Jump to content

Search the Community

Showing results for tags 'expansion'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 4 results

  1. Hello! My name is Saint Rubenio, and this is my first hack. I'd been curious about making my own hack for a long time, but it always seemed like quite the daunting task. I wanted to set myself a humble goal, one that I could see myself completing. I decided to just make a little FE8 rebalance. Then I started having wilder ideas. In the end, it became a sort of plot rewrite / gameplay overhaul extravaganza that went well beyond the initial scope. It includes new chapters, new characters, new story beats... I pretty much just did anything I came up with, to see if I could pull it off. Think of it as a sort of Project Emblem style thing (in fact, my first idea for a title was Project Fado haha), but with bigger story and gameplay changes. I don't know how much interest there could be for such a thing, but I know I had a blast making this, and I can only hope some folks will enjoy it at least a little bit. Features Overhauled maps, with changes that range from the small to the dramatic. Almost every map has seen at least some slight changes. Four brand-new chapters, two missable sidequests and two mandatory lategame maps. Improved enemies. They now have far greater offense than in vanilla, but only slightly higher defense. I can only hope this will make the game feel more challenging than the original, but fair. Overhauled cast. I’ve tried my best to make everyone have something that makes them viable and fun to use. In some cases I just reworked units entirely. Some changes are more unusual than others. Story rewrites. Make no mistake, I did not set out to “fix” Sacred Stones’s story or anything like that. Think of it as just a sort of “what if?” fanfic I wrote for fun and to accommodate some of the gameplay stuff I wanted to do. The overall plot is the same, but lots of different things happen in it, to varying degrees of importance. **Main story changes begin in chapter 8.** Route split is gone! You will play through both twins’ stories. Eirika keeps her army, while Ephraim’s offscreen army of Frelian knights get faces and names. Speaking of, between these and certain old foes and allies turning playable, it all amounts to 27 new playable characters, plus a secret easter egg character. I… may have gotten a bit carried away, I won’t lie. Added music. Primarily from other GBAFE games, plus a certain custom track I imported and tweaked myself. I pray it’s not too janky for your liking! Optional conversations that raise stats. Like in the Kaga games! No fog. Screw fog. QoL patches. Danger display, growth display, stationary enemies have no movement, hold L to skip animations, etc. Screenshots Download Download the hack here. Patch over a vanilla US FE8 ROM. The hack has primarily been tested on mGBA. VBA seemed to cause some issues for one of my friends, so be warned if you use that emulator. Be warned, **the hack is not properly tested past chapter 21.** I had some people playtesting it, but I wanted to release it before the end of the year and they were busy with other things. Obviously, I played through it as I made it, but if watching others play taught me anything, it’s that there’s a LOT of nonsense one can miss or retroactively screw up. What I’m getting at is, please, do not hesitate to yell at me if you find any issues not listed below. I am certain there’s got to be more. Also, do let me know if you’ve any feedback. This is my first hack, and I don’t expect it to be, nor set out to make it perfect, but if you’ve any thoughts, I’ll be happy to listen. Bugs and other notes I have received multiple reports that, sometimes, waiting with certain units causes the player’s turn to end automatically, regardless of how many units are left to move. I haven’t the faintest clue what could be causing this, it is wildly inconsistent in terms of chapters and units that cause it, and I never experienced it myself. I always play with autoend turns off, which could be the reason this never happened to me. Please try turning autoend turns off if you experience this glitch. The prep screen unit list becomes a bit glitchy past chapter 21, when the two armies merge. Really got carried away with the amount of units. Nothing I can do about this, as