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Found 398 results

  1. WE HAVE MOVED TO THIS THREAD. PLEASE DO NOT USE THIS CURRENT THREAD. ------------------------- Hello! This is the official topic for Team If's project, the Delocalization and Restoration of Lost Content of Fire Emblem: Fates (NA). Please post all questions you have relating to the patch here. A team member or fellow forum follower will try to answer your question as soon as possible. -- Planned Patch Files: - Amie Restoration: Restore face-rubbing into Fire Emblem: Fates. The blowing functionality may be lost. We may be unable to do this. IMPORTANT: It is suggested that a fresh save be used for any content restoration patch, as the game is accessing content previously unavailable, players may experience problems with their new content going to and from patched/unpatched; Also, do not use any content restorations online, this could lead to either bans from Nintendo, or you could possibly crash other player's games. -- Downloads: Patcher Swimsuits Undub [Mirror] Name Patch (WIP) Fanslation (WIP) (Error Log) Playable Chrom, Lissa, Frederick (Undub) (MEGA) (Dropbox) Playable Chrom, Lissa, Frederick (English) (MEGA) (Dropbox) Note: When using the undub patch, voice options 4 and 5 will result in a silent MU if the save is loaded unpatched. Why? Because options 4 and 5 don't exist in the localization. Note: The current name patch is only for the main story + status screen on-screen names. Why? Because supports also have to be individually recompressed. There's 1.1k support files. That's not a thing we'll do now. :) Note: The fanslation is still a WIP. Please report any errors to the error log. Note: Playable Chrom, Lissa, and Frederick is released as a .cia. This means it is cfw only, and since we can't release official DLC, this will cause all your active DLC to be deleted. This post will be updated later with more detailed instructions. -- Tutorials: EldinTokuro's HANS Tutorial: (.rtf viewer) (Plain text) thedude28's Extensive Guide: (Pastebin) (MEGA Download) masah_hiro's Guide for European Users: Link -- Team If [spoiler=Members] Members: -Administrators- Cellenseres (Coder) Linkmstr (Editor) ShadySheikah (Editor) luyairis (Translator) (former) KaliMizu (Editor) (former) -Coders- DeathChaos25 SciresM (inactive) Ahris -Translators- BrunhildeKnight PotatoPower Hitomi Iris in a Bottle (former) KentoBento Razer/Orange (former) -Editors/Testers- EldinTokuro Grinkdaboy KamiPeppers LadyLorien (former) Ranaline (former) ---- Division II: tBanzai (translator) Analog (translator) Mad (translator) Zoe (Editor) Thidran (Editor) sevii (Editor) thedude28 (Editor, Division Head) TabuthaRasa (Editor) : Forum Frequents (Not Affiliated with Team) Czar_Yoshi ---- Others who assisted us: RainThunder [spoiler=FAQ (Technical Questions)] FAQ: Q: What versions of this game will this work on? A: Look up. Q: Can I use this patch? A: Yes, you can. Depending on what firmware you're using, what you can patch differs! Q: Firmware? A: Here's the breakdown: If your firmware is at or below, 9.2, you can install a cfw (ReiNand is recommended), and use that to play our patch. As a .cia installion, online will work. If your firmware is between 9.3 and 10.3, you can either use Homebrew, or downgrade to 9.2 If your firmware is 10.4-10.6, your only choice is using Homebrew to temporarily patch your rom. Q: Homebrew? A: Homebrew is, simply a put, a hack released by smealum and others that allows us to make use of our 3DS a bit more. Homebrew comes with a "HANS" function, which will temporarily patch your ROM with our patch. Q: Can I use online with the HANS patch? A: Nope. Q: Can I use DLC with HANS? A: Not as of yet. We are not the developers of Homebrew. Q: What exactly is DLC? A: Anything that isn't on your physical cart when you load it in. Or, basically, anything you downloaded from the eshop. More to come. [spoiler=FAQ (Team If, Release Schedule, Ponies, etc)] FAQ: Q: Who are you guys? A: People who have their reasons. Q: Can I help? A: Send any active team member your Discord. You must be 18 years of age or older to join. Chat sometimes turns NSFW. Q: Are their any requirements for being on the team? A: Don't be a dumbass. Welcome aboard :). Q: Is working with you guys just work related only? A: 99% of the time we're just messing around :). Q: When's your next release? A: When we want to release it. Q: Can I donate? A: Donating is grounds for a DMCA from Nintendo, so no. Q: Do you guys like ponies? A: Absolutely. [spoiler=Disclaimer] Disclaimer: Team If is a coalition of members from Serenes Forest, GBATemp, and other places that have an interest in Fire Emblem If. We do our work completely for free, and will never charge any money or accept any donations. We do not own any of the content we release; they are derivatives from Nintendo's original work. We will also never release anything that would be piracy. Our files are tested locally, but we do not guarantee the safety of your 3DS. We are also not responsible should something really bad happen.
  2. Basically what happens when the likes of Mortis Ghost and Claude Higgins get their hands on Fire Emblem Fates. So this is a fangame, done in RPG Maker XP, so it will not have the same mechanics as Fire Emblem Fates. In fact, it will have very similar mechanics to OFF by Mortis Ghost (along with its own fangames, including UNKNOWN). But it is based off Fire Emblem Fates and pretty well 99% of the content is Fire Emblem Fates, even if portrayed differently (e.g. not the official resources). Okay so what happens is there is a Revelation timeline, created over a Conquest timeline but then Conquest tries to take over (hence the creepypasta-esque name Conquest.exe) and a huge struggle ensues. Like UNKNOWN, there will be multiple endings, based on the player's actions and the methods to get them will be secret (meaning the game itself won't give you hints, you'll have to find out for yourself or ask others how to get all the endings). It's going to be incredibly dark and stuff. It centres around the Avatar and her (headcanon) married family - Ryoma, Kana and Shiro and their determination to keep the timeline stable and protect it from characters from the Conquest timeline (but of course the other characters from the Rev. timeline will be assisting). Then along comes a Puppeteer... The Puppeteer decides to help the Rev!Characters out (if you don't want to help them out, then don't play at all, it's that simple) but evil ensues. So yeah, take care out there, my friends, and- YXZvaWQgc2VwcHVrdQ==
  3. I've been developing this tool over on gbatemp for the last few months, so it's already gone through some changes since its initial release. If anyone wants to try out an older version I can provide a link, though the first few versions were a little unstable. As a side note, this is my first real post on this site, so if I messed anything up, let me know! This tool allows you to randomize character classes and join order for Fire Emblem Fates. However, this randomizer goes a bit further than making simple gameplay changes - all cutscenes in the game are modified to follow the new join order. So if a character switches places with another, they will essentially take their place in the story. For example, if Selena switched places with Hinoka in Revelation, she would appear in Hinoka's place for every cutscene in Revelation. As of beta 4, the randomizer also allows for randomization of parent/child combinations. In addition to join order changes, the randomizer also includes basic support for randomizing character stats, skills, and join items. The tool is still a work in progress - while certain chapters have been tested thoroughly, others have yet to be examined. Therefore, you may run into bugs or glitches throughout a randomized playthrough. If you run into any issues or notice any cutscenes where a character's replacement does not appear as expected, please report the issue so that it can be fixed for the next version. This tool requires an up to date version of Java (Latest version of Java 8 is recommended). You can find more screenshots of the randomizer's results here. Download: link Patching: If you don't know how to run ROM hacks on your 3DS I'll give you a short break down on some of the methods for running them as well as how to gain homebrew access below. Keep in mind that homebrew entry points change drastically between firmware updates, so the methods I list below may become outdated in the future. If you want to keep homebrew access on your 3DS, I advise looking at community sources to see whether or not your entry point works on the latest version before updating your 3DS. Please note that homebrew programs do not always play well with digital versions of Fates. I advise attempting to run Fates through HANS at least once before going through the process of dumping and randomizing your game to ensure that it works correctly. Getting Homebrew Access: There are three methods for running ROM hacks: HANS, NTR, and Luma. I've included instructions for NTR and HANS below. Currently, you can set up either way of running hacks from a stock 3DS. NTR is the most convenient way to run ROM hacks, but requires you to install custom firmware first. If you want to avoid headaches in the long run and are fine with some initial setup, you can follow Plailect's guide to setup custom firmware. Given the availability of methods for setting up arm9loaderhax and custom firmware right now, I highly recommend going with this option. If you don't want to go through the setup to run hacks through NTR, your other options is HANS. For HANS, just download soundhax from here, and the homebrew launcher as well as the appropriate payload for your 3DS from this link. Place the contents of the files on your SD card, load up the sound player on your 3DS, and play the file that came with soundhax. You'll end up in the homebrew launcher if placed the files on the SD card correctly. From there, you can proceed to the directions for HANS in order to play your randomized game. For both HANS and NTR: Use this version of this version of braindump to dump your Fates ROM. Once braindump is done, take the romfs file from the dump and use romfs extractor to extract the files from the romfs. From here, you can follow the instructions listed below to randomize your ROM. Before you do though, I advise making a copy of either the romfs you dumped or the extracted files just in case anything goes wrong. HANS: When you're done randomizing your files, drag them back into the folder with the files extracted from the romfs and overwrite the original files. If you did not get a prompt asking you if you'd like to overwrite, chances are you forgot to recompress your files using FEAT after randomizing. Once everything's done overwriting, use romfs builder with the folder containing your ROM files to rebuild the romfs. Create a folder called HANS at the root of your 3DS's SD card and place the recompiled romfs inside of it. Rename your romfs to the last 8 characters of your version's ID. For braindump, this should be the last 8 character of the name of the dumped romfs. For example, 00179400.romfs would be the correct filename for US birthright. Open up homebrew on your 3DS, navigate to HANS, run Fates through it, and set the romfs option to load the romfs from the SD. Enjoy your randomized game! NTR: If you haven't installed NTR on your 3DS yet, do that first. I highly recommend using this version of NTR as it supports the latest firmware versions. Once you've followed the randomization instructions and recompressed your randomized files, download the Same-Sex expansion and copy the NTR version for your copy of Fates to the root of your SD card (you should have a "plugin" folder on the root of your SD card when all is said and done). If you don't want the contents of the patch, just delete everything from the other folder that came with the plugin (the birthright/conquest/fefatesSE folder). Afterwards, copy the randomized files into the birthright/conquest/fefatesSE folder. From there all you have to do is run NTR on your 3DS then run your copy of Fates. Keep in mind that you will need to run NTR every time you start your 3DS if you want to play with the randomized files. Enjoy! Installation: Changelog: FAQ: When I dumped my game, I only received one path even though I own the others as DLC. Why did this happen, and how can I fix it? DLC has to be dumped separately from the base game. Modifying it requires the installation of custom firmware. You will then need to use a tool like Decrypt9 to dump the DLC paths. You can then randomize the DLC paths by including their content in the randomizer folder for randomization and pulling the content back out afterwards. Finally, you can create an installable CIA for the DLC using something like ctrtool. Install that on your 3DS and you should be good to go. The file verification window said that everything verified, but I didn't get an options window! Update your version of Java. The options window uses some features from the latest versions of Java, so the window will fail to open if you're version isn't up to date. Troubleshooting: As this randomizer is still a work in progress, you may encounter bugs or glitches while using it. At this point you shouldn't encounter any serious issues like crashing, but if you do, the procedure for stopping the issues is fairly simple. First, you need to identify which chapter the issue occurs on so that you can find its files. If the issue occurs on Birthright Chapter 10, for example, the file name you'll be looking for is A010. From there, you'll need to replace files from your patch with the original files until the issue is resolved. First you should try removing all files in Scripts/bev that start with the chapter prefix. So for this example you'd delete every files in Scripts/bev that starts with A010. If that fails to fix the issue, delete the map script, which is named after the chapter (Scripts/A010.cmb in the example). If the issue persists, navigate to GameData/dispos and delete the dispo file (once again, A010.bin if you're looking at the example). That procedure should fix any issue you encounter while using the randomizer. Make sure to report your issue and the chapter it occurred on so that it can be fixed! As always, I want to thank a couple people who helped make this tool a reality: RainThunder for his nightmare modules and wiki which helped with setting up GameData and Person file randomization. DeathChaos25 for his original randomizer and general contributions to the 3DS Fire Emblem hacking community. Dylos for the inspiration to make the tool as well as his efforts to help with testing more unstable versions of the randomizer. SciresM for his archive tool, FEAT.
