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Found 11 results

  1. Now here me out on this one guys! I acknowledge that Camilla is Haar: Conquest Edition, but Elise has potential to be on her level overall in terms of utility. I’ve been replaying Conquest recently and found myself thinking that Cam and Elise are comparable in terms of power level; albeit that they fulfill two entirely different roles, they are both overwhelmingly the best at them and are both available for most of the Conquest route. What do you guys think?
  2. Elise: Bubbling Flower Hostile Springs Elise is a Red Dagger Cavalry unit, the first introduced in the game. She boasts a decent Atk stat and exceptional Spd, which benefits her default weapon, but that’s about it. Her Defense and Resistance stats are both incredibly poor and her HP isn’t anything worth investing in. Being a Cavalry unit, she has access to Cavalry Buffs and high movement. Physically Ranged Cavaliers are a very small pool of units currently, and even smaller for colored Ranged units, thus Elise can fill a very interesting niche on a Cavalry Team. Hostile Springs Elise should focus on making the most of her high offensive capabilities, which is even further expounded upon by the fact that she has access to a wide variety of Dagger weapons and build options. Many build options suggested for her only really make use of her default weapon since most people say it’s really not worth it with her stat line to change it to anything else, but I wanted to try out some more fun things~ Stats at Lv40: HP: 31/34/38 ATK: 42/45/48 SPD: 34/37/40 DEF: 15/18/21 RES: 19/22/25 Default Skills: Weapon: Red-Hot Ducks+ (If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.) Assist: Rally Up Atk+ A. Swift Sparrow B. Atk Feint C. Dagger Valor Builds: Budget Build Double Brazen Ouch Pouch Tempest Trails Support Dazzling Carrot Splashy Splash Conclusion: Future Builds will be added and current ones can be tweaked with the release of new Skill options in the future or other suggestions from other users, as well as when I test other sets on her~ But to conclude, I really wanted to showcase some of the potential that Hostile Springs Elise has, as she was a very overlooked unit at the time of her release. I know many of the builds offered here in particular are higher investment, but this isn't to say that lower investment builds are bad or not as usable. The good thing about Elise being a rather average unit is that she can work well right out of the gate with her default weapon and even with less than desirable IVs~ That's it for now, but feel free to comment if you have anything to add or suggest!~
  3. General Base Stats HP: 27 / 30 / 33 Atk: 29 / 32 / 35 Spd: 29 / 32 / 35 Def: 16 / 19 / 22 Res: 29 / 32 / 35 Elise sports a strong offensive stat spread, a high Res stat, and a horse. With the Weapon Refinery, she can run both Wrathful and Dazzling staff (one tied to her weapon, the other in her B slot) to engage enemies without a damage penalty or fear of a counterattack. As a cavalry unit, her 3 mov allows her to traverse most maps quickly and apply whichever status effect the user chooses. Access to the Hone Cavalry buff boosts her already strong offenses to allow her to land KOs or, at the bare minimum, heavy chip damage to her target. Elise's greatest weaknesses are her low HP and Def. These are not a concern on the Player Phase, where she cannot be counterattacked, but if she is left in the range of a physical enemy she will almost certainly be KO'd. Positioning assists help mitigate this a bit, but users must be careful to have Elise attack from a location where she can be safely moved out if necessary. As a Cavalry unit, her mobility can be inhibited by forests and trench tiles. Suggested Skills An in-depth discussion on skill options for various purposes. Note the following: When multiple options are available, my personal recommendations (if any) are in bold. Budget options are colored red Invincible, Unstoppable, Legendary Princess of Nohr (Standard Adorable Staff Support) Sample Skill Sets These sets have been used either by me, or those who have posted their preferred sets in this thread. THE DARK OVERLORD (Pain/CC/Vantage), THE UNIVERSAL BUFFING FLOWER (Field Buff Support), THE DEFENSIVE SUPPORT BOT (Combat Buff Support), and THE DEBUFFING FLOWER (debuff support), courtesy of Landmaster, can be found at the link below: Standard Witchy Wand Usage: Aether Raids Offense Weapon: Witchy Wand+ (Dazzling) or Melancholy+ (Dazzling) Assist: Restore+ Special: Miracle A Passive: Atk/Spd Solo 3 (Atk/Spd Push 4 is more optimal) B Passive: Wrathful Staff 3 C Passive: Savage Blow 3 Sacred Seal: Speed +3 The main draw of this set is having Special resetting & inhibition on a horse. The fact that Elise is decent at combat is a nice bonus. Restore+ lets her cleanse a teammate if they need to attack that turn, and Savage Blow contributes chip damage and deactivates Armored Boots for at least 1 turn. Change Log
