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Fire Emblem Fates Fan skills ideas Dodge focus When in battle where this unit cannot attack, increase dodge by X% Dummy guard Adds the command create create(command) When used, creates a dummy unit and pairs up this unit with the dummy. (The switch separate command is replaced with the recall command that removes the dummy) 1v1 This unit and the unit this unit is battling does not get attack or guard stances and is treated as if they were fighting alone. Fight alone If this unit is the support unit in a pair up and the opposing unit is paired up, the battle between the lead unit and enemy lead unit will battle normally without any support and both support units will battle. Camouflage At the start of the enemy's turn, if this unit if not in range for an enemy, those enemies will not be able to attack this unit for this turn. Snow grenade Adds the command frost. Frost (command) When used, allows you to select a spot 1-3 spaces away. That selected spot and all space around it will be filled with a destroy-able snow pile(1hp) so long as there is nothing else in that space. Note: all snow piles will be destroyed after one turn. Sharpening blade Has (luck*((weapon_level+1)/16) to increase weapon level whenever this unit (have not decide below is possibilities) Character levels up When weapon is used in battle or after a specific number of battles. This character kills an enemy This character attacks or kills a golem based unit Jump Adds the command jump Jump(command) When used, this allow the unit to jump to any open and accessible tile within 2 tiles of the user. Time management If this unit does not move and performs an action that unit will be able to perform another action . Weapon switch After a battle, the opposing weapon will be unequipped and the next available weapon will be equipped. If the opponent only has one weapon, nothing happens. Heal block Applies the status heal block after battle Heal block (status) Negates all heal effects except from potions and staves/rods Assurance When this unit in a battle and either unit is hit with a critical hit or skill that would kill them when they would otherwise survive, the unit survives with 1HP. Ground slam Adds the command slam Slam When used, does X% damage to all enemy units within 2 tiles of this unit. Double slash All attacks now hit twice but do half damage. (same effect as brave weapons and it does stack) Sneak attack Adds the command Sneak attack Sneak attack(command) This unit can now attack the enemy without them being able to attacks them back but causes the status open Open(status) This unit is not able to declare an attack and is not able to attack when attack. One turn recovery Cover Blind Spot Critical attacks do no damage on this unit but this unit can no longer perform critical attacks.
Undertale characters if they had fire emblem classes if this is in the wrong place please correct me. WARNING: This may possibly contain spoilers for the game Undertale. If, for any reason, you do not want to see spoilers for this game, please do not continue reading. Hey everyone, the next update for "Fire Emblem Fan Fighting Game" is taking awhile because of unity's physics engine but I wanted to stay active in the forums. So I was thinking that the system I had planned made it so easy to add characters that all I need to know is their class, stats, growth stats, a weapon to give them as their default and something to make them special, I was playing with the idea of including guest characters after I finish and I recently finished playing undertale. This got me thinking what fire emblem class would some of the undertale characters be. alright enough pointless chatter from me. here are my thought: Frisk/Chara - thief[Awakening](frisk=trickster/chara=assassin) So I don't see the main character as a thief or that they act like the thieves but Frisk/Chara are normally shown using a dagger like knife which feels similar to how the thief fights and you mainly focus on dodging and the thief does have a higher chance of dodging compared to most classes. The other things that I thought was really cool concept is that the assassin promotion for thief could greatly fit Chara and the trickster some what relates to Frisk. Toriel - Sage[All FE that have them with anima/tome and staff] I know this one sounds obvious because she mainly fights with fire magic. So, of course, she was gonna be a caster but There were a few things that helped me narrow down the choices. First. I felt she is a more powerful monster then she showed in her boss fight so I felt she should at least be a promoted class. Second, her main form of attacking is casting fire magic so I ignored light and dark magic caster though I feel the way she acts are more in line with light caster's behavior. Lastly, I felt she should be a class that uses a staff to reflect on how kind nature. This left me with sage and Valkyrie. Could have just as easily picked Valkyrie but I felt the sage was a closer fit. Not because the Valkyrie is on horseback but the sage's outfit looks more like her's. Papyrus - mercenary[almost every FE game] I thought he could use his bones as swords and, though he kinda has the magic thing where he makes you blue, I didn't feel like he would be a caster. Plus, most characters I remember from the FE games in the mercenary class are a little more outgoing and friendly to those they don't consider an enemy. Plus, he is still a guard in training so I thought he would have a lower class to show he still has room to grow. Undyne - Soldiers[path of radiance] (Undyne the undying=Halberdier) I knew I was going to make her a lance wielder with the possibility of sword. Most of the lance wielder's were on horse back or some other animal and I felt she wouldn't be the kind of person to ride something into battle. She didn't come off as someone that would be a lord and, in all honesty, the lord class and it's promotions is just sometimes the uber class because of reasons. I, also, wanted to include that she wears armor but she was too agile, for me, to be a knight or any other heavy armor class. I was going to make her Halberdier but I skipped that and made her a Soilder so her upgraded self could be that. Alphy - Archer[Most FE games] This was a hard one because I don't recall their being a scientist or scientist like class in the games. I, thought, maybe a caster but it didn't feel like good fit. I felt her cowardly, clumsy, and, occasionally, burdensome nature reminded me more of the archers. Granted many archers/snipers and very proud and respectable, a couple of FE games include less than confident archers. Mettaton - dancer[FE3-5/12-13](Mettaton NEO=dancer from all other FE games) I know I am kinda being lazy with this one but he is a performer. I, specifically, choose the dancer from FE3-5/12-13 because they get swords in those games. Though Mettaton does not get a sword, the attack he does with his legs kinda looks like they could be swords. I, also, add the joke of Mettaton NEO being the dancer class from the other games because they can't use a sword in those games and Mettaton NEO doesn't do anything. Sans - myrmidon[All FE games this class makes an appearance](Genocide run Sans=swordmaster) This was a tough one because, unlike papyrus, sans has more of a caster vibe to him with his gaster blaster, his "shortcuts", completely and instantly changing the fight, and his greatly improved use of turning you blue. I could completely see him being a magic user, which is why I was thinking dark mage because he is a little mysterious. Then I got to thinking about him, his low stats, he mainly dodges, he dies with one good hit, and his way of attack multiple times. He fights more like a myrmidon or swordmaster and, if I can get away with the same thing as papyrus, his bone attacks could be viewed as swords. Assuming I am remembering this correctly, swordmasters are, occasionally, found with magic or ranged swords so he can still be a little bit of a caster. Asgore- Berserker[All FE games this class makes an appearance] He's big. He's bulky. The only thing that isn't right is that he uses trident instead of an axe but he does swing that thing around like it is one. Except when he destroys the mercy button. I will say for awhile I was thinking general but he didn't come off as heavily armored, just bulky. I was, also, thinking Great Lord as either Hector's version or maybe the awakening version. I did think about his magic use but I couldn't think of a bulky caster that uses a non magic weapon. EDIT: Asriel - pupil[FE8](Asriel pacifist run first form=Druid) Can't believe I forgot to include this guy. He is small weak but has a lot of potential considering his parent's. So the pupil just fit. I, also, specifically chose FE8 so his first form in the pacifist run boss fight would still fit because of the promotion. I'm not touching his other form or flowery because that would just be a one of the crazy end of game bosses in FE. Asgore - Baron[FE4/5] Thank you "Sane Young Dog Man" for reminding me that this class exists. Lance, can use fire magic, and has just the right amount of armor. The class does also get swords, axes bows, and all other magic except light and dark but this is an enemy only op class in FE 4&5. We can just pretend that, even though he could be using all these other things, he only has a lance and fire magic on hand.