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Found 80 results

  1. I don't know if this is a good tier list but I think how good the character can do in Wyvern Lord class.
  2. Let's talk about Dimitri dark bishop class. It's ok for him ?
  3. Note: I've never used a site like this before, apologies if I (somehow) mess up. Hello, I'm looking for help with what build / class path I should go with for Female Byleth on the AM route. This will be my first time trying to seriously play / finish the game, and I'm at a loss for what I should do with her. I've planned out nearly everyone else's builds, but I can't think of anything concrete for Byleth. Originally I planned to go Merc / Archer > Assassin, but I'm not so sure anymore. She's pretty good with bows, and ideally I'd like to keep that in her build, but I'm open to all suggestions. Thank you in advance.😊
  4. - Black Magic use X2 - Black Tomefaire Pretty good this class ?
  5. I know it's a weird but Bishop is a best class in the game ?
  6. Since Master Class is good or no good why not go a class more stronger ? Rules : - Ultimate Seal - Level 40 or higher - Professor rank (Optional) - Class XP (Optinal)
  7. So, cross referencing across 3 or 4 different pages to see all the different stats, growth rates, abilities, masteries, and whatever else has been a huge pain in the ass. So I decided to put it all together into one big chart. I also did a little write up about Advanced Classes and Master Classes to go with it over on reddit. If you find this helpful, maybe give it an upvote for visibility. I know the chart is going to help me a lot in planning my future runs, so I hope it helps other people. [EDIT: The chart is now complete with all DLC characters and classes! If anyone spots any mistakes, let me know and I'll fix it up!]
  8. Hi, I wanted to try a run with Witch Rinkah, no skillbuying for her, reclass as soon as My Castle is accessible, and Malig Knight/Wyvern lord Felicia (wen for Malig knight for magic growth but might end in wyvern lord with magic weapons). Well, doing that on hard in BR, and so far it's very easy, Rinkah has approximately the same defence as average Silas, enough speed to double every ennemy except swordies/thieves/ninjas, average mag (although with witch base mag she has about the same magic as Orochi, while having more HP, def and way more speed). So we have a hard hitting magic unit with cavalier level defensive abilities, free tonic/potions seeking to save money, and she kills everything except anti mage units in 1 round. Felicia has average strength and def with above average magic and resist compared with similar units, early access to str+2, lv 10 wyvern skill to switch places, savage blow, soon trample, giving her 7 physical damage vs non mounted ennemies and 5 magic damage. She can also get rally def whenever I switch her to wyvern lord and then sword breaker for easy axe berserk. I also picked up Setsuna, don't know which class she's gonna go into, maybe ninja after lv 10 archer for quick draw and more strength/def/HP so she can pick locks and poison strike. I guess she makes a good master ninja/mechanist depending on what you want her to do (mechanist allowing her to use her bow rank and stronger weapon type is nice too with bonus movement being quite useful in some situations with BR open maps). I also found out how useful it was to pair Hinoka with Setsuna in their intro map since Setsuna can double and tank mages and double onis with Hinoka backpack (she 3HKOs the onis in this chapter at base). Don't know who I'm gonna use on top of them. MU is really stat screwed (only stats that got more than 2/3 level ups at lv 8 were HP and strength, making him/her a fighter with swords and dragonstone...with Charlotte level defensive stats and Silas/Effie level speed, so I'm not using MU outside Felicia backpack, which he does well anyway). I like the vanguard and Lodestar skins so I might use some males with DLC classes. Just don't know which ones are gonna be the chosen ones. Now I let you suggest things to try since I've largely seen in my diverse playthroughs that weird class paths often make the best units. Who should get lodestar in your opinion? The class is really poor growths-wise and sword locked, a poor man's swordmaster/master of arms.
