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Found 1 result

  1. So, in the prologue, i changed it up a bit so there is a tactician there, playable. Here's the relevant part of the code: //...the normal disassembled stuff BeginningScene: CMOF LOU1 EnemyUnitsENM ENUN ASMC 0x7A939 0x7A9D5 FADUCG 2 SHOWMAP TEXTCG 0x813 0x1 STAL 2 MUS1 0x3F STAL 2 2 2 2 STAL 2 2 2 2 STAL 2 FADI 4 HIDEMAP ASMC 0x7A95D STAL 32 BACG 0x0 FADU 4 SHOWMAP TEX1 0x815 REBU MUEN 4 REMA STAL 32 LOU1 AllyUnitsENM ENUN STAL 64 MOVE 0x3 [14,9] ENUN REPA 0x3 FADI 16 HIDEMAP BACG 0x0 FADU 16 SHOWMAP MUS1 0x32 TEX1 0x816 REMA LOU1 AllyUnitsENM ENUN LOU1 label17 ENUN ENDA label12: SHOWMAP MOVE 0xCD [14,7] ENUN TEX1 0x817 REMA STAL 2 2 2 2 STAL 2 2 2 2 STAL 2 2 2 STAL 2 2 2 2 STAL 2 2 2 2 ENDA //...the normal disassembled stuff label17: UNIT Tactician WyvernKnight Lyn_t Level(1, Ally, 1) [14,9] [14,9] [IronSpear, Vulnerary] NoAI UNIT //...the normal disassembled stuff It works fine (I havent changed anything but the name (I only typed in [Tact], notactually make it so that it uses the Tact name) and description either), except...... trying to select the wait command (in either Normal or Hard mode)... doesn't work. At all; it just lets the tact keep on moving.
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