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Found 3 results

  1. Just like the title says, this is a patch that will entirely disable enemy reinforcement spawns on the world map in Fire Emblem Echoes. It works for the US, European, and Japanese versions of the game, and supports both the 3DS and Citra. If playing on 3DS, you must have CFW (custom firmware) installed. If you don't know what that is, you can install the Luma CFW, which this patch requires, using this very helpful guide: https://3ds.hacks.guide/get-started You must also have updated Echoes to version 1.1. This patch will not work without the 1.1 update installed, and may cause unexpected behavior if used without the 1.1 update. Uninstall the patch before starting a new act or starting a new game. If you don't do this, encounters will not appear at the beginning of a new act at all, breaking the game. After the act has started, save before moving your character on the world map, then reinstall the patch. The patch can safely be applied to save games in progress, and does not require starting a new game to take effect. However, if you install the patch to a save game in progress, any existing random spawns already on the map will still be there - the patch only prevents new enemies from spawning, and those that have already spawned when you install the patch will stay on the map until defeated, as per normal game behavior. This patch also disables automatic enemy respawns in Novis Cemetery, Mountain Graveyard, and Dragon's Maw. This does mean that you will be unable to complete the sidequest to kill 20 zombies in Novis Cemetery and the sidequest to recover the lumberjack's Duma Carving in the Mountain Graveyard while you have this patch installed. This isn't a problem, though - just remove the patch (see below), complete the sidequest(s), and reinstall the patch the same way you installed it. 3DS Installation: 1. Have Luma CFW running on your 3DS. See above. 2. Update Fire Emblem Echoes to version 1.1. 3. If your 3DS is on, turn it off. 4. Hold down the Select button, and turn your 3DS on. This will bring up Luma's config menu. 5. Turn on "Enable Game Patching" such that the option has an X next to it. 6. Press Start to save the change and exit Luma's config menu. 7. Turn your 3DS off, remove its SD card, and plug the SD card into your computer. 8. Extract the "luma" folder in the archive to the root of your SD card, such that your computer asks you if you want to merge this patch's folder with the existing Luma folder. Select yes; none of the files will be replaced or overwritten, the patch is just being installed to its own directory within Luma. Citra Installation: 1. Update Fire Emblem Echoes to version 1.1. 2. Extract the text files to: C:\Users\%username%\AppData\Roaming\Citra\cheats 3. Enable the "Disable world map reinforcements" cheat from Citra's cheat menu. Disabling the patch on 3DS: 1. Turn your 3DS off, remove its SD card, and plug the SD card into your computer. 2. On your 3DS's SD card, go to luma\titles 3. Delete the folders "00040000001B4000" and "00040000001B4100" and "00040000001A2B00" Disabling the patch on Citra: Just disable the "Disable world map reinforcements" cheat from Citra's cheat menu. 3DS version Citra version Credits and Acknowledgments: - ymyn and speedfly, who developed the Gateway code upon which this patch is based. - The 3DSFE ROM Hacking discord, for their patience and assistance with understanding the game's file structure. - VincentASM and TildeHat, who provided saves to playtest the patch with. - Will and Sam, for their inexplicably continued friendship.
  2. OK, I never got to own a 3ds, and could only borrow one from a girlfirend I had. That been said, I just found this Citra emulator and decided to try it. Worked really weel for Fire Emblem Awekining, but there seem to be a lot of lag during cutscenes. Funny because I play the game in 720p just fine, with only small lags on loading times. Anyone with experience using Citra here, and know how to set the emulator optmized for these games? I'm planning on playing Fates and Echoes too. Hopefuly those games will hold me until Treee houses.
  3. Hey everybody, I've been thinking of doing an FE Awakening playthrough. You guys have seen plenty of these on the forums before, so what is different about this one? Well, I'll be using Citra, and recording an LTC (most likely), something which nobody has done before! For those of you who don't know, Citra is a currently in development emulator for the 3DS. It currently doesn't support sound (or save states, or many other standard emulator features), but Awakening is playable without any major graphical glitches, so I think you guys might be interested? The game runs slowly during cutscenes, but IIRC nearly full speed during actual chapter playthroughs (and I can probably speed the frames up as necessary). So are you guys interested? Let me know if you think this is a worthwhile endeavor (and fill out the topic poll!), and I'll probably decided what I'm doing in a couple of days or so. Keep in mind that I've never played this game before (and know almost nothing about the new mechanics), so it might not be a great idea to vote for Lunatic (unless you want to torture me).
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