26.3 24.55 23.4 17.65 11 34.5 27.4 4.35 27.3 27 25.25 23.95 18.1 12 35.1 28.1 4.5 28 27.7 25.95 24.5 18.55 13 35.7 28.8 4.65 28.7 28.4 26.65 25.05 19 14 36.3 29.5 4.8 29.4 29` 27.35 25.6 19.45 15 36.9 30.2 4.95 30` 29` 28.05 26.15 19.9 16 37.5 30.9 5.1 30` 29` 28.75 26.7 20.35 17 38.1 31.6 5.25 30` 29` 29.45 27.25 20.8 18 38.7 32.3 5.4 30` 29` 30.15 27.8 21.25 19 39.3 33` 5.55 30` 29` 30.85 28.35 21.7 20 39.9 33` 5.7 30` 29` 31.55 28.9 22.15 Caps: /65 /33 /25 /30 /29 /33 /33 /28
  5. One of the best comparison is Paladin compared to General. Paladins have the same defense as Generals(though its harder to reach for most units) in addition to superior all around and higher movement. The only caps General has above Paladin is STR by 2 and Luck by 5, everything is either equal or much lower then Paladins. A similar comparison is Horseman vs Swordmasters, where the only stat Swordmaster has an advantage is skill by 1 point. Every other Horseman Cap is equal or Superior to the SwordMasters. I still love the DS games, but I wonder whats up with those stat caps? Perhaps Swordmaster and General were really just intended for quick utility rather then final classes.
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