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Found 32 results

  1. I've been writing on and off for a while, but between a relatively recent replay of Echoes and a less-recent replaying of GotHW, I came up with a Crossover story centered around Sigurd surviving Belhalla in a modern AU where he finds himself barred from contacting anyone he ever knew. While I'll try to update it here first from here on, here's the first chapter of Little Chalphy (link leads to AO3, so warning if your Job/School forbids access to it). Any feedback is welcome here. While I've been translating documentation and whatnot for a long time, it was only up until a few years ago that I gained enough confidence to start writing fiction in English, so any daft bits you find that sound odd/goofy/out of place to you, do not hesitate to let me know. Good day to you all and thanks in advance.
  2. Man, born from dust, was strong, wise, and resourceful. But he was born into an unforgiving world. The soulless creatures of Grimm threatened to return Man's brief existence to the void. However, even the smallest spark of hope is enough to ignite change, and in time Mans passion, resourcefulness and ingenuity led them to the tools that would help even the odds. This power was appropriately named, Dust. Natures wrath in hand, Man lit their way through the darkness, and in the shadows absence came strength, civilization, and most importantly, life. ...or so the legends say. (Thanks to Eldi13 for the title screen background) Intro ----- Fire Emblem: Dust to Dust is a FE8/RWBY crossover hack, set in a Fire Emblem version of Remnant. Despite living in a hostile land, stalked by the soulless creatures of Grimm, the world at large has been at peace for generations. Everything changes when the White Fang, a once peaceful Faunus rights organization, attacks the kingdom of Schnee without warning. This sudden act of terrorism will ignite a fire that consumes all of Remnant, and lay bare the terrible truth of their world. Demo patch now available! Consists of one demo-exclusive chapter: GET IT NOW Stuff! ----- [spoiler=Story!] PART I OUTLINE Prologue: White Fang forces assault Castle Schnee without warning, and Weiss is forced to fight her way out and flee to Vale with a small group of retainers. Her father remains behind for some reason. Chapter 1: On the border of Vale, they are found and attacked by White Fang scouts. They must defeat the scouts quickly before the main force arrives. Chapter 2: Weiss reaches Beacon but her location is betrayed by Mercury and Emerald. The White Fang infiltrate Beacon and Weiss and co must fight them off while protecting the students.Following the failed attack, Mercury and Emerald escape to report to the mysterious Cinder. Weiss decides to leave before reinforcements arrive. Ozpin gives her some supplies and sends some allies with her, but cannot do more. Chapter 3-4: They decide that the best course of action is to seek refuge in Atlas. They require a guide to get through Forever Fall. Ruby offers to take them if they will help her find Yang in the forest. They enter the forest and fight off waves of Grimm, where they find Yang defending a wounded Blake. Passing through the forest, they reach the home of a Gelb, a distant Schnee relative. He is creepy and unpleasant, but his castle is well fortified and he is definitely not White Fang. He tells them that Winter is currently in Atlas, but the Atlesian politicians are cowards and will never agree to help. Chapter 5: Blake is uneasy and sneaks out of her room that night. She discovers that Gelb is enslaving Faunus and forcing them to fight captured Grimm for sport. With his crimes revealed, Gelb turns on the group, using the slaves as human shields. Chapter 6: Faced with the reality of Faunus subjugation, Weiss wonders if the White Fang is justified. Blake reveals herself as a Faunus, and condemns the White Fangs disregard for innocents. Suddenly she tackles Weiss just as an arrow flies in the window. The army must hold the line against waves of White Fang troops. Finally when all hope seems lost, a squadron of Pegasus Knights led by Winter swoops in, followed closely by the Atlesian military smashing into the rear of the White Fang. Chapter 7: Weiss and Winter return to Castle Schnee with the full might of Atlas behind them. While the Atlesians launch a feigned frontal assault, Weiss and co sneak into the castle via secret passages and take the White Fang by surprise. They defeat the White Fang Lieutenant and retake the castle. Its too soon to celebrate, however. They soon discover that all of the Dust in the castle is gone, stolen by the White Fang. Was this their real motive all along? Winter has more bad news she promised to give Atlas huge amounts of Dust in exchange for their aid. The Atlesian senators are irate and take control of Castle Schnee. Meanwhile, Ruby runs into a strange girl named Penny. In a darkened room, Cinder meets with one of the senators. END OF PART I [spoiler=Animations!] Weiss: Blake: Yang: Ruby: Pyrrha: [spoiler=Mugs!] Ruby Weiss Blake Yang Jaune Nora Pyrrha Ren Coco Sun Scarlet Sage Neptune Penny Winter [spoiler=Music!] All of these MP3s are recorded in game from the Sound Room. They use my FE8 Native Instruments Map. - Red Like Roses - Red Like Roses Part II - Mirror, Mirror - From Shadows - I Burn - This Will Be The Day - Time to Say Goodbye - Wings - Die - I May Fall - All Our Days (Thanks to Lucky13 for transcribing most of these) [spoiler=Misc.] World Map: Random screenshots: ---------- and yes, there will be dragons
  3. The Souls of Anarchy: Spurning Staff 27 main chapters A strange main continent, with paralogues leaking to other worlds A myriad of skills: originating from Ylisse, Zenith, and the world of Fates Non-canon FE skills that includes personal skills for each playable character 35+ characters that will soon join the squad - a good amount with tragic backstories A dramatic story with comedic gag elements Some draconic and beast classes with corresponding elements Weapons from the entire FE series, plus a batch of outliers and unique items Battles takes cue from Sacred Stones, Radiant Dawn, and Awakening This fangame acts as a spiritual successor to the roleplay Fire Emblem: Realms of the Cosmic Mirror, currently on a indefinite hiatus, and borrows many of the same concepts and mechanics. It runs on riskrain’s Lex Talionis engine, which was written in Python. The fangame implies you have tackled strategy RPGs at a deep level before and may not be for the faint of heart. While the base game aims to be as difficult as the Jugdral duology, Casual Mode will still be kept just in case. If you’re familiar with my previous roleplay, I might be contacting former players for help on this project. Don’t expect a sequel, because this is pretty tough work. If it is, the sequel may use FEXNA as its base. Discord link for further info and discussion: https://discord.gg/V8WDthQ Progress: Not really begun on yet (or have extra help), so please wait for a first release! Once I gather resources and more development help, I'll keep updated with pictures as soon as possible!
  4. As in, a Fire Emblem crossover with what other videogame franchise, since we already have Tokyo Mirage Sessions and Fire Emblem Warriors. I'd like a Fire Emblem x Octopath Traveler crossover (weird, I know ), because for some reason I think they could blend really well gameplay wise, since FE is not just tactical but has rpg elements, while OT has a good number of protagonists rather than the usual quantity showed in JRPGs; and story wise, because of the medieval fantasy setting they both have. Even some of the character classes are shared by the two, like cleric, dancer, knight, and thief. But mostly I'd like it because OT has such interesting mechanics it could add to FE. What about you ?
  5. The Outrealm Gates. They are an enigma to how other places work. They are gates between world unknown and a common scapegoat for otherworldly conflicts. Zenith used to be the gatekeeper of portals like these, but the numerous factions at war fought until stalemate. Another quaint and fledgling continent far away east in a different world has no former ties with the two sides of the century-long war. Its name is Levfia, founded by a maiden figure only known as Diana, whose roots can be traced to Archanea. Recently, its towns and villages have been bombarded with foreign forces like that of which the nation of Embla controlled. But strange entities such as elves and mithril have started to trickle in. A world where a human once disappeared lies in the middle of the conflict. A freak accident with a futuristic machine in a place beyond that of normal reach made it the center of a multiverse larger than the real universe it was only connected to. Recent reports of missing people hasn’t gone unnoticed in a world where carriages and swords have become obsolete. In the medieval world of Levfia, a happily married couple noticed a few humans in modern attire waking up in the middle of their town with nothing at their side except tools unsuitable for combat. Questioning their untimely appearance, they took them in to take care of them for the time being. A week passed and the visitors’ foster town was under siege by strange shadows. The modern-day humans, not having any experience of how Levfia works, are hastily trained by the two caretakers to prepare them to fend off the forces ahead. Thus a new story unfolds, breaking away what was a common conformity of worlds where dragons once roamed free. Welcome to the renewed edition of Fire Emblem: Realms of the Cosmic Mirror. A lot has changed since its first inception. Its premise of a conflict between multiple universes like Super Smash Bros. and Project X Zone is still the same, but a lot of the mechanics has changed. Main characters from the real world now take control of three other characters in their respective party, 2 from any Fire Emblem continent and countries, 1 from another world. Weapon Ranks, EXP, LV, promotions, classes, etc. have all been reintroduced. Master Spreadsheet: https://docs.google.com/spreadsheets/d/1jCloT_TPvEtKNLEEiEglpYpMb1cQvJQ3opNJphVQLNg/edit?usp=sharing Roleplay Discord for Updates, Announcements and Chat: https://discord.gg/D5fmyen Character Forms: Lefvia, the Hub Continent: Game Mechanics: Most calculations are based on Awakening’s formulas. EXP mechanics come from Sacred Stones’s formulas. RN generation will be single-numbered for all instances except HIT which is 2RN. Weapon stats and character stats mostly mirrors Awakening and New Mystery of the Emblem’s iterations, there is no weapon weight or constitution. Reclassing is based on Fates’s version of reclassing, with the Second Seal used to change classses instead of the Heart Seal. Weapon triangle is a three-level version with rank-based advantage modifiers. Base triangle is the unified Fates version, while tomes branch off into the Trinity of Magic with its own Anima magic sublevel as seen in Radiant Dawn. Character inventories and character skills both cap at 5 slots. Permadeath is a near-Casual version, dead units won’t come back until the players are transported to a new world. Skill mechanics have traits unique to this roleplay: the skills are separated into three “metallic” ranks reachable by AExp, experience that increases by an amount every time a certain skill activates. Most skills in return have their own scrolls, but any unit who wants to learn one must have a corresponding skill rank that is less than or equal to the rank the skill is assigned to in the spreadsheets. Actions: Movement Attack - attack enemy with weapon that specifically targets it Staff - use ally-targeting staff in range Item - use a item in the inventory Inventory - reorder weapons in inventory Open - use keys to open doors and chests Trade - exchange weapons and items between two adjacent units, both units may reorder their inventories after transactions (skill) - applies to skills that activate via commands (Rally skills, Dance, Shove) Wait - ends the unit’s actions/turn General Etiquette: Inactivity won’t do, please post at least 3 times a month. Don’t make your character from the Terra form self-insert, it’s a general rule of thumb. GM actions and posts will and always be final. Make sure you conform with the setting and its rules that you currently have at hand before I come every day and post. All worlds visited should be close to their canon description, only there should be OCs come from the Earth where Kiran comes from. Please note I may not update every day. Occasionally this can be made up during the weekends. After the first 4 players are ready for the roleplay's Prologue, the roleplay will commence at 6PM 23 September 2017. Symbolic, isn't it?
  6. Prologue: Alternate Army 07:00, Levfia Levfia, a small continent, houses an Anna that one might not remember. Like her sisters, they are merchants looking for a way to substantially live. This Anna was reading scriptures on the worship of Naga and Mila, two of the most notable divine dragons in the world that they currently live in. Jake creaks open the employee door of Anna’s store to tell her dismal news. “It’s horrible. Damn near impossible to go out for a stroll,” Jake complained. “A horde of strange warriors are approaching from the north.” Anna put the scrolls down. “This is grave news,” she fretted. “I must tell the humans we’ve been housing for a week.” Jake was skeptical about Anna’s plan. “Are you sure these four are good for the job?” Anna stopped and thinked about it. She nodded. “If they’re from another world, then they must have some kind of potential!” She ran to the guest rooms upstairs to wake them up. Gabriella and Kyodaina were happily snoozing away in their beds. Chuks was lazing out on his bedroom floor and Simon lighted out during the middle of the night frantically trying to contact an unknown deity with his prayer books. Anna opened Gabriella’s door and yelled out her name. “Get up. We’ve got something bad going on near our town.” Gabriella is free to post. Somewhere else around the house, Jake opened the door to Chuks’ room. What he saw through the window in Chuks’ room was an axe hurled toward a window in a house across the road. This was an unsettling sight for Jake. He tried to get Chuks up, but he wouldn’t budge. So Jake decided to drag him on his legs to move him out of the bedroom. That’s when Chuks finally opened his eyes and realized something was quite different. Chuks is free to post.
  7. So a passing thought what if fire emblem characters could be summoned as Servants to fight in the holy grail war of the fate franchise. Like what classification would each character fit into? what would their noble phantasms be? what do you guys think.