  9. Hi, I typed the base stats from the main site for you to see things clearly: Great master: 19 hp 8 str 6 mag 6 skl 8 spd 5 lck 6 def 7 res 65 total Butler/maid: 18 hp 4 str 5 mag 9 skl 8 spd 4 lck 5 def 4 res 57 total Game balance? is that what butlers/maids get for being able to use shuriken? There are 8 base stats points of difference between 2 promoted classes while both are hybrid physical weapon/staff and great master has early access to a passive healing skill while butler/maid has to heal someone (so not attacking for that turn) to get heal back from the same level skill. Shuriken and daggers already hit like wet noodles. Then why this much difference in stats and why is great master as fast as butler while hitting way harder with more powerful weapons and being much bulkier, with countermagic as an anti magic skill vs tomebreaker that doesn't even break magic weapons (while countermagic counters so many weapon types) for what lv 35 skills are worth. I was wondering if I'd switch my Jakob to great master, but now I don't doubt anymore. Great master spits even more on butlers by having better growth rates (+10% hp, +5% str, +5% def) while keeping the same spd growth and loosing only to magic (5%) and skill (10%) (it means even total growths are 5% higher than butler). Why even create classes if there's absolutely no intent to balance them in the first place? I don't know, filler hurts a lot I think. Like how blacksmith and master of arms are replicates of hero with slightly different (should I say slightly worse?) stat/growth spread and different weapons (at least master of arms gets full WTC, which isn't blacksmith's case).
  10. I was trying to find some info on all the students' default class line that were used from all four routes when they weren't recruited before the timeskip. I know that Fates did it the same with showing all the retainers' and others' default promotional line up from all three routes back then (including the Family Royale DLC) and I kinda wanted it it similar for my Three Houses Playthrough. I am currently playing the Black Eagles route in Chapter 2 and I am planning on promoting every Black Eagles students as well the recruitable Blue Lions and Golden Deer Students to the specific class that they were used from Blue Lions and Golden Deer Route in the future. Did anyone played any of the routes knows what the students promoted when they were enemy units? I noticed I watched few videos that noticed some that I am not too sure if I got this right, can you correct me on this one from judging through the timeskip portraits: I think Petra is suppose to be an Assassin I think Dorothea is suppose to be either a Dancer or a Warlock I think Hubert is suppose to be a Warlock I think Caspar suppose to be a Wyvern Rider or Fortress Knight (It's hard to tell from the armor he's wearing) I did saw Mangs's video that Cyril was shown to be a Wyvern Rider, I heard people mentioned about he was supposed to be a Sniper (Can anyone clarify that Cyril wasn't ment to promote as a Sniper in Black Eagels route?) I did saw that Reunion video battle showed Bernadette is a Sniper I think Leone is suppose to be a Bow Knight or a Paladin like Jeralt. I think Ferdinand, Sylvain, and Lorenz were supposed to be Cavaliers. I did saw Dedue and Raphael were Armored Units. I know that Edelgard, Dimitri, and Claude have exclusive classes of their own.
  11. Trying to insert custom battle animations using FEditor Adv. Launched program, saved my rom, clicked on class animation manager, nothing shows up. Need some assistance if possible.
