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  1. Hey no idea if this has been done before and hopefully allowed (if not let me know/remove post) I just wanted to see peoples builds of all the dragons in the FEH game all in one place I have almost all the dragons available in the game so far just missing 3 I think These are some of mine definitely not perfect but they get the job done minus naga and mila whom I'm still trying to figure out what I want from them lol
  2. Hi there, The question has been asked a few years ago, but I want to throw it in once more, to see if things have changed. How would you like form-changers to return in a new entry or a fan project/hack/mod? Laguz: they have a transformation gauge, in PoR they could only transform by filling the gauge in human form, but they had Taguel-like bonus stats when they were transformed with good base stats compared with Beorcs and better caps although they lacked late game weapon might scaling; in RD they had better gauge management, transformation on demand once the gauge was filled, they could hit back when in human form and gain massive exp, but their human form was very vulnerable, rendering them unusable when untransformed in higher difficulties. In both games, their Con was too high most of the time to be rescued (even in human form they were excessively heavy) but skills like Smite made units like Mordecai somewhat useful anyway (and smite + massive Con was really practical). They had normal moement while in human form and cavalier movement while in beast form, without the cavalry terrain penalties. Manakete (old school): 1 range locked, vulnerable to arrows, their dragonstones made them sturdy and strong enough to get exp without help in their joining chapter (at least Myrrh) at base while being massively underlevelled. Their growth rates made them top combat units in 10 level ups (rivaling with Seth and Duessel for Myrrh's case). But they had only 50 uses of the only weapon they could ever use without cheating. They could fly. Manakete (Awakening): 1-2 range, slow and awful start (needing to pair up with Gregor just not to get ORKOd in her joining chapter, Nowi starts like a snail, not even flyer mobility like Myrrh had going for her), but dragonstones are busted and 1-2 with massive stat bonuses is overkill and they were like the middle-ground between Deghinsea and king Kurthnaga gameplay-wise, without the tide skill though, meaning that Awakening Manaketes were only very selfish units without anything useful for the team except stats. They used breath to hit but their main stat was strength o_o just like old school Manaketes (but these were old times, we can understand some lack of logic in GBA games, while in the 3DS they could have used their experience and logic to be more careful with that, specially when Tellius games had physical AND magical dragons). Manakete (Fates): 1 range locked again, this time dragonstone is way shittier than it has ever been. You can't double (okay, manaketes were never known for their speed) BUT THEY CAN BE DOUBLED with a stupid speed debuff, rendering dragonstone tanking more risky, they use physical horn impalement in their animation although it scales with magic (please IS stop the crap, fire isn't physical and horn attack isn't magical! Even 1996 Pokémon games knew that, although they had ghost hitting physical for 3 gens while dark hit special for 2 gens...), they hit hard but struggle to OHKO , which leads to asking why on earth did they make the main lord weak to dragon-killing weapons whatever his/her class is while dragonstone isn't even half decent before you finally get the upgraded version, dragonstone+, which comes by late game when you don't use dragonstone anymore anyway, since you can rather use tomes or shuriken for 1-2 range, ability to double and to proc skills and horse spirit is better than the basic dragonstone in every way that is not raw damage (although the fact you can double with it means it can deal more damage on ennemies with middling res at best). Dragonstone + is obtainable through battle or visit points...yes...when you've been visiting 3k castles and battling them, good luck see you in 5 years no-life. Taguel: 1 range locked, specializing in the same areas than swordmasters, only 50 uses before chapter 10 boss is defeated. Straight up garbage class with a garbage weapon until around chapter 20. Meanwhile Manaketes can buy as much dragonstone + as you have the gold for from einherjar Tiki and gain insane stats from it. Ninetailed fox: Taguel with unlimited uses, actual res stat, the first one you get has good level and bases, but t1 foot unit movement is really garbage for a unit with a beast weakness he carries in whatever class he goes. Good against mages, decent against cavalry, good avoid compared with 90% of the Fates cast (even in t1 he has good avoid,being a