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Found 7 results

  1. I'm sure most that know me is aware that I'm a major fan of Edelgard. That generally means I would oppose Rhea, whom Edelgard opposes. Now that doesn't mean I hate Rhea, as I genuinely do sympathize with the tragedy she suffered. However, I want to express that despite how I get that she's been through something horrific, I'm not entirely sympathetic with her. Yes, she has suffered incredible pain from being a survivor of a literal genocide, and had to endure her own kin and mother being turned in weapons of war. The last time something like that happened, it was in Yu-Gi-Oh, where it was revealed that the Millennium Items were created by slaughtering an entire village of people. Having experienced that, no matter what the reason, even if Nemesis was someone that wanted to just help his people and homeland, what he did is something that cannot ever be forgiven. It is pure evil, and he NEEDED to go down. Nothing would ever justify genocide. And Rhea deserved to seek justice for what happened to her. But that's just it. She deserved justice, but what she sought was revenge. I feel people are TOO easily influenced to mix "justice" and "revenge" and forget that there's a serious difference between the two. Ironically, one of Arthur's room quotes is him actually wanting to lecture Corrin about what the difference is: Yes, there IS a difference. But people are so much into the belief that those that made someone else suffer should ALSO suffer the same or worse treatment, or would seek to kill them regardless of how it affects others. And the biggest difference is what happens when one attains justice and how one is when one attains revenge. To better help convey my point, I bring about Lyn and Wallace's B support from FE7: Notice that at the end, Lyn says that so long as the bandits are alive, she can never move on. So take this with Rhea, who spent decades plotting and preparing to wage war against Nemesis and the Elites, planning on killing them all. Rhea must have felt that she could never move on unless her family's murderer paid the price, right? However, it's at Lyn's A support with Wallace that perfectly demonstrates how distinct this difference between justice and revenge. This is genuinely important. Lyn here is outraged angered that Wallace destroyed the bandits that she wanted revenge on. She's upset that she couldn't do it. But she's not even happy and hasn't actually moved on yet. She's not even showing signs that she has moved on after learning this. Wallace also mentioned that hatred can be useful as a strength cause it allows you to cling to her will to survive. But clinging to that hatred for too long can consume you. And that's exactly what happens to Rhea. She was consumed by hatred, consumed by her lust for vengeance. And when she finally killed Nemesis and then hunted down the remaining Elites, killing them one by one, what happened? Did Rhea move on? Keep in mind that Rhea had CENTURIES worth of peace after the War of Heroes. She had something that many humans don't have: time. Nemesis was killed in the Imperial Year 91, with the war ending in the Year 98, and the game starts off at the Year 1179. That means Rhea has had over a millennium to try and move on. Rhea had so much time to push past her sorrows and grief, and to let go of that hatred. To let go of her suffering and try to find happiness in her life towards the future. But... she didn't. Rhea never moved on. She clung to her sorrow, her grief, and used that as her reason for her actions toward everything. You know how people go on and on about how Edelgard could have just "talked" to people or tried to change things peacefully? How about using that on Rhea? Rhea had over an entire millennium to just fix things. She was the archbishop of the Church. She had the power, resources, and most of all, time to address the issues of Fodlan. Why couldn't she spend a few decades preaching to the people and telling them that they should not worship Crests to the point of obsession or judge people's worth based on Crests. Sure, maybe people wouldn't listen immediately, but that's the beauty of her longevity. She doesn't NEED to be quick. She can keep pushing and attempting to guide humanity for years and years, and slowly, people WOULD begin to listen and try to put into practice the belief that Crests aren't necessary. And then little by little, the rest of the people would start to follow suit. It's a matter of taking it slow and steady. The possibility exists. But when DID she actually start to move on? When she got captured by Edelgard and imprisoned for five whole years after Edelgard declared war on the Church of Seiros. Five years of being removed from power, lamenting over her failures, did Rhea finally realize how she messed up. - In the end, yeah, Rhea's a tragic character, and I sympathize with her, but only to an extent. She should have moved on past her grief throughout the years. But she didn't. She clung to them and that worsened things for her and everyone else around her. Her having a redemption only after being imprisoned for five years during a war is too little, too late. This is why I can't ever support Rhea. Feel free to disagree with me, but the point of this thread is just my stance on why I can't support her or side with her.