  8. There are many potential crossovers that are yet to be explored by the actual creators. Out of the ones yet to be unrealised, what crossovers would you like to see? As long as it is something not yet made official/canon, anything is fair game. EDIT: I'll also allow members to talk about whatever crossover fanfics they are currently working on, or worked on. I'd like to see more crossovers of TMS#FE with other Atlus titles. TMS#FE: Dancing Sunny Day with Rise, Kanami, and Yukari (who is also a part-time actor) as guests would be hilariously awesome. Actually no, bring the entire Persona 3-5 crew dancing with the Fortuna Entertainment Crew and all the FE characters who previously starred in FE Heroes as the mirage/persona/performa dancers in a bigger and better LMB Festival, and I'd buy that game on launch night, no questions asked. On another note, FE x Pokemon would have been a good way to explore possibilities of using Pokemon for warfare. And possibilities to explore narratives of animal welfare vs war, the use of animals for war in addition to the FE's usual tales. And the final boss should be something may or may not be a mix between Ghetsis and Ashnard in terms of philosophy. A call for Pokemon to be liberated from slavery under humans, and a call for humans to accept the laws of the natural order.
  9. NOTE: This post is prone to edit over time as additional content is considered. Over at Zelda Universe I've posted this idea for a Zelda/Fire Emblem mashup. Basically you take Fire Emblem's core gameplay and classes and mix them with Zelda's world and races. The game has three major modes: Campaign Battle invading armies to protect Hyrule in story-based campaigns! The core war strategy game and story. Adventure Explore Hyrule's landscape looking for materials and treasure! This is roughly analogous to Hyrule Warriors' Adventure Maps. Basically, this is where the Zelda series' signature exploration and puzzle-solving gameplay comes in. There are still enemy units to battle, but it's less of two armies fighting and more of a party of scouts skirmishing with enemy camps. Your party consists of 1-6 units, which can come from either your army or generic units. My Village Build and customize your own village to gain food, weapons, and other useful items! Materials found in Adventure Mode are used here to construct buildings which provide you with a variety of useful items and services. A Smithy for example produces weapons while a Farm produces Wheat or Rice. This would serve a similar role to My Castle from Fates. Tribes Hyrule Wars has three major races (Hylians, Sheikah, Gerudo), three secondary races (Gorons, Zora, and Rito), and monster units (like Moblins and Stalfos). The major three races are called so because the majority of the playable units belong to one of them, while the secondary races have fewer but more specialized units. Monster Units are the primary enemies in the game, and function similar to playable units (many of them use the same kinds of weapons) but with some nuances. Each of the six playable tribes feature a host of classes from which their units draw by default; through the Spouse/Friendship system, they can gain access to classes belonging to other tribes. Hylian Fighter Mercenary Archer Knight Cavalier Sky Knight Druid Cleric Troubadour Wolfkin Sheikah Samurai Shrine Guard Scout Ninja Diviner Monk Keaton Gerudo Thief Desert Fighter Desert Guard Bow Rider Desert Mage Wyvern Rider Dragonkin Dancer Zora River Guard Medic Water Mage Goron Bladesmith Mountaineer Geomancer Rito Hawkeye Aerie Guard Shaman Link himself starts as a Champion, which of course uses Swords, and promotes into a Legend, which adds Bows. His secondary class is determined by the player upon starting the game. Zelda starts as a Princess, which uses Bows, and promotes into a Queen which adds Staves. Her secondary class would likely be Sky Knight or Cleric. Incidentally, Champion and Prince/Princess as classes both have gender differences: female Champions start with Bows rather than Swords and gain Swords upon promotion, while a male Prince wields Swords in place of Bows and promotes into King which, like Queen, adds Staves. Weapons The game makes use of a modified weapon triangle, where each color now has melee, missile, and magic weapons. Swords, Axes, and Lances correspond to red, green, and blue as before, but now Tomes are split into Earth/Fire, Wind/Lightning, and Water/Ice magic, while Bombs join Bows and Daggers as the ranged equivalents. Staves and Stones return as colorless, though I'm looking at the possibility of Stones becoming a singular category. As a sidenote about Magic, I understand that for a long time the FE series has featured Fire, Wind, and Lightning as a trio when it isn't Light, Dark, and Anima, and that ice and water magic is usually grouped with wind. I don't know if they were making a conscious effort to avoid the classic Fire Ice Lightning trio, but I find that for Hyrule Wars breaking tradition here works fine as it fits the tribe-class-weapon algorithm. Light and Dark weapons exist as subcategories; Light Weapons tend to be a little weaker on average but offer positive bonuses like boosted damage against certain monster types or passive HP recovery. Light weapon icons feature an aura or glow. Dark weapons tend to be stronger or nastier than normal but have negative side effects such as stat reduction or gradual HP loss. Dark weapon icons have a shadowy aura. Each tribe leans towards certain colors of weapon, though all three colors are available to each tribe. Red - Gerudo and Gorons Green - Hylians and Rito Blue - Sheikah and Zora There exist certain patterns within the various tribes and their class equivalents. For example, each tribe gets one distinct mage class that uses the Tome of their main color (Hylian Druids with Green, Sheikah Diviners with Blue, Gerudo Desert Mages with Red, Goron Geomancers with Red, Zora Water Mages with Blue, and Rito Shamans with Green) and can promote into a Sage class that adds Staves (Hylian Sacred Sages, Sheikah Shrine Sages, Gerudo Desert Sages, Goron Fire Sages, Zora Water Sages, and Rito Forest Sages). The human Mages each can also promote into a class that uses two or more colors of Tome (Hylian Wizards use green and blue, Sheikah Oracles use blue and red, and Gerudo Sorcerers use all three). The nonhuman Mages meanwhile get secondary options that add a type of melee weapon of a complimentary color (Goron Mountain Lords add Axes, Zora River Lords add Swords, and Rito Sky Lords add Lances). The human tribes each get a class that uses weapons of all three colors. Hylians get Great Knight which of course uses Swords, Axes, and Lances, Sheikah get Engineer which uses Bombs, Bows, and Daggers, and Gerudo get the aforementioned Sorcerer which uses red, green, and blue Tomes. Weapon uses return with tweaks. Melee weapons have durability, and no longer vanish when they break; they simply become broken weapons with minimal stats (1 might and no bonus effects). They can be repaired at an Armory. Missile weapons - Bombs, Bows, Daggers - now have ammunition. When the weapon runs out of ammo, you can't use it, but you can reload it. Magical weapons likewise have charges which work very similar to ammunition. Melee weapon uses are only spent if the unit connects, while missile and magical weapons always spend a shot when attacking. Additionally, I would consider introducing Bare Hands as a new special weapon type that can be used by any combat-capable unit with no useable weapon on hand. Bare Hands are colorless, have no statistic benefits whatsoever, and can't critical or trigger special skills. Relationships Like Awakening and Fates, there is a relationship system, though it too receives a few tweaks to accomodate the Gorons. See, Gorons don't reproduce the same way the other five tribes do (as far as we know), so they don't really have a use for marriage. They do however accept outsiders as honorary brothers (and potentially sisters), so that takes the place of marriage for Gorons. They do still have kids and those kids do inherit classes. I'm not sure whether fathers or mothers should be the determinate parents this time; Gerudo kinda require determinate mothers, while Gorons are all male and thus their parents by definition are fathers. Link and Zelda each get a special child in the fashion of Lucina or Morgan in FEA. Link has Linkle as a daughter, while Zelda has a son named Xeldon.