good dodge tank is better than not being one), gives speed on pair up (useful reclassed for orochi backpack, at least). Comes with beastbane. Their beaststone is garbage for him though, doesn't do anything for his res, kills his mediocre def and buffs his overkill speed and average skill. Beastrune is better in every way. Good t2 skills at least, for what it's worth considering he won't learn lv 35 skill before endgame. Bulk-thing that could have been a wolf: if only beaststone didn't lower def, it would be very good. The first unit in this class you can play chooses between doubling but loosing bulk to do so and not doubling but tanking more (around 5 more def and 3 res) and dealing more raw damage. Nice tank bonus stats in t2 but not as good as swordmaster...sorry, ninetailed fox bonus to avoid and crit. Middle-ground between warrior and berserker with only 1 range weapons. What do you think was the best implementation between these and how could we make a better one? transformation gauge or stone? unbreakable stone or limited uses? stat balance or only stat bonuses (Awakening and old school vs Fates)? weakness to arrow or not? flight or not? 1 range or 1-2? For Manaketes I think flight gives them a niche while arrow weakness keeps them in check, they don't need to double but they can use some raw damage. Range or not I don't know. Don't need to be a 1 kid army. For beasts/birds etc. I liked the tactical aspect of RD gauge management, choice between wild heart or full transformation, but I think PoR did the stats a little better because they weren't useles when in human form (meatbag is still useful). I liked different skills too. A middle ground between PoR and RD would be my best way to enjoy them (with mobility, since it's what kills any interest from Fates metamorphs, being footlocked without any bonus movement outside certains areas).
  3. It's common in FE games for deacons to go insane. However have you ever wandered why it happens? What we know about the 'dragon condition': Seems like every dragon eventually goes mad; It's not exclusive to divine dragons, as Anakos goes insane as well (and he was an astral dragon); It's not exclusive to male dragons either. In FE3, Tiki mentiones that she sometimes has an urge to go on a rampage, what can be seen as first simptoms of the condition; Despite his age, Morva from FE8 seems not to be suffering from the illness; Duma did go mad, but Mila and (especially) Naga seem to be completely healthy and sane; There are young dragon around, but they never mention the illness nor seem to suffer from it (exception being probably Tiki, as mentioned before); There is no record of dragons going mad in the previous generations of dragons (for example it is said that they coexisted peacefully with humans on Elibe); Some dragons are aware that they will eventually go mad (Mila, Duma); Dragons can be stopped form going mad by performing certain acts (Azura's song easing Anankos) What is happening here? What is the source of dragon madness and why is it so selective? Does somebody have any ideas?
  4. One of the more noticeable additions to the next Fire Emblem game is the fact that a group of generic soldiers now accompany a character. This should make battles seem larger than they were in the past, and the new formations option will undoubtedly add several new strategic options to the Fire Emblem gameplay we all know and love (for the most part). It also means that there will undoubtedly be a few characters that buck this new mechanic by ignoring it altogether. The giant robot in the trailer already proves this, but it can't be the only example. And this thread will be about sharing ideas about what they could be and how they could work. As for some of my own: Dragons It's very possible that manaketes will return, or at least, some form of a dragon will eventually join your side. In most works of fiction dragons tend to be quite large, and Fire Emblem isn't an exception, so a single dragon being able to stand up to an entire squadron won't be jarring. To make up for loosing formations, dragons could have different methods to attack instead, each with their own strengths and weaknesses. For example, they could swing their tail as a powerful but slow and easy to dodge attack, or they could use their claws for a faster and more accurate attack, but at the risk of harm due to being closer to the action. Their dragon breath could tear up low res units, but be near useless against those with a high resistance stat, and so on and so forth. It's possible that dragonstones won't return, given that we don't know if this Fire Emblem game will have degradation, or they could appear and work similarly to how the did in the original Mystery of the Emblem, where dragons remained transform for several turns instead of a single battle at the cost of dragonstones having fewer uses. Shapeshifters