  12. I wasn't sure if i would put this here or in Concepts but regardless i wanted to share my list of classes! Whether or not i would use this in something in the future i'm not sure. The class list isn't using the regular terms in Fire Emblem as there's more than the usual weapon and magic types, making it as its own thing rather than specifically Fire Emblem. Weapon types: Melee:Sword, Lances, Axes, Hammers, and Daggers Weapon Effectiveness: Sword->Axes->Lances->Hammers->Swords. Swords=Lances, Axes=Hammers Daggers (and Fists) have no advantage over other melee weapons. Ranged:Bows, Crossbows, FirearmsBows->Crossbows->Firearms->Bows. Magic: Fire (beats Ice, Nature and Earth. Weak to Wind, Water and Lightning) Water (beats Fire, Earth, and Ice. Weak to Wind, Lightning and Nature) Earth(beats wind, lightning and ice. Weak to fire, water, and nature) Wind(beats Nature, Water and Fire, weak to Ice, Lightning, Earth) Ice (beats Nature, Lightning, Earth, weak to Fire, Water, Wind) Lightning (beats Wind, Ice, Fire, weak to Earth,Nature,Cold) Nature (beats Earth,Water and Lightning,Weak to fire, ice, Wind) Solar (beats Dark, weak to Cosmic Lunar (Beats Cosmic, weak to Solar) Cosmic (Beats Solar, weak to Lunar).) Each main weapon type holds 4 main classes, a Newbie, a mounted and flying class. (Exception being the Dagger type) Swords: Mercenary-Gladiator-Champion (Sword, then Axe upon promo) (Infantry) Swordsman-Myrmidon-Swords master (Sword only) (infantry) Sword Mage-Spell Blade-Spell Saint (Sword/Magic) (Infantry/Mage) Duelist-Matador-Musketeer (Sword/Staff) (Infantry/Mage) Lances: Soldier-Halberdier-Sentinel (Lance only) (infantry) Guard-General-Guardian (Lance/Hammer) (Armored Infantry) Drake Knight-Dragoon-Dragon Lord (Lance/Dragon stone) (Infantry/Dragon) Lancer-Highlander-Pathfinder (Lance/Bow) (Infantry) Axes: Fighter-Warrior-Ravager (Axe/Crossbow) (Infantry) Ruffian-Brigand-Barbarian (Axe/Hammer) (Infantry) Seadog-Pirate-Captain (Axe/Sword) (Infantry) Malician-Dark Knight- Terror Knight(Axe/Lunar Magic) (Armored Infantry/Magic) Hammer: Raider-Attacker-Hoplite (Hammer) (Infantry) Vulcan-Troglodyte-Viking (Hammer/Dagger) (Infantry) Phalanx-Juggernaut-Cataphract (Hammer/Sword) (Infantry) Devout-Paladin-Savior (Hammer/Solar magic) (Armored Infantry/Magic) Dagger: Thief-Rogue-Charlatan (Dagger) (Thief) Murderer-Assassin-NightLord (Dagger/Sword) (Thief) Genin-Ninja-Shinobi (Dagger/Bow) (Thief) Singer-Bard-Minstrel (Dagger/Song) (Mage/Thief) Bow/Crossbow: Archer-Sniper-Marksman (Bow)(Infantry) Hunter-Ranger-Harbringer (Bow/Sword)(Infantry) Crossbowman-Arbalest-Ballistican (CrossBow)(Infantry.) Monster Hunter-Demon Hunter- Hell Hunter (CrossBow/Lance) Firearms: Gunner-Slinger-Gunmeister (Pistol)(Infantry) Warmage-WarSage-GunSage (Pistol/Magic)(Mage) Farshooter-Eagle Eye-WorldShooter (Rifle)(Infantry) Mages: Pyromancer- Pyromaster-PyroKnight (Fire)(Mage) Hydrophist-Hydromaster- Oceaner(Water)(Mage) Geomancer - Geomaster-Boulderith(Earth)(Mage) Aeromancer-Aeromaster-Aerosmith (Air)(Mage) Cryomancer-Cryomaster-FrostWraith (Ice)(Mage) Voltomancer-Voltomaster-Electro (Electric)(Mage) Clhoromancer-Clhoromaster-Druid (Nature)(Mage) Solarkinetic - Solarmaster-SunShiner (Solar)(Mage) Lunarkinetic-Lunarmaster-Lunarian (Lunar)(Mage) Stargazer-CosmiMaster-Starite (Astral)(Mage) Cleric-Bishop-Saint (Staff)(Mage) Troubadour-Valkyrie-Saint (Staff/Axe)(Mage/Cavalry) Conjurer-Summoner- Eidolon (Summon)(Mage) Mounted: Vagabond-Vanguard-Gold Knight (Sword/Lance on promotion) (Cavalry) Gallant- Duke Knight-Silver Knight(Lance/ Axe on promo)(Cavalry) Cavalry- Great Knight-Ruby Knight (Axe/ Hammer on promo) (Armored/Cavalry) Sentry-Cataphract-Sapphire Knight (Hammer/Sword on promo) (Armored/Cavalry) Nomad- Conquistador-Emerald Knight (Bow/Crossbow on Promo) (Cavalry) Pegasus Knight-Pegasus lord-Falconer (Lance then Sword) (Flying) Bird Knight- Bird Lord-Wing Master (Sword then Hammer) (Flying) Dragon Rider- Dragon Lord-Drake Master (Axe then Lance) (Dragon) Griffin rider-Griffin Lord-Griffith (Hammer then Axe) (Flying) Kinshi Knight -Phoenix Rider- Phoenix Knight (Crossbow then Bow) (Flying) Mage Rider-Mage Knight-Mage Lord(Elemental) (Mage/Cavalry) Fist Fighters: Monk-Master-Black Belt (Fists) (Infantry) Brute-Savage-Cheap Trick (Claws) (Infantry) Newbies. Each class can promote to either of the respective weapon type: Squire (Sword) (Infantry) Recruit (Lance) (Infantry) Journeyman (Axe) (Infantry) Fledgling (Hammer) (Infantry) Scoundrel (Dagger) (Infantry) Fletcher (Bow/Crossbow) (Infantry) Little Gunner (Firearm) (Infantry) Pupil (Magic) (Mage) Medic (Heal) (Mage) If you have any sort of questions or name suggestions for classes (cause i'm not so great at naming stuff) please let me know. ?
