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  1. Since WarioWare Move It! has been released and I did saw some YouTubers did posted some of the Nintendo Microgames and Fire Emblem Engage was included in one of the Microgames in 9-Volt's Stage similar to like WarioWare Gold has the Awakening Microgame where it showed Chrom & the FEA Boss Victor and WarioWare Let's Get It Together has the Three Houses Microgame that features the Tea Time Management that only features the Three Houses leaders Claude, Edelgard, and Dimitri (no Byleth was shown on screen in that game). I did look at some of the footages about that Fire Emblem Engage Microgame has Alear (both genders are random) gets the ring put on and also shows the Regular Rings as well. I did saw Marth, Celica, Female Corrin, and Byleth were shown in gameplay footages when Alear does the Emblem Engage in the microgames. I have to ask this as a Fire Emblem related content for the thread if anyone who owns a copy of WarioWare Move It! played the Fire Emblem Engage Microgame. I got three questions about the Fire Emblem Engage microgame that was featured in WarioWare Move It! Are there any other main Emblem Ring characters appear in the microgame that I haven't mentioned like Roy, Ike, Eirika, etc. Does any of the DLC Emblem Bracelet characters from the Fire Emblem DLC appear in this microgame can changes up like changes up the play style like say "Wear the Bracelet!" instead of "Wear the Ring" or it only shows up the Emblem Ring Characters only in this microgame? What happens if you let Alear wear the non-Emblem Ring? Does that make the player loses a point in the microgame or would Alear might still be little bit unpleased and still wants to fights?
  2. Ok so hear me out what if fire emblem genealogy of the holy war and fire emblem fates revelations had a story swap so imagine Sigurd and seliph and anankos and corrin having game swap thus anankos would be the protagonist of the first gen and Sigurd would have been the antagonist and Julia and azura image that swapped and not to forget mikoto and deirdre imagine how the story would be if swapped so in other like role swap with a different fire emblem game would it be amazing or no ? What would the game be called because of the swap what class for corrin ? Or seliph ? How would the relationship between fathers and their children be like ? How would deirdre be if she was in mikoto's position or Julia in azura's position in fact would seliph be adopted by a royal family like corrin being adopted by nohr family ? What story would you guys imagine in this position would it be a good fanfic story
  3. So far, both Marth and Celica have different titles: the Emblem of Beginning and the Echoing Emblem respectively, so it's apparent that every other Emblem will have a title based on their game in some way as well. There were some fun suggestions in the JP tweets thread, but I thought it may be fun to make this its own conversation. So, what do you think? UPDATE: Now that we know what half of the Emblems do, I thought it'd be time to give this thread an update to now also ask what you think they'll do and what weapons they may have. The ones we've seen so far are already plenty powerful after all and pay homage to their home titles: how do you think the rest will homage their past selves and origins? Also, do you think there'll be any duds in the batch? P.S. As of this update, we're still missing info on Corrin, Lyn and Byleth and know nothing at all about Leif, Roy, Eirika, Ike, Micaiah or Lucina.
  4. I ran into an interesting situation the other day using a deck focused around pulling cards from the boundless area. One key card used is Corrin (Kingdom of Valla), whose gameplay involves placing the top card of your deck into the boundless area (gaining Corrin +10) and summoning a Hoshido or Nohr (black or white) card from the boundless area and gaining their skills. The text for these skills are: Skill 2: Blade of Divine Majesty [act] [once per turn] [Send the topmost card of your Deck to the Boundless Area] Until the end of your opponent’s next turn, this unit gains +10 attack. Skill 3: The Future is in Your Hands [act] [once per turn] Choose 1 or card from your Boundless Area, and send it to the Retreat Area. Until the end of the turn, this unit acquires all skills possessed by that card. I found myself in a situation where I had a Corrin on the field, and a second Corrin in the Boundless Area. I wanted to summon one Corrin with the other and argued that I would be able to use his 2nd and 3rd skills again, as they were from the second Corrin card. My friend argued that because the skills specify [Once per turn] and the skills have the same name (because they are the same skill), I wouldn't be able to use them again as the [Once per turn] limitation would prevent it. Essentially, I viewed the action of acquiring skills as if I was adding them to a list: ex. Skill 1. Beyond the Two Nights: You may Class Change an allied "Corrin (Male)" or "Corrin (Female)" into this card. Skill 2: Blade of Divine Majesty: [Send the topmost card of your Deck to the Boundless Area] ... unit gains +10 attack. --> Sends top card to BA, Corrin +10 Skill 3: The Future is in Your Hands: Choose 1 card from your Boundless Area... unit acquires all