We don't know whether or not shapeshifting units will return at this point, and it is very possible that they will work as normal squadrons, with the generics being other shapeshifters. It's also possible that one or two shapeshifters will either be strong/violent enough that they don't need soldiers behind them, and/or they can transform into a wider variety of animals/classes than normal. This could mean that instead of formations, they have transformations, and can turn into a different creature on a whim to best handle the situation. Whether they will be limited to animals, other classes (like Xane), or bizarre and otherworldy creatures (or all of the above) is up to debate. Assassins/Thieves It's hard to see characters like Jaffar or Gaius leading a group of soldiers, considering their skill set lies elsewhere. However, assassins and thieves could still have their use in this game, while still not being front-line units. For assassins, it's possible that they will have the ability to ignore formations, or at least, downplay their bonuses/advantages (if the generics bring any) and will have special abilities that target the enemy commander, such as sniping them from a distance, sneaking in during the chaos of a battle to kill the commander, impersonating a generic soldier and either taking temporary control of an enemy unit and/or getting a better shot at assassinating a commander without having to deal with the generics first. Despite these abilities, they still won't be one-man armies, and can't hold out in longer fights. As for thieves, the formations menu could replaced with actions such as pick-pocketing (gaining gold from enemy generics, and the more there are, the more money you'll get) stealing (obviously taking an item or weapon from an enemy) or possibly even capturing (we'll have to wait and see if this mechanic returns or not, as well as how it will function). This makes them a high-risk, high-reward kind of class because you will have to place them next to an enemy unit in order for them to activate their skills, but the benefits could very well be work it. That's only a few ideas. What are your thoughts on characters that won't command a squadron of their own for one reason or another?
  5. okay so we all know that after a while dragons in this universe will begin to degenerate which causes them to grow more feral and bloodthirsty. It’s main reason why dragon stones are needed in the first place. It’s also the reason why a good number of dragons in the franchise are evil cause they’ve degenerated or are starting to degenerate(have yet to finish SD or the elibe games yet so correct me if I’m wrong here). Though Grima is a little different. Given his backstory in echoes it’s kind of implied that he’s always been like he was in awakening. My question I guess then is that could Grima be subject to degeneration?
  6. So as you all know, in Fire Emblem Awakening, Naga states that neither she nor Grima can kill the other, as neither are true gods. However, then we get in Future Past 3 where Grima states that he had in fact killed Naga, so Lucina cannot perform the Awakening. Naturally, this contradicts what Naga claimed about how they cannot kill one another. But then there's the case about Tiki suddenly appeared in spirit form, and declared that she has become the new Naga. This implies that Naga is in fact a title that powerful Manaketes can inherit, and this Naga is not necessarily the original Naga, but is that truly the case? Allow me to explain by using a term that FE7 players should know, quintessence. We know that quintessence exists in all living things, being the source of life itself, meaning that it's part of the planet, almost like the Lifestream in Final Fantasy VII. So when living things die, the quintessence within them is released. Quintessence isn't just unique to the Elibe series, as FE4 had Claud explain the limitations of the Valkyrie staff and how quintessence is involved, but was unable to fully explain. Now this is where I explain how this relates to Naga. Dragons are said to have very large amounts of quintessence, so much that if Nergal could unleash the dragons and absorb their quintessence, he would be invincible. And in Archanea, we know that Naga is said to have been the most powerful dragon there was. And throughout the Fire Emblem franchise, her power are always held in high regard. Her fang forged into Falchion allowed her to slay the likes of the fellow Divine Dragons Duma and Mila, and even Medeus when he was an Earth Dragon and a Dark Dragon, and by Awakening, her fang could be used to put Grima to sleep. In Genealogy, her tome is able to defeat Loptyr as well. And by Awakening's time, Naga showed the ability to warp space and time, allowing her to help others travel through time, and another Naga brought people from the past to an alternate future. This