  10. I've been throwing around this idea, it would make a great webcomic along the lines of Brawl in the Family and Awkward Zombie, but since I kinda suck at art, I'm just going to write it out! You are welcome to suggest ideas or leave general comments in the feedback thread. Without further ado, the cast! Men's Dorm Supervisor: Dunban Women's Dorm Supervisor: Nabooru Teachers: Professors Oak, Birch, Elm, Rowan, Juniper, Sycamore, Kukui Male Students: Link, Shulk, Boyd, Ike, Alm, Reyn, Pipit, Groose, Mario, Luigi Female Students: Zelda, Melia, Elincia, Celica, Karane, Malon, Lyn, Ashei, Peach, Daisy The Link and Zelda are generic ones, not specifically from any game. Men's Dorm Layouts: 1: Link and Shulk 2: Boyd and Reyn 3: Ike and Groose 4: Alm and Pipit 5: Mario and Luigi 6: Dunban Women's Dorm Layouts: 1: Elincia and Melia 2: Celica and Zelda 3: Karane and Malon 4: Peach and Daisy 5: Lyn and Ashei 6: Nabooru A note on the portals and the hub this is in (first mentioned in Groceries and Gerudos): The portals to the various worlds reject anyone who doesn't belong there, to avoid the worlds mixing when they're not supposed to. A jamming signal makes conception impossible in the hub. Males still produce sperm and females still ovulate and menstruate, but sperm cannot bond with egg as long as the female is in the hub. Couples from the same world will have to go home if they want a kid. The typical college frat party stuff will never result in unplanned pregnancies. Don't worry though, this is just a bit of world building, this won't go past a PG 13 rating.
  11. Project FE X SSB (Currently planned to be named Fire Emblem: The Subspace Emissary) is a crossover game between the gameplay of Fire Emblem and the characters of the Super Smash Bros. series. It is planned to be a little over 30 chapters long, with the possibility of ten additional postgame maps. Every character in the series is intended to be a playable character, except for Dr. Mario, Young Link (due to redundancy), Solid Snake, Pac-Man, Cloud, and Bayonetta (due to those companies' strict policies on fanmade content. I don't want to anger the entire industry). The story has a similar setting, premise, and plotline to The Subspace Emissary from Super Smash Bros. Brawl. However, the plot has been heavily tuned up to provide a more engaging and effective story. The game follows two groups on their quest to fight back against an army comprised of fake copies of people, who later join together for the ultimate showdown against the one behind it all. The game's soundtrack will comprise of GBA rearrangements of tracks ranging from Smash Bros. originals or songs from the OSTs of one of the many series it hosts. Right now, though, the development of this fangame is at a bit of a standstill. Currently, the game is planned to be developed in FEXNA - not because it's a 'make game' button or anything, but because it uses a language similar to RPG Maker, something I'm very familiar with, speeding up the process somewhat. As of now, FEXNA is not going to be released anytime soon. That leaves only the things not needing FEXNA - sprite art, music, and possibly map design. I don't exactly have much experience with graphic design - this is probably the best I can do, and that was just a reskin. And while I can judge music pretty well, I know next to nothing about actually creating it. I'm probably going to have to wait a bit longer before actually beginning any kind of development, but I still wanted to share what I had in mind.
  12. "The Outrealms are beckoning..." Welcome to Fire Emblem: Realms of the Cosmic Mirror's sign-ups and discussion page! Spreadsheet available for all players to refer to: SPREADSHEET LINK Here's the interest check topic for background info: https://serenesforest.net/forums/index.php?/topic/73306-interest-check-fire-emblem-realms-of-the-cosmic-mirror/ Table of Contents: Intro Reading and Picking Characters How to Prepare for Battle Gameplay Mechanics Current Roster/Positions in separate posts (except for first battle). 1. Introduction This roleplay pits canon Fire Emblem characters against other characters derived from foreign mediums. Focusing on the various strategic battles that the Fire Emblem series has, the battles require teamwork and should safely create an environment similar to a mega crossover game like Smash Bros. and Project X Zone. Created with a hybrid in mind, it tries to insert elements from various Fire Emblem games and make them composite, in order to create a different experience. Dealing with a composite gameplay can be tough, so some debilitating ideas are removed for ease of management. If you start to have problems with the rules and character you’re given, you're better off asking questions than making direct statements I can’t find a good reply to. Please use proper etiquette when needed, and don’t be inactive for more than 3 weeks. This should act as a real Fire Emblem game but with several twists here and there. The more familiar the Fire Emblem experience are to players who sign-up the better off a game goes. 2. Reading and Picking Characters (Please note that you’re mostly writing established characters for the time being.) Most probably the hardest part to understand: which character suits my playstyle the best? Here’s what’s so different about this RP, characters are preset; they’re merely rentals. Once you choose to sign-up for a character, it will be yours to control for the battle. The player expects to write dialogue for every character they sign as throughout the whole RP. If a character name appears in more than one roster that each correspond to a separate battle, you are allowed to use that character again if you like. Using any character is fair game, but signing up for a more familiar character to write dialogue for is recommended. A Smash Bros. player is probably more likely to choose Marth than Ephraim for example. Players sign up for a designated character, detailed in this chapter. Once a battle is over, a new set of units will be up for the next battle. Sign up again if you choose to pick a new unit from that selection, otherwise waiting for a new one is completely optional. If your player character dies in battle, don’t worry. You can choose a new character in the next battle after the battle in which the character dies in is completed, whether it was a win or loss. A form template is detailed in the spoiler here. Example using Lachesis from FE4 in spoilers. List of commands units may share (bold are universal): 3. How to Prepare for Battle 4. Gameplay Mechanics Positions follow here. Battle #1 - Objective: Rout the enemy Note: All unit rosters are in spoilers.