far as I know. It’s just a cosmetic glitch, anyway. If Harriett/Elaine die, the screen will become glitchy for a moment. It’s merely cosmetic. There may be some issues with the exp scaling of the malig knight class. This was reported to me, I’ve not been able to verify it and I cannot figure out why it’d happen, so I would appreciate confirmation here. During the epilogue, Mansel appears as a green cavalier. I replaced his class and I cannot figure out how to change it in that specific cutscene. Supports are not finished. No promises there. Supports are the bane of every hacker’s existence, from what I’ve seen. I’ve only written a handful. Everyone has a bunch of functional gameplay supports, though. If you are curious, here's the list of completed supports. Vanilla supports are also untouched, which might just lead to inconsistencies with my own story changes here and there. I would hope not, but I don't know every FE8 support by memory haha. Credits All custom portraits, portrait edits, Strong One (Mother 3) and the attacking Tethys and FE6 bishop Moulder animations by me. I’ll probably make them F2U down the line. They're not masterpieces, but I’d be so flattered to see them used in better, fully custom hacks. Special thanks: A number of Serenesforest users with whom I shared the journey, and who gave me some helpful bits of advice and feedback. Including: @Hawkwing, who helped me with a few questions I had. @Punished Dayni, who gave me some feedback regarding portraits and color palettes. @lightcosmo, who helped me a lot with the technical side of things. @Armagon, who suggested the Carcino Samson/Arran split. I can’t believe I didn’t come up with that myself. @Interdimensional Observer, who suggested the Moulder portrait edit. @Acacia Sgt for helping me out with Lorell’s name. @ping and two of my real life friends, for doing a bit of playtesting. FEBuilder’s creators. This thing is incredible. JeyTheCount at FEUniverse, whose dark-skinned Jehannan portraits I did not use, but they gave me the idea to make my own. The community of FEUniverse, for all the assets, patches and stuff they created which I utilized in this hack. Couldn’t have done half the stuff I wanted to do with without your collective genius. More on that below. Patches installed Anti-huffman by Hextator Fix Weak Promoted Enemies by Gryz Modify S-Rank limits by Tequila Switch:Animation on / off with L button by aera Set staff experience JunaFruits Decliment level setting Remove Pierce Glitch by Brendor Change Skill Pierce activation rate from LV to Skill by aera Add event: Change Edition by 7743 Enable Event34_MessWithUnitState_Fix not to freeze even nonexistent units Staff Range Fix by Tequila/Lord Reyson Unit Growths Display by Tequila Enemy Range Display by Circles FE8-Battle Stats with Anims Off ver2 by Vesly ModularMinimugBox by Zane (Runabox) HPBars_with_warnings Cache by Circles and Tequila Show Heal Amount by Tequila Healing Formula: Staff Might: MAG/2 + Staff Might = Heal by Venno IsSethLArachelMyrrhInnes Table Monster Weapon Display fix by Brendor Mov display fix by Circles https://feuniverse.us/t/zeroing-nullifying-mov-feds-style-based-on-ai-parameters/878/7 Set Unit Status by 7743 Lose Weapon Ranks on Promotion by Venno Prevent Freeze for Get Unit State / Unit State Event by 7743 Continue Battle BGM Between Map and Combat by 7743 Change Battle BGM by Chapter by 7743 Set Preparation BGM by CHapter ported by 7743 Switch Portrait images by class, chapter, flag by 7743 Switch unit's description by class, chapter, flag by 7743 Set Multiple Staff BGMs by 7743 Multi-Class Pick Skill by kao, made compatible by 7743 SOUND_NIMAP2 by Alusq + drumfix by Circles Skip World Map Fix (For World Map Users) - MNC2Fix by Stan NarrowFont by Scraiza Set Preparations Store Pricing by Aera Skill pierce to this class by Chap Add event: Split Menu by Stan, Circleseverywhere C01command_hack by Hextator Fixes the world map chapter ID being loaded instead of the actual chapter ID Toggle World Map Monster Skirmishes by FE8_GIRLS Character Custom Animation by EA by 7743 Remove game clear requirement for trainees third promotion options by vilk, Onmi, Tequila Allow 3 or more trainee to be regist by 7743 Distance of sight that thieves can secure additional in mist by 7743 Make a magic throwing axe (Bolt Axe) by Midori Patch and 