ability to break the taboo is so amazing that even Anankos, a god-dragon, is in absolute awe. Naturally, this means that Naga had to have held an absolute phenomenal amount of quintessence within her body. This is where I delve even deeper. Recall how in Mount Prism, it is said that Naga's power actually runs through the very land itself, and hence why it is regarded as holy grounds. In Future Past, Tiki explains to Grima that because he defiled the land, Naga's power now focuses on another land, being Ylisstol due to housing Tiki's corpse. Get it? Naga's power is her quintessence, which has now become part of the world itself. Naga's will is so powerful that its tied to the quintessence that has become part of the planet. This is why Grima cannot kill her. Naga will always revive so long as her power remains attached to the land. Meaning that even if she's killed, sooner or later, she would actually revive herself. If you guys don't believe that she could revive herself, remember Shadow Dragon and New Mystery of the Emblem. In those games, we have a character named Nagi, who is heavily implied to be Naga's reincarnation. But that can't be possible. Why? Because Tiki is the last born Manakete (Nowi doesn't count here for this conversation). Naga dies after sealing Tiki away. Well, in that case, how could Nagi be Naga's reincarnation if she would have to be born and actually be younger than Tiki? Because Nagi wasn't born the natural way. Rather Nagi is a body that was created by Naga herself for a vessel to enter the moral plane. This means that even if Grima ends the Manakete species, Naga can still return by creating a new body, but she would need time. However, this is not needed if another Manakete of sufficient power can inherit the title as well. This means the only way that Grima could have ensured that he killed Naga is to actually destroy the world itself, as then Naga's spirit would be destroyed as well. - Whew, that was a very long explanation. Let me know what you guys all think of it.
  7. Basically, this. When I got Awakening I pronounced it "Fall-key-on", but Rey in his LP of the game pronounced it as "Fall-shee-on". In Japanese it's "Farushion", but things get adapted, so... "Fall-shee-on" feel so weird to me, but I actually believe it's the right one. I thought it had to do with birds (an adaptation of "falcon", of course), but it's probably wrong as it's linked to dragons instead.
  8. I don't know if this has been tried before, but I want to try and make an FE7 ROM hack (or fan game) based on the events of the Scouring, and the origin of the eight legends, or perhaps just allies of the eight legends (if the legends seem a bit to OP to make a game with). There's a decent amount of backstory to work with, but there is also a nice gap for creative liberties, and original story. My Skills are: * Portrait Splicing * Nightmare editing of unit stats, starting items, etc. * Menu text editing of descriptions, names, and the like. I have only really worked on one project before, the Binding Blade Canonization Patch, so I am kind of limited in experience. Skilled persons I will most likely require for the project: * Those with a decent to excellent grasp of event editing * Those with a decent to excellent grasp of how and where the game stores code, offsets, etc. Especially with Feditor, Eventiel, etc. This job may consist of inserting the script into the game properly, bug fixing, and troubleshooting. * An editor or co-writer for the script * Map maker to design maps, and enemy placement, supervisor of most gameplay related subjects * Other positions are most likely available besides these examples, I will consider all applications. I really hope this project amounts to something, but I can't do it without some of the talented people in our community. Thanks in advance, and have fun playing Fire Emblem!
  9. So if there are two things that connect all FE games together, its the Fire Emblem itself (albet appearing in multiple forms) and the presence of dragons in its stories. I've been reading some creator notes on FE4 particularly, which explored the origins of Loptyr, Naga, and Forsetti's involvement with the mortal world in regards to Judgral Saga's backstory, and it got me thinking due to some stuff that was said. Apparently the dragon gods of FE4 all came from Akaneia, so does that make Akaneia the homeland of deitic dragons? The dragon's gate from the Elibe Saga, does it in fact lead to Akaneia? I know the dragons in Akaneia Saga all live in this wilderness hell hole up north of the human nations. Then there's the dragon tribe Laguz in Tellius Saga: how are they connected? Are they glorified manakete/mamkutes? And lastly, is it ever explained the difference between a sentient dragon and the feral ones that dragon knights ride? Their evolutionary differences or whatever? Food for thought I suppose.
