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Showing results for tags 'chapter unit editor'.
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I recently tried to add a few extra enemies to the Prologue chapter in FE8. I copied all the enemy data starting from the offset 8B3C14 (the original prologue units' offset) until the end of the list (6 units total x 20 bytes each) and moved them to a new spot, then I added two extra enemies to the end of the list (2 x 20 bytes). I did a search in the hex editor to replace all instances of the original offset (14 3c 8b 08) with my new offset. I'd expect these would complete the move from the old table to the new one. However, when I start up the emulator with the new ROM: 1. no new enemies were added (I think this might have something to do with the REDA values, which I'm not too familiar with), but more importantly... 2. it seems the game is still loading the data from the old enemy list; if I tried to change the boss's weapons in the new extended list, the change is not picked up, but if I make the change at the old offset, then the change is reflected I couldn't figure out why this was the case, especially after I've replaced all the old pointers to point to the new list. Is there some other values I need to change to get this to work? Thanks in advance!
I've been trying out FE hacking recently and I've been trying to insert a map to replace the prologue in FE7. My questions are: Once a map has been made and generated and inserted using Fe map creator and MAR array inserter, how do I set it so that the new map replaces the prolouge map using Nightmare? How do I add units and enemies and such into my new map using Nightmare? Any help or links to tutorials are greatly appreciated.