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Found 9 results

  1. Teasing some code I've been working on but could someone take a look at this for me and give some feedback. I've built a stat generator in python that uses the following as input (using a fan favorite for example): Char Lysithea Class Start End Noble 1 4 Monk 5 9 Mage 10 19 Warlock 20 29 Gremory 30 45 And gives you the chart below. It factors in class change, class base stats, character and class growths. All the goodness. Obviously this doesn't reflect the items you might use (might add that later?) There are still some bugs to work out. But I'm getting there. A few questions: What level do people generally end game at in maddening? Do people generally make the min level targets for class change there? Beginner at 5 Intermediate at 10 Advanced at 20 Master at 30 Is making a tool like this available for public use something people are interested in? Notice anything off? class hp str mag dex spd lck def res cha 1 Noble 22 4 11 7 7 4 3 4 5 2 Noble 22 4 11 8 8 4 4 5 6 3 Noble 22 4 11 8 8 4 5 6 6 4 Noble 22 4 11 9 8 5 5 6 6 5 Monk 22 5 12 9 9 5 5 7 6 6 Monk 22 5 13 10 9 5 5 8 6 7 Monk 22 5 14 10 10 6 5 8 7 8 Monk 22 5 15 11 10 6 5 8 7 9 Monk 22 6 16 11 10 7 5 8 7 10 Mage 26 6 18 13 11 8 5 10 7 11 Mage 26 6 19 14 12 8 5 10 7 12 Mage 26 6 20 15 12 8 5 10 7 13 Mage 26 7 21 15 13 8 5 11 8 14 Mage 26 7 21 16 13 8 5 12 9 15 Mage 26 7 21 17 13 8 5 12 10 16 Mage 26 7 21 18 13 8 5 12 11 17 Mage 27 7 22 19 14 8 6 13 12 18 Mage 27 8 23 20 14 8 6 14 12 19 Mage 27 8 24 20 14 9 6 14 12 20 Warlock 31 9 27 21 15 10 12 19 12 21 Warlock 32 9 28 22 15 10 12 19 13 22 Warlock 32 9 29 23 15 10 12 20 13 23 Warlock 32 9 29 24 15 10 12 20 13 24 Warlock 32 9 30 25 16 10 12 20 13 25 Warlock 32 9 31 26 17 10 12 20 13 26 Warlock 33 9 32 26 18 11 12 20 13 27 Warlock 33 9 32 27 18 11 12 20 13 28 Warlock 33 9 33 28 18 11 12 20 14 29 Warlock 33 9 34 29 19 11 12 20 14 30 Gremory 34 9 36 31 19 12 13 20 16 31 Gremory 34 9 37 32 19 12 13 20 16 32 Gremory 35 9 38 32 20 12 13 20 17 33 Gremory 35 9 39 32 20 12 14 21 17 34 Gremory 35 9 40 33 20 12 14 22 17 35 Gremory 35 9 41 34 20 12 14 22 18 36 Gremory 35 9 42 35 21 13 14 22 18 37 Gremory 35 9 42 35 22 13 14 23 18 38 Gremory 36 9 43 36 22 13 14 23 19 39 Gremory 37 9 43 36 23 14 14 23 19 40 Gremory 37 9 44 36 23 14 14 23 20 41 Gremory 37 9 45 37 23 15 14 23 20 42 Gremory 37 9 46 38 24 15 14 23 20 43 Gremory 37 9 46 38 24 16 14 23 20 44 Gremory 37 9 47 38 24 16 14 23 20 45 Gremory 37 9 48 39 25 16 14 23 20 Ideally you'd run the input 100 times and generate statistics on "There's a 90% chance you'll be in this range". Honestly that's a lot closer now that the generation piece is already done. Still big thanks to all who deliver content for Serene Forest 3 Houses.
  2. I'm trying to find some code in the Shadow Dragon game but it seems to be doing silly things. First port of call is to find the code that handles durability, to which I though that just finding the code that decs the durability would be easy to find.. however my RAM searches and Cheat Searches turn up nothing. Does this game dynamically malloc a weapon each time and make a new one? Or are the values just stored in WRAM which DSEmu doesn't search? ARM7 core maybe? Any body got hints for where the battle logic takes place? Is there an emulator now that has a build in debugger? or is custom desmume + nitro still the best bet?