  4. I want to ask, what are your favorite royals from all 3 Kingdoms?
  5. I've always loved the GBA battle animations, and I recently got into making my own. This is my attempt at making Fates' Royal families, Someones probably done this better before but I thought I'd take a crack at it. I've completed the 4 Nohrian siblings and almost all of the Hoshidians except for Ryoma due to his weird faceplate. First I did Everyone's favorite cinnamon roll; Elise! Heal Animation: I had some trouble with the hair at first simply because of how bizarre her pigtails are, I ended up using a modified version of Rebecca. Next on the list was; Leo Basic Anima Attack: Anima Crit: I'm thinking about trying to make a sword animation for him, I definitely want to give him a special Brynhildr animation. The Most difficult thing about making Leo was that I couldn't find Male battle animations only sheets, so I just took Selena's battle animations and copy/pasted Ewan's hair onto her Skipping a sibling I actually did Xander next, due to Camilla's... unique character design. Basic Sword Attack: Sword Crit: It was fun to make a paladin without a helmet, it always seemed weird to me that Seth has a helmet when fighting but not in his portrait. I'd also like to come back to Xander to give him a fancy ranged attack when using Siegfried. Next we have Camilla: Basic Lance attack: Lance Crit: Sorry if anyones disappointed by a serious lack of something (she's not using an axe.) But i'm still learning and I don't think a more accurate design is something I can do, I took the face and hair of a pegasus night and changed it up a bit to fit a Wyvern lord. Moving on to the Hoshidians My first is; Hinoka: Basic lance attack: Lance Crit: Hinoka was a fairly easy color swap. Sakura: She was probably the quickest and easiest. And last one (for now) Takumi: With Takumi I decided to have separate animations for when he has his Yumi equipped vs other bows Regular Bow Attack: Bow Crit: The hardest part with Takumi was his pineapple hair I ended up using his actual map sprite from fates to give me a better idea. Fujin Yumi Attack: Fujin Yumi Crit: When he's using the Fujin Yumi I changed it so his bow is gold, the bowstring only appears when he's firing and has a cool "disintegrate" affect to it. In his crit the symbol is meant to be the Japanese word for storm, which is part of the names of the Japanese gods takumi and ryoma are based off of (Fujin of wind, and Raijin of thunder/lightning) I'm unsure if it really fits though, I'm considering making similar ones for the other princes, any ideas for those would be great! Any constructive critisism would be super awesome as i'm pretty new to animating as well as this forum so if you have any tips send them my way. I'm gonna go do more animating Thanks for reading all this stuffXD These animations were modified using a free internet software I found called piskelapp you don't have to download anything except whatever animations your changing. If you want to use these for something feel free! Please Credit me if possible (and send me a link please!)
  6. If you don't see your favorite character from fates, in this poll, feel free to leave him/her in the comments.
  7. A. Corrin does a Hara Kiri, and then comes back in a new body, and has a limited amount of time to destroy his real father's dragon self, before he is sent to the afterlife. B. Sakura gets kidnapped by Garon, instead of Corrin, and the protagonist is Sakura instead. C. Takumi and Elise leaves their respective families, and Elise ventures out to have Corrin come back to Nohr, and Takumi ventures out to kill Corrin to make him pay for abandoning Hoshido, until they learn the truth of their true threat.
