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Found 6 results

  1. Hi, Does anyone want to make a collaborative mod/hack based on fire emblem 6, 7 or 8? I'd like to have brainstormings with interested people/players in order to make a good mod or hack, and my knowledge goes as far as a non-hacker can, I don't know how to insert new sprites (like halberdier to give soldier a promoted class) or even make them, but I know how to create a magic weapon out of a normal weapon/empty item number (with working animations and damage numbers, I created an inferno Reginleif and a C-level light animation Rapier which displayed without bugs with the animation), and basic things like character/class modifying, class paths, promotion item modifying (can't make a Fates-style second seal yet, maybe someone can, I could only make an Awakening second seal but I don't think the stats would adapt to the 2nd class bases, maybe the patch could work), unit placement and modification (but if you change story-related units it tends to bug if I remember correctly), well, anything most people can do with FEBuilderGBA. Should we use the skill patch or modify the stat caps? Should we make another "No HP Emblem" or have better HP for everyone (including magic based units and female only classes like pegasi?)? Should we create/re-create classes like halberdier, 3rd tier classes? Should we delete gender lock (knowing it would need sprite creation for opposite gender for mercenary, fighter, pirate, bandit, berserker, warrior, rogue/assassin, troubadour, walkyrie, monk, maybe a real female wyvern animation because I can't differentiate male/female in their existing animations, re-use femal thiefe and hero from FE6)? Should we change weapon distribution per class (it would need new animations for classes with different weapons)? Should we change the story? Completely or only parts of it (like what one would like to re-write better, say some antagonists who could use some deeper writing and why not even join the player's army after they changed their mind, like Selena or Caellach, Orson or Glenn who would be deeply wounded and found by Eirika then healed by The Stache or NaStacha, and so on)? Should we change some characters' class if we keep the story or parts of it? Promoted some late joining units (see you L'Arachel) or buff some units who need some love (Dozla, Syrene, Garcia, trainees, Tana, Knoll, Natacha, Eirika, Forde's jack of all trades state, Kyle's def to fit the tanky cavalier archetype, and so on)? Should we target Conquest or Radiant Dawn's level design/gameplay, or simpler games? Should we make Fates growth style with extreme specialties or more balanced stats/growths? Should we try to remove flying effectiveness from wyverns like in FE10 or let them weak to arrows so they're nerfed simply by not being safe around any designed ranged weapon (1-2 axes, lances and swords aren't part of a weapon type designed to hit from range while bows and magic are)? Should we make pegasi invincible against magic like their description tells it? Should we make shapeshifters and if yes, how should we make them? How to manadge range on a unit who has bonus stats? If Myrrh had 1-2 range, she would solo the game as long as her stone lasts, it would break the game. Weapon durability, for or against it? Personally I like indestructible weapons, but many seem to be against them. I think it forces you to choose which weapons you buy since they cost much more, and silvers would be much rarer than what they are for free in the OG (2 free silver swords in 5x and 7 are too many for that part of the game, where you don't even have that many sword users reaching A rank anyway and cavaliers who tend to use lances more due to lance-heavy levels and javelins barely affecting their speed while they take 6 points of speed from pegasi and 5 from falcons, which is pretty unbalanced and heavy pony favoritism, which comes with the question of the importance of constitution as a stat, should we remove its effect on weapon wielding and transfer it to strength? should we suppress completely weapon weight and give stat penalties in the stat bonus category to affect everyone the same like in Fates? I find it much more fair personally). There are many things we could use brainstorming for and it could lead to something completely different from what we would individually think of, which is the reason for me to suggest a collaborative work. If you're interested, answer in this topic and tell me/us what you would like (from what I wrote or from things I didn't think about while writing this, or from things other people write in their own answers). See you soon in this topic!
  2. Fire Emblem: Awakening uses a font called Chiaro Std B Bold, which is the same font The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask use. (Not the 3DS remakes, however.) It can be found here. 7th down from the top. Unfortunately I couldn't quiiiiiteee get the spacing and formatting 100% accurate to in-game, but if anyone figures it out for a 240p image, let me know! I hope fan works really can use this! -Robotortoise Also here's the stupid thing I did with the font
  3. I am looking for a huge Heroes fan to help me with a new show I am doing on my YouTube channel. I want a Heroes fan who knows the game as much as I do, inside and out. If your interested, reply in this thread and I'll message you to see if you can help me. IMPORTANT: I will only really need 1-2 fans to help me with this.
  4. There will be a fan translation of Echoes ? I don't want some support or content be erased because of the censorship
  5. Hello FE community, I am a fairly new member to Serenes Forest. Fire Emblem Recreation is a project I started independently last summer which I have worked on on my free time. Fire Emblem Recreation will be an open source java engine for Fire Emblem. The goal is to make it easier for the community to work together and add whatever they want to their fan games. Since you can play around with the source code, you can add anything to the games. Smarter AI, new victory conditions, new map elements, pair up, and so on. The only limiting factor is the ability of the programmer. The code is far from finished. Hell, there aren't even battle animations or dialogue. The reason I am sharing the engine at this stage is to allow others to use what I have made, because even though I plan on working more on it, I don't have much free time. Even at this early stage, modification is extremely easy. One can change the terrain of a map (but the appearance needs to be changed separately, lol), add enemies, classes, and items by simply changing a text file. Of course, new functionalities and mechanics need to be programmed in. Anyways, on to the good stuff. Here is a link to a google drive folder with the source code: FE_R_Google_Drive . Go wild. The to run the code simply run the class file, FE_R_Main.class . I use Eclipse to work on java, and Eclipse has a different way of organizing the files so I simply rearranged them to run normally on a separate folder. Feel free to ask questions on how it works, I will gladly respond. I will also try to make a list of instructions on the basics soon, but don't let that discourage you from asking a question. Of course, if you improve the code share your work in this topic. Happy coding.
  6. Rules: You must like Eevee and anything it evolves into. You must use at least one Eeveelution on your team at some point. You cannot insult any Pokémon. Go.
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