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Found 19 results

  1. Since the news that we are going to get 4 additional spirits around in January 2024 after the Evil Ryu Spirit was added last year when Sora becomes the last DLC newcomer and they stopped adding new Spirits afterwards for a year. Since we don't exactly what the 4 new additional spirits are going to be shown off in January 2024. I do like to see more Spirit Events gets added in SSBU, but I think the team who works on the Spirit Events should add some post-Sora DLC SSBU era titles like Fire Emblem Engage, Splatoon 3, Xenoblade Chronicles 3, Bayonetta 3, etc. (I think Sakurai is still resting up and let the Spirit Event team handle it) So I am thinking of creating a thread to show what new Spirit Events in post-Sora era do you like to see any of them get added to Super Smash Bros. Ultimate thanks to the news that 5 year anniversary is returning with a brand new Spirit Event happening. I had some ideas on keeping the 4 or 3 Spirits for the possible future Spirit Events are: Fire Emblem Engage: Alear (both genders) - Both Red and Blue Corrins + Marth Alfred, Diamant, Ivy, & Timerra - Chrom + Lucina, Roy + Roy, Zelda (w/Lyn Assist Trophy), & Daisy + RD Ike Veyle - Isabelle + Marth Lumera - Lucina + Sigurd Colored Ike Xenoblade Chronicles 3: (Got spirits from 1/9) Noah & Mio - Shulk and Incineroar Lanz & Sena - RD Ike or Cloud and Wii Fit Trainer Euine & Taion - Palutena and Robin N & M - Shulk and Incineroar Bayonetta 3: Bayonetta (Bayonetta 3) - Bayonetta or *spoilers* Viola - Sheik or Lucina Cheshire - Incineroar Splatoon 3: (Got spirits from 1/9) Shiver, Frye, & Big Man - Multiple Inklings Mr. Coco - Kirby? Harmony - Peach O.R.C.A.- R.O.B. Pokémon Scarlet & Violet: (Got spirits from 2/6) Koraidon & Miraidon - 2 Charizards Sprigatito, Fuecoco, & Quaxly - Tiny Incineroar, Tiny King K. Rool, & Tiny Duck Hunt Armarouge & Ceruledge - 2 Mega Mans Scream Tail - Jigglypuff Post what your new possible Spirit Events that you would like to see it get added to SSBU post Sora updates? Edit from 2/11: What was been confirmed after January 9th are what we had gotten so far: 1/9: Batch 1: Tears of the Kingdom, Xenoblade Chronicles 3, Splatoon 3, and Pikmin 4. 1/23: Batch 2: 13 Sentinels: Aegis Rim (Atlus/Sega), eBaseball: Power Pros (Konami), and Hades (Indie). 2/6: Batch 3: 4 Spirits from Pokémon Scarlet & Violet
  2. I'm working on a FE8 romhack in FEBuilder GBA as a personal project. It's my first time making a romhack, mainly just to have a small thing to be made I'm trying to make there be a Gaiden chapter after one of the missions. I made the map over map 44, which is one of those maps that exists for cutscenes that's not a real level, assuming this was space that wouldn't matter to use since I'm not using those cut scenes. However, I've realized the start event for this map is 9FF354, which is shared by other cutscene maps. I have already used event 9FF354 for another cutscene in my romhack, so editing a level start even there will mess with my existing cutscene. I realized this after doing level design and enemy placement for this chapter. I wanted to ask: 1. Is there a way to change the address a levels start event is to a new event? 2. If not, is there a way to copy the map and enemy placement i've done to another chapter so i don't have to recreate this all manually? 3. Is there a general best practices in FE8 hacking around dealing with these non-map cutscene levels that there's so many of? Will messing with them cause any other unexpeted problems?