  13. Disregard this thread. I've noticed no one has responded so I will not be expecting any posts.
  14. A concept I personally find fun to think about but I’ve almost never seen addressed online, which I will do now. If specific Pokemon were Fire Emblem classes, what could you see them as? I’ll begin with some of the starter Pokemon: Blastoise- Knight Meganium- Cleric Decidueye- Archer Samurott- Myrmidon Delphox- Mage Greninja- Thief Incineroar- Fighter
  15. A concept I personally find fun to think about but I’ve almost never seen addressed online, which I will do now. If specific Pokemon were Fire Emblem classes, what could you see them as? I’ll begin with some of the starter Pokemon: Blastoise- Knight Meganium- Cleric Decidueye- Archer Samurott- Myrmidon Delphox- Mage Greninja- Thief Incineroar- Fighter
  16. I wrote up this roleplay earlier this month… in another site I won’t mention, with the reputation of Fire Emblem Fates… It got the cold shoulder after two previous attempts, so I’m trying out to see if this roleplay could work in a place like this. Third time’s the charm, right? But there’s a lot of differences with this roleplay in particular that might not coincide with roleplays that are more common here. Taking bold actions can be risky sometimes. Edit: Google Docs file to help with how this roleplay works. - https://docs.google.com/document/d/1vhy_SjBaV2bi2AYKz7-gzgHoAxV909mVC4_p_etclwQ/edit?usp=sharing The Basics as to What’s Here and What’s Absent What's so different about this? 1. OCs and original settings are not integral to the story. This roleplay is more about a what-if scenario between foreign forces that plays out like a typical Fire Emblem skirmish. I’ve experienced writing and conceptualizing OCs before. It’s where a writer puts OCs that make the concept of "Sturgeon’s Law" stand out even more. The game is basically Massive Multiplayer Crossover meets strategy RPG, in this case, Fire Emblem. I currently have no intentions of integrating an original generation into a storyline where a crisis between fantasy media is the main idea. Don’t expect a new Jake or Anna from a non-canon continent/kingdom/nation/etc. here. 2. Without OCs, what will happen to sign-ups? How can one participate in a battle? Sign-ups are much shorter due to the limits a character has with pre-determined stats and inventories. They’re all similar to rentals, in short. Character availability varies between each battle. (from 5 up to low teens) The available field other than username and character chosen: are stat variations (will be now referred to as Boon and Bane in this and the sign-up topic.) Boons and Bane are a simple +Boon and -Bane format based on the corresponding stat. For example: This raises the character’s HP by x1.1 and lowers the character’s STR by x0.9. If you want a neutral variation, write “Neutral” for both fields. 3. How will dialogue be handled in this roleplay? Roleplay is based on a third-person limited point of view. Players are only allowed dialogue for their player unit while the GM controls NPC and enemy units. All actions done in the map must be bolded. 4. How will maps be handled and detailed? I’m yet using another spreadsheet to handle maps. I’m currently not a very good digital artist, so the terrain detail is limited to color coding, but sprites will luckily be present. Chess-based coordinates are in use. 5. What does the game master do during a battle other than dialogue for enemies and NPC? The game master (that’s me) will detail battle calculations, turns, phases, etc. If a battle’s objectives are completely fulfilled, an objective’s failure causes a player loss, or all the player units are killed in battle, I’ll detail results and notify players of upcoming battles (It might take from a day to a week to prepare.) 6. How do the canon Fire Emblem characters experience foreign worlds and their characters? If a Fire Emblem character such as Chrom has, in physical form (they used dialogue once), appeared in an officially-sanctioned crossover featuring the enemy or NPC units from that piece of work, they have knowledge of that work in question. Robin may know about Meta Knight, but he will only have a blind experience of something like Middle-Earth, where he’ll scratch his head at the concept of hobbits. Characters further gain knowledge about other worlds every time they go into battle. I don’t have much left to say at this moment so I’ll leave the story leading up to the first battle here (it’s Pokémon themed). If you have any further questions about the roleplay, I’ll do my best to answer them.
  17. A few months ago I had an idea to add the MC from Persona 3 into Fire Emblem 7. I had a perfect image of how he would play in my head. He was like Robin in Awakening. He would have the player's in game name and act on the player's behalf as the leader of the squad just like in the game he was initially from, and he would've used both swords and spells and his spell use animation would be him summoning Orpheus. This all sounded amazing in my head, but I came back down to earth after realizing I don't know anything about rom hacking. I tried messing around with some in game sprites, but that didn't end up working out well. I'm putting this out because I'm hoping that some talented individual or group who loves both franchises will attempt to combine them in anyway. It doesn't have to be simply adding a character, it could be a whole new game that is a TRUE Shin Megami Tensei and Fire Emblem crossover. If anyone is interested please ask around and comment on this!
  18. First, we got a crossover between Fire Emblem and SMT. Now Nintendo has announced FE Warriors for the Switch. I am not complaining; it is great to see FE crossovers. Of course jokes have been made of weird FE crossover ideas, and that gave me the idea for this thread, which is about posting ideas as potential crossovers (could be with another Nintendo series or otherwise), and saying why these might or might not be good ideas. To start, I'll list a few random ideas (these really are random): FE x Dragon Age FE x Tekken FE x Mystery Dungeon FE x Shovel Knight FE x Legend of Zelda
  19. Spoilers for the third Madoka movie and the way magical girls/witches work! Hello everybody, I'll be presenting my idea for a crossover hack featuring characters from Madoka set in a FE setting, I hope you like my ideas and please critique and/or point out issues/plotholes/anything, I really want to make this as good as possible! Gameplay and engine wise, I think I'll go with FE8 and feature an Anima split and some new classes, nothing too fancy. Characters will have normal FE classes, maybe custom animations, but I'm not good at those. Madoka would be a bow Lord/Princess, Bebe would be a Cleric, Mami a Paladin and so on. Moving on, I was thinking of multiple ways the story could be explained: -Same concept as the third movie, Homura traps herself and her friends in her own witch labyrinth (maybe she could be some elite knight guard or the Lord of a nearby province/kingdom trying to be Madoka's knight in shining armour/unite their nations with marriage(something that would never work in reality)) and suddenly realizes that it's all a fake. She tries her best to show the other girls he truth, but ultimately, fails and nearly dies before being saved. The story follows Madoka and friends as she acts like a typical fantasy FE Lord, while Homura instead tries to find the source of the labyrinth. -Similar to the third movie, but they're somehow in a labyrinth made by Walpurgisnacht (I would love some hardcore Madoka fan to help me think of how that would work) and one of them realizes it and it's pretty much the same as above, but less dramatic and more fake and illusion-like when it comes to the overall feel of the characters and universe. Makes thematic sense since Walpurgisnacht looks like a medieval noblewoman and the series has some play/theatre themes. -Something else, maybe, once I think of it. Currently I have no progress to show outside a Madoka mug based off her Concept movie ballerina clothing and general planning. I would rather not rush this anyways. Hugs and kisses to everyone who had the time and energy to read through this wall of text! Please comment on the story, give your opinions and ideas and so on if you would like to, I accept any and all criticism with open arms.