  10. Heyo. Me and a group of others are embarking on a hack project we're (at least temporarily) calling Draconic Unity. This hack is intended to feel like your usual GBA fire emblem shenanigans, but with some unusual additions such as new classes, animations, and a strange godly theme to it. We have people working on music, sprites, battle sprites, everything of that sort. The one thing we're missing, is someone with the ability to put it all into place. Basically we need someone with knowledge of event hacking, and the normal type of hacking that puts it into place. Whether or not these qualities are help by one or more people doesn't really matter. Why should you help us? Well that's not for me to decide. We're not offering money, or anything special like that. I mean, you'll be credited for your work entirely, as well as potentially a character based off of you- but other than that there's really nothing. If you're willing to help us with these basic things- We'd really appreciate it. -The Draconic Unity Team. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So here's the idea of this hack. It takes place on the continent of Garyx, a land that was once ravaged by war between the humans and the Dragons. But just as the humans were pushed to the brink of extinction, the gods descended onto the land, blessing the humans with 6 sacred weapons that had the power to defeat these dragons. With the Dragons forced into defeat, the gods took these legendary weapons and sealed each of them away with a dragon in 6 different spots. These then spread to different parts of the continent and founded the 5 major countries. Agni, the goddess of Fire established the monarchy of Bolganova around a volcano in the western plains- along with the legendary sword- which the humans who followed her set up 5 estates before her return to the heavens. Aeolus, the god of wind, traveled to the north-western mountains- establishing the small, isolated monarchy of Excalbria. In the treacherous desert of the south, Chaac - the god of storms- created an oasis where the humans created the democratic sultanate of Thoron. In the large, snowy fields to the northeast, the goddess of light Belisama established a religious theocracy for the humans that followed her called Luminois before, reluctantly, returning to the Heavens. The dark twins, Erebos and Artemis, decided to travel to the dark forest of Shadonia that covered from the center of the continent east, blessing the land with extreme fertility and dark atmosphere. Those who were eventually kicked out of Luminois for not believing in a theocracy, moved south to this forest where they followed the teachings of the hunter and the gatherer. Thousands of years after the war against the dragons, Garyx is thrown into chaos as Luminois, the long held theocracy of the continent, decided it was time to purge the land of all heathens who no longer lived solely for their gods. Little do the citizens of this world know the dark shadow that works behind their backs- plotting the destruction of the world.
  11. Basically what it says in the title. I have seen Mangs' character spotlight on Tiki on Youtube and it got me thinking which playable unit capable of transformation into a dragon is the most powerful in comparison to all other units in their respective games? I'd very much like to hear you guys' opinion on the matter, so discuss freely!
  12. Greetings, everyone! In the past couple days, I've been doing some lore speculation based on what I currently know about Fates (which has expanded a bit over the days, but the earlier posts still stand). I've posted some of this up over on reddit and over on tumblr, but I figure that it would be a good idea to put in some links here on SF, as well. NOTE THAT YOU SHOULD ASSUME MAJOR FATES SPOILERS IN ALL OF THESE LINKS Post 1: The Implications of Dragon's Vein (Preliminary Ideas) Reddit: http://www.reddit.com/r/fireemblem/comments/3b6j55/history_of_the_emblem_tinfoil_hat_edition_the/ Tumblr: http://lhyonnaes.tumblr.com/post/122544095789/history-of-the-emblem-tinfoil-hat-edition-the Post 2: Team Ylisse World Police Reddit: http://www.reddit.com/r/fireemblem/comments/3bhvdt/team_ylisse_world_police_more_fates_lore/ Tumblr: http://lhyonnaes.tumblr.com/post/122584911304/team-ylisse-world-police-more-fates-lore Post 3: On the Children of Dragons Tumblr: http://lhyonnaes.tumblr.com/post/122757914359/on-the-children-of-dragons-even-more-fates-lore Post 4: The Misused Gift Tumblr: http://lhyonnaes.tumblr.com/post/122795599519/the-misused-gift-fates-lore-speculation-again (If it would be more proper for me to post these up as inidivual posts and not links, I would be happy to - I just thought it would be more compact to post things up in this way) Feel free to post up any questions, comments, or criticisms that you might have. Always happy to discuss my theories.