  13. I just got FE Fates: Special Edition, and am planning on tackling all 3 routes simultaneously. However, i read somewhere that in the Revelation Path, you have access to both promotions of Hoshidan and Nohrian Nobles as Corrin. Is it possible then to reclass between the two? If so, how would i do it? Hoshidan Unity with Draconian Hex and Nohrian Trust seem pretty nice and would give me a lot of options.
  14. I was considering running either a Dark mage, master ninja, mechanist, paladin, archer, cavalier, dread fighter or one of the knight(?) classes. I really have no idea; first file was a priestess with magic boon and luck or skill bane, it was decent as a support. For ref; female Corrin here!
  15. Based on the title and Edelgard's line about the Crests, it's looking like her, Dimitri, and Claude, are the "Lords" of the titular Three Houses, with "Teacher"/Byleth acting as a faction-neutral Avatar. We still don't know whether all four will be in the same army like Lyn, Eliwood, and Hector in Blazing Sword (or Chrom, Robin, and Lucina in Awakening, for newer fans), but if they do, Three Houses would have the highest number of playable Lords in the series*. That got me thinking, how many "Lord" characters should a Fire Emblem game have? Do the they ride together or can there be only one? Before We Do This, Let's Set A Few Ground Rules... For this discussion, a "Lord" is defined as a unit who... ...is the protagonist or a major character in the story. ...has higher stats and growths than the other units, as well as exclusive weapons (Ephraim's Reginleif, Hector's Wolf Beil, the Rapier, Legendary/Divine Weapons etc.). ...is required to be on the map. (Depending on the game or chapter, this can be only the main lord or all of them) ...and whose death results in an automatic Game Over. *Radiant Dawn technically had five Lords: Micaiah, Ike, Elincia, Geoffrey, and Tibarn. However, the latter three were only Lords for certain parts, whereas Ike and Micaiah retained their Lord status throughout the entire game. My Thoughts Narrative-wise, I like this. Having a deuter- or even a tritagonist Lord gives the protagonist someone to interact with and flesh out their character. For example, back when I still owned a copy of Blazing Sword, I could never figure out how to trigger Support conversations, so the main story was my only way to get invested in the characters. I'll admit, Eliwood may be the main Lord of one of my favorite FEs, but he's the weakest personality of the trio. But thanks to Hector's battle-hungry boisterousness and Lyn's kind, but stubborn spirit providing contrast, I still found him likable. As for gameplay, I'm a bit mixed. On one hand, a Lord's higher stats and growths, and their special equipment (especially Legendary Weapons) can make them gamebreakingly overpowered, so having more than one can make things worse. On the other hand, extra Lords means the enemy has extra chances to instantly defeat you, so the risk and reward sort of balance eachother out, to an extent. But what do you think?
  16. Right....I've been thinking about this for a long time. First of all, I'm not that good with english, so...sorry. Second, this is NOT a fight to see ''who's better''. This is a discussion that I wanted to create to see what differences they should have, especially with growths, promotions, stats and such. With that said, let's start. -------------------------------------------------------- I was balancing FE6 for myself those days, and I come across the two characters that created this topic. Geese and Gonzales. By the way, I should say that ''sea-crossing''/''mountain-crossing'' is not the main topic. Having 2 similar classes with only one difference is not something that I would like to have. Btw, those are the growths: Geese- Hp 85 Str 50 Skl 30 Spd 40 Lck 40 Def 20 Res 10 Gonzales- Hp 90 Str 60 Skl 15 Spd 50 Lck 35 Def 25 Res 5 (I'm not going to put the enemy growths because...Let's face it, they're pretty stupid...) As you can see, they're pretty similar, even tough Geese Skill is way higher than Gonzales, it still some-what bad. The Hp, Str, Spd, Lck, Def and Res growths are almost equal. Both will end with good Hp, Str, Spd, bad Res and Mid Lck, Def, Skl (for Geese). How do you guys think we should make them into more distinct classes? One of the first toughs that come to my head were a new promotion for the Pirate. I think the Berserker works well with the Brigand, so to balance the Berserker we can make him have a even better mountain mobility, but remove his water mobility, or just make it 1-block. For the Pirate we can make a more ''Pirate-Like'' promotion, like Captain or such. He could have a better water mobility, a new weapon type to use (my first tough was a Gun, but...Fire Emblem, ya know? So maybe a Sword?). Now, to the main question: What about Stats/Growths? Now, that's my trouble...What do you guys thinks about this (And sorry for taking a lot of time for my ideas on this ''What you think'', lol).
