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Hi, What team compositions do you use and why (easy-normal modes, not hard which is a different game)? For me it'd be: Act 1: a) Nolan+Fiona (BEXP+energy drop if needed, you have 4k BEXP when you get her anyway and no one else needs the energy drop since...), Zihark+Volug (1 level up of BEXP for str or def when I get him+dragonshield, now he shits on act 1 and goes through act 3 easily, if you can give him a 2nd BEXP level up for the one that didn't go up it's nuts but that would be at the start of p3 since Fiona needs the BEXP left from p1 after he takes 1 level up from it), Sothe (no dedicated support sorry). b) Aran+Edward (I save scum his level ups so that he gains def nearly every level up in early game, then he can tank 2 tiger hits in 1-3 and 2 steel axe/lance hits in 1-4 on top of ORKOing everything, now he's Aran with speed, I give Aran the first robe and Edward the 2nd one when he's in t2 if needed, otherwise I can save it for someone else like GMs or p2 people joining the GMs since GMs have very high HP across the board) (+3 def, +8 hit, +8 avo, Caladbolg +8 avo/crit avo, Aran can now get to 28 def in t2 instead of 25, which goes a long way to help him fulfill his role), Sothe/Fiona+Volug (choose which one you prefer, better affinity that needs early help or better earlygame that falls of a cliff in p3 and of the Himalaya in p4 and endgame). c) Jill, Nolan+whoever (say Leonardo for +2 atk/def), Zihark+Volug (still the same investment in Volug since he becomes twice better with the early help and tanks 5x better with +3/+5 def in halfshift, +4/+6 in full form, going from 13 to 16/18 def and from 18 to 22/24 is pretty...beastly), Sothe. Act 2: a) Haar, Brom (kinda forced anyway since Nephenee can't take 3 hits for all of p2)+Heather (water/fire helps both, more level ups for Heather means more strength to steal heavier things and more avoid not to die in the process, I've had her dodgetank 2-E in easy once, she barely got hit without any support and ended it in t3, OFC never happening in normal), Mordecai-whoever you can support him with (he'll get +1 atk/def just from his own affinity anyway, but Brom has to be his best option even though keeping them together isn't the best tactical choice since they fill the same role and if Mordecai is shifted ennemies will only attack Brom, rendering tiger useless), Lucia when she's around (if I can give her a miraculous level up and savescum it for actual stats she may even see use in p4...or not, but I like her, too sad she sucks so much availability-wise since everything is fixable with p3-4 BEXP fountain), Lethe if I'm in the mood to use her (rarely use her past p2 anyway, her sister actually grows some speed and energy drop is all she needs to get better than Lethe with the flourish scroll you get and her better availability in p3, also not dealing much damage actually helps her grind her claw rank, while OHKOing would hardly get it up for later, and she has actual res for a Laguz which is appreciable, also caps early enough to BEXP non spd/skl/res stats, or Ranulf is simply forced and better anyway, I would've loved for Lethe or Lyre to have innate 0 cost flourish, that would give them a real purpose other than filler #25). Kieran+Geoffrey. 1-turning 2-E. b) Brom+Heather, Mordecai+X, Lucia, Marcia+Danved (both can go up ledges in p3 CK chapter, which is more than any paladin can achieve, Kieran and Geoffrey can handle the middle houses fine at base), Haar (no extensive use this time since Marcia is gonna replace Nephenee later without even hurting GM exp pool or gold, better res cap, good enough str/spd, canto better than +2 str no canto shitty start). Not 1-turning 2E since now I want the dragonshield and nullify, and Danved and Marcia need CEXP more than BEXP and Laguz won't get any BEXP from 2-E anyway. Act 3: a) Gatrie, Shinon, Titania, anyone from GM I want to field, Mordecai, healers, Janaff/Ulki (or both if I have enough room), Heather when thief is needed. b) Rolf (with 3 str/spd level ups he starts doubling and dealing damage, then he reaches 23-24 speed and doubles everything but swordmasters, dealing more damage than Shinon against anything he doubles, just be sure he levels str+spd 3x in a row and everything will be fine since his strength will inevitably follow without any BEXP abuse), Mist+Brom, Heather for thief jobs, Mordecai + water/fire/thunder affinity partner (might be Lyre for thunder), Kyza, Lyre, Sigrun/Tanith, Ranulf (, Lethe). Ike is mandatory so I don't need to mention him. Helps a lot with cats' avoid with his earth affinity. Don't find Mia good enough to use her above easy, she doubles but her damage is craptastic before she reaches Vague Katti/Alondite anyway and ranged swords are both weak and inaccurate. Facing wyverns as soon as chapter 2 doesn't help her either (unless she can use a wyvernslayer, even then 17 str only goes so far and she still tinks on generals, meanwhile Zihark has earth affinity + easy BEXP abuse and faces Laguz, and Edward has more strength than both in t2 and 3 and has bonus def from support in case he doesn't dodge, neither Mia nor Edward have avo from affinity but Adward has more HP + Caldbolg bonus luck if needed, so he dodges better than her and he has easier access to earth affinity since he has 3 of the same movement range as soon as p1, Volug being too far to help him, also DB has more gold to spare in buying good weaponry than GM so Mia is doomed by lack of funds, vantage is crap if you can't OHKO and in RD it's not even guaranteed to proc like in Awakening/Fates when you're <50% HP, also early access to Paragon and resolve vs crap personal skill, no access to resolve 'til ch2 when things start getting easier, and Mia has competition with much better units than herself, while DB is all ests or mediocre prepromotes, what with Haar taking half of every map by himself for all the time he's around and cutting everyone else's exp because no one matches his mobility and stats before the hawks come to play, he's legit Ike on steroids flying on a dragon with an eyepatch and killing everything while sleeping, imagine if he was awake -_-). Act 4 is just the same as before but spreading your units depending on the maps you want them in (Marcia Haar or Tanith Haar can now get a support together for more avoid, not for Haar but for the seraph knight, going to Micaiah's army, I don't remember if Tanith can go there or if she's forced into GMs DB, same for Sigrun). Endgame is not even the game anymore, just throw all of your cheats together and ROLFstomp it since it' the least fun part of the game and completely unbalanced with speed caps and co, you have enough OP units by then not to care for who you raised.