  3. Some time ago I found out that Hector and Lyn can have special conversations in some specific chapters if they have an A support (kinda like those Pent x Louise conversations) and I started to wonder if other characters can do it too, apparently lots of them can but is really hard to find some of these (hence I calling them "secret conversations" in the title). Now that I'm in a new playthrough of FE7, I started to search online how to obtain all of these conversation, but some of them are really hard to find. So after a heavy research, I compiled probably almost every extra scene, conversation and modification in the game you can get, and in each chapter you can get each of them. (in the following spoiler tag there's a list what counts and what doesn't count as "extra or secret conversation/scene" in this post and why, ignore if you don't care) Also note that there will be spoilers (mainly only about the chapter you're reading about), and Units that were silenced (with the silence staff) can't talk (by pressing thr "talk" command) until the effect ends so before trying any of them be sure that none of the units that will talk to each other are silenced. The List: »»» Lyn mode Chapter 4: In occupations shadow: - After recruiting Dorcas, he can talk to Natalie by pressing "talk" - In Lyn hard mode you are no longer forced to recruit Dorcas, if you fail to recruit him, you get a modifed scene where he leaves with natalie but doesn't say anything about being in Lyn's group. Chapter 5: Beyond the borders: - If Serra and/or Erk die, you get and extra cuscene at the end of the chapter (even if they die as green units, the difference is that they join the army anyway if they die as green units). The cutscene will be different depending if only Erk was defeated or if both him and Serra were defeated (I don't know if there is another special cutscene in case only Serra is defeated but not Erk) Chapter 6: Blood of pride: - Each character has a different line when triggering the tiles -There is conversation between Serra and Mathew by pressing the "talk" command Chapter 7: Siblings abroad: - Matthew and Serra can have a different conversation with Hector by going in the southwest house »»» Hector and Eliwood modes (it will be mentioned if a conversation is only possible in one of the modes) Chapter 11H: Another journey - If Mattew dies in this chapter, Hector has some extra line during the chapter ending about his death. Chapter 12 Birds of a feather: - Hector and Eliwood can have a special conversation with each other by pressing "talk" Chapter 14: False friends - Priscilla can have an unique conversation with Erk, if he is the one to visit the village to recruit her instead of anyone else - Priscilla can talk to Erk (by pressing "talk", I'm not sure if this can happen if he was the one to recruit her, I'm also not sure if the conversation will be different if Erk is still a green unit when you trigger the convo) Chapter 15E/16H: Noble lady of Caelin: - CORRECTION: This is what said on FE wiki, it is wrong though (I confirmed it by myself): "- Lyn can have special conversations with Florina, Will, Kent and Sain. They will tell her what they have been up to during the time skip." - Lyn can have conversations (by pressing"talk") with Florina, Eliwood, Hector, Matthew, Serra, Erk and Dorcas. - Hector can have a conversation (by pressing "talk") with Florina. Chapter 16E/17H: Whereabouts unknown: - Lyn can talk to Lucius (by pressing "talk") either before or after he is recruited, both conversations are different but you can only get one of them (so if Lyn talks to Lucius while he is a green unit, they won't be able to talk again once he is recruited) - Lyn, Sain, Wil, Florina, and Kent can have conversations with the soldiers once they break free by pressing "talk" too (the conversation between any of the characters will not change depending on the soldier that they speak to, it's always the same, and so each of them can only speak to a soldier once) - At the end of the chapter there's a conversation between the Caelin soldiers and Lyn, the conversation will be different depending on how many of them you manage to keep alive until the end of the chapter. Chapter E16x/H17x: The port of Badon: - If a character enters the pub/inn and talk to Anna, then there will be an extra (actually, modificated) line in the next chapter (the line will be spoken by her boyfriend, that is one of Fargus's pirates) - If Fargus is attacked by the player, but not defeated (which is the most likely outcoming of the fight like, good luck trying to kill him), then in the end of the chapter there will be an extra scene that results in a game over. Chapter E17/H18: Pirate ship: - Extra scene where we get to see Jake, a random pirate from Fargus crew, that is also Anna's boyfriend. You will only get this scene if you sent an unit to the pub/inn in the The Port of Badon. (actually I just found out that Jake is not only a random pirate, he is actually a recurrent character in FE, just like Anna). Anyway, if you DON'T send any of your units to talk with Anna in The Port of Badon, then Jake's line will be spoken by Dart. Chapter E18/H19: Dread Isle: - There