  13. The 25th Anniversary of the Fire Emblem series is rapidly approaching. To commemorate this momentous occasion, I have decided to write a series of pieces which analyze or speculate about the series lore. I have a few topics in mind that I'm sure I want to write about - if there are topics that you all want addressed, let me know and I will see what I can do. I can't promise any sort of consistent schedule for these - as you can see, I tend to be a bit... verbose, and I've got other things on my plate. But I will try to have one every couple of days for the next three weeks. Maybe less, if I'm feeling really excited (for example, when I get to more speculation). ---------------------------------------------------- Before we start with the rampant lore speculation, though, we need to review several important lore events, because we'll be referencing them and speculating on them later. It's likely that for many of you, I won't be presenting any information here that you're not already aware of, but it's important to get the basics out of the way. And perhaps the best starting point is the chronologically earliest major event in the Archanea/Jugdral/Valentian timeline - The Dragon War. There is, sadly, no official name for this conflict. I have previously sometimes referred to it as the Divine Dragon / Earth Dragon War, but that's a mouthful, not entirely accurate, and honestly there aren't any other wars fought between dragons. So we'll abbreviate things for now, and call it the Dragon War. The war ended around 1,100 years before the birth of Marth of Altea, and began at a nebulous point perhaps a couple centuries before its end. At the time, humans were not a large presence on the Archanean continent. They existed in scattered and disunited tribes, without a great deal of technological sophistication. They probably were not entirely ignorant of magic (after all, it was hardly an unknown quantity in Jugdral at the same time), but there was certainly no formalized instruction in the arcane arts that could be found. No, Archanea was dominated by the dragon "tribes,"1 whose civilization was approaching the close of a long golden age. For centuries, even millennia, the dragons had flourished in Archanea. They built great temples and cities, and gained a mastery over all sorts of magic. Yet, for all of their power and majesty, they avoided contact with humanity. Why? We cannot say without resorting to speculation. But there was an unspoken agreement amongst the dragons not to interfere with the humans. Certainly, the scattered human clans knew of the dragons of Archanea, but they did not have any sort of understanding of who these godly beings were. Alas, this golden age of draconic rule over Archanea came to a slow end from perhaps an unlikely source. You see, dragons, not unsurprisingly, are creatures with a very intimate relationship with the forces of magic. Not only are they able to breath elemental energy and the discover and manipulate the secrets of even life and time itself, but they also passively require magical energy to sustain their grand and powerful forms. Dragons need magic somewhat like humans need air - they do not consciously interact with it, their utilizing of it does not have an effect on its supply, but if there isn't enough of it in the environment, there are dire consequences. Lack of magic does not kill dragons, though. It drives them mad. What precisely caused the innate background magic in the world to fall in strength is not known (And it will be speculated on further in subsequent posts). Perhaps it was some great catastrophe elsewhere, or perhaps it was something that the dragons inadvertently brought upon themselves. But the effects quickly became clear, and the first signs of mental and physical degradation began to be seen. As a result, the elders among the dragon races assembled together and deliberated. They were faced with a grim paradox - by continuing to live as they were, they faced the seemingly unavoidable doom for their people. In the end, a sobering conclusion was reached - the dragons could survive, if they discarded their draconic identity. The essence of their innate elemental power, the part of them that drew upon the fading magic and empowered them, that power could be expelled from their bodies, externalized as dragonstones. In doing so, the dragons would change form, become akin to the humans. They would become manaketes, only able to tap into their dragonstones and transform into draconic form for short periods at a time. Though it represented their salvation, support for casting off their draconic bodies and living and something similar to humans was mixed among the dragons. Certainly, it was a decision made in full knowledge of the stakes and the challenges. Yet, the dragons of Archanea had achieved incredible advancement in magic. No doubt some of the dragons trusted that