  8. I have been training my units for Castle Battles, but I have some trouble with the Dark Falcon skills set. My current Dark Falcon is Elise because she has godly amounts of Magic and Speed, so she can hit hard and double most slow units. I am still in the process of training her Skill stat and I wanted to know some ideas for skills that I could give her while I train. I want to make her a glass cannon. The way I think would be most effective is killing to physically defensive units with low Res and then running away thanks to Galeforce (which is the reason why she has the movement stat at 10). The skills I have right now are Galeforce, Movement +1, Speed +2, Relief, Miracle, Resistance +2, Demoiselle, and Rally Movement. The classes she can turn into are Wyvern Lord, Malig Knight, Strategist, Maid, Blow Knight, Adventurer, Omnyoji, and Priestess. Does anyone know what skills could work well with this set?
  9. Hello Serene Forest! So im almost done with optimization of my game for Revelations, about to go to chapter 13 to get the next wave of characters. (and Keaton) (and Kaden) But I have 8 units left and i'm not sure how to configure them... Heres who I have left paired with who: Odin X Orochi Niles X Setsuna Lazlow X Oboro Takumi X Elise People say its better to put Odin X Elise and Takumi X Oboro, but im not sure since ive been marrying all the royals together... What do you guys thing?
  10. Hello Serenes Forest users In my FE Conquest game I finished pairing everyone together in a optimal and story wise i liked fashion, people say Odin and Elise are a good pair together, and their conversations and age differences aren't weird compared to some but, I want to make them stronger. So heres my struggle: Since Elise married Odin, she can use a Partner seal to change her class to Dark Knight and Sorcerer, which both seem great but im not sure which too choose. Both are better than Strategist. Her rating is 2str 17mag 6skill 16spd 18lck 5def and 19res atm as a level 1 Strategist Odins a whole other story, he is one of my favorite characters and its my third Conquest playthorugh but his magic is very bad compared to the others. I dont know if i should make him a Sorcerer or keep him as a D.K.. Or maybe even Master of Arms or something like that. His rating is 18str 14mag 21skill 14spd 21lck 20def and 12 res as a level 3 DK And for the sake of a strong and high mag stat and continually blonde Ophelia, what would be best out of these options to optimize her? Thanks to anyone who reads this or helps me out, and have a great day!
  11. Yay, I just finished Birthright Lunatic after giving up on Endgame Conquest Lunatic, and it was a very fun, very balanced ride in my opinion. I didn't find myself needing to use grinding for either gold or experience much, but was happy to be able to go back and catch some units up for their children. Plot Thoughts: Invasions and Nohr? *I was under the impression that a lot of the game would be about defending Hoshido from invaders, but from like Chapter 11-on the focus of the game seemed to be invading the shit out of Nohr. Looking at both Conquest and Birthright, I get the impression that Nohr is a completely ineffective and weak nation. The escape Xander and Garon level was the only one that came close to making them feel like a force to be reckoned with. Siblings * I was very pleased with the characterization of the Nohr siblings. You really get the sense that they love you and feel betrayed, and the battles you have with them are quite epic. Camilla, Elise, and Leo stood out to me as well-written compared to the way they act on Conquest. Unfortunately, this seems to come across at the expense of the Hoshido siblings who just seemed to talk about what was going on or where we were headed instead of having really fleshed-out personalities to me. Sakura likes to heal people and gets scared a lot. Hinoka likes trash talking even though her stats barely back it up. The reveal of Ryoma in Cheve felt completely random and poorly plotted to me. I could have used more character development/scenes for Xander but he was built up as a total badass! They were supposed to be my allies and close family, but I didn't feel like I got much of anything in the scenes and dialogue I saw. Takumi's "betrayal" could have been foreshadowed better or maybe just more utilized? Something like a recurring murder mystery subplot where a couple named looks or allies get hurt or outright murdered and we can't find the culprit? The only thing that stood out to me amongst the Hoshidan Siblings were the kindnesses and sympathies they seemed to have in certain situations like upon Elise's death. Their bond with Azura also felt very palpable. Villains * I didn't feel like Garon made enough appearances to really feel like the main villain, but I guess we learned everything we needed to learn about him in the early choice chapters. I understood that they kept some details hidden for both Conquest and Revelations, but one or two lines hinting that he was no longer human or of his motives would have been helpful. I guess I liked when he threatened Iago, more