In this thread I let you vote who represents the better unit of one class: The Dawn Brigade (DB) or Greil's Mercenaries (GM). I count everyone as GM who is playable in 3-2 at the latest so Brom, Haar and Nephenee are in as well.
In this thread I'd like to discuss the personality and quality as unit of all DB members. I define DB members as the ones who appear only in FE10 and fight alongside with Micaiah till part 3. These units will be discussed: Micaiah Edward Leonardo Nolan Laura Aran Meg Fiona Results Edward Leonardo Micaiah Meg Fiona Nolan Aran Laura #1 Edward I've argued with other people several times about this guy in other threads because I think some people don't see his true potential. He's easily the character in FE I could talk about the most. For me Edward is in amazing unit in the longrun and could be easily the best myrmidon / swordmaster in the game for me... but he's suffering on a few things. He's member of the party with the strongest enemies. Edward is a myrm so very fragile. In HM he can barely take two hits, mainly only by cats, swords and a few lance users with weapons not stronger than steels. If you're a lucky with his def and establish a support which gives him +3 defense, he can take two steel bows. Yes, Edward is definitely not the best front unit. And wrath is rather a suicide skill in close combat. His earlygame is hard. He needs one speed point to double the enemies in the next chapter and one strength point to finish weaken enemies by Nolan off. Since the possibility of getting strength and speed in one level is only 36%, he usually needs two levels in the prologue which is possible to get if the gets all the kills. After 1-3, the worst chapter for Edward, you can grind him quite well to make him fast enough to double some stuff. In 1-5 he can ORKO all the mages with the wind edge from the ledge. The best chapter to give him some levels. In general on HM you will mainly focus on very few units. Edward and Nolan are the ones who need level the most until Jill shows up. He has strong competion in person of Zihark. Many people tend to bench Edward when Zihark joins. Does it automatically mean that Edward is worse than Zihark? No! Zihark just joins with a level at a time Edward won't reach in 99% of the cases so Zihark has the bases to take several hits. Tbf if Edward is level 15 at the end of 1-6-2 (not impossible at all) and has a A-support with Leo, he'll have the same strength and defense as Zihark in 1-7. Only his speed is worse which doesn't matter too much. With his 19 speed he'd still double the soldiers in 1-8. If you give him a bexp. level to max his speed, he'd even double some brigands. Edward will reach the same close combat perfomance as Zihark. However there's another point which speaks for Zihark on paper. He has earth affinity, and earth affinity is the lifesaver for the later DB chapters. You need as much evasion as possible because the enemies hurt like trucks. Zihark with best biorhythm, A-support in earth and resolve will be untouchable. Does it mean that Edward is worse in combat than Zihark? Absolutely not! They're just different to use. While Zihark is amazing in close combat, Edward is great with wrath + range swords. It's a great way to get some free kills. Just bring his HP down by letting him attack by a tiger unequiped. And for the rest of the chapter attack him from wind edges / storm swords. If you really want to have a good hitrate, then support him with Meg who can be brought in each part 3 map for free and can be used as support at least. Unfortunately Caladbolg is the worst of Daein's holy weapons. As for the growths Edward is more powerful while Zihark has more speed and resistance who reminds me rather on a female swordmaster. In general I prefer Edward's growths because his strength and defense are better while resistance doesn't matter. That's the reason why he always turns out better than Zihark and I bring him along with Mia to the tower as second SS sword user. I find Edward underrated because he's a great PP unit. The only first tier unit aside of speed transfer Jill who can constantly double.
To be honest I like the DB chapters the most, because they're the only real challenge in this game. The enemies are tough unlike in Elincia's and Ike's party. In part 1 the enemies are at least same level (probably even higher level) as the DB members. In part 3 the enemies are higher level and the laguz have a massive attack power so these chapters claim good tactical play from you. You have to play very carefully. If you to play too aggressive, the laguz will tear you apart. I really like this challenge, the best kind of difficulty for me.