are two versions of the scene where they find Leila's corpse, one if Matthew is alive (the default version) and another is he died before the chapter. - Hector and Mathew can have a conversation, NOT by pressing "talk" command with them adjacent to each other during the map, this one is in the begining of the chapter if you deploy Matthew (and I think that in Eliwood mode you have to choose to deploy Hector too) - Rebecca and Dart, if both are deployed, there will be an extra scene with a short conversation between the two. Chapter E18x/H19x: Imprisioner of magic: - House conversation with Renault, his lines will always be the same but each character responds to them in a different way Chapter E22/H23: The living legend - Hawkeye can have an special house conversation with Fae (from FE6). If he enters the only house in the chapter she will be there (I belive that if other character enters she just won't be there, or maybe she just have a generic line to every other character who visits her) Chapter 23E/24H: Four fanged offense - This one is actually a lack of modification, but I find it would be interesting to put is here anyway: Legault will appear in this chapter's cutscene regardless on wheter you recruited him in Dragon's gate or not, and regardless on wheter he is alive or not (i'm not sure if it is only if he die in Dragon's gate, or if he will appear in this cutscene if he died in your army too) Chapter 26E/28H: Battle before dawn - Any of the lords can have a conversation with Zephiel, but once one of them has talked to him the others two will no longer be able to do so. - Also, the obvious conversation between Jaffar and Nino (which is a requirement to his recruitment and to unlock the gaiden chapter, I think everyone knows this one anyway) - If you don't kill Ursula there is an extra scene of a conversation between her and Limstella. - If Nino dies in this chapter there will be an extra scene where she and Lyn talk (you have to have recruited her, she have o die as an ally not as a green unit) Chapter E26x/H28x: Night of farewells: - If Nino dies and Jaffar survives, there is an extra scene with him talking(I don't know if this is the only chapter where it happens or if Nino dies in any chapter this cutscene happens) Chpter 27E/29H: Cog of destiny - In the beggining of the chapter you can get an extra scene with Nergal and Sonia, i'm not completely sure how you unlock it but it is very probable that it happens if you don't get the gaiden chapter Night of Farewells (therefore you haven't defeated Sonia so she is still alive talking with Nergal now) - Conversation between Nino and Loyd or Linus (you know, whoever is the boss for you in this level), remember that in the beggining of the chapter, if you deploy Nino she will ask you (in her "tactician conversation") to let her talk to Loyd/Linus? Well this can actually happen (by pressing the talk command), she can talk with either of them but the conversation CAN actually prejudice you. Loyd won't attack Nino (I don't know if he attacks her if she doesn't talk to him, but if she does then she is safe), he will however leave the trone and become A MOVING BOSS WHO WILL ATTACK THE WEAKEST UNIT IN HIS RANGE (except Nino). Linus does the same, but unlike Loyd he does attack Nino too. (note that Loyd won't start to attack Nino even if she start to attack him, but he will counter attack) - Pent and Louise first special conversation . They can have 3 conversations with each other in the game, all of them in specific chapters, this one is the first of them and you have to unlock this one to see the next ones, if you forget to have the first you can't have the second and therefore can't see the third. To get these conversations you have to press the talk command - If Hector is the one who kills Linus (only needs to be the last blow), you will get an extra scene in the end of the chapter of a conversation between Hector and Athos (only in Hector mode) Chapter e29x/H31x: Battle preparations: - Hector can have an special conversation with Lyn if they have an A support with each other (Hector mode only), by pressing "talk" - Hector can also have a conversation with Mathew and one with Serra by pressing "talk" too (also I think he can have a conversation with Oswin too, but I'm not sure). (Hector mode only) (I don't know there is a certain order to these conversations between Hector and Lyn/Matthew/Serra) - If Eliwood and Lyn have at least a B support, they can have a conversation (but in this case I think that the conversation happens in the begining of the map, not by pressing "talk" command with them adjacent to each other, but I'm not sure) - Bartre and Karla can have 4 different dialogues depending in what happens in their battle: the first one is the 'canon'/suposed to be dialogue (Both Bartre and Karla survive the battle and you recruit Karla), the second and third conversations are one if Bartre wins and other if Karla wins (none of them die though, they only retreat, so either of these could be canon too I guess). The last one is if you try to enter the battle against Karla having Bartre not bring any weapon (equippable weapons, so you can't have bows either), you'll