Jump to content

Search the Community

Showing results for tags 'class change'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 7 results

  1. Throughout the Fire Emblem series, class change has been implemented in various ways, from using a class-specific item to promote (Elysian Whip, Guiding Ring, Hero Crest, etc.), to using a single item that works for all classes (Master Seal, Second Seal), to it occurring upon reaching a certain level (FE9, FE10), or even just being available in base or in a shrine (FE2, FE4). What is your preferred method of class change and why? Personally, I kind of like the simplicity of level-based class change that the Tellius games implemented. Yes, Master Seals are available, but they are optional unless you want to promote early. For me, this removes the annoyance of hunting for Master Seals as soon as possible or buying them to promote. EDIT: Forgot to mention 3H's system of class change (beginner, intermediate, advanced, master, and dark seals).
  2. Hello, everybody. I am currently doing a Lunatic Conquest run (chapter 12) with a +Mag/-Lck Corrin for a Malig Knight build. I'm thinking about getting Draconic Hex at lvl 15 as a Nohr Noble and training my tomb skill level in the meantime. But most likely scenario is Heart Seal right when she promotes. Promoting to Wyvern Rider right now with no magic options feels kinda weird, but let me know your opinions. Also, Jakob's kinda been pulling Corrin's weight as a Paladin. Corrin doubles, but she doesn't net more kills than Jakob already does (S+ support). Thanks in advance!
  3. Hello everyone! If, for example, I change a character who has a C in axe proficiency to a class that doesn't use axes, and then change again to a class that can use axes, will the character still have the C proficiency with that weapon in the end? (I really hope my question is clear lol) Thanks in advance!
  4. So I'm at the point in the story after Draug is defeated, so Class Change was just introduced. I'm pretty confused with how this works. So as in Fire Emblem games, you use a master seal to become an advanced class, but then in order to re-class, you would use a Second Seal (as in Awakening), so do the Second Seals exist in this game? The reason I ask is because in Awakening I liked to use the Master Seal to make them into the secondary advanced class first, and then they're primary advanced class (for example, making Sumia or Cordelia go become a Dark Flier 1st to get Galeforce, and then later reclass into Falcon Knight). So is this concept still relevant in Tokyo Mirage Sessions? Since this game seems to have a lot more grinding, it's seems like a difficult choice. I thought I would make Itsuki a Great Lord, since that's what Chrom should be, but then after reading the description as Great Lord is described as a support unit, and conqueror is more of an attack unit, which I think Itsuki is better suited for, now I'm confused. I'm assuming re-classing would open up new weapon options (since that's the way you get skills) depending on which class you pick, so I'd like to know what's the optimal choice here (with all characters). When I get to the final boss, I like to have the best possible skills and be at the highest level I can be (or close to anyway), and say if I want to only have one playthrough, can I unlock everything in one go?
  5. So guys, I've looted a lot of Idolaspheres and got several Master Seals. I want to get all the good session skills by switching each character to both options and get all the good skills. Question is, if it is adviceable to do it now in the middle of Ch. 5, or should I get all the class exclusive skills and then switch to the other option? An extra question is if one gets unlimited Master Seals at some point of the game?
  6. Ok so I'm trying this whole Nightmare thing just for shits and giggles and I tried to alter the class on some characters. The issue seems to be with Sacred Stones' intro cutscenes because of the way Seth rescues Eirika. See, when I change Fado's or Seth's class using the Nightmare module for the prologue cutscenes it's perfectly fine, but and changing Seth's class during the prologue chapter itself is fine too, but changing Eirika's class results in her appearing on the map BEFORE Seth drops her and then a second Eirika walks around for a second and then walks off screen. From this point on, the rom is perfectly stuck. I'm guessing that it has to do with the event and Eirika's placement (as in, the X and Y Coordinates) but I wouldn't know how to fix this. Any ideas?
  7. I changed Seth's class to Archer (F) and made him female in both his recruitment AND his character, but he's still a paladin? His stats changed (I changed them) and he did get the bow I gave him, but he has his other weapons and his weapon ranks (in addition to a bow rank I gave him). Do I need to do more? Thanks!
×
×
  • Create New...