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Showing results for tags 'defense'.
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Working on some new ideas for skills. Here's my first one: Ward Type: Command Target: Self Effect: When activated, physical attacks (Swords, Lances, Axes, Bows, Daggers, and non-magical Monster Weapons etc.) target Resistance instead of Defense for 3 turns. Once the effect ends, the user can not use Ward again for 3 turns.
Okay, I don't have the time or the patience to do this, but some people out there might. I want to know what happens when you rout the "overpowered" knights in the prologue when you're supposed to sacrifice one of your units. You may say to yourself "That's impossible!", but I assure you, it's not. You just need to grind a lot, or use an emulator. Here's how you do it: