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Showing results for tags 'enemy'.
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In case anyone wants them for anything I recorded the stats of enemies as I beat the game. Alm & Act 5: https://docs.google.com/spreadsheets/d/1eAkDo4Xi-6coOTH5lzPn4fJA77oJ_uSviyvui3X_H24/edit?usp=sharing Celica: https://docs.google.com/spreadsheets/d/1iB6Z9i-oBEt4hgOgT5Q1_IqgK06ze4PWZ7iu9BU1OcA/edit?usp=sharing There were a few terror battles in Act 5 I didn't record and I didn't do any optional stuff like the encounters, but they weren't really difficult. Can extract boss data from these too in case it's wanted for the main site.
I understand that there are 9 sets of growths that the game uses in FE5 to determine random enemy stats and I have found them, but I wonder if there is a way to alter the pointers so that certain classes only pull from certain growths. I've checked the data via nightmare and windhex to try and see patterns, but no luck. I'd like to take those 9 growths, like with physical 1&2 and fighter 1&2 and change them to be more speed or defense oriented and assign swordmasters or generals to the appropriate growths. Does anyone know where this data can be found?
Exactly that. If you were in a reverse situation of typical FE, that is, you have a massive army of "weak" units, your goal is to break through the small line of "elites" the player has and kill The Lord, how would you go about it? Charging haphazardly clearly does not work, so what to do?