skills --> Summons Corrin (Kingdom of Valla) from BA, adding: Skill 4: Blade of Divine Majesty: [Send the topmost card of your Deck to the Boundless Area] ... unit gains +10 attack. Skill 5: The Future is in Your Hands: Choose 1 card from your Boundless Area... unit acquires all skills This seems to be, in my view, more in line with how acquiring skills works with all other characters; you gain them and can use them at will, in addition to any skills still on Corrin (which in this case is only Corrin's second skill, assuming it wasn't used prior to Corrin's 3rd skill). It should also be noted that the Dragon Blood skills all explicitly state that each character can only have 1 skill when multiple skills share the same name (A Dragon Blood skill is usable by all characters who also have a DB skills). Corrin's card doesn't specify that you can only have 1 instance of a skill. My Friend's interpretation was closer to: Skill 1. Beyond the Two Nights: You may Class Change an allied "Corrin (Male)" or "Corrin (Female)" into this card. Skill 2: Blade of Divine Majesty: [Send the topmost card of your Deck to the Boundless Area] ... unit gains +10 attack. +1 uses (use blocked due to [Once per turn] restriction Sends top card to BA, Corrin +10 Skill 3: The Future is in Your Hands: Choose 1... unit acquires all skills +1 uses (use blocked due to [Once per turn] restriction Summons Corrin (Kingdom of Valla) from BA, adding +1 uses to Skill 2 and 3: The logic being that because the skills were literally the same, the [Once per turn] limitation blocks the use a second time, and essentially preventing Corrin's from doing anything extra. Instead of acquiring a different skill, Corrin is gaining an additional use of a skill they already have acquired. In the end, it was decided that I could use a summoned Corrin's skills again allowing for 2 cards to be placed in the Boundless Area and giving Corrin +10 for each, as well as the skills of a second summoned character. Outside of Dragon Blood, there aren't too many other instances where skills are shared, so this is kind of a niche mechanic turned up to 11. I am very interested to hear if others have a different opinion, as this situation was seemingly not considered when this card was created. Edit: Found an answer in the Fire Emblem Cipher FAQ google doc
  5. I did remembered that back at Super Smash Bros. Melee that Marth and Roy didn't have a Stage available, while Castle Siege that is from Daein is the truely first Fire Emblem stage in SSB series that appeared in Brawl and later that we got Arena Ferox from Ylisse and Coliseum (possibly from one of the Fire Emblem Arenas) in Super Smash Bros. for Nintendo 3DS / Wii U (but when Corrin was added in that he/she became the third Fire Emblem rep that to not receive his/her own stage based off from his/her continent and the only DLC newcomer in For Nintendo 3DS / Wii U to not receive his/her own stage as well) and finally when Byleth came in Ultimate that comes with Garreg Mach Monastery. I do remembered that the development back in Melee that Marth and Roy were originally going to have Archanea stage planned before it became scrapped and Elibe stage was never been mentioned in the works in Melee (presumably that I think Elibe stage wasn't planned to exist since Roy was existed around 1 year before his first canonical debut in Fire Emblem: The Binding Blade at 2002). If Marth had an Archanea stage, Roy has an Elibe stage, and Corrin has his/her own stage based off from his/her unnamed continent. Which of the three stages based around in the locations do you think it would fit in Marth's, Roy's, and Corrin's own stage? I was thinking Marth's would might be around a battlefield somewhere in Dohlr, Roy's might be somewhere in Pherae, and Corrin's stage would might be a traveling stage to travel to Nohr and Hoshido similar to like Delfino Plaza, Prism Tower, and Garreg Mach Monastery.
  6. So I’m about to start my first play through of Fire Emblem Fates: Birthright and I need some help pairing M!Corrin. I’ve narrowed it down to Azura, Sakura or Rhajat but I don’t know who to pick. Who is going to give good stats and classes to Kana? Any help would be appreciated. Thanks!
  7. so in cyrkeensia in birthright i beat xander and king garon. the avatar still thinks xander is so much stronger. Why? i beat garon with 1 turn.
  8. I just got FE Fates: Special Edition, and am planning on tackling all 3 routes simultaneously. However, i read somewhere that in the Revelation Path, you have access to both promotions of Hoshidan and Nohrian Nobles as Corrin. Is it possible then to reclass between the two? If so, how would i do it? Hoshidan Unity with Draconian Hex and Nohrian Trust seem pretty nice and would give me a lot of options.
  9. I’m thinking about replaying Birthright on Lunatic mode. My class will be samurai, and I’m considering S supporting either Takumi or Kaze this run. My bane will be magic, but I don’t know whether to choose my boon as +STR or +SPD. I was considering a +SKL boon as well for proc crit esteem, but I’m more so focused on a physically offensive unit this round (though I know Midori benefits from a luck and strength growth and Kiragi benefits from speed in my favor). Which boon (strength or speed) would be more optimal in my case?