  20. I decided to make a romhack for FE6 that replaces certain units with ones from FE7. I got my inspiration from FE7 crossover, a romhack of FE8 that replaces several units with FE7 ones. It did poorly in execution, but the concept was cool, and I thought it'd be really cool to have some FE7 units in FE6. I've gone and replaced Ellen with Serra, Chad with Matthew, Zeiss with Nino, Astore with Jaffar, Tate with Florina, and Ogier, Barth, and Wendy with Eliwood, Hector, and Lyn, respectively. I've changed their classes, stats, growths, and affinities to match those of their FE7 counterparts. I've done some other editing too, but nothing too major, with the most major change being upping the level cap to 30 so classes that can't promote don't end up as screwed over. Other than that, I've made a few edits to the base stats and max stats of classes(Thieves caps are now the same as Assassins), edited the stats of a few items(the biggest changes here being making the S rank weapons and Fae's dragonstone unbreakable), buffed a few characters base stats, and buffed everyone's growths. I also made Short Bow and Murgleis 1-2 range, the former so its name can be less misleading and the latter because Wynaut. Also note that since Jaffar, Eliwood, Hector, and Lyn's classes aren't in FE6, Jaffar is a thief with crit+30(to make up for lack of lethality), Eliwood is a Paladin, Ly is a swordmaster that can use bows, and Hector is a general that can use swords. Here's the patch I have so far. Be sure to patch it to an FE6 ROM that's been hardpatched with gringe's translation. EDIT: I have now inserted the portraits. I also edited the names. Go ahead and download the beta https://www.dropbox.com/s/s4ge3qq4gqzxksj/FE6%20-%20FE7%20Crossover%20beta.xdelta?dl=0 EDIT2: Here's a new patch I just made that adds even more characters. Canas replaces his mom, Dart replaces Garret, Geitz replaces Wade, Oswin replaces Douglas, Pent replaces Yoder, Rath replaces Shin, Raven replaces Deke, Rebecca replaces Dorothy, and Sain replaces Lance. https://www.dropbox.com/s/i6pk2pdxorqxcq4/FE6%20-%20FE7%20Crossover%20beta%20v2.xdelta?dl=0 Here's another patch I made that adds Sacred Stones characters in addition to FE7 ones. Amelia replaces Bors, Eirikia replaces Noah, Ephraim replaces Treck, Innes replaces Klain, Joshua replaces Rutger, Lute replaces Hugh, L'Arachel replaces Clarine, Marisa replaces Fir, Moulder replaces Saul, Myrrh replaces Fae, Seth replaces Jerrot, Gerik replaces Deke, and Tethys replaces Lalum: https://www.dropbox.com/s/a9ggqauw1wrgkdo/FE6%20-%207%208%20crossover.xdelta?dl=0
  21. Hello once again you lot, Petitt here again offering a bridge RPG for those that are either interested in tabletop roleplaying games but are use to just roleplaying, or for those who have been playing tabletop RPGs allot and have forgotten how to just do a basic Roleplay. The tags tell everything about the basics, yes this is a crossover, but that is to make those less famillar with Warhammer lore feel more at home as they can compare the two settings, the reason it was Awakening is that is the most popular option that is currently out in the over seas market, excluding ROMs of fates. The system used is Warhammer Fantasy Roleplay 2nd edition, here are the books for that game https://www.dropbox.com/sh/j9eeiinpdrkfo77/AAC3uqwK4FHnUMfuENSsCa8fa?dl=0 For a extra information you do not need to make a character yet, all you have to do is post if you are interested here, and I will contact you either over skype, or Private message. This will have a roll 20 room as there will be dice rolling, the only dice you won't see is rolls made by me, as I try to keep those secret to encourage players to act as they would, and not by what dice they see. Characters when made with be using the books provided, excluding Vampire, Chaos, or Skaven characters, the books about them are for my information for NPCs, and lore for you, dwarfs, elves, Empire characters, Breton Characters, and Kislev characters are allowed though, and the specifics of the character creation process will be gone over as the time comes. The first three sessions will not have a crossover at all, they will just be in the Old World to introduce it to those interested, here is some exposition of the time and place you all will learn about if you join. Of the Year 2519 of the Imperial Calendar, the armies of Emperor Karl Franz push back a greenskin invasion in the third battle of Black Fire Pass. In the Imperial province of Nordland, troubles begin to spew for the small province, reports of Norscan raiders are appearing along the rivers and shorelines of the province, and beastmen are still in high numbers in the Drackwald forest, and are now attacking various towns around the border of the dark and ancient forest. Normally the provincial army would have responded to the threat first, however there is one issue that prevents such a thing from occurring; the entire treasury of Elector Count Theoderic Gausser was turned to lead three years ago for trying to invade the province of Hochland, preventing him from paying any form of army ofproffesionals to deal with the threats to the Empire. With greenskins still to the south the Emperor himself can not handle the threats to the north. With no Imperial army, hope for the province seems slim, with the only hope being rumors of an Imperial army under the command of a new General being sent to protect the province until the Emperor or the Reiksguard can handle the issue themselves. You are adventures of the Empire, seeking out the worst of the Empire for gold, honor, duty, or whatever motivates you, this has led to Drakenhoff, a small village on the edge of the Drackwald that barely survived a beastmen raid just days before, and are willing to pay each adventurer the handsome price of 15 crowns to remove the threat of beastmen in the nearby forest. Latter sessions will allow you to control some NPCs actions that are not set in stone in the Warhammer books, if you have any questions send me a message or leave them here in this thread. If you are interested indicate you are in this thread. Strength and Honor my friends.