  3. So, I have a concept and I'm working on a new fire emblem game that would be set after the events of FE8. I currently need some script writers, portrait makers, code writers and sprite designers. If you can help or know any users who can please let me know! Thanks! :) P.S I have map design and script writing mostly covered, but any help would be helpful! :)
  4. I have a couple of codes from cipher starter decks I bought and I can't use them. They are Japan region locked, so if you want them just let me know. The one that came in the Hoshido Deck had a code for some 25th FE anniversary thing on it. The Marth code had something to do with Minerva I think.
  5. Hi everyone, As I am currently playing FE11 in the EUR version, I was looking for some codes to get some Elysian whip (online shop being shut down since long ago). Unfortunately, I couldn't find anywhere on Internet any code that were only giving the Elysian whip. The usual solution people suggested was to use the "Unlock all item" code and delete whatever you don't want. However, this solution mess up your storage with items you can't delete (Falchion and other key items), and is toilsome. A guy in Gamefaqs made his own code, which was exactly what I was looking for, but only working on the US version. Finally, because I cannot find any equivalent for the EUR version, I end up analysing existing codes for EUR and adapted stha guy's code. I've tested it and they seems to work, so I though it would be nice to share them: (The codes should be activated during a chapter) EUR: US (directly taking it from gf's topic): Here it is ! I hope it would be helpful :) Short introduction (as it is my first post here), I've been using Serenes forest since I started to play FE7. My first FE is Awakening ("booh") and I've decided recently to try them all ! So far I've finished FE 6, 7 and 8, currently playing FE11 and planning to do 12, then Fates. As I study in China, I'm considering playing FE4 with the Chinese fully translated patch, which could be a good practice, but with the potential remake coming (after FE15?), my motivation is going down haha. TLDR; : Working AR Code for FE11 to get ONLY Elysian whip and Master Seal
  6. Hello FE community, I am a fairly new member to Serenes Forest. Fire Emblem Recreation is a project I started independently last summer which I have worked on on my free time. Fire Emblem Recreation will be an open source java engine for Fire Emblem. The goal is to make it easier for the community to work together and add whatever they want to their fan games. Since you can play around with the source code, you can add anything to the games. Smarter AI, new victory conditions, new map elements, pair up, and so on. The only limiting factor is the ability of the programmer. The code is far from finished. Hell, there aren't even battle animations or dialogue. The reason I am sharing the engine at this stage is to allow others to use what I have made, because even though I plan on working more on it, I don't have much free time. Even at this early stage, modification is extremely easy. One can change the terrain of a map (but the appearance needs to be changed separately, lol), add enemies, classes, and items by simply changing a text file. Of course, new functionalities and mechanics need to be programmed in. Anyways, on to the good stuff. Here is a link to a google drive folder with the source code: FE_R_Google_Drive . Go wild. The to run the code simply run the class file, FE_R_Main.class . I use Eclipse to work on java, and Eclipse has a different way of organizing the files so I simply rearranged them to run normally on a separate folder. Feel free to ask questions on how it works, I will gladly respond. I will also try to make a list of instructions on the basics soon, but don't let that discourage you from asking a question. Of course, if you improve the code share your work in this topic. Happy coding.
  7. http://maruhigazou.seesaa.net/article/173261249.html Normal PROLOG1 (> PROLOG2> PROLOG3>) PROLOG4 automatically Aritia Knights and begin the formation becomes a friend, in parentheses when doing is OK and there is a need to keep the fellow the seeder to > 1 Chapter destination > sintering Gordon killing without fellow → door opens decoy clears and killed per become unnecessary →Jeigan(frei) Gordon Norns join the grown the persuaded > sintering (second time) Gordon key to open the back of the door, Tilt the boss clear > Chapter 1 in order from now living in Gaiden, if the revive the Jeigan and Chiqui in ohms, it can be present in all the characters I want the code to change the chapter from the English version and Released only weapon equipment limited by SELECT and All weapons necessary level E and ohms item code
  8. I'm having a bit of problem whenever I run my code. Exception in thread "main" java.lang.NullPointerException at simulationapp.SimulationApp.main(SimulationApp.java:40) I did not initialize my array of classes with equals to NULL so I'm in a pinch here. Main Class: Vehicle Class: NOTE: This is where the error points to for(x = 0; x < 15; x++) { graze[x].setType(); <-------- This one. graze[x].setArrivalTime(); setOffTime(graze[x], unit); } To whoever can help me, thanks in advance!
  9. Does anyone know if ambient noises exist for FE7? Things like crickets chirping or the wind howling. I have heard it in some Let's Plays and in normal vanilla FE7, but I can't find the byte codes in the music/song list. Unless they're being mis-labeled? Is this an actual thing or have I just been dreaming it up? Could anyone point me to where I can find ambient noises if they don't exist?
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