  17. Hey guys, Here's what's been done so far: - dumped the installed CIA as a .CXI using GodMode9 - extracted gamedata.bin.lz from .CXI file by mounting it as an Image - tried to paste edited gamedata.bin.lz within the currently installed title (mounted as image) - met with error saying I cannot paste files in a virtual game path I'm trying to edit the classes and characters using Nightmare and FEFeditor but to no avail. Any help would be greatly appreciated. Thank you!
  18. Hi, I was wondering what the Serenes community was thinking of each class's role. So I made this topic so everyone can give his/her opinion on classes/roles. What do you think the traditional FE classes are supposed to do? PT (physical tank), MT (magical tank), HT (hybrid tank), ORKO, OS (one punch man), wear down ennemies (giving exp to lowies), staffbot, planebot (carry things from point X to point Y), complete destroyer (most stats are sky high with good caps), dodgetank (sky high avoid), mobile, unmovable (defend units), melee oriented, range oriented (specify range from X to Y tiles away), jack of all trades (very even stats). This topic could be the starting point of a FE mod if there are enough answers. Please respect each other and everyone's opinion, everyone has his/her own view of the game and this is what makes such topic interesting. PS: by traditional classes, I mean classes that existed from the GBA games, and classes that can be made into GBA games classes from 3DS games (like dark knight/mage knight). Don't hesitate to suggest weapons available for classes you want to change. Edit: Seeing nobody answers, I'll begin: Archer would be a class with very high skill and high strength instead of speed, higher str cap but lower spd cap, with maybe 2-3 base range and 2-4 or 3-4 for long bows. Sniper follows the archer path while bow knight/ranger is faster, tankier and has less str and a little less skl. 6 move sniper/8 move ranger. Mages have no more 1-2 range, but 2 range only and more long range spells varying in power and accuracy. They're more siege-oriented, like archers. We could make mage knights awakening's dark knights or on the contrary let them squishy and make them more oriented to kill low hp targets while sages are more suited for the battlefield, what do you think of it? Maybe a few books could deal physical damage and have 1 range for the battle mages, so they can answer 1 range weapons?
  19. Hello, Yesterday I went to the wiki to make some optimization for Subaki (because I'm doing a balanced units run and Subaki is quite balanced with average stats everywhere like Hinata). Here is my final class path: subaki sky knight 20: 30 hp, 14.25 str, 22 skl, 15 spd, 13.75 lck, 15.75 def, 13.75 res kinshi promotion gains: 1 hp, 1 str, 4 skl, 1 spd, 1 lck, 2 def, 1 res. These bonuses are making me puke. kinshi 20/5: 33 hp, 16.65 str, 28 skl, 17.4 spd, 16.35 lck, 19 def, 14.5 res swordmaster promotion gains: 1 hp, 2 str, -2 skl, 3 spd, -1 lck, 1 def, -2 res swordmaster 20/6: 34.5 hp, 19 str, 26.5 skl, 20.8 spd, 16 lck, 20.35 def, 12.8 res master of arms promotion gains: 2 hp, 2 str, -1 skl, -2 spd, -1 lck, +2 def, +2 res growth rates: 75% hp, 45% str, 50% skl, 30% spd, 35% lck, 55% def, 5% res master of arms 20/20: 47 hp, 27.3 str, 30 skl cap, 23 spd, 20 lck, 30 def, 15.5 res skills: air superiority: +30% avo and acc vs flyers; vantage, darting blow: +5 spd PP, duelist's blow: +30% avo PP; astra, strength seal/life or death: +10 damage dealt and taken. If facing mainly flyers, air superiority and life or death. If too few to no flyers, strength seal replaces life or death (too risky). I just saw I forgot 2 levels as swordmaster to get astra but it's not a big deal and the final stats won't be very different anyway. With this setup, he can have around 0% chance to be hit by ennemy flyers in PP and very low hit rates in EP. Life or death isn't a problem when he doesn't get hit and it makes for his low speed. WT control, average 30 def, 15.5 res, 23 spd, 47 hp and no class weakness are great. I didn't even have to use a partner seal to make him good.
  20. What is your favourite class(es) in fire emblem? For me it is the FE8 Great Knight because of the great (no pun intended) versatility of the class and Duessel is one of my most liked characters. In addition the FE 2 demon hunter due to the design of the unit sprite and the cool teleporting battle animation .