7743 Range-Animated Weapons List by Circles Minimum and Maximum poison damage Support conversations room unlock by 7743 48command_hack by Hextator Set Defualt Option "Animation" and "Cursor & etc" Weapon S value of bonus item 1 and 2 (hit 10, critical 0) 6_tracks_12_sounds by Aggro/Bendor? Weapon lock ex by 7743 Remove Easy Mode by Nintenlord Expanded the setting of the ring effect used by dancers by 7743 Movement icon ID used when attacking with dragon stone when the animation off by aera Fixed sound of Aircalibur from aera's data Add event: Lose item by 7743 Autocursor Fix by Venno Define multiple classes to suppress status display by 774 Set whether transporter can be used for each map by 7743 Weapon LV up when destroyed by FE8Girls chap Change to have multiple units that can be seize by 7743 Units after this Unit ID will Class Grow by fe8 decomp project Don't draw portrait on item select menu if unit is generic by Hypergammaspaces allow Wyvern Knights to triangle attack Armor Triangle Attack Class Range From and To by 7743 Skip World Map Fix (Disable Skirmishes & World Map) Add Event: GetSupportLevel, SetSupportLevel, ClearSupportLevel by 7743 Setting Hide chapter title calls by 7743 Send unit's all items to transporter by 7743 Adjust Mode Coefficient Experience Gain by Vennobennu. Animations implemented Sword, axe, handaxe and bow knight by TheBlindArcher Chained Sword general by Knabepicer Cannon bow general by GabrielKnight F Warrior Reskin Repal by Temp F Fighter Variant by Pikmin F Rogue Ponytail by Temp F Assassin by Keks_Krebs, Beccarte, SD9K M Valkyrie by Gabriel Knight Halberdier by the_blind_Archer Necromancer alt Warlock by JeyTheCount Ranged revenants by Teraspark Ranged entombed by Teraspark Axe Cavalier by Primefusion Mounted Marauder by Spud Deacon (M Troubadour) and FE7 troubadour (magic) by Pikmin1211, Maiser6, Lisandra_Brave, TBA Priest Base Skintone Repal by Flasuban Axe summoner by Spud, TBA Wicked flier by Blue Druid, Alfred Kamon Dozlazerker by Aruka, Kenpuhu and blood Hat myrm and swordmaster by SD9K Ranger-style dark knight by Pikmin1211, Nuramon, and DerTheVaporeon, original by Teraspark Baron cape + shield by Leo_link, Nuramon, Iscaneus, The_Big_Dededester, Revamped Handaxe by Sax Marine FE7 coat hero by Swain Bald hero by Pushwall Bow promoted eirika by Belle and St jack Heavy Infantry GL Eph by Nuramon Map sprites and other art used F cav map sprites by Flasuban F paladin map sprites by L95 F Fighter by Pikmin F paladin by Stand F Rogue by Stand F Warrior by Stand F ranger improved bow by Stand and Flasuban Halberdier by the_blind_archer Axe and sword knight map sprites by Aggro Cav sword sprites by Aggro F halberdier map sprites by blood, Dei, dondon151 F soldier map sprites Rexacuse, Peerless, Alusq, WarPath Spud's Marauder map anims by LonkFC Axe cav map sprites by Salvaged Thaumaturge map sprites by Pikmin, Der Battle Sage map sprites by Smug_Mug, Unknow Wicked flier sprites by MeatOfJustice Ranger-stlye dark knight map sprites by Pikmin1211, Nuramon, and DerTheVaporeon Axe hero map sprites by Raspberry Ephraim infantry GL map sprites by Snewping Halberdier class card by the_blind_archer
  2. FEU CrossPost the source because I know that's all you came for: #include "Extensions\Hack Installation.txt" #define HookLocation 0x01C090 //Debug Bootup, obviously Unused PUSH //Removing a bit off mov bonus(suspend only uses 4) //Saving Routine ORG 0xA575C WORD 0xFFFFFE1F //Loading Routine ORG 0xA6104 WORD 0xFFFFFE1F //Using That bit to save and load bit 8 of class class ORG 0xA535E SHORT 0x6019 0x2180 0x4001 0x0149 0x8159 0 0 ORG 0xA57B4 BL(HookLocation); SHORT 0 0 ORG HookLocation SHORT 0x4668 0x8941 0x04C9 0x0FC9 0x01C9 0x7800 0x0640 0x0E40 0x4308 0x4770 POP Explanations: Basically, Suspend allocates 4 bits for mov bonus. however, normal save allocates 5 bits for it. so what I did, was I made it so mov bonus for normal save was 4 bits, and used the newly allocated bit to store the top bit of the class index, to allow for 0xFF, aka 255 classes, instead of the old 127 cap. Proper save expansion is coming soon™ I promise. Pictured here: Eirika with class ID 0x82. FEBuilder patch: https://cdn.discordapp.com/attachments/235253973588639747/398277696125272078/class_save_fix.rar how to install: put folder in config\patch\FE8U, and it should autodetect.
  3. You know when you order a meal and every time you did, you got exactly what you were expecting at the end? But how would you feel nowadays if you looked at a meal on the menu, ordered it, and then you were shocked to see that some key ingredients were missing? That sadly happens nowadays, at least in the world of video games, and why is that you ask? DLC. Back when it was still a new thing, developers and publishers were still figuring it out, but when it became ever more popular, they unlocked potential behind DLCs as money making machines. And a lot of players (Not pointing fingers at anyone in particular) bought into those business practices and strategies to the point where there was a lot of DLCs in games that were intended as part of the base game, but now put behind a paywall. Now I don’t think DLCs are inherently bad, I’ve played a lot of good pieces of DLC, but not as much as I have bad ones. And after playing through Hearts of Stone, an expansion to The Witcher 3: Wild Hunt, I felt like it did a lot of things right that some companies should learn from. And if you have played Witcher 3 and haven’t played Hearts of Stone yet, I highly recommend it, CD Projekt RED have done it again and how! This is all an opinion so feel free to share your own thoughts. Now without further ado, let’s get into what I think developers should do to make DLC worth it. Step 1: Don’t Rip Us Off Now this is the core ingredient to good DLC that developers should always be aware of, it’s easy to make players feel they were ripped off, there are many ways. If it was day one DLC, of course they’d feel ripped off, because you made this along with the game so why not just put it in? If the DLC is of major importance to the game’s narrative (I’m looking at you Asura’s Wrath and Mass Effect 3) then never keep it locked behind a paywall, especially if it’s locked on disc. I know I’ve stated sometimes that there are reasons behind everything a developer/publisher does in this industry, but that doesn’t mean I’m willing to let them off the hook, players aren’t moneybags. And good PR is important. Here’s a link to a letter that CD Projekt RED put in every copy of The Witcher 3 Wild Hunt. Step 2: Think About Value Now that I said what I think makes DLC terrible, here’s what devs should know to make it decent and worth it. A rational consumer wouldn’t feel as appealed towards spending 3 to 20 dollars to grab DLCs that grant a variety of different skins as much as he/she would feel appealed to pay the same price for one piece of DLC that gives them all that and then some, some even do it for free like Portal 2's extra coop missions. Make your players feel like they got their money’s worth when making DLC, something you put sweat into. If it’s a map or mission, it ought to be one you spent enough time building to fit the price, just think about that. And to go back to Hearts of Stone, it costs 10 dollars, features 15 hours of new content such as new quests, gear and enemies plus the replay value that naturally comes with The Witcher series. Step 3: Always Experiment You know how to make DLC good, now how do you make it great and go the extra mile? If there’s one thing to take into consideration as a designer, is that since your base game is finished, you are 100% free to take risks because DLCs won’t ruin the base game (For the most part) so don’t be afraid to make the experience feel new and different. This is where I have to praise Hearts of Stone yet again, as it twists The Witcher 3 formula enough to make it feel like a different journey. Whereas the story of Wild Hunt was about saving the world as well as those you care for through investigation and battling, Hearts of Stone’s story is about how Geralt made a pact with the devil (Metaphorically speaking) and now has to free himself by doing tasks that are uncharacteristic of him, but he does it because of the situation present at hand so it doesn’t ruin the game, I especially have to commend a certain quest in Hearts of Stone that I won’t spoil, but I’ll just say, that quest changes how you play the game through its duration, and that’s the power of experimentation! Through downloadable content we want the player to feel like they paid for something that they can never get in the base game no matter what, not just by adding more but by adding new, without completely reinventing the game. Honorable Mentions go to Red Dead Redemption Undead nightmare, XCom: Enemy Within and most of Fire Emblem Awakening’s DLCs. That is all for today folks, what do you think of DLC? Do you like it or hate it? If you like it, when do you believe it’s worth buying? What’s your favorite DLC? Discuss at will. And for those who read my reviews, the Persona 3 FES review is still in progress, I’m 25 hours in and I’m still taking notes, the review will be there when I finish it.
  4. I have been following this link (http://feuniverse.us/t/repointing-tutorial/584) for trying to repoint/expand, but I have been running into problems. I do not know how to find addresses of the tables (items, characters, classes) and I am wondering if there's a simpler explanation for this tutorial. By simpler, I mean an actual video showing all of this. English was not my first language, hence I hope to be able to see it being done rather than assume what the article is referring to in some instances. I can do portraits, events, and maps easy, but I wanna expand the data (possibly using free space or just new data at the end of the hex editor). If no video is available, I would love if pictures of the steps for expansion is available. I understand the calculations fine, but I really need to know how to find the starting addresses for characters, classes, items, etc. Items is: : 0xBE222c if I recall correctly, but what about the others. Any info to know in addition for easier results?
×
×
  • Create New...