some other solution would be found, that through magic they could avoid the degradation without casting off their draconic identity. They were, sadly, mistaken. Of the dragon tribes, only the Divine Dragons, who were lead by the Dragon Queen Naga herself, were unanimous in support for this plan. Many of the other dragon tribes were divided, with some members becoming manaketes and some remaining dragons. The Earth Dragons, though, who primarily lived in the southern areas of the continent, were adamantly opposed to forsaking their draconic identity. Only a single Earth Dragon became a manakete - Medeus, Prince of the Earth Dragons. Undoubtedly, Medeus had been one of the dragons who met to discuss the crisis, and who had agreed upon the solution. Undoubtedly, his kinsmen saw him as a traitor. One wonders what the days were like on Archanea as the degradation continued to set it. For Naga, the Divine Dragons, and the rest of the Manaketes, it must have seemed a tragedy played in slow motion, to see former friends and allies slowly lose themselves. Perhaps Medeus suffered worse than they, looking at his people, whom me might have thought himself unable to save. One wonders what desperation the stubborn dragons felt, seeing their numbers dwindle every day from the madness, watching their friends degrade into something akin to beasts, trying incessantly to find some way to put a halt to the curse and failing at every turn, feeling the ever-present darkness slowly creep in at the edges of their mind. When they ultimately began to attack the scattered humans of Archanea, one wonders if it was because of bestial madness, or because they believed that it could be their salvation. Regardless, reckless violence towards the humans of Archanea put an end to the tearful peace between the Manaketes and the Dragons, and truly spelled the end of draconic rule over the continent. Seeking to prevent further slaughters, the Manaketes went to war with their cousins and former friends. It was a war that would rage on for several hundred years. We know little of the precise events of the war. We know of no specific battles, no great acts of heroism or stirring acts of sacrifice. The Manaketes learned to fight in their new forms, though, crafting weapons such as those which would one day become known by humans as the Regalia of Archanea. But if anything other than tools of war were crafted by the manaketes during this period, record of such is lost to time. When the dust of battle cleared after centuries of war, draconic civilization in Archanea was a shadow of its former self. Though the manakete armies were victorious, they had triumphed over an enemy who could no longer negotiate, could no longer surrender. Reluctant or unable to eradicate the Earth Dragons, Naga instead crafted a powerful artifact of sealing. With her power, she created - or acquired - the Five Orbs, draconic artifacts of significant power. Though each had its own abilities, when combined, they could be used as a powerful force that could effect the very spirits, the very souls, of the dragonkin. Naga crafted from a fang a pedestal for these five orbs, their combined power forming a powerful seal that imprisoned the Earth Dragons. They were locked away at the Dragon's Altar, an ancient Earth Dragon structure that laid at the heart of their territory. Perhaps the location was chosen for its significance, or perhaps the Earth Dragons had retreated to the Altar and were still resisting when they were sealed. Regardless, the sealing of the Earth Dragons ended the Dragon War, the remaining degenerated dragons scattered in the wild places of the continent. Peace was returned to Archanea, but the cost was dire. The glories of draconic civilization were forever lost. The Earth Dragons, too, were gone from the world. With them went the tribe of winged dragons who, fully lost to war and degeneration, became the famed and ferocious wyverns of Macedon. Many Fire Dragons and Ice Dragons came to dwell in the far wilderness, terrorizing or being subjugated by the barbarian clansmen who came to live in the same places. The manaketes dwindled in number, and other dragon tribes, if they existed, faded from the world, and into myth and legend. The Dragon War spelled the end of the age of the dragons. The humans, who had looked to the conflict in wonderment and awe, seeing the manaketes and the dragons as gods and demons that they scarcely understood, would slowly begin to grow and expand and develop, taming the wild continent of Archanea and learning its mysteries, piece by piece. Naga, for her part, enshrined the five orbs and their pedestal - together known as the Shield of Seals or the Pedestal of Flames - within the Fane of Raman. Along with them were placed some of the remaining treasure of the Dragon Tribe, and Naga's daughter Tiki, ensorcelled under an enchanted sleep so that she would not wake