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Found 3 results

  1. TL;DR: Google Drive link to ups patches (patches for FE8U!!!) Are you tired of waiting for FE Switch news? Do you want to escape from the bridal Sanaki controversy? Do you need a break from shitposting on reddit? Look no further than this thread! A little over a year ago, I delved into the vast and scary world of GBA Fire Emblem romhacking. Today, I'm very happy to announce that my pet project, Fire Emblem: Heaven's Bloom, is complete and playable from start to finish. Features: 19 chapters (inc. prologue and endgame) patches for both easy and hard mode the FE8 skill system, courtesy of circleseverywhere a character-focused story which takes itself seriously 37 unique support chains w/paired endings for some original map, battle, & boss music, and some original cutscene music (was planning to replace everything with my own but I'm not a composer ;_; might finish this in the future) The story begins in the Kingdom of Adestria. Hundreds of years ago, Humans competed for survival with magically gifted beings known as 'Fae'. Over time, a breed of 'Half-Bloods' emerged, descended from parents of each race. The Half-Bloods chose to ally themselves with the weaker Humans, and the Fae were destroyed. The Half-Bloods then turned on the humans, using the powers of their Fae blood to subjugate and enslave their magically-inert cousins. A little over a hundred years have passed since the subjugation. Our main characters are two Half-Bloods: Lord Cassius Malberry and his sister, Fordra. Hoping to find the cure for a horrible disease, they hunt for an ancient Fae tome... The story is not deliberately edgy, but fair warning: it does involve some mature topics such as racism, (off-screen) child abuse, and (off-screen) torture. Gameplay-wise, I tried to live by two main philosophies: 1. Give players lots of choices when building their strategy - All promotion items are master seals, so players may promote their characters in any order. Since FE8 was used as a base, branching promotions work as expected. Shops throughout the game usually stock large varieties of strong weapons, earlier than one might expect. Most maps have multiple avenues of approach. Finally, one of the main characters is a staff user with very high magic, and staves such as sleep and silence have had their durability increased, allowing players to make much more liberal use of these dynamic options. 2. Encourage players to use all characters. Some support chains are fairly significant to the development of the world or the backstory, and I didn't want these being missed on the bench. Playable characters tend towards higher bases and lower growths, so it's harder to train a single monstrous juggernaut, and characters can remain relevant even if their exp distribution isn't being constantly watched. Further, the deployment limit is high enough that benching characters isn't necessary. Regarding difficulty, I honestly have no idea how hard or easy this game would be considered relative to other FE games. My perception is skewed after playtesting it so much and learning the optimal strats for everything. Easy mode reduces enemy bulk across the board (hp, def, res, and spd), reduces all stats of enemy bosses, and removes skills from some enemies. I would definitely recommend Easy for FE beginners or people who have only played SS/PoR. You can always replay it on Hard mode later Known/reported glitches: If you encounter any more glitches, please inform me so that I can look into them! Easiest way to contact me would probably be a DM on twitter (@EAA_Len) or reddit (/u/Roosterton). I admit to not checking these forums as often as I should, but I will probably be checking this thread for a few weeks at least. Full character list w/recruitment information: Full support list: (* denotes paired ending on A support) Special thanks to: Jake "Firefly" Turner (@SSBB_Firefly on twitter) for making the first ten maps of the game very aesthetically pleasing. KidCinder for fixing & improving battle palettes Attila for specific portrait help & feedback People who have streamed or done Let's Plays to raise awareness: IrisZ, Shinkou, Attila, Kiederen the players who have provided truly great feedback Every single person who has contributed documentation or other resources to the FE romhacking community, but especially Nintenlord for his event assembler and NGmansion for FEBuilder. GabrielKnight for his hatless mage battle sprite oracle_of_fire and Aviv for their 'sister' battle sprite With that said, I'm going to stop talking and let the game speak on my behalf! Google Drive link to ups patches Imgur album with screenshots from the first two levels Changelog so far:
  2. This is the 1.0 release of Snow & Fire, a tactical RPG made using the Lex Talionis engine. This game is, at its core, an experiment on long-form map design. It is completed with four massive chapters, for a total of 8-10 hours playtime. Includes battle saves, mandatory full deployment, daggers, a skill points system to add reliability to activation skills, fifteen characters, numerous fully-written talk conversations replacing supports, and a unique set of choices that influence later chapters. Hard mode is recommended for veterans. A story and normal mode are included for less experienced players who still want to try the game. Link to the google drive is here: https://bit.ly/33lt7oL The drive contains a folder and a manual. Download the entire folder and open the .exe file inside to play. The manual is best used as a ctrl-f search guide, as it’s probably too long to read in its entirety. This took approximately nine months of work to make (probably slightly longer? I sorta lost track). A full list of credits can be found in credits.txt or through the credits screen accessible from the main menu. The hack is completed, but feedback is appreciated. I can’t see myself adding new areas or chapters, but new conversations, rebalancing, or even new characters are absolutely fair game. I’ve avoided mentioning FE4, because that game’s gameplay is certainly contentious. To be clear, I tried to evolve the game’s design beyond many of FE4’s weaknesses. For example, arena grinding is gone, as the few arenas that do exist are strictly limited in uses. I’ve tried to limit the number of dead turns that exist (where you’re doing nothing but moving units). I haven’t been able to entirely eliminate them, but I have a healthy amount of talk conversations to fill the space. Chapter sections are also no longer just “seize the castle,” and each chapter has a number of varied sub-objectives. Most importantly, the option to save is given upon each completion of a sub-objective, rather than the start of each turn. Loss carries consequences, but is never overly punishing. Finally, I tried to redesign how tactical RPGs treat bosses. While the first few you meet will continue the tradition of standing still on a defensive tile, more complex bosses with their own unique AIs and strategies will be slowly introduced. My goal was to make boss battles worthy of their title. As mentioned before, there are fifteen playable characters spread throughout the game. Each has numerous talk conversations spread throughout the chapters that develop their goals, fears, and convictions. The game’s status as fully written includes these conversations. The game itself is not a branching narrative, but areas and encounters change based on choices (both implicit and explicit) made in prior chapters. The story follows Clint, a mercenary from a small village, and Alison, a trader looking to sell her wares at a nearby city. The frozen island they live on has fallen prey to instability and rebellion, and they are quickly forced to choose a side in the conflict. This was not the focus of this hack. It is, primarily, a gameplay experiment. I’m generally happy with the writing, but please understand that it isn’t the focus.
  3. I finally finished this particular S-Rank run and just want to share the log. As the title implies this run was done with the restriction that no unit is going to be promoted by using their respective item. Hector is obviously the exception since his is forced. Some thoughts: - Obviously I had to skip Karla because it requires a promoted Bartre. To be fair this makes the run easier since Bartre is trash and even eats a Hero Crest. - I visited Linus' and Kenneth's version of Chapter 24 and 27 respectively. Nobody wants to play Jerme's map and Geitz is a valuable addition for this kind of run. - Skipped 32x because I didn't need another 0 requirement chapter for Funds and EXP (mostly). I could have done it by that would require warp-skipping which defeats the entire purpose. - Once you reach the lategame it got really easy aside from Chapter 28x and 29. - EXP was much harder because I don't have Priscilla & Serra for free extra levels. It doesn't help that this is the most challenging requirement besides Turns for reaching S-Rank. - Having no promotions meant that I could substitute them for statboosters which are also cheaper. This also allowed me to recruit Farina without endangering the Funds rank too much. - Maybe I was too paranoid but I only used 1 Angelic Robe and 1 Speedwing, nothing more. I think I could have used more, most importantly a Body Ring and the Boots. Turns: Units: Funds: 894104G Some fails, just for good measure : - I ran out of Physics too early because I had no money to buy more from Chapter 22 (I had to keep Farina's recruitment in mind). Instead several iron weapons were just rusting away with Merlinus which were there since Chapter 18. That was a waste of money. - Never forget Pure Water. Chapter 29 was hell on earth without them. - I FORGOT TO KILL THE THIEF WITH THE BRAVE LANCE. NOOOOOOOO! - When I reached the finale I was a few levels short of 5* EXP. I had to feed kills to Eliwood and Lyn during the freaking finale though at least the former hit pretty hard with Durandal to ease the torture. I don't think Athos got any kills during Part 1, he was only there to apply hefty chip damage on the bosses. Heck, even the Fire Dragon was killed by Hector instead of Athos using Luna because I wanted to finish the map in 2 turns. - Somehow got Dart to LV 18. I have no idea how I managed to do that. Guess, Chapter 24 is a good training ground for him.
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