  4. Fire Emblem Fates: Upgraded, the way Fire Emblem Fates is meant to be played. About this hack: What this hack plans to do is change a lot of things in the game to balance it better, make the game harder, fix the story, and fix many inconsistencies with the localization, so you could call this Fire Emblem Fates Deluxe, or Fire Emblem Fates Definitive, I intend for it to have a feel like that, some of the changes are: Katanas give avoid and effective speed but have lower strength. Most Nohrian weapons are given more might and a little less accuracy. Bows were given more accuracy, and might. Silver weapons no longer debuff after use. Daggers have a new small edit. The Yato gives some stat bonuses. Weapons like the Kodachi can now follow up! But weapons like the Spear cannot. Most Birthright Boss’ weapon placements are changed. Some boss themes are moved around. Xander and Ryoma can now have a special theme for their final fight in Birthright and Conquest! (Information at the Questions and Answers section, and link is in the downloads section) Xander has been buffed at his final fight in Birthright, as well as a new gameplay change was added for it (Lunatic and Hard Mode only). All Birthright bosses have been buffed. The Siegfried and Raijinto have been differentiated more. The Fujin Yumi and Brynhildr give a very small bonus. Birthright, Revelation, and Hero Battle enemy stats are now decreased slightly on Hard mode and greatly on Normal mode. Many translation errors, like Setsuna’s personal skill, Nyx’s death quote, Hinata’s death quote, Oboro’s death quote etc. are fixed. Changes the unit creation screen Boon and Bane text to be like Awakenings. Changed the main lord’s death theme. (Information on how to change it back is at the Questions and Answers section, Question 6.) Most Vallites are buffed, on Lunatic and Hard mode. All Invasions are edited. Added Scaling to the Hero battles plus change 14! Lilith now has Dragon Ward as a personal skill! As a result of change 1 and 5 the Yatos changes are much more varied. Xander has a new description. Ryoma does too. So much more... It also plans to add in plenty of new supports as well as audio in supports, chapters, paralogues, and perhaps some characters, as well as use some of Team IFs translation text to change the games text to properly express the characters different feelings and make different supports clearer, this hack also plans to add recruitment methods for characters in the Birthright path (such as Sakura being able to recruit Hinoka), and mothers being able to recruit the children characters, this hack also plans to add a few custom DLCs, as well as add Hoshidan and Nohrian Festival of Bonds and a new Apotheosis called “True Apotheosis”… yes I know that’s a lot, maybe I should go ahead and call this Fire Emblem Fates Ultimate. (Everything in the hack is bound to change, and is in no way affiliated with Nintendo or Intelligent Systems.) Previous version: .4827 Current version: .4848Rev5 Hack Status: Stalled Be sure to take a look at the screenshots. The change log, and logo are present in the links below, if you enjoy the hack be sure to follow me to stay up to date with the latest releases of Fates Upgraded, and give it a like. Also feel free to comment, ask questions, make suggestions and whatever else, but most questions can be answered by reading the change log, or the Questions and Answers section, thank you and enjoy! Hack progress: I split the hack currently into two version, the Faithful version, and the Upgraded version: The Faithful version: The version that is currently being worked on, is a version that does lots of edits but doesn’t change the game too much. The Upgrade version: The version that changes a lot about the game, to make it more varied and enjoyable, such as every chapters goal in Birthright not being Sieze, Rout, or Kill Boss. Faithful Birthright Edits: Complete Faithful Birthright My Castle Invasion edits: Complete Faithful Birthright Paralogue Edits: Complete Faithful Conquest Edits: Chapters: 25, 27, EG done. (I don’t think I’ll be doing anymore edits to it.) Faithful Conquest My Castle Invasion edits: Complete Faithful Conquest Paralogue Edits: Complete Faithful Revelation Path Edits: Chapters 6-15 are done. Faithful Revelation My Castle Invasion Edits: Complete Faithful Revelation Paralogue Edits: Complete Upgrade Birthright Path: Not in production… Upgrade Conquest Path: Not in production… Upgrade Revelation Path: Not in production… DLCs: Not in production… Items and Descriptions Editing: Complete (Until further notice.) Support editing: Not in production… Script editing: Not in production… Recruitment Methods: Not in production… NOTE: Though this hack is made for the US versions of the games, you might be able to use them with any regions files with a bit of work. Screenshots: There are too many screenshots to display so click on the link here and choose which ones you' d like to see. For Version .4825 Very few screenshots are outdated: http://www.mediafire.com/folder/w14wsf1xec0s8/Version_.4825 For Version .4848: http://www.mediafire.com/folder/7ny099s8efoq3/Version_.4848 Downloads: Fates Upgraded Change log version .4848Rev5 link with Notepad ++ text colors: https://www.mediafire.com/file/b6uhc32n113uymt/Fates_Upgraded_Version_0.4848Rev5_Changelog.rar/file Fates Upgraded Special Iron15 and new song link: http://www.mediafire.com/file/15i1nzookc41u61/SpecialIron15AndNewSong.rar/file Fates Upgraded Faithful Edition Version .4848Rev5 for the Birthright game link: https://www.mediafire.com/file/ja2zb8pwkd9obf6/FatesUpgradedFaithfulBirthrightGameVersion.4848Rev5.rar/file Fates Upgraded Faithful Edition Version .4848Rev5 for the Conquest game link: https://www.mediafire.com/file/hqw6skteulcr13j/FatesUpgradedFaithfulConquestGameVersion.4848Rev5.rar/file Fates Upgraded Faithful Edition Version .4848Rev5 for the Special Edition game link: https://www.mediafire.com/file/2imgl9p379psng7/FatesUpgradedFaithfulSpecialEditionGameVersion.4848Rev5.rar/file Special thanks and credits to: God (Yahweh, for always leading and encouraging me), SerenesForest (for the use of this site to publish the hack), GBATemp (for the use of that site to publish the hack), FEUniverse (for the use of that site to publish the hack), Thane98, DeathChaos, Merrill lianne, Geodude, and everyone else that helped out. Again, thank you all! ☺️ Questions and Answers: Question 1: How do I even load the hack!? Answer: You will need to use a file patcher, like the LayeredFS in Luma CFW, if you haven’t installed Luma yet here is a link to all the information for it: https://github.com/AuroraWright/Luma3DS/wiki Question 2: How do I open the .rar file? Answer: You can use WinRAR for that (even after the trial period you can keep using it for free). Question 3: Why isn’t the new theme for Ryoma and Xander already loaded in the hack? Answer: EDIT: The theme sounds good, but the Iron 15 file is really large and could take up too much room on a SD card so I left it out of the hack, but it can be put in and used in the game, instructions are around the bottom of the Changelog. Question 4: Why don’t I see any changes in Birthright? I’m playing on hard mode. Answer: EDIT: This is a problem on version .4792, but with the release of .4825 this problem should be fixed. Question 5: You composed the theme for Xander and Ryoma yourself? Answer: No. It was taken from another game and added to Fates Upgraded same with the main lord’s death theme. Question 6: How do I add the changed main lord death theme? Answer: 1. In the hack files either: FatesUpgradedFatesBirthrightGame.rar, FatesUpgradedFatesConquestGame.rar, or FatesUpgradedFatesSpecialEditionGame.rar 2. Go in the "LumaLayeredFS" hack folder of the game hack (eg. FEFatesBirthrightFatesUpgradedLumaLayeredFSFiles) navigate to and then enter the folder "stream" in the folder "Sound", once inside delete REMOVETHISMESSAGETOADDIT from the filename "sys_gameover_E1.dspadpcmREMOVETHISMESSAGETOADDIT.bcstm" and you're done. Question 7: Is this hack compatible with Gay Fates? Answer: I’m not sure, but I don’t think so, it would probably require some effort to make the hack work with it, whether it’ll take little or a lot again I don’t know. Question 8: How do I revert the changed chapter names? Answer: 1. In the hack files: FatesUpgradedFatesBirthrightGame.rar, FatesUpgradedFatesConquestGame.rar, or FatesUpgradedFatesSpecialEditionGame.rar 2. Go in the "LumaLayeredFS" hack folder of the game hack (eg. FEFatesBirthrightFatesUpgradedLumaLayeredFSFiles) 3. Navigate to and then enter the folder "@E" in the folder "m", once inside delete or what I recommend, rename the file "GameData.bin.lz" to something else and rename "GameDataWITHVANILLACHAPTERNAMES.bin.lz" to "GameData.bin.lz" and you're done. Disclaimer: Everything changed by the hack is bound to change, and is in no way affiliated with Nintendo Co., Ltd., Intelligent Systems Co., Ltd., Bandai Namco Entertainment, Inc., or Namco Tales Studio Ltd. in anyway. All non-original Nintendo Co., Ltd., Intelligent Systems Co., Ltd., Bandai Namco Entertainment, Inc., or Namco Tales Studio Ltd. materials including but not limited to characters, images, music, ideas and specific expressions thereof are copyright, the usage of such materials in the hack is transformative, for non-commercial purposes, and will not have a significant effect upon the market for or value of the materials, and is thus exempted from liability under the Fair Use Doctrine. Taken from my post on FEUniverse: https://feuniverse.us/t/fire-emblem-fates-upgraded/5093 Which is taken from GBATemp: https://gbatemp.net/threads/fire-emblem-fates-upgraded.502519/
  5. Sadly no pictures because quality reasons Well, I've encountered a total of 3 hackers on online matches. These were the hacks they did: 1.) Changing everyone's Mov to 20. I don't even think it is possible to get over 11, let alone 20! The thing that really made me surrender was the warp skill that EVERYONE had. It basically made it so they could move wherever they wanted in a short amount of time. They also had replicate but that's different. 2.) Takumi with Point Blank. I don't know if it is DLC in Japan but I know it is impossible to get in America at the moment. 3.) All Stats at 70 without pairing or skills. Most of the skills that their units had were the skills that can be activated or aren't active at the start of the game. These type of units are basically invisible. It is possible to get a hit or two on them but that is mainly it. Post some of the hackers you have encountered and/or the ones to look out for. Thankfully there is no punishment in online battles but it is very annoying to see someone just hack there way through battles. Here's some pictures of Fates Hackers that I found on the internet. Thank you!
  6. I've been using the Paragon Editor for Fates and I'm trying to figure out what needs to be fiddled with to make non capturable units capturable (Eg Kotaru and Kilma). As far as I can see there's no major differences between Kotaru's information on the chapter editor compared to say Kumagera's or Funke's (who are both capturable).
