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Download (Windows v0.8.9) (un-zip and then double-click lion_throne.exe file) A fully custom and open-source Fire Emblem fangame https://gitlab.com/rainlash/lex-talionis Summary The Lion Throne has 11 chapters of innovative objectives, custom classes, a fully functioning custom skill system with activated skills, a Tellius-style base menu, area-of-effect spells, an actual difficulty curve, Xbox 360 controller support, and much more! Journey with Ophie, Prim and the rest of the Resistance as they attempt to restore the rightful heir of the Lion Throne to her place. Their fate is in your hands. Both the engine and the game (while essentially complete) are still in Alpha, so you may encounter bugs. I am only one man and cannot catch 'em all. Tread carefully! If you do encounter any bugs, please send me a PM or place a comment here describing the events that led up to the bug, so I may squash it as soon as possible. The file Saves/debug.log.1 will have the most recent error in it. Please send that as well if you can. Thank you!
Felt like playing Conquest again, so I swapped all my FEH time over to Conquest time. There's not much to talk about in the FEH sub-forum if I don't, you know, actually play the game, so I figured I'd get screenshots working on my 3DS (via Luma3DS, so nothing official), and post a fairly casual playthrough of the game over here. Since it's a fairly casual playthrough, my focus would be more on the planning phase of the game rather than the execution. That is, I'll talk a bit about why I pick certain units and my reasoning behind them rather than focusing on how I spent 50 turns plinking a bowman on a fort tile or whatever. Table of Contents: 1, Pre-run Planning + Some Prologue Chapters 2, Chapter 3: Master Tactician Edition 3, Chapter 4 4, Chapter 5 5, Chapter 6: Operation Hug-box 6, Intermission, Mission Statement, and Math 7, Chapter 7 8, Chapter 8: Enter, Odin Dark 9, Paralogue 1 10, Chapter 9 11, Chapter 10: Camilla.exe 12, Invasion 1: Operation Nepotism 13, Chapter 11 14, Chapter 12: Everything Goes Better Than Expected 15, Chapter 13 16, Chapter 14 17, Chapter 15 18, Chapter 16: Crashes.jpg 19, Intermission II: Team Level & Stats 20, Chapter 17 21, Invasion 2 22, Chapter 18 23, Chapter 19 24, Chapter 20 25, Chapter 21 26, Chapter 22 27, Chapter 23 28, Chapter 24 29, Chapter 25 30, Chapter 26 31, Chapter 27 & Night Breaks Through: You Should Probably Read This Chapter First if You Want to Have a Relaxed Game of Conquest. Pre-run Planning: Ah, character creation. If you don't spend 2 hours on this step, you're doing it wrong. Gender is obviously the first choice you make, and a very important one. Due to level and availability related reasons, Jakob and Felicia are more or less the two most broken units in Conquest. Camilla comes close, coming in at 10 levels ahead of everyone else and staying ahead forever due to a low internal level, but her marginally worse availability and slower skill access means that, while she might well be the stronger, better unit compared to Jakob and Felicia, she's less broken from a overall perspective. Being female means you get Jakob, who takes less to get going and ends up with a bit more bulk at the end. On the other hand, it also means that you can't pass Samurai to any females (Vantage and L&D in the same class tree is fair and balanced) . So no Vantage L&D Savage Blow Camilla or any such nonsense. Being male would've gotten Felicia, who needs to grind tomes to get her offenses going, but ends up a tad better than Jakob if you're min-maxing her. But you do have to min-max her, whereas Jakob is pretty good even if you left him more or less alone. You also don't get to pass on Samurai to any males, but Kaze and Odin both already have access to it, so males don't care nearly as much. Pity you can't do things like marry Odin to Nyx to give her Samurai. Edit: You totally can, my memory is just shit. I picked female because black hair & white flower is optimal, obviously. Boons and Banes actually don't matter too much, because the Avatar starts with such nice growths already, having 45/30/45 Str/Mag/Spd and 35/25 Def/Res, so I went the lazy option of taking Unlucky because she has 25% luck growth even with a bane, and then taking Strong to counteract the minor penalty to her offensive stat. As a small note before starting the run, the run will be focused on testing whether or not Vantage L&D is as broken as I expect it to be, which means both testing it on Jakob (who gets the set with a 1-2 range weapon around chapter 10 if you rush straight for it), and also testing Kaze and Odin with the set, both of whom get it far later. Prologue Stuff: A very nice first level up, considering Corrin's job for the near future is going to be face-tanking everything for ages. (Lunatic is secretly extremely nice about level up screenshots, since even if I had to restart a chapter I don't have to take the level up screenshots again, since they'll be the same unless I class change.) Followed by a safe and secure end turn on a heal tile. Start of turn 2 spacing. Everyone moved as left as practical in order to try and make sure the AI doesn't end up in a vertical conga line that might delay things to the point where Kaze starts murdering my team. The Samurai has a throwing sword, so Jakob is spaced to handle it (he easily doubles the samurai's sad, -5 spd ass) and Corrin & Gunter rip apart the axe guy, getting her a nice offensive level. Double checking spacing before murdering Rinkah. If I remember correctly Gunther smacked her first, then Corrin moved to her left to finish her. Left Jakob for last because I wanted to use his turn to finish Rinkah if Corrin missed. But she didn't, so I healed Corrin instead. Screens like this (The 'Jagen' hitting an early game boss) should be pretty familar to anyone who plays Lunatic difficulties. It's simply not worth the effort to try and feed anyone else the combat exp (although obviously you take the last hit if possible) and risk the game over screen or losing a ton of healing items. Also note how completely reliable Gunter's survival was, even if Kaze somehow lived through the turn--Forceful Partner + Lance means that Corrin ORKOs the bottom samurai without any chance of a counter, and Jakob + Gunter has a 90%+ chance to explode the top samurai. The kid gloves are still on. Emphasis on 'if possible' about taking the last hit. A Gunter crit blew Kaze's face off. And clearing the stragglers gives Corrin another nice offensive level. Would like some more Def/Res, but she'll only be face tanking for a few more chapters, so it doesn't matter much.
The side quests seem to require a lot of careful planning and prior knowledge to do in any kind of efficient way. You have to know to get Asselio his x5 Steel Lances before fighting Slayde for the last time, you only have access to so many peddlers, there's always the threat of reinforcement spawning...and sometimes, you even have to farm a few items. So, let's say you were speed running this game; doing some sort of "100%" category, or whatever. What would be the best path? Far as I can tell (and this is assuming you're getting the relevant items from all places you visit)... So, what do you guys think?
I had this idea when I was walking over to the library. Since there are many drafts of various FE games, why not have a conpetition of just one Touhou game? It'd be fun to handle, and since it's my favorite Touhou game, fun for me to observe. Without further ado: Rules: 1. This competition will be solely in UFO, and the participants taking part in the draft are to showcase their skills in said game. 2. Participants are to use every shot-type in the following order: ReimuA, ReimuB, MarisaA, MarisaB, SanaeA, SanaeB. There will be a round for every shot-type that will last one week. 3. You may choose any difficulty you like: Easy, Normal, Hard, Lunatic. It's meant to be for fun! 4. Clearing the game gives you three points. First place gets five points, second place gets three points, third place gets one point, and last plac gets no points. 5. Going through the Extra Stage will net you five bonus points. ReimuA Results ReimuB Results MarisaA Results MarisaB Results SanaeA Results SanaeB Results Final Ranking: 1st: Proto: 40 2nd: Balcerzak: 39 3rd: Fera: 26 4th: Zak: 3