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Found 4 results

  1. Hello. I'm back again at trying to apply logic to a Japanese fantasy video game like Fire Emblem even though my takes can be very ignorant. This is probably an ignorant take, but while I was watching iron man playthroughs in YouTube, I somehow kept asking myself: why are the Lords in the FE series allowing, or rather, seem to be very willing to let enemy characters who probably killed their close friends/close relatives/family member in battle? I mean, I could somewhat understand Alear forgiving Veyle for "killing" Lumera (I put quotation marks on the word "killing" since Lumera technically died due to exhausting her powers on intercepting Veyle's spell to protect Alear since she was already exhausted after reviving Alear and all but you get what I mean right?) seeing as Alear is a kind person and all and that Veyle was being "controlled" by the other Veyle and stuff like that, but I'm not really sure the other Lords in the series are as forgiving or at least maybe tolerant as he is to recruited enemies who probably killed their closest loved ones during the gameplay battle (maybe Eirika and Celica though I am not sure). I don't know, I'm probably still too ignorant about the Lords' personalities and also usually always keep my units alive in the games as much as possible and also because I never really get to play other FE games that much to get to know about the Lords' characters and personalities. But even still… I mean, for example, in FE6's Chapter 9, if either Sin or Fir killed Lilina, wouldn't that automatically remove the ability to recruit either of them even if you have Sue and Noah in your party? You know, like the same way Vestaria Saga removes the ability to recruit Ma'aya if you poison the well in Chapter 11? Okay, actually maybe they should still be recruitable, but I mean shouldn't Roy realistically be at least feel a bit reluctant to take them in and feel some resentment towards them? Like obviously not to the point of wanting to imprison or kill them or anything, but… you know? Like, they literally just killed Lilina, who is technically Roy's cousin and close friend, and it doesn't really help that both Sin and Fir are working with pirates/bandits. Even if Roy still haven't developed some romantic feelings for Lilina, surely he must at least feel pain for losing her, especially when Roy failed his promise to Hector to take care and protect Lilina. I know it's war and that people die in wars, but he should have at least feel emotional for her death, even if just a little bit. Yet for some reason, he doesn't seem to react or even care about Lilina's death whenever she dies in the game. I could've provided better examples for this like Delthea killing Gray or Faye, Alm's childhood friends (then again she was brainwashed so Alm may somewhat understand why she killed them, I don't know) but… yeah. Sorry if this may seem a bit ignorant about the main characters of the other Fire Emblem Games. I don't really know much about the Lords of the other FE games as I haven't really finished their games aside from Engage and Three Houses. Maybe Roy and the other Lords in the FE series are matured enough to understand that people die in wars and that their closest relatives/buddies/family members are willing to risk their lives for their cause and would be willing to forgive the recruited enemy who killed them. Maybe the Lords still bear resentment to the recruited enemy who killed their loved ones, but decided to not let it get in the way of reaching their goal to end the war and defeat evil or whatever. Or maybe it's because the Lords' loved ones have plot armor and doesn't die even if they got defeated in Classic Mode. Whatever the case is, it just feels a bit off that the Lords/MCs of the FE games seemed to have no problems letting the recruited enemies who killed their loved ones in the battlefield just join their army like they didn't kill their loved ones or whatever. It just seems like the Lords just forgive them and moved on way too easily. What are your thoughts about this? (Also, sorry for my poor English grammar.)
  2. I know it makes sense that you could talk to an allied unit to recruit them, but why exactly do you talk to enemies in the battlefield to recruit them? Wouldn't it be a little bit more realistic if you just capture them first as prisoners of war before having them defect at your side and use them in the next chapter or something? I know that some playable characters are probably related to those enemy units or some of those enemy units have probably been thrown in the battlefield against their own will, but they still need to lock them up, at least temporarily, just in case they are actually planning to kill the playable Lord or something. I don't know I just don't understand this. Can you guys tell me why?
  3. There are some enemy I am very trouble to defeat them. It's a enemy with Wyvern Rider/Lord and Falcon Knight. They are strong attack, incredible movement and excellent speed. If there any tips or tricks to beat Wyvern Rider/Lord and Falcon Knight ? One maps I clear hard is Claude paralogue because they are many Wyvern enemy. Same for Ferdinand/Lysithea paralogue.
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