get a different conversation before the battle (actually they won't battle if you don't have a weapon, so lets say that the conversation is diferent once they meet), also Karla will leave if you do this, so you won't have a 2nd chance of recruiting her unless you restart the chapter. Chapter 30E/32H: Victory or death: - Sophia (from FE6) will be in a temple in this map (the closest temple to your starting position) and each character that enters there can have a different conversation with her, even though there are like 2 or 3 "generic" reactions that some characters share, also Sophia's lines are mostly the same, but there are some characters with exclusive reactions (*Cough Serra's is the best one *Cough) But after an unit enters there and talks to Sophia, no one else can do it (kinda like the conversation between one of the lords and Zephiel in Battle Before Dawn). YES, ALL of your units can have a conversation with her. Here is a video of all of them if you want to see: https://www.youtube.com/watch?v=sksCO5BHkTE - Pent and Louise second conversation (unlocked by pressiing the "talk" command), you must have acessed the first one(in Cog of Destiny) to see this, otherwise it won't work. Also, if you unlock this one then will be able to see their next and last conversation in Light part 2. Chapter 31E/33H: Light: - 4 conversations (by pressing the "talk" command) between and Hector and Eliwood, Hector and Oswin, Eliwood and Lyn, and Hector and Lyn ( the last one only if Hector and Lyn have an A support) (I don't think any other support is necessary between Hector and Oswin/Eliwood, maybe Lyn and Eliwood have to have a B support like in Battle Preparations but I'm not sure, I also think that these conversations don't need to be triggered in a specific order, but I'm not sure too). (Hector mode only, all of them) (Also I think that all of these conversations have to be triggered in Light part 1, but again, I'm not sure... yeah I'm not sure about lots of things.) - Nergal's death quote is extended if you've played 2 Kishuna chapters and defeated him, and EVEN MORE extended if you beat every Kishuna chapter and kill him (only possible in Hector mode). Also I think you can obtain the complete death quote by beating the game 8 times, so I think it might be possible in Eliwood mode. Also I'm not sure if you get this extended death quote only once every 8 times you beat the game or if after the 8th time the quote will stay extended forever. - Lyn and Eliwood can have a special conversation if they have an A support by pressing "talk" (i think is only possible in Eliwood mode, but i'm not sure)(also I know it can be acessed in Light part 1, don't know about Light pt 2) - Third and last special conversation between o Pent e a Louise (can only be unlocked in Light part 2, and the two previous conversations, available in Cog of destiny and Victory or death must have been acessed) by pressing "talk" - If Ninian and Eliwood had an A support you get one ending scene in this chapter, if they don't have an A support then a part of the ending scene will be very different (not only in the epilogue cutscene, I'm still talking about Light's final cutscene) Epilogue: - If Eliwood was A supported with Ninian, Lyn or Fiora, there will be an extra dialogue between Eliwood, His girlfriend and the tactician (the dialogue is different with each of the girls). I belive that if he has no A supports, or has an A support with neither of his romantic options then there will only be the first part of the cutscene where he is talking to the tactician (before his girfriend appears). (only possible in Eliwood mode) - If the tactician is absent, the ending conversation is between Hector and Eliwood instead of Eliwood and Mark, and is very different. Again, the second part of this conversation varies depending of who (between Ninian, Lyn and Fiora) has an A support with Eliwood. Also the second part of the conversation, between Eliwood, his girlfriend and Hector is different than the version between Eliwood, the same girlfriend and Mark. Just like in the version with the tactitian, I think that if Eliwood wasn't A supported with any of his romantic options then the second part of the conversation (when the girlfriend arrives) will just not happen and the rest of the scene will be identical (I don't know about the second part of the epilogue, when Eliwood and Hector are with Roy and Lilina). (Eliwood mode only) - The exactly same goes for Hector, the ending cutscene will change depending on who has an A support with him (between Lyn, Florina and Farina) and on whether the tactician is there or not (if he is not, then the final conversation will be with Eliwood instead of the tactician ,and is very diferent too), also I think that if he wasn't A supported with any of his romantic options then the second part of this conversation (when Hector's girlfriend joins them) won't happen (I don't know about the second part of the epilogue, when Eliwood and Hector are with Roy and Lilina). (Hector mode only) - So, you have 16 endings variations (8 in Eliwood mode, with 6 of them being with him paired up and two alone, and 8 endings in Hector mode too, 6 with him