  22. In the SMT X FE trailer, we can see nothing of SMT but Chrom form Awakening, though looking badass now, also looks evil. Can someone explain this.
  23. Okay, since the last thread did not go over so well I am starting this new one with clarifications from past mistakes. Fists I am the Game Master of the group and I have 3 open spots to my group, which is haply named Ghosts of Altdorf. First thing this is a Fire Emblem Warhammer Fantasy Battle crossover group, so a character that would work in Fire Emblem, of any world due to the out realm gates actually being a thing in awakening, will work here (provided they are not say a high level king for example). I am asking you to make a character’s history and name first as that is what I am using to determine stats. Stats works on a modified system, using a base from Warhammer Fantasy Roleplay 2nd edition, in it, characters can play Lizardmen, Wood Elves, Dwarfs, Humans, and Halflings. The system itself is based on d100 rolls, though the game is muddied in parts to feel more like a Fire Emblem game. The story goes as follows; the worlds themselves were separated before the events of our group, however some adventures from Tellius, and Ylisse, wanted to become heroes themselves, have legends told of them, the best way they thought of this was to explore outrealms. This did not turn out well for our adventures as they themselves ended up in a realm known as The Old World, housing a collection of human nations that are constantly are war. At the heart of hope in this war torn continent is a land so vast that it is just simply known as, the Empire. The Empire was a nation formed over 2,500 by the first Emperor, Sigmar, uniting all the tribes of man in the current Empire to hold back against Chaos and Orc invasions. These tribes still exist today as various counties of the Empire, Middenland, Stirland, Ostland, Hochland, Reikland, Nordland, Averland, Wissenland, Ostermark, and Talabecland. Each of these counties is ruled by an Elector Count, and each serve under the Elected Emperor, who they and 5 over electors choose after the death of the previous Emperor. This party of adventures was nearly trapped, until assistance to get back to their world was given by the Empire, with an audience with the Emperor himself, Elector count of Reikland, Prince of Altdorf, and Deifier of the Dark, Emperor Karl Franz. Through the various wizards of different orders of magic, they were able to return to their home, but not to their time. As they were looking for a way home, Chaos was on the move in their home effecting the nature of their world slowly till it was consumed into worship of the four dark gods, Khorne, Slaanesh, Nurgle, and Tzeentch. They returned to a time before Grima’s defeat, and before Plegia’s first declaration of war on Ylisse as it would turn out, the time they knew of has long since destroyed. This party did not return alone, as with them came a representative selected by Karl Franz for diplomacy was sent with them, the then captain of a minor Reikland army, Markus Wilhelm von Brandenburg. Through him the Empire and Ylisse are still today allies, and the currency of the Empire, crowns shilling and pennies, were accepted into use throughout the lands. Though a new alliance was formed, chaos was on the move as even then people suffered, such a Donnel having Marauders pillage his village and killing all of the inhabitants, Chrom being nowhere nearby, left the duty of protector of what little remained to Captain von Brandenburg. Though Chaos was in the lands that did not stop the Mad King of Plegia’s thirst for revenge, as he still instigated a war with Ylisse, though at the same time, also declared war on the Empire. Scenes set up by the Grimeal failed, from the assassination of Emmeryn, to the hopes of a costly war for Ylisse, Markus outwitted them all in each attempt. The war with Plegia, while still a hurt to Ylisse as they lost their capital, Markus with his small army went on the offensive, and through faith, steel, and gunpowder, took over Plegia’s southern costal lands, and its capital. The Mad King wanting his revenge still tried to execute the current Exalt, and obtain the Fire Emblem, though due to a lack of communication, the trapper became the one trapped with nowhere left to turn, and his plan foiled by the Empire accepted a last ditch deal to the captain, though this deal did not see him be dropped over a kick, has he handed over the lands taken by Markus over, he was kicked off instead, becoming impaled on the rocks below. As this went on Chaos struck again as a warrior on a black Pegasus with two heads and leathery wings landed near Emmeryn, and preformed an act named only as the Blood Eagle. With the Exalt dead, Ylisse’s rulership turned over to Chrom and his wife Robin, and southern Plegia became a new province of the Empire, New Drackwald as it was given over to Captain von Brandenburg to serve as the Elector Count of new lands, as the other counts did not want it since it was far away from their lands. Erzherzog Markus Wilhelm von Brandenburg served as a watchful eye over the lands for chaos, sending state troopers to engage with Marauders before they could strike, and Witch Hunters to weed out worship of Dark Gods in his lands. Though Markus was not alone as he worked, as through the help of others was the only reason he succeeded, from Father Martin Luther who come his court Chaplin, Gaertner Alunni of the light order, who would become his advisor in the winds of magic, Jochlem Koestler a master engineer who would become his steward, and the individual originally called Marth, though that was an alias hiding her name of Lucina, you provided him with foresight, and would later become the Erzherzogin of New Drackwald. As the formation of New Drackwald, the Elector count formed a new unit under his personal command that would act as his sword against the enemies of the Empire and making, the Order of the Exalted Griffon. The Order itself has proven effective against many a different foes, though due to the Orcs now arriving in Valm during the war with Valm, the order itself is undermanned as all of the original group was lost, and now only the court, the royals of New Drackwald, Donnel who lost his original home and turned to the faith of Sigmar, and a not so brave knight of the Blazing Sun are all that remain. You are one of the chosen to replace the lost soldiers through potential you have, or experience. Your motivations for joining could be as simple as the pay being good, a sense of duty, or religious fervor, though whatever your reasons you are still needed, as the end of times draw near, and the world with either have its salvation, or its damnation. Through the coming troubled times heroes are needed throughout the lands, like never before. Okay so that out of the way Warhammer characters will be limited to what can be created in Warhammer fantasy second edition, meaning no high elves riding Dragons for example, though there are some exceptions like one can be an inner circle knight in the Empire and ride a Demigryph, or a Bretonnian knight and have a hipppogrif as your mount, if you are going this route contact me with the class and specifics of your character with a PM before posting. For basic lore on Warhammer Fantasy I direct you to Arch Warhammer’s channel on youtube, though Norwegian and his microphone can be a bit of a problem, his lore is accurate. Here is a link to his channel https://www.youtube.com/channel/UChS9wazLlTUHSTeKVG39hZw there is also Call of Warhammer videos there if you enjoy watching total war, and the Lore videos are geared into giving lore that would be relevant to the upcoming game, Total War Warhammer, or Total Warhammer as I call it. Now with that all out of the way, the person I selected to overlook the submissions with me look forward to the creative backstories you lot come up with, and eagerly await to read them. If you have any questions leave them in the thread below and I will be sure to get to them as fast as I can. I would also like to apologize for having one of the members of the group starting the topic of recruitment before, I should have done it myself as it is quite lazy of me to have put the face work on him