of that would have been fun to watch. *Iago in this path actually seemed like he was trying to do harm and got away with it, but the execution was still way off. Again, it made no sense to reveal Takumi as the traitor without him genuinely having done something awful or violent. Iago begging for mercy only to be killed by Leo felt silly to me as well. There was no reason for Leo to step in there when Corrin and co. had the situation under control. Hans is almost irrelevant in this path, but his killing Lilith generally seemed like a better writing choice than a random Faceless. Supporting Villains *There were some generally shocking twists like Flora's betrayal. I guess Zola's involvement in the plot was handled better, too. Hoshido felt like it had more supporting characters. And the leadup to Azura's song wasn't a travesty of logic like it is in Conquest. Azura *I liked Azura's involvement in the plot much better than in Conquest. She's still enigmatic for no reason and only as helpful as the plot demands, but at least her song saw some freaking use and got explained. I think you get to hear it like 5-7 times over the course of the game--now that's how you use a theme song. In Nohr she sings like maybe twice and barely at all after the dance cutscene. There was absolutely no reason her dissolving cutscene couldn't have been featured in Nohr. She only walks offstage in the Conquest endgame because they did such a poor job at explaining her powers and importance to the plot. Granted, she had a few too many damsel in distress moments for my liking, but she felt central to the plot in Hoshido! On Female characters ***I haven't played any other Fire Emblem games beyond Awakening, but Birthright certainly felt like a horrible place to be a woman. Between Azura, Mikoto, Elise, Flora, and Lilith, the game felt like a series of Women in Refrigerators. I get that a lot of this deathtoll is shared between versions, but it felt higher and more "bloody" than usual to me. Gameplay Thoughts: The only chapters I found difficult enough to warrant multiple resets were: Chapter 9: Land of Gods * Only because my ranged units were still pretty squishy and I couldn't take my time because Hinata kept getting slaughtered before I could recruit him and Oboro. I eventually aced this chapter and have to thank it for really forcing me to learn the nuances of guard and attack stance. Bringing along a bunch of extra healers helped, too, though I regret missing one of the chests. Chapter 13: Another Hope * At this point in the game, you have a bunch of strong units who can kill fliers and cavaliers and knights no problem, but it really helps to know where the enemy AI will drag them because if too many swarm you you're screwed. I mostly reset because I wanted to get all the village items. Kagero and Saizo were invaluable at getting them for me. It really helps that you can plan your movement in such a way that Camilla can be baited before her minions and Hans can get dragon veined before you fight him, though it's not at all necessary to kite too much. Besides the thieves, only the promoted armored units were troublesome when they started lumbering over. I had fun reclassing Corrin to a magical class for that. Chapter 23: Camilla *A lot of people like to talk about the difficulty spike in this chapter. Between the infinite Dragon Vein Chip Damage, the narrow corridors, and the reinforcements, it's easy to get screwed. I got through it by putting my tanker characters in one corridor to clear while my weaker ones fell back and drew Camilla's fire. Putting my strength-blessed Sakura into Priestess and giving her a Bow ended up being a great investment here. Camilla and her retainers themselves weren't too difficult upon being kited. Ryoma, Dark Flier Caeldori, and Oboro were all-stars here! Chapter 25: Traitor Revealed *I think this one took more resets than Chapter 10 on Conquest Hard did for me. The opening reinforcements are just completely brutal--a waking nightmare if you're not prepared! I think there are like 3-4 waves on each side of Great Knights, Dark Knights, Paladins, and Bow Knights. It's the most ridiculous thing I've seen in awhile! Especially when you consider the lack of reinforcements in Chapter 27. Shigure with a Beast Killer, Silas, Ryoma, and Caeldori's Galeforce really saved the day. I had some trouble with the Fortify Strategists at first until I realized they could be baited out, and didn't always just use their staves. The Dragon Vein in the middle is so absurdly good, it made me question its presence. Where I made things close to impossible for myself was trying to give Takumi the kill on Iago for the special dialogue. Iago's Bowbreaker and Vengeance made that a very poor choice. Chapter 27: This Chapter wasn't hard or scary after I realized that Garon wouldn't have any reinforcements coming for you. Takumi with a Spy Yumi was invaluable in eliminating his Maid and General minions a 3-range. I was a little disappointed that there weren't any reinforcements at first, but after Chapter 25 I was grateful for it.
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