paired up and 2 with him alone). Not in a specific chapter - If Nils dies in battle, there will be an extra conversation in the end of the chapter between him and Eliwood, with Eliwood asking him to not fight anymore (in both Eliwood and Hector mode is Eliwood who speaks with him). (in Lyn mode there is also an extra scene if he dies, a conversation between Nils and and Lyn). If this happens you won't be able to use him anymore (and I think that you won't be able to use Ninian too, when they switch places but I'm not sure) BUT if he dies before last chapter, you'll have one extra slot to deploy whoever you want (since the game can't force you to deploy him anymore, it will free his slot) - If Ninian dies in battle, there will be an extra scene at the end of the chapter too (acording fo FE wikia, this is only possible in Hector Mode if Eliwood wasn't deployed in the map Ninian dies, but it doesn't make much sense so it might have been my misinterpretation? or maybe it was just poorly written there). If this happens you won't be able to use her anymore (not sure about Nils, when they switch places) - If Oswin dies in battle you get an extra scene in the end of the chapter too (I don't know if it is only in Hector mode or not, but I belive not) - If Matthew dies in Lyn mode you get an extra scene in the end of the chapter (Lyn mode only) - If Erk dies in battle you get an extra scene in the end of the chapter with him talking to Lyn, and, if Serra died too in the same chapter then you get another scene with both of them talking to Lyn (both scenes are only possible in Lyn mode) (I dont know if Serra can get an extra scene if she dies alone in a chapter on Lyn mode) - If Wallace dies in battle, you get an extra scene in the end of the chapter where he talks with Kent and Sain. (Lyn mode only) - If Rath dies in battle you get an extra scene in the end of the chapter where he talks to Lyn. (Lyn mode only) - If Marcus dies in battle there will be an extra scene in the end of the chapter, with a conversation between him and Eliwood and you won'tt be able to use him anymore. - If Bartre dies in battle, you get an extra scene of a conversation between Marcus and Eliwood in the end of the chapter, and you will also not be able to use him anymore - If Pent dies in battle you get an extra scene in the end of the chapter with a conversation between Eliwood, Hector and Lyn. Also, Louise will leave your party (yes, she will actually leave even if she survives the chapter, what? you didn't know people could leave your party in FE7? well... neither did I). The same goes for Louise, if she dies in battle you get a conversation between the lords (a slightly different one) and Pent leaves your party. I wonder what would happen if both of them died in the same chapter, which conversation you would get (probably one of them is the "default" conversation, or you would get the convesation of the one who died first, but maybe there is a new one? I don't know, I have to test it someday), anyway by letting one die you'll lose both. - If Karla dies in battle, after the chapter she died you get a conversation beetween Oswin and Hector. - Canas's death quote can be extended after clearing the game 8 times (or transfering save data from FE6, in the japanese version) - Hawkeye's death quote can be extended by clearing the game 8 times (or transfering save data from FE6, in the japanese version) - Saint Elimine's face: You can see her face and a line of dialogue from her by transfering data from a Mario Kart game (linking FE7 to a copy of the Mario Kart: Double Dash!! bonus disc, with the aid of a Link Cable and a Nintendo GameCube console system). Elimine will also give you some special items (Silver card and one extra Thor's Ire ring) some them being unobtainable in other way (the Dragon exe, the 4 Emblem Weapons, a Wind Sword and the Emblem Scrol). Doing this also unlocks the last 2 songs of the sound room. Since you might never see this in the game yourself, here is a video of how it is if you want to see it (showing Elimine's face and the new weapons' and items' stats and descriptions): https://www.youtube.com/watch?v=rrURPlYDsD8 Variations that I'm not sure about: (please, help if you know the answer) - I read somwhere that at one point(I'm not sure in which chapter, probably is in Light) Hector can have a conversation with Florina if he has an A support with her, and one with Farina if he was A suported with her instead. - In New resolve I think Ninian can have an special talk with Eliwood (by pressing "talk" command) - False friends: I think that after being recruited by either Serra or Priscilla, Erk can talk with the other one anyway (Like Raigh's recruitment in FE6, he can be recruited by either Lugh or Chad but after being recuited he can still talk with the other one too) - Battle preparation: I think Hector can talk to Oswin (only in hector mode) - I think that all the lords can have a special conversation with whoever is A supported with them (or with whoever is A supported with them AND can have a paired or romantic ending with them too) in Light, but i'm not sure. If so then Lyn could have this conversation with Hector/Eliwood/Rath/Kent (probaly not with Florina, since they don't have a romantic ending, or at leats not explicitaly romantic paired ending), Hector could have it with Lyn/Florina/Farina (but we already know he can have it with Lyn) and Eliwood could have it with /Lyn/Fiora (since Ninian is not available in the last chapter). Also I belive that Hector can only have this conversation with his lover in Hector mode while Eliwood could ony do this in Eliwood mode. - I got Kent Killed once in Lyn mode and a think I remember getting an extra scene with Lyn asking him to retreat but I'm not sure - I think that if Pent and Louise die in the same chapter you get the conversation of the one who died first at the end of the chapter, but maybe there is a third conversation where both Pent and Louise are injured leaving to Etruria? (instead of Pent's where he is injured and Louise leaves with him, and Louise's where she is injured and pent leaves with her) Note that I didnt tested all of them, so if there is any misinformation let me know so I can correct it. Please do not spoil the content of some these conversations nor the differences in the alternative scenes without spoiler tags, since some of them are major spoilers (use your common sense, if you think the content of the conversation if is a minor spoiler or not a spoiler at all you can say it) And feel free to share more of these "secret" conversation/modifiications/variations/scenes/content/stuff/whatever, if you know any that wasn't listed (or even to correct something you think is wrong). 😉 If you know about any other "secret" extra content that I didn't put on the list let me know so I edit the post and put it here too. I want this too be the ultimate list of these stuff (well, actually I didn't found any other list with these stuff so... maybe it already it is since is probably the only one?) Also, sorry for any grammar mistake, my first language is not english
  4. Hello! So I am working on my own game in SRPG studio yet I have come across a big problem. That problem being that my maps won't end and I have no idea what to do. I have created ending events and auto events but they always are so messed up. With Auto Events they automatically occur the minute the map starts, while I cannot get ending events to trigger. Any suggestions?
  5. I am surprised that there is no thread for Forging Bonds yet despite it already announced two days ago, so here goes The units of this time is Loki ( red ) Aversa ( yellow) , Owain ( green) and Kliff ( blue) . The bonus units of this is the EX versions of the accessories from the previous Forging Bonds, Maid Headdress EX, Reading Glasses EX , Sacred Stardust EX, Knight Headpiece EX , and the initial versions of the accessories of this Forging Bonds event. (Tactician' s Hat, Plegian Crown, Wings of Darkness, and Explorer' s Hat. Also, schedule for the multipliers: Taken from reddit( source) https://old.reddit.com/r/FireEmblemHeroes/comments/9qlnui/forging_bonds_dueling_desires_predicted_bonus/
  6. Event Assembler originally by Nintenlord! FEU Thread Future Planned Features Since I'm editing EA and incorporating new changes, as well as USING the new features, I thought I'd make a thread specifically dedicated to its maintenance and download. This is that thread. It did seem awkward to me that our most useful/powerful tool gets buried in the forums, and the latest version isn't in the OP of the thread it is on. With me developing for it as well as posting this thread, I can keep this post updated. Download Tools at FEU's EA Formatting Suite. Latest Version Download: Event Assembler V11.1 (Thanks @Stanツ_) Latest Changes: Previous Version Downloads And Short Description:
  7. I've been trying to get a custom map/event to work in Fire Emblem 7, but after turn 1 (Meaning both allies and enemies have all finished their first actions) The game reloads and starts up the opening cut scene, with the "Nintendo 2003" text and such. Resuming the chapter automatically brings me back to the starting sequence as well. I can load the map with the same events as the prologue, just with the map different, and it works fine. However, if I load the custom event on to the map, it only works for a single turn. Here's the event I wrote. Nothing too complicated, just made for a really simple test event to make sure I know what I'm doing before I start anything long-term:
  8. So I decided to make my own question topic on this instead of keeping it within the event assembly problems thread Heres my code: Everything in EndingScene is straight from the base prologue events, so it shouldn't be a problem. No idea what causes this I could really use some help. Upon loading the chapter I get a black screen endlessly, thanks
  9. My problem is that I'm making my first village and I'm loading text with the TEX1 code and it works with any random text in the game but when I use my custom text the game crashes. Here is what I put in FEditor: [OpenRight][LoadFace][0x16][0x01] [OpenLeft][LoadFace][0x3E][0x01] [OpenRight] Who are you?[.][A] [OpenLeft] Yer mum pussi.[.][A] [OpenRight] wow, bud. Real mature.[.][A] [OpenLeft] LeL.[.][A][X] Ignore the meminess and vulgarity its just test script.