until of an age when her power could be controlled and the threat of degradation avoided. Alongside with the leaders of the remaining Manakete, Naga also ventured across the sea of Jugdral, where humanity was more advanced, and gave up her dragonstone in an event that would forever change the future of humanity and their relation with the dragonkin (we'll be hearing more about that soon). Then, her work done, Naga discarded her physical body. Like many of the dragonkin with her power, she would live on as a spirit, or something slightly more, with a limited ability to interact with the physical world, and even the ability to give of her blood and perhaps her fangs without a persistent physical form. Some of the other leading manakete followed her into the death of the body, but some remained, and would continue to live their lives or to carry out her wishes, and safeguard both humans and manaketes throughout the future. Medeus, Prince of the Earth Dragons, traitor to his people and last of his kind, remained in solitude in the ruins of their glory. In time, in his despair and his solitude, he would look upon the humans as they came to dominate the land, he would look upon how they mistreated the manaketes who fought a terrible war for their protection, how they plundered their treasures, and how, in their ignorance, they risked even ruining the peace that had been won for them. He would grow to hate the humans, and long for the past glory of the dragonkin. But that, as they say, is a story for another time. The tale of the Dragon War ends here. 1: A side note - this is an interesting quirk of translation. The "-zoku" suffix is commonly used in Japanese fantasy works to connote race/species and such, but due to real-world connotations of the same word it's often translated as "clan" or "tribe". Also, I'm basing this on something I saw on the Dark Souls 2 subreddit a good while ago, so if this is incorrect I apologize, I myself know basically nothing about Japanese. ---------------------------------------------------------------------- If you've read this whole thing, well, thanks for reading. I hope it was entertaining or educational or both. Of course, I'm not perfect, so feel free to call me out on any factual mistakes, presenting speculative material as absolute truth, or general poor writing. Also, feel free to ask questions, though I reserve the right to say "Hrmmm, interesting, wait and see". And finally, if you do have any bits of lore that you'd like me to write about, please let me know. Feedback is always appreciated.
  14. Before you begin reading, this is not a Fan Fiction in the sense of being a story. Rather, this is fan fiction about the world, its civilizations, and their inhabitants which may still include story segments to get the point across. This is where I will be putting pretty much all the stuff related to. . . well, TBQH, the rather rampant machinations of an active imagination. Oh, wow, that almost rhymes. In regards to what this topic will contain. . . I will definitely post information like this was an encyclopedia of sorts, filled mostly with my own thoughts by exploring territory not in game, such as how the world was during the times of the Dragons, long before humanity came. I'll be including not just original content, but also my thoughts on certain games and how they may have executed gameplay element X or done Y. Not everything pertains to Dragons and Monsters, such as weapon triangles. I may also post story snippets involving both actual and original characters, mostly if I'd like to help illustrate a concept or train of thought. I may also do it for the sake of a little humor - something I am not so sure I am good at - or to help "flex my writing muscle," as some people so affectionately call their brain. In regards to feedback, the feedback topic is currently open and already in use. Just please keep it civil and respect the difference between opinion and fact. Finally, I have a few posts reserved in case I need more space, either for information or to keep things organized. All things considered, It shouldn't really need a second post in the front page, but JUST in case, since I can go overboard at times, and this IS a catch-all topic. It helps anyone entering the topic to not have to go digging throughout the topic to find what they came for. Terms - Dragons and Manaketes Glossary of Facts - Dragons and Manaketes Terms - Weaponry Mechanics Items, Supplies, and Weapons Classes Reminder:This post is constantly expanding. Be sure to check it often. Currently, it has got a lot of holes thanks to time crunch and me attempting to rush this topic out already. I welcome discussion and questions. Last updated 8/6/13 Last Grammar Update 8/30/13 Removed some of the more common contractions, fixed some mistakes (i.e. Status's instead of Statuses)
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