  10. "I hope that this year is kind to all my siblings." In the not too distant past - the beginning of 2018 - we were gifted with a seasonal banner celebrating the new year. Included with those seasonal alts - but not included in the banner himself - was Corrin, dressed in traditional Hoshidan garb and joyfully exploring his cultural heritage and enjoying the traditions of his people. Some time after the banner dropped, Corrin ironically started a new tradition in FEH, being our first seasonal alt to be reserved as an exclusive Tempest Trial reward. Of course, this was met with some derision given the notable drawbacks of free units: a lack of both merging potential and IVs. And so, New Year's Corrin fell by the wayside, dismissed by a majority of players for his odd statline and limited potential. Now, with 2019 fast approaching and tempest trial units having new possibilities opened to them through the Heroic Grail system, it seems like it's time to take a look back at Corrin and - like him - discover just what we were missing out on. The Statline HP: 37 Atk: 32 Spd: 30 Def: 34 Res: 18 BST: 151 The Skills Weapon: Hama Ya+ Assist: Rally Def/Res Special: None A Skill: Atk/Def 2 B Skill: None C Skill: Spur Def/Res 2 Clocking in at an impressive 34, NYCorrin has - at the writing of this analysis - the highest neutral defense stat of any archer unit currently in the game, edging out even over the mighty and dreaded Halloween Jakob (by one point, admittedly). Of course, without IVs Corrin can't bolster that defense even further, and both Gordin and Halloween Jakob can overtake his defense stat if they have a boon in it. Unfortunately his offensive stats are middle of the road for an infantry archer, and the nicest thing one can say about his resistance is that it's not the worst Res stat for his class. With all that in mind, NYCorrin's physical bulk should not be ignored, especially given his accessibility as a free unit through Heroic Grails and the possibility of any Tempest Trial reruns in the future. Corrin is a solid choice for many enemy phase and support builds thanks to his excellent bulk and his access to many useful bows with refine bonuses to reinforce it. Of course, Corrin is not without his flaws. While he can run a pretty decent support build with his base bow and skills from common 3 or 4 star units, a build that takes full advantage of his strengths can be much costlier, demanding the sacrifice of either other Grail units or 5 star exclusive skills. Building Corrin to his full potential will require a great deal of hero feathers and refining stones, and it may not feel worth it unless you have a particular fondness for the character or the way he plays. As noted above, Corrin's resistance is particularly bad and his speed is middling; a fast mage - particularly one using a raventome - or an adaptive damage dealer like Felicia or Ylgr can bypass Corrin's bulk entirely and punch a hole right through him. Corrin also struggles to match the damage output of other archers; fellow easy access archers like Jamke, Clarisse, Setsuna and Leon can handily outspeed him, outgun him or both, and the gap only gets bigger when considering rarer bow units like Legendary Lucina, Kinshi Knight Hinoka and of course, Bridal Cordelia. Halloween Jakob - despite being considerably rarer and more expensive - also makes a much more balanced bow tank, particularly with his access to armour buffs and fighter skills. Nonetheless, New Year's Corrin is a fun and well balanced unit who can fill a unique niche for his class and accessibility. The Builds Close Counter Build Budget Support Will be adding more builds as my schedule allows
  11. General Base Stats HP: 37 / 41 / 44 Atk: 24 / 27 / 31 Spd: 31 / 34 / 37 Def: 31 / 34 / 37 Res: 18 / 21 / 24 Corrin is a breath user, sporting decent HP, high Def, and a solid Spd stat (the highest of the breath users, at the time of writing). With a weapon refinement, she gains the ability to target the weaker defense stat of 2-range enemies, an absolute score given her low Atk stat. As a blue breath user, Corrin finds herself at the mercy of Julia and Deirdre's dragon-effective Naga. Additionally, her low Res makes it difficult for her to duel magical units in general. She takes effective damage from Falchion, but this is less of an issue due to Corrin's triangle advantage and high Def. She also has a very low Atk stat (the second lowest of the breath users, at the time of writing), though breath upgrades mitigate this somewhat. Suggested Skill Sets When multiple options are available, my personal recommendations (if any) will be in bold. Budget options will be colored red Dark Breath Standard TA Dragon Standard Defense (Lightning Breath, Water Breath) Change Log