  10. Please somebody help me out: I have here events for chapter 1: #include EAstdlib.event EventPointerTable(0x0A,ThisChapter) ORG 0xE80000 ThisChapter: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN Dunno Dunno Dunno POIN Tutorial POIN TrapData TrapData POIN Units Units POIN $0 $0 $0 $0 $0 $0 POIN BeginningScene EndingScene Units: UNIT 0x42 0x07 0x42 Level(2, NPC, 1) [2,2] 0x00 0x00 0x0 0x00 [0x04, 0x6C] NoAI UNIT TurnBasedEvents: END_MAIN CharacterBasedEvents: END_MAIN LocationBasedEvents: END_MAIN MiscBasedEvents: CauseGameOverIfLordDies END_MAIN Dunno: //DO NOT TOUCH WORD $00 Tutorial: //DO NOT TOUCH WORD $00 TrapData: END_MAIN ALIGN 4 BeginningScene: MUS1 0x06 _0x0E22 0x28 _LOAD1 0x1 Units ENUN MOVE 0x42 [4, 5] ENUN CUMO 0x42 STAL 60 CURE TEXTSHOW 0x90B TEXTEND REMA ENDA EndingScene: ENDA // Events // Manual Movement // Scripted Fights // Units // Shop Data MESSAGE Events end at offset currentOffset The problem is, as soon as it gets to showing the text...it freezes. BUT IT ONLY FREEZES IF I CHANGE THE TEXT OF 0x90B For example: If I leave the text (0x90B) like this (Regular text): [OpenMidLeft][LoadFace][0x04][0x01][OpenMidLeft]Ahhh[ToggleMouthMove]...[.][ToggleMouthMove][A][0x02] No![.][A][X] It works fine... But just for changing the portrait, like so: [OpenMidLeft][LoadFace][0x45][0x01][OpenMidLeft]Ahhh[ToggleMouthMove]...[.][ToggleMouthMove][A][0x02] No![.][A][X] The game freezes completely. Does anybody know why? Thanks for listening...
  11. With the Christmas Robin and Tharja being discovered in the datamine of the game, it's probably safe to assume we're going to be in for quite a few events in the future, holiday or not. So, what would you be most interested in for an event, or would be looking forward to. I personally think it'd be pretty neat if we could get a Valentine's Day event this month, especially since it's coming up, and since it would probably help a lot with keeping users playing near the beginning of the game's life-cycle. So, what do you think? Any thoughts or ideas on events you'd want?
  12. Both websites for Cipher Sai have now been fully updated with event information and a merchandise listing! Main Site Merchandise List & Images Here's a text list of what all will be available: S1-S7 Artbooks (S7 is new) 2 new playmats (1 is a mystery) 2 binders (brown is new, blue is from Caravan) 3 new clear files 2 ballpoint pens (sisters is new, dot art is from Caravan) Jugdral can badge set (originally from C91) 4 sets of sleeves (originally in player boxes from C91, now sold separately) In addition, there are some special marker cards that will be available at the event itself featuring art of a bunch of lords, Risen King Chrom, and Seliph. There will also be a concert, draft tournaments, and other events. Cipher Sai will have two events, one in Osaka on February 19th, and one in Tokyo on February 26th.
