Search the Community
Showing results for tags 'early'.
Found 3 results
Hi, I wanted to see if people were thinking the same as me, so I went to look on the net for topics on it, but I didn't find any. Awakening and Fates, the latter even more, are stupid in early game, especially in early game. Why? Because. BECAUSE...: EARLY GAME units simply don't come with any kind of healing items, while ennemies hit as hard if not harder than ever and your units have low bulk and trash avoid, + terrain bonuses went through axe nerfs (literally cut forest avoid bonus in two). You have like 1 potion, 3 uses on 10 hp regen, for 3 chapters, and weak ass healers to patch up for this when heal staves have also been nerfed with an axe in their skull and a stick in their ahole. You have to waste gold on potions if you want some just because you don't get any before long. Remember GBA FEs? 80% of the playable units came with a healing item, sometimes 2 (usually potion+elixir). Were the games easy? NO. You literally need the jaegan in FE6 on the highest difficulty if I must believe people who played it, and he's needed for FE7 (another easy FE) on HHM. SO potions can be given in numbers to the player without lowering difficulty, and actually LET THE PLAYER position his units as he wants, because he doesn't have to protect a weak ass healer who get 2HKOed by E-rank weapons from the 1st chapter till the end of the game. Canto even let your mounted units use items and move again! The game is so malicious it even gives you mid-game skills that you want at any cost in order to change this, because you can't waste much money on healing items when you have to use it after each EP on chokepoints (it also makes it safer than using healers who can be targetted by 2 range ennemies). This is especially true for conquest, where you can't buy 1-2 range staves without visiting castles. In previous games, the sole accumulation of free hp recovery items allowed you to go on without needing to buy any most of the time, meaning: 1. you could heal without putting anyone in danger; 2. you could use your money to buy weapons that broke instead of costing your arms and legs for being unbreakable while having hp recovery; 3. you could still buy it when you were short on it but it was rare. You could also keep a 6 man or more team fully deployed wihout needing to dance for healers to keep up with everyone's 2 hp. Another point is that, unlike in previous games, Fates is NO HP EMBLEM. Which means, seal def or 1 shuriken hit and you're gone within 1 or 2 turns without an ELIXIR. Hell, previous FE games gave you a second healer with a tier 2 staff that had 20 base hp recovery, but Conquest gives you only basic staves forever (I'd gladly trade my 4 uses freeze and 2 uses rescue for 2 tier 2 healing staves any time! ANY TIME biatch! freeze is useless if it can't hold those groups of 3 ennemies coming all at once and abusing attack stance on my 10-14 def units with 17-23 damage EACH, not even talking about the absurd seal def faceless that come from the beginning even in hard difficulty in chapter 7). If I had to compare with my most played game, the easy TSS, it would be like this: << Hey guys, my Franz has been def blessed! he has 9/10 def at level 5 on chapter 2/3! - Don't be too full of yourself, fool. The ennemies in the next chapter hit for 15 damage with 95 accuracy and drop your def by 5. - WHAT THE F!!! - Not a game for casuals, sorry noob! >> All this while forcing you to waste your ridiculously low initial gold into potions if you want to play differently than just going out of your way to protect your healers who have to heal 3 units from all sides of a little but bush heavy map which helps both you and your ennemies tank more hits while being a pain for your healers to keep up while not dying themselves. Final point, promise: 3 uses potion. 2 uses concoction. 1 USE ELIXIR!!!! (Intelligent systems, whoever may have designed the game this way, fire him/her, make them GTFO of your designer team.) It's only FAKE DIFFICULTY and it's already said that fake difficulty is a piss poor way to give the player some challenge (like having 3 difficulties with a crazy jump between each to the point we wish there was 1 more difficulty between normal which is a walk in the park for the most part and hard which can make you tear your hair apart. Not even talking about lunatic I think it's nonsense in any 3DS game but hardcore gamers seem to like it so call it "Hell mode" or "Armageddon mode" or anything cool from Diablo 1/2/3 instead of lunatic (a lunatic person has good moments and bad ones, FE lunatic has bad moments and very bad ones). What are your thoughts on this topic guys? Open debate! Edit: more readable, corrected some mistakes. Edit 2: Also, forcing you to waste gold to reach stat thresholds just to survive is also fake difficulty and a poor design where you could just buff a little the base stats for your units not to need 1000 gold of tonics per chapter per unit to stay healthy enough not to be in death range for the whole chapter (like in chapter 10 conquest, children paralogues in FE 13 and 14 and Donnel in his paralogue in Awakening). Mages don't have to suck for us not to use them for soloruns. They can just be good but not gamebreaking. Have a little def could let them play like they are average physical units (not knights like FE13 dark mages) but not just plain useless because of 0 accuracy or 0 dodge or 0 avoid or 0 hp etc. Mage balance is a great work of Fire Emblem and it still has to find a good state. Just ask for my opinions on mage balance and you would have the same classes as physical in magic (magic myrmidons, magic knights, magic cavaliers etc.) or just let every cass be hybrid so you can halve your work on classes and use the time gained to balance units instead (Odin vs Xander, most obvious garbage balance example, or RD Tormod vs RD Haar, or Micaiah vs Ike).