  12. I want to ask, what are your favorite royals from all 3 Kingdoms?
  13. Corrin: Fateful Prince With the multitude of legendary weapon-packing sword lords on the market, it can be difficult to stand out and make much of an impression, which is just such a problem that Corrin faces, with his balanced but unexceptional stats that make it hard to compete with the upper echelons of sword units like Ayra, Ike, or Mia. A fresh breath of life was just what Corrin needed, and though Yato's unique refinement is perhaps a bit too... overly specific to be exceptionally good for anything but highly specific support, the additional refinement options combined with the +2 to all stats that all of the refinements give Corrin a surprising, useful degree of versatility, allowing him to hit much better stat thresholds than he could have ever hoped to before his sword was refinable. Sometimes, just that little bit extra is all you really need. Level 40 stats: HP: 38 / 42 / 45 Atk: 29 / 32 / 35 Spd: 29 / 32 / 35 Def: 24 / 28 / 31 Res: 21 / 24 / 28 Total: 157~159 Default skills: Weapon: Yato (refinable) Assist: -- Special: Dragon Fang Passive A: Def+3 Passive B: Obstruct 3 Passive C: -- Blazing Yato (speed-focused) General Use, Arena Offense/Defense, Chain modes Shadow Yato (tanky) General Use, Arena Offense/Defense, Chain modes The Third Wheel (support) General Use, Chain modes
  14. "A hoshidan Princess raised in Nohr. She won a ticket to a tropical island in a lottery." Stats: Hp: 31/34/37 Atk: 28/31/34 Spd: 31/34/37 Def: 19/22/25 Res: 23/26/30 Skills Weapon: Sealife Tome+ Special: Dragon Fang A Slot Skill: Swift Strike C Slot Skill: Fortify Fliers Intro: Being the second introduced Mage flyer in the game, Summer Corrin is a great unit despite some glaring weaknesses. Compared to the two other mage flyers in the game, specifically Halloween Nowi and Spring Camilla, she is faster than both of them, but has less attack than both of them. Strengths: Great movement abilities, Amazing speed, good attack, one of the top users of Blarblade+ Weaknesses: Abysmal Hp, poor def, mediocre res, weakness to arrows. Best Boons: +spd/+atk Neutral Boons: +res/+hp Worst Boons: +def Best Banes: -def Neutral Banes: -res Worst Banes: -atk/-spd/-hp And now, the builds: Bold = Best option Queen of the beach (Blarblade) Sealife Supporter (Sealife Tome) Army of Seagulls (Offensive Blarowl. Suggested by @BANRYU) Snakes on the Beach (Blarserpent) And that is all. If you think I missed a build, or I should change something, or something else, then just reply or pm me. Changelog:
  15. Hello, all! I'm currently wondering who makes a good S support for F!Corrin, as I do not know who to decide for! I like Ryoma and Saizo's design, and I honestly can't decide. What do you guys think? And who did you choose of all available characters?
  16. In case you missed the title, this post has spoilers for Fire Emblem Fates: Conquest, Birthright, and Revelations You have been warned Introduction, Pretext, etc Now for the defense. As I said, Corrin had some good which is seen in a few moments of the story, even though, as a whole, he's poorly handled. One of his best scenes was in Revelations where Anthony isolates Corrin from the group into a trap. No one else trusts Anthony at this point after a bridge nearly collapsed under them. Only Corrin was willing to go with Anthony to try to make a way into Anankos's palace. Prior to leaving, Corrin makes "preparations." When Anthony reveals his true colors Corrin explains what his preparations were: a message left behind that if he didn't return, Anthony had indeed tricked him. Anthony points out that this meant Corrin had not really trusted him at all to which Corrin replies "I wanted to, Anthony. I really did. That's why I'm sad that things have turned out this way. Don't think that means I won't fight you with everything I have, though! The least I can do is thin your numbers so that my friends have an easier time." While Corrin still isn't exactly flawless in this scene, he's much more wise in his decision than his usual naiivities. I also feel this scene sets what could have been a good character for Corrin. If I were to rewrite Corrin, I would rewrite him a bit to not be stupid (for example the scene with Azura's "disguise," his agreement to jump off a cliff with Azura into a bottomless canyon, and his agreement with Azura that attacking both sides in the "choose a side" chapter for attention would work) and cringefully naiive. I'd write him instead as someone willing to take risks to reach people. I'd have him as the person willing to give people chances and extend a friendly hand, even if others aren't favorable of the decision, but he'll keep his sword on his belt. When Zola joins Corrin's party in Birthright and if Shura is spared in Conquest, Corrin displays this mindset. In each route, he allows the person to accompany him but makes it clear that if the accompanee takes one step out of order, Corrin will not hesitate to slay him on the spot. Likewise, calling back to Revelations, Corrin left a message behind for his friends to come if he didn't return with the assumption Anthony had set a trap. Rewriting Corrin, I'd would also have