  21. Hi, I'm playing with Chrom and spotpass characters only. I'm currently at chapter 10 with Nephenee, Malice, Lugh, Shiida, Ike's little sister, Serra, Sanaki, planning to recruit Elincia, Sigrun and Titania later. The question is: What class seems the most cannon for each of the unpromoted units? Having passed the desert annoying chapters I can promote some to horse units. Is Lugh more cannon as a sage than a dark knight? Shouldn't Nephenee be a cavalier rather than a knight seeing her good res and medium def? What class for Malice? Serra reclass to Valkyrie after level 10 or 15 warmonk? Ike's sister Valkyrie?
  22. FEU CrossPost the source because I know that's all you came for: #include "Extensions\Hack Installation.txt" #define HookLocation 0x01C090 //Debug Bootup, obviously Unused PUSH //Removing a bit off mov bonus(suspend only uses 4) //Saving Routine ORG 0xA575C WORD 0xFFFFFE1F //Loading Routine ORG 0xA6104 WORD 0xFFFFFE1F //Using That bit to save and load bit 8 of class class ORG 0xA535E SHORT 0x6019 0x2180 0x4001 0x0149 0x8159 0 0 ORG 0xA57B4 BL(HookLocation); SHORT 0 0 ORG HookLocation SHORT 0x4668 0x8941 0x04C9 0x0FC9 0x01C9 0x7800 0x0640 0x0E40 0x4308 0x4770 POP Explanations: Basically, Suspend allocates 4 bits for mov bonus. however, normal save allocates 5 bits for it. so what I did, was I made it so mov bonus for normal save was 4 bits, and used the newly allocated bit to store the top bit of the class index, to allow for 0xFF, aka 255 classes, instead of the old 127 cap. Proper save expansion is coming soon™ I promise. Pictured here: Eirika with class ID 0x82. FEBuilder patch: https://cdn.discordapp.com/attachments/235253973588639747/398277696125272078/class_save_fix.rar how to install: put folder in config\patch\FE8U, and it should autodetect.
  23. I'm going into chapter 14 Erika's route My Franz: LVL: 20 STR:15 SKL:9 SPD:13 LCK:8 DEF:10 RES:6 I was thinking of going great knight but i'm not sure My Amelia: Cavailer LVL:11 STR:10 SKL:16 SPD:14 LCK:16 DEF:8 RES:8 I'm not promoting her just yet, as i'm waiting for her to get to level 20, but just wanted to know what to promote her into beforehand, and I was leaning more towards the paladin class
  24. I made this awhile ago back when I had free time. I figured someone might find it helpful in visualizing and comparing class choices for characters, so I decided to post it. It's a bit cluttered but that is just how I think through things. All the stats have either + or - next to them. This is based solely off of the Growth Rate of the class not base stats. I set 10% to "middle" so to speak and a single - or + represents 5%, nothing written for that stat means it 10%. The exception is speed because the mean is a lot closer to 15%, so I made that the "middle" just for that stat. So Str++ = 20%, Str+ = 15%, nothing = 10%, Str- = 5%, Str-- = 0% The weapon symbols are pretty self explanatory, but I didn't put in the top rank that class can wield which I probably should have. The skills are listed in the order you get them, for normal classes this is Lv1 and Lv10, for master classes this is Lv5 and Lv15. Hoshido class.pdf
  25. This idea came to me when I was playing Awakening. I wanted to use my archer, but I didn't like how even though being on the offensive with him wouldn't allow the enemy to retaliate because once it was the enemies phase, he'd be a sitting duck and wouldn't even be that much help if it's just one enemy, he'd just be there. I wished that my archer could just somehow defend himself against the enemies that go into close quarters (single square) space, and that's when I thought of this; ironically, it wasn't firing bullets, but bayonet usage that made me think of maybe using a gunman as a class in Fire Emblem. Specifically, I think a Musketeer would be the name for the base class, and Rifleman could be the name for the advanced class. Some of you may think this may not work too well in a fantasy setting, but that's not true; in some "Sword & Sorcery" worlds, gunpowder weaponry exists along with swords, bows, magic, etc. A great example of this is Legend of Zelda. Anyway, here's how I think a Musketeer class would be: their design would be a round hat with a feather, puffy renaissance/late medievalish sleeves, and a big/long shirt with a nation's crest on it, sort of like this:
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