  24. A/N Well, I felt that maybe this story might get bit of attention here, I hope I'm following all the guidelines for posting things on both this site and this forum. If I'm not then I will gladly both take this down and make my self scarce on this forum. Anyway, here's the first chapter. --------------------------------------------------------------------------------------------------------------------------------------------- Prelude The battle was going to be crucial, it was going to decide everything. All the battles, all the time, all the struggles and hardships that had built him up to this point were going into this effort now. A loud crash echoed throughout the chamber as he saw his friend match the tyrant they were fighting blow for blow, but it was not enough. Power and ferocity radiated from this man, this king of destruction and horror. Yet how much of him was still man? How much was not simple bestial hunger and rage, how else could anyone put into action such wretched plans, and commit atrocities by the thousands? It didn’t matter now, it wasn’t the time for introspection or reflection, it was the time to fight! With a cry a bolt of lightning was launched at the madman while his blade was locked with another. The blast found its mark, but the foe of all good and honest people in the land only laughed as the Thoron spell almost bounced off his armor. With a smile that could chill bone, the monster threw off the blade of his opponent and send him tumbling to the ground. The demon who’d brought them to this point attacked the only other person currently standing in the room. Fire and death roared out from his left hand, and the magical defenses that stood against the blows could only shudder against this assault. The owner of said protection spells was then soon blasted across the room and found the wall crashing into his back. Without a big change in circumstances, the two heroes who stood against this warmonger and his plans would be nothing more than dust before his might. “Posturing fools!” The tyrant said as he approached where the Heir of Heroes lay on the ground. “Have you learned nothing?” With an armored foot he kicked the blue haired leader of men across the room and laughed maniacally as he brought his weapons ready seal his victory. “There are be none before me! There shall be none after me!” He stood before his fallen foe, ready to deal the killing blow and end all hope for the future, “Die now for defying the House of a Hundred Demons, for I am the Devil King of the Sixth Heaven! O-” “You talk too much!” The black hearted individual turned his head around just in time to see a powerful Thoron spell crash into him. Unlike the last time though, this bolt struck with hard fury knocked back the Devil King. Rather than act surprised or angered however, the one hailed as the Devil King could only smile in satisfaction as a lone man walked towards doom and destiny. Eyes of a weathered but kindhearted sort gazed into eyes full of malice and darkness. While there was dark power in one set, there was hope and courage in the other, but in both was one thing that was plain to see. Determination and a will of iron that would see both to whatever end they had chosen. This was clear to the two combatants, and they knew that this would be their last and final encounter one way or another. “I suppose I might have been wrong about you! Perhaps there yet exists one in this world who is worthy of my name! It matters not, you cannot stop what is destiny, what is fate!” “No! I will stop you, stop you here and now forever!” The clash of power began with lightning and fire struggling against each other, a fight more of willpower than of raw strength. The words of power read off the ancient and powerful tome sparked energy and might of another age long gone, while the power that stood against it was a miracle of metallurgy and sorcery both, a combination of the best of modern science and the worst of ancient magics. Sparks and flames spewed forth from the center of their duel, and any close by would surely feel the massive surge of power radiating throughout the room. It was with a whisper and not a yell the battle was decided, with the small utterance of the final word of power the strength of the Thoron spell became that of a storm, vengeful and righteous in fury. Even as the Devil King tried to fire his way through the magical might arrayed against him his power failed. He was engulfed in storm and electricity and cried out in pain once his body was enveloped in the tempest. It was at this point the Scion of Legends saw his chance. With the blade of heroes he ran the monster through with all the might left in his bones. Even the power of the House of a Hundred Demons could not stand against such force, with a earth shattering roar the Devil King fell to his knees and began to fade from this world. With the battle seemingly over with, the two heroes of the hour stood exhausted but jubilant in their own way. What only one of them saw was that the Demon King was not quite done with his fight. “YOU INSOLENT WRETCHES!” He cried as he let off one last blast towards the two heroes. With a great shove the tactician of the Shepherds of Ylisse pushed his commanding officer out of the way of the final dying strike of their enemy. The attack narrowly missed them both, but the force of the explosion knocked them to the ground. The smoke cleared from the tactician's eyes and one of the first things in his field of vision was his friend’s hand. Grasping it quickly, the master of magic, blades, and tactics got up to his feet and smiled a with a sigh of relief. “I think, it’s over now.” The Exalt of Ylisse surmised as red devilish energy dissipated from the now empty armor. “We only carried the day thanks to your work.” Even as Chrom said those words the vision and mind of the man hailed as the High Deliverer of the land became clouded and dark. A sharp and menacing laugh was heard in his head, and it wasn’t long before a voice became to worm its way into a brain normally full of strategies and battle plans. ‘How little you understand of destiny and power, young child.’ It said as control began to vanish, even as he could still feel his hands and feet. ‘How arrogant you were to think you could stand against my might. Watch now as all your work is undone!’ The tactician heard a grunt of pain and saw a flash of light. He wanted to scream, but no words came out of his mouth. The sight he was treated to was his closest friend skewered by a bolt of lightning, and even before his eyes turned down to his hands he knew who fired that mortal wounding blow. He wanted to cry, scream, anything, do something rather than be a prisoner in his own body. Yet there was nothing, the tactician’s eyes could only turn towards Chrom’s face, still full of kindness and trust despite losing life as every moment passed. “Please... It’s not your fault. Leave this place and live... Your hear me? That’s an order! Live, live..” That last thing heard before his conscious mind ended was damnable laughter of a man who’d caused the land to be torn asunder, and then the world melted into blackness. -------------------------------------------------------------------------------------------------------------------------------------------------------- Edit: Any feedback would be much appreciated, I think the etiquette here is to start a feedback topic for that purpose, I think you're also supposed to put back and forth links on both topics so I'll try and do that as well. Edit 2: feedback topic: http://serenesforest.net/forums/index.php?showtopic=54619
  25. so we all know there is going to be a crossover of fire emblem and smt, but i haven't heard about this game much, i only know that there is a 3ds game of smt, so i'm kinda interested on what's this game about so if someone could explain me i would be really grateful :D (again sorry for my english, tho i've said this a lot of times so i should stop xD)
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