  13. So I want some tiles to change within an event such as the opening or ending of a chapter (like in FE8 chapter 9 on Ephraim's path when Tana is captured by Gheb). Thing is I'm not entirely sure how to do it, I tried reading Arch's guide to chapter construction as it has helped majorly but I inserted my tile changes using tiled...sooooo I don't know what to do because I did my tile changes the easy way...
  14. Ok, so in an event I want to kill off a unit, but if someone skips an event that unit is still available in the prep screen/link arena. I solved this by making the event unskippable but the string of text after that is obviously also unskippable. I want to make it so the KILL event is unskippable but keep it so anything below is skippable (because nobody wants to keep reading the same text over and over). Heres the code: NEVENTS FIGH UnitID UnitID EventName 0 Kill UnitID // I want the make event skippable code here TEX1 TextID REMA
  15. Does anyone have the text files for the currently existing events for FE8? I tried following Arch's video tutorials for the prologue but it didn't work and I think I might have an easier time just by editing a currently existing text file (like the prologue events) at least to start. Does anyone have them? Thanks!
  16. Hi. These days I´ve been learning how to make events. I made one and it has a problem. When i move one of my units the game freeze. The others thing work and if I end my turn without moving my units the enemies act normally. I´m really confused about what have i done bad. I wish something could help me ;-; .
  17. Upon assembling my event in Event Assembler the message it gives me is: Finished. Messages: Tutorials disabled 1 warnings encountered: #ifdef's are missing at the end So even though it reports no errors, the event data is apparently not written into the game's data, and though I've tried to look it up and fix this error myself, I can't find anything regarding #ifdefs. (Also, if it changes anything, I'm using Fire shell Zeta as a base ROM.) So, my question is , what are #ifdefs and how do I fix this? Here is the event code
  18. Ever since last week, I've been using tools to modify a game, so I'm new to romhacking. My question is: Is there a way to move an event from one chapter to an earlier one? I'm looking to give Roy a promotion at the end of chapter 16, and if so, will it affect the recent translation patch?
  19. I've been poking around in the chapter events for FE8, and I've noticed something about how the game loads reinforcements. Those of you who hack FE8 may know of the strange and complex ways that it loads reinforcements, but from what I've found, reinforcement events only look complex - they're no more so than FE7 reinforcements in practice. Let's use Chapter 8 as an example: [spoiler=Chapter 8]On Turn 5, this event is triggered: label18: _SETVAL 0x2 0x88B7698 CALL label38 _0x0228 0x7 ENDA Notice how the _SETVAL 0x2 command specifies a location of the ROM; this is the offset of the unit data of the reinforcements (Two mages and a thief in this case). These reinforcements do not appear in the disassembled chapter events, so yo'll have to edit them with Nightmare. Anyway, continuing on, we call label38: label38: _0x1020 0x4 CALL label27 _0x0228 0x9 _LOAD_WHATEVER 0x1 ENUN _0x0220 0x9 _0x1020 0x0 ENDA [...] label27: _0x1020 0x1 _0x0220 0x2 _0x0320 0x8 _SETCONDITION 0x0 0xC 0x0 FADU 16 ENIF 0x0 _0x1020 0x0 ENDA I am pretty sure that the LOAD_WHATEVER 0x1 command is loading units from the offset stored in Memory slot 2, i.e. the value defined from _SETVAL 0x2. It's a form of assembly, essentially. The rest of the code looks opaque, but here's the deal: The majority of it is generic, and can be used for any reinforcement event in the game. Only a very few parts of it are different for different chapters or events, and even then only for special cases (such as when loading player units or triggering a convo during the event). [spoiler=For example...] A different reinforcement event in Chapter 8 goes like this: label17: _SETVAL 0x2 0x88B7648 CALL label38 _0x0228 0x7 ENDA It is exactly the same as the previous event but for where it points to to load units from. They both call to label38 simply to save space. Here's a slightly different case: In Chapter 10B, the game uses a single turn event to load two sets of reinforcements, one after another: I hope these notes will help anybody brave enough to work with FE8 events; in the future I may write on the different ways the game loads reinforcements consisting of player units that do and do not already exist in memory.
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