Jump to content

Search the Community

Showing results for tags 'fallout'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Interests


Location

Found 3 results

  1. I've been thinking about getting into Fallout 1 and 2 again, as it's been a while since I've last tried them out, and I never got very far in either game. I started playing Fallout 1 yesterday, and I have a few questions for both games: - Are there any advantages to playing with a balanced character, or is it better to run a specialized one? - Are there any "You must have this skill/perk/whatever or else you may as well be doing a challenge run" kind of deals? I know that "Gifted" is called this, but I'm curious if there are any others. - Conversely, are there any skills and perks I should avoid? - How important is charisma and speech in these games? I know that several other games oversell how much you can talk your way out, and I'm curious if Fallout falls into that category, or if those skills actually do something in these games. - How are the S.P.E.C.I.A.L. stats increased? Do you get another stat every few levels, or are certain events/items the only way to increase them? - Trying to remain spoiler-free, what is the best course of action to obtain the water chip in the first game? - How much ammo do you get for weapons? Is it wise to only use them when you need to, or is it plentiful and you can afford to be a little loose with firearms? - Aside from shooting me in the back (although I quickly found out tricks to avoid that), are there any real advantages to having a partner? - Are there any ways to cheese the final fight in the tutorial area in Fallout 2? The rest of the level is okay, but I remember passing the final test through sheer luck the last time I played, and I'd rather not repeat that. Any general tips and tricks would be much appreciated.
  2. So I've been playing Fallout 1 lately (fun game, even if it's bit more savescummy than I'd like), and I'm reminded of how much I like the idea of traits. For the basics of what they are, when creating a character, you get to choose up to two traits. Some are mutually exclusive, but they all follow the same pattern: They provide a positive effect and compensate with a negative one. Examples include Gifted (you get more S.P.E.C.I.A.L. stats, but all your skills are reduced), Fast Shot (Firing a gun takes less action points, but you can't target specific areas), Good Natured (reduces combat skills while increasing skills like doctor, speech, bartering, and the like), Jinxed (Everyone suffers from more critical failures, including you), and so on. While not perfectly balanced, I find it to be an interesting concept, and that it could work in Fire Emblem rather well with some tweaks. Note that the ideas I give here are based on the presumption that they will be picked when creating the Avatar unit. Partially because forcing a player to adjust to a certain trait on a normal character would be questionable game design, and partially so I can use "you" when writing the flavor text. Also, It's pretty obvious which ones are mutually exclusive, so I won't bother bringing that up. I aimed to make the skills able to broadly fit any game, although there are times when it's clear it works in one game better than another. Hard Hitter Flavor Text: While war is uncertain, it is unwise to rely on luck. You ignore all the fancy spins of your peers and instead focus upon delivering strong, reliable, and damaging strikes. Effect: Increases Normal Damage; Reduces Crit Chance and Damage Finesse Flavor Text: Every opponent has a weakness somewhere, and you aim to exploit it any way you can. You're good at ending fights quickly with a masterful stroke, but struggle with dealing damage any other way. Effect: Decreases Normal Damage; Increases Crit Chance and Damage Close Combat Flavor Text: Even though you can attack from a distance, your enemies will try to close that advantageous gap. You prepared for those days, and thus are more competent at engaging an opponent one-on one rather than far away. Unfortunately, the subtle differences between hitting someone at point blank range and from several yards away are great enough that you struggle with the latter. Effect: Allows Archers to counter at 1 range. Increases Hit/Avoid when attacking/defending at 1 range for 2 range (and above) weapons; Decreases Hit/Avoid when attacking from 2 range and above. Guardian Flavor Text: You focus on everyone getting out alive rather than on personal glory. Many have been saved by your dedicated defense, even if it's at the sacrifice of a lower kill count. Effect: Increases Dual Guard Chance/Activation; Reduces Dual Attack Chance/Activation/Damage Synchronized Partner Flavor Text: The flow of combat between you and a partner is almost seamless, even if you've never worked with them before. Delivering one strike after another has felled many a strong foe Effect: Increases Dual Attack Chance/Activation/Damage; Reduces Dual Guard Defen Renowned Flavor Text: Whether through legend, actions, speeches, nobility, fame, fanservice, you have a mighty presence on the battlefield that cannot be ignored. Regardless of the reasons, fellow soldiers, even those farther away, are inspired to fight stronger than they otherwise would. As with what happens with most great figures, however, your deeds outpace your character, and inspirational legends can only go so far. Effect: Increases Support Effect Range; Decreases Support Bonuses Close Supporter Flavor Text: You are good at noticing the depths of others and bringing out the best of them. While you may not be able to inspire large crowds as some others can, the people you do support benefit greatly from your encouragement. Effect: Increases Support Bonuses; Decreases Support Effect Range No Kill Rule/Combat Pacifist Flavor Text: For one reason or another, you have sworn to never kill another human being. While many would consider this unwise in war, in truth your abilities were only sharpened as you learned how to pull punches, exploit weaknesses, and capture foes without an issue. Effect: Reduced/No Penalties for Capturing; Cannot Kill Enemies (except maybe monsters/terrors. Can still damage opponents to a minimum of 1 HP, however), Cannot Crit. Valentian Weapon Techniques Flavor Text: In a foreign land called Valentia, swords and lances were so common that instead of having an advantage over each other, they fought on even ground. Intrigued, you studied and applied these techniques. Regardless of what weapon you wield, you are never at a disadvantage. Unfortunately, you never have the advantage, either. Effect: Weapon Triangle is ignored, regardless of weapons. Weapon Preservation Flavor Text: "Whether because of the lack of funds, the sentimental value, or simply because you've been in combat so much, you've learned several tricks and techniques for keeping a weapon at prime condition far beyond what many blacksmiths and shopkeepers expected. Indeed, some of your weapons have lasted entire wars, while others saw theirs break in their hands and had to replace them. What you didn't learn was how to preserve your weapons durability while also being able to skillfully utilize combat arts without reservations. Effect: Has a high chance of not using up a weapon use; Lower Skill Activation/Higher Combat Art Cost. So what are your ideas if such a mechanic existed in Fire Emblem?
  3. It’s my birthday today. You know last year I played the original Xenoblade Chronicles game for the first time on my birthday, it was really something, a shame that I can’t include Xenoblade X on this list because I haven’t I haven’t started playing it yet. Which I should soon and a review will be coming. But for now, I want to see what games everyone really liked playing this year. I’m going to list my favorite games that I played in 2015 and I would like for you all to share your own as well. I played a lot of older games I had shelved for a while, so this list isn’t going to only feature games released in 2015 and in fact don’t be surprised to see games that are 2 generations old. Bloodborne is off this list since I didn’t play much of it, it was on a friend's PS4 but I don’t have a PS4 myself so I didn’t get to play it past the first boss. I didn’t play that much of Rocket League either. An honorable mention goes to The Beginner’s Guide. Okay without further ado, here are my favorites that I played during 2015 with a brief description for each. Mine is in no order. Metroid Prime Trilogy: Super Mario Maker Metal Gear Solid V: The Phantom Pain: Persona 3 FES and Persona 4 Undertale Fallout 4: Tabletop Simulator: The Witcher 3: Wild Hunt: That is all for today folks, what are your favorite games that you played this year? Doesn’t have to be one released this year of course, feel free to list them here, and you don't need a description if you don't want to of course. And thank you to everyone who read if even some of the reviews I posted throughout the year, it’s been fantastic. It's still the morning, I’ll go and see what the rest of my birthday has to offer. Happy birthday to you too, Sully. *Wink*
×
×
  • Create New...