  2. Hey guys, tired of the constant Edelgard, Rhea, Dimitri, Claude arguments about X and Y? Good, so am I. So let's talk about something that I think is WAY more fun, or rather, present a theory of mine that I started to make about Fodlan that ISN'T about the story and who's right and wrong. Namely, in regards to magic. How does magic in Fódlan work? Unlike most FE games, where magic is from tomes and staves, Fódlan forgoes the use of such things, and can cast them on their own. So does magic in Fodlan simply work differently? In a Fire Emblem interview, Kaga actually explains exactly how magic works in Archanea, and it's very interesting. Now, the part where I bolded is where I think holds the key to the question. I believe that the principles of magic in Fódlan works the same way as it does in Archanea, but simply done differently. Or perhaps is more advanced than Arcahnea's. In every FE game, magic at times tends to always form glyphs and magic circles at times when being used. With tomes and staves, the energy is stored inside them, and thus the chants and such releases the magic. And the energy is overall diminished from its storage, hence how tomes and staves "break" in games. I won't go into how Fates doesn't do that, cause that's something different I can explain another way. But there's also Gaiden/Echoes, which actually has similar functions to 3H's magic, which does not use tomes or staves. Instead, use of magic consumes HP, which I theorize is harnessing the energy within one's own body rather than the natural energy that surrounds them. I think Fódlan's magic is a more step up from that. I want to point people to an aesthetic that has always appeared in Fire Emblem. Whenever mages cast spells, there's generally a a circle of glyphs and symbols that surround them, or appear as magic circles in front of or underneath them. My belief is that these glyphs represent are the very thing that is storing the energy of the magic and you are now releasing that energy. So these glyphs and symbols also appear in Three Houses, and actually seem a lot more intricate and complex when you look at them. With that, I wish to point to something in Annette and Sylvain's support that caught my eye: What's interesting here is how Annette and Sylvain are talking about magic "formulas" which is very interesting. If you watch how whenever people try to explain magic, they try to "explain" it by making the magic be something that is similar to things like computer programs and such, like they do in the Dr. Strange movie. Well, this is the similar case. A formula basically means that the the symbols and characters are formed to allow the spell to do what it is meant to do. Now things start to become a bit clearer. Basically, Fódlan's magic is based on memorizing and utilizing magical formulas that for what tomes and staves do. It's more intricate and difficult overall because it's more advanced. This is because Fódlan's magical formulas has you immediately have the natural energy be drawn into the magical seal, and then immediately discharged, without the need tomes to act as the storage. However, I also theorize that the drawback is that magic formulas act as a way of limited use, because of the intricate design of the formulas. So that is why units cannot use spells only a limited amount of times per battle, unlike tomes, which can store a lot more energy. And only more advanced classes are able to attain abilities to use spells more, since the class is meant to represent that you have attained a level of knowledge that lets you adjust the formulas that allow you to use a bit more often. And Crests that let you save spell from being consumed is basically the Crests providing the energy for the magic formula that basically acts as a variable that can avoid disrupting the formula. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And that has been my theory on how magic in Fódlan works. Do you have any ideas on how it could work? Obviously I may very well be overthinking this, but it's interesting to consider how things work at times, and at least this is one of those discussions about 3H that won't have to get into the the typical kinds of arguments, so it should be more enjoyable. Hope to have a discussion that could be momentarily enjoyable if anyone is interested.
  3. Hey guys, I’m creating ideas for a remastered version of FE Three Houses. I really want to improve on it’s mechanics more than anything. I would love it if we could incorporate new characters, classes and locations. Note: please do not include memes or replacing characters
  4. We have yet to see a reference to the facto leaders of the three main lands, i.e. the relatives of Edelgard, Dimitri and Claude. This made me wonder: when war does break out, what will be their role in the story? Will there be a large enough time-skip that allows for the three house leaders to start governing their lands? Or will they be forced to fight each other under the orders of their superiors? It should also be interesting to see how each of the rulers operate since we have different approaches to power: an empire, a kingdom and an alliance.
  5. I have a question for anybody knowledgeable on Fire Emblem and Amazon in Japan. It seems that there are two special editions available on Amazon Japan: 1. A regular Fodlan Collection 2. Fodlan Collection with "Original Panorama Colored Paper" Does anybody happen to know what this Panorama looks like? If someone has a detailed image, I would be grateful.
  6. This... came up to me just today, and not sure if anyone else noticed this, but I may have discovered evidence that there is a connection to Naga through the crests in Three Houses. Today, I took a look at this artwork of the circle that bore several crests. On it, I wanted to look at the crests and then noticed one crest, in particular, the crest just below the moon crest 90 degrees to the right, which is also next to the crest Byleth wears on him. I was shocked. So I looked over this reddit thread and found this image that has the crests and numbered to boot. Credit to @VincentASM for that. Everyone, take a look at Crest #16 on the link to the image. Recognize it? Or take a look at the circlet that Tiki wears. That crest is the mark of Naga. This cannot be a mere coincidence. Naga's mark wouldn't be used as one of the crests unless it was meant to hold a connection to the actual Naga, and therefore, to Archanea. This is getting more and more interesting for me. Could IS actually make this continent be in the planet as Archanea, Valentia, and Jugdral?
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