Okay, so. You're probably wondering about the topic title. You see, this LP is SPECIAL. I won't be playing just one hack. Instead, I'll be playing six separate hacks, all made by the same person. The quality between them varies WILDLY, and some of it will be terrible in a zany fashion, or just terrible. Markyjoe1990, the creator of all the hacks, is a relatively well-known FE hack youtuber/reviewer, and he is VERY CRITICAL. LET'S FIND OUT ABOUT HIS RIGHT TO JUDGE Let's find out about his OWN dark past! I'll be playing the hacks in a very specific order. Keep in mind that I need to play them in this order, because this is the order they were made in, and they all sort of together form a VERY WEIRD "canon"(eg: If I don't play them in this order you won't understand the "in jokes"). Also, all the hacks are unfinished or abandoned to some degree. Anyways, here's the order I'll play them in: Super Hard Lyn Mode: The very first hack Markyjoe released, it's basically a reskin of Lyn mode, made to be "super hard"(note the quotes). It's terrible in every since of the word, and thus will be a great way to start things off. It's length is the whole of Lyn mode, but the chapters are short so it shouldn't take THAT long. Markyjoe made changes to Eliwood mode as well, but he never specified what they were or if they were worth seeing, so we won't be caring about them. If you need something to compare it to, it's like a really early and REALLY WEIRD Chaos Mode, except not really. Tactician's Nightmare: It's one level of pure insanity. Pure, imbalanced, terribly designed, luck-based insanity. It plays like a bad ragefest hack, and will likely only take 1 update. Markyjoe said that some people had no trouble with the level while other ended up tearing their hair out over it. I guess we'll see, won't we? Old Fire Mumblem: Marky's first full custom hack. Except not really, because all the portraits are copied. It's terrible, at many points not even in an entertaining way, and Marky admitted that the only interesting part about it is the dialogue, which is so impossibly explicit I might get an infraction for posting it in uncensored form. I'll find some way to deal with it, don't worry! It's length is about 7 chapters or so if I remember right, after which the hack kind of peters out. New Fire Mumblem(also known as Fire Mumblem: Revised Edition): Basically Fire Mumblem TAKE TWO! It's the first hack on the list with gameplay that someone MIGHT CONCEIVABLY ACTUALLY WANT TO PLAY. Believe me, that says something! Of course, markyjoe abandoned this one after even less chapters, but that's okay, because it isn't THAT great. Corruption of Roy: I didn't initially PLAN on playing this, but my viewers convinced me otherwise. I regretted listening to the peer pressure, it was a Ragefest submission for a reason! Project Shoeshine: I would LIKE to play this, but I can't, because it was only available on Marky's forums, and they apparently disappeared at some point, and the link on the thread on serenes forest just gives me a 404 error. Fire Mumblem: Chronicles of Lussaria: All the numerous failures and train wrecks FINALLY come together to form a hack with an interesting plot, an entertaining cast and dialogue, good gameplay, and interesting concepts, which all lasts for an amazing TWO CHAPTERS! Beautiful! This will be the finale for this LP thread. OBLIGATORY LINKS: Markyjoe1990's youtube channel And his weird website Fire Mumblem "Fun" Pack(no idea if the download link works, but if it does you can get the first 4 hacks in the list.) Fire Mumblem: Chronicles of Lussaria(should be obvious which hack you can get, but again, no idea if the download link works.) THREAD RULES: 1: NO SPOILERS, I WANT ALL MY VIEWERS TO BE SURPRISED BY THE THINGS THAT HAPPEN 2: Don't be blind 3: Or an idiot. TABLE OF CONTENTS: Super Hard Lyn Mode: Page 1(HINT: SCROLL DOWN) Tactician's Hell(One episode, Page 3) Old Fire Mumblem(Page 4) New Fire Mumblem(Page 7) Corruption of Roy(Page 9) Chronicles of Lussaria(Page 11) Project Shoeshine(Page 13) And now, WITHOUT FURTHER ADO: Super Hard Lyn Mode: Episode 1: Prologue and Chapter 1: The Zaniness Begins NEXT TIME: The Mani Katti's secret power! Try to guess what it is!