him show sense enough to discriminate between the allies he's trying to make and those he has in that he openly shows he has full faith in those allied to him, and that he deeply cares for his allies. He'd have trust for new allies to some degree and wouldn't distrust them, but the most important tasks would lie with those he knows best of course. Newer allies, trust would need to be gained more via experiences and time before relying on them for anything dire. Some support conversations could even reflect this, both with his family and with new recruits that were enemies at first. Thinking about it, a person like this Corrin would be needed to bring Hoshido and Nohr together after all the war, making him a perfect fit for the plot. As I think about it, it's like Awakening's theme of the strength of bonds and allies almost, but with a willingness to outreach and lower one's guard to connect with others. I feel focusing on that, with some degree of common sense, would make Corrin a better character. Probably still controversial though. This characterization of Corrin would make a theme of how, to interact with and reach others, you have to make yourself vulnerable. You'll be hurt by other people, you may get betrayed, but you will make many more connections and meet many more influential people than by keeping your guard up. I feel actual Corrin tried to be like this but failed at it. There was also the family theme distracting from it. I feel better Corrin would be accepting of the bad for the good of lowering one's guard to try to interact with more people. That's my opinion on Corrin. I hope you've found this interesting and that I may have given you another perspective on him/her. Oh, and as this is my first post, if there are any forum norms I missed and such, just let me know. Also, feel free to discuss. I'd like to hear opinions on my analysis.
  17. I believe the best lord in my opinion is Lucina, and Kris is the worst. (I counted the avatars as Lords, because they are relevant to the story and they can't die, or you lose.) Image Below indicates my favorite and least favorite lords.
  18. I'm pretty sure everyone in this forum knows that Corrin is a lacklustre protagonist. This was disappointing as when i first saw the fates trailers, they fleshed him/her (your preference) out as pretty bad-ass (class wise and story wise). So, what changes do we need to make to Corrin to make him a semi-competent lord?
  19. In Corrin's support with Gunter, why does Garon give a different punishment to Corrin for crying depending on their gender? With starvation for mCorrin, and whipping for Ccorrin? It this a ways to make the supports different, or this is a gender thing?
  20. I'm just curious basing on their stats, and their personalities.Which of these is better? The Avatar, or Child unit? (I suppose I put this in the wrong category again.)
  21. If you don't see your wife/husband in Fates on this poll, feel free to leave him/her in the comments.
  22. If you don't see your favorite character from fates, in this poll, feel free to leave him/her in the comments.
  23. A. Corrin does a Hara Kiri, and then comes back in a new body, and has a limited amount of time to destroy his real father's dragon self, before he is sent to the afterlife. B. Sakura gets kidnapped by Garon, instead of Corrin, and the protagonist is Sakura instead. C. Takumi and Elise leaves their respective families, and Elise ventures out to have Corrin come back to Nohr, and Takumi ventures out to kill Corrin to make him pay for abandoning Hoshido, until they learn the truth of their true threat.
  24. I'm doin' it! This is my run of Corrinright, or for the ill-informed, a Corrin only run of Fates: Birthright! Watch the stream at kappastrife on twitch! My current units: Madoka the Great Lord w/ Renewal Aura the Darkmage w/ Astra Serge the cavalier w/ Death Blow Nevarine the Apothecary w/ Sol Seth the Outlaw w/ Point Blank Lorelei the Troubador w/ Rally Defense Jeff the Apothecary w/ Nobility Daru the Knight w/ Dargon Fang Alice the Troubador w/ Elite
  25. Like the title says, I want to do a Corrinquest playthrough for Revelations and I want YOU to help (cheesy, I know). Sadly I can only accept EU Corrins as I live in Europe. Rules: All base Corrins must be at most level 10 You can be any un-promoted class as long as they aren't an exclusive or an enemy-only class. This means that you can't be a: Nohr Prince(ss) Songstress Faceless Stoneborn Automaton Astral Dragon Nohrian King Blight Dragon Empty Vessel Silent Dragon You get to choose 1 special skill to have as your "personal skill". You also cannot use a single stat-boosting item on your Corrin beforehand. Template: Name: Castle Adress: Boon: Bane: Class: Personal Skill: Notes: I will only recruit 15 Corrins and I want this team to be as diverse as possible so I will try to avoid characters with the same class. You can use any DLC-only class. This includes: Dread Fighter Dark Falcon Ballistician Witch I will not use amiibo classes. This includes: Lodestar Vanguard Grandmaster Great Lord Remember that your castle has to be entirely safe (No enemies and easy to seize)
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