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Found 7 results

  1. I've been working on a GBA hack for a while now and am just starting to toy with the idea of inserting my own custom animations. However, upon trying to feed the editor my script after finishing up the frames, it won't parse past line 285. I have included a screenshot of my script and the error, can anyone help me out?
  2. I've been working on a GBA hack for a while now and am just starting to toy with the idea of inserting my own custom animations. However, upon trying to feed the editor my script after finishing up the frames, it won't parse past line 285. I have included a screenshot of my script and the error, can anyone help me out?
  3. So I decided to download those FEditor custom animations in the Resources thread for personal use to mess around with in FE8. I'm using the Wyvern Rider/Master with Axes. The problem is that I only see the map sprites. Is there something I'm doing wrong? I also apologize in advance if this question has already been asked before.
  4. Bhoop

    Fire Emblem IF

    Hello. I am new to the hacking community and the fire emblem community. I learned about a Japanese hack called Fire emblem IF... anyway to find where i can get the custom animations from it?
  5. Hello. So, i'm a complete noob at hacking and i'm currently testing a "custom" animation for FE7. At first, i decided to just edit an existing sprite to see if it would work. I chose the beta Lyn Durandal animation and started editing few of the frames. I used paint.net and it worked fine. I got a few frames ready and i wanted to test them before doing any more of them. However, i'm having problems with editing the script. As i said, i just started and don't know that much about hacking. I've got the "standing" sprite working fine, but only 1-2 of the frames i made work. If i put any of the others into the script, FEditor Adv will just say "Unexpected error loading or reading the script." I have checked the sprites i use. They have the correct size, file type and the palette should have less than 16 colours. I don't know if the problem is in the script i've used. I got the example one from the Ultimate Tutorial, but i don't fully understand it and i don't know where to put all of the frames. I know this sounds stupid, but everyone has problems when they start... i hope someone can help me. Here's a link to the script, so you can see if i made a mistake: http://pastebin.com/WtdVnDxK Also, here's a few screenshots so you can see that a few frames work. And if you need the sprites to see if there's any errors, here they are: http://imgur.com/a/q3D1u thanks.
  6. I made a custom animation. Below, I've bundled all the frames and the animation script (which at this point is just a test script that is slightly edited from Blazer's template). [spoiler=Animation Script]/// - Mode 1 C03 - C07 - 3 p- standing.png /// - Attack Frames C04 C1A C1F /// - Frames after hitting but before stopping to wait for HP depletion C01 /// - RETURN TO BASE 3 p- standing.png C06 C0D ~~~ - /// - Mode 3 C03 - C07 - 3 p- standing.png /// - Critical Frames C04 C08 C1F /// - Frames after hitting but before stopping to wait for HP depletion C01 /// - RETURN TO BASE 3 p- standing.png C06 C0D ~~~ - Mode 5 C03 - C07 - 10 p- standing.PNG 6 p- attack1.png 6 p- attack2.png 6 p- attack3.png 6 p- attack4.png 6 p- attack5.png 6 p- attack6.png C19 - 6 p- attack7.png C05 4 p- standing.PNG C01 4 p- standing.PNG C06 3 p- standing.png C0D ~~~ - Mode 6 C03 - C07 - 5 p- standing.PNG C05 4 p- standing.PNG C01 4 p- standing.PNG C06 3 p- standing.png C0D ~~~ - Mode 7 C02 2 p- standing.PNG C0E 3 p- dodge.PNG C01 2 p- standing.PNG C06 2 p- standing.png C0D ~~~ - Mode 8 C02 2 p- standing.PNG C0E 3 p- dodge.PNG C01 2 p- standing.PNG C06 2 p- standing.png C0D ~~~ - Mode 9 3 p- standing.png C01 - ~~~ - Mode 10 3 p- standing.png C01 - ~~~ - Mode 11 3 p- standing.png C01 - ~~~ - Mode 12 C03 - C07 - 5 p- standing.PNG 3 p- attack1.png 3 p- attack2.png 3 p- attack3.png 3 p- attack4.png 3 p- attack5.png 3 p- attack6.png C19 - 3 p- attack7.png C05 4 p- standing.PNG C01 4 p- standing.PNG C06 3 p- standing.png C0D ~~~ - End Animation Data Except on every single mode of the animation, I get this beautiful thing: What's weird is that when I just had a basic standing frame for the animation, it worked fine (it stood there like it was supposed to).
  7. Guys I created a custom animation for a female Knight/Armor Knight for FE8 http://www.youtube.com/watch?v=afet6JELxe4 I used some animations from the discontinued animations here in resource, some animations of Ephraim, other spear type characters from other games. The armor is based from Saber. what can you say about it? as long as its constructive. Also I can't seem to make the sound that Knight makes when walking/moving. the metalish *clank* in their animation? I attached my script. Debug Script.txt
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