  7. So I've been a long time lurker on this forum since Fates first came out. I played the hell out of Awakening and Fates during my first couple years of college but I was either playing on casual or resetting on unit deaths. I always considered ironmaning a game but never really had the drive to, but with a couple FE youtubers lately have been streaming iron man runs and I figured I might as well give it a shot. I decided on running Fire Emblem Fates Birthright on Lunatic mode since it was the game I had the most experience with, it's a little easier, and I plan on running Conquest on Lunatic soonish and I figure it will get me familiar with the systems in general. After a couple failed runs due to my negligence with my Corrin, tonight i was able to knock out the last couple chapters and have my first Iron man under my belt. This has been one of the top gaming experiences i have ever had. While ironmaning Birthright might not seem like much to some people on account of the game's general lack of difficulty, it really pushed me to my limits. as a more casual Fe player it was really rewarding unlearning a lot of the more lazy ( I hope that's not too harsh a word) habits I usually employ when playing. there was this back in forth with most chapters where I either needed to be really aggressive, defensive or mostly some sweet mix of the two. I ended up losing about 9 or so units through out the course of this run and I got to say, there's this weird sensation I got with every death; like the guilt and frustration was there, but there was this feeling of excitement as I got to play around with the units I had to fill the hole. I definitely got a new appreciation for a lot of Fates' systems. A few thoughts/highlight's in no particular order: Ryoma is a monster of a man and probably saved this run. It's been said a hundred times, but Ryoma is such an amazing unit and there is weird comfort in knowing that if Ryoma goes into a hallway filled with enemies, he's gonna hold the line no problem. It's great to have a dodge tank that actually dodges. Alongside Ryoma, I got to give props to Saizo, his right hand man. I lost Kaze very early and later Kagero in the mid game and this dude pulled his weight and then some. Ninja's are a weird thing in fates since they suck when your fighting them, but they are so powerful in your hands and they can really turn the tide. Saizo had insane level ups and between him and his son (with hinoka as his the little guy was hitting like a train) it definitely solidified the importance of ninja's in my mind. another class that has moved up a lot in my book is the spear fighters. I mean they were always useful in the lower difficulties but swap utility is something else on lunatic. There were a lot of times that I was able to get a necessary kill or heal in because I got a swap conga line going. I ended up having three with me through most of the end game and I was glad I did. I really hope that they continue to implement movement abilities in future games, they add a much needed and honestly fun layer to the typical player phase ballroom blitz. I ended up losing Azura rather early in the game and dude did that make things more interesting. Losing a dancer is always a blow but fates is basically built around Azura being there. Despite all the difficulty of not allowing Ryoma or Corrin to attack twice in one round, losing her made me appreciate my other units a lot more. not being able to rely on having one of my powerhouses to get a second turn was a huge wake up call and really allowed a lot of otherwise meager units to really shine and contribute. I definitely plan on keeping her alive through through Lunatic, but it was a unique moment that reverberated through out the late game. Staff utility made so much of a difference. On Lunatic the enemies have such a massive amount of stats that I found myself really relying on those late game staves. Hexing, Silence, and Rescue staffs honestly won me this run on multiple occasions. The only reason I was able to one round dragon Garon and not lose half my units was because I hexing rodded (Is that even a verb?) him Much like movement abilities, I didn't see there utility until Lunatic but now I can't imagine playing with out them. Last but not least is the most surprising and odd takeaway from this run, on of my new favorite units: Reina. She wasn't the most powerful or useful unit on me team. Honestly I ended up benching her quite often. But throughout this run I ended up losing a lot of my go to units (Kaze, Rinkah, Kagero, Silas) and Reina just fit in in a lot of weird ways. She wasn't a power house by any means, but she came in clutch in a lot chapters. Not in a crucial way like save Corrin or preventing a game over scenario, but defintley made things easier. Be it allowing one of my other units to reach across the map to cinch a kill, dodging every single enemy archer that took aim at her, or getting the most unexpected but beneficial crits on this run. she didn't do everything, she doesn't have as much fire power as other heavy hitters and there were more than a few chapters when she was just sitting around, but she has come out of this run alive and one of my new favorite units. If you ever have an empty slot in one of your runs defintley consider using her, she'll surprise you. So yeah, those are my thoughts on my first Iron man. A little long and self indulgent, but hey what's the internet for if we can't gush about the nerdy shit we enjoy? big thanks to the community for bringing this fun way to play to my attention, Looking forward to Lunatic Conquest run in a couple weeks after I take a much needed break from Fates. Take care all and stay safe out there!
  8. Hi all, A little while back (can't really remember how long since time has lost all meaning thanks to this pandemic haha) I posted here mentioning that I had just finished my first ironman run on birthright lunatic. I said then that I wanted to take a quick break before really diving into the monster that is conquest. I lied. Sorta. You see I decided to give the first couple chapters a go since I was in the mood for more and wanted to gauge juts how much I was dealing with. I lost track of how many failed runs I had, but eventually I got burned out and realized some time away would be best. Fast forward to today when I decided that it was about time to give it another go. The first couple chapters went by pretty smoothly, I ended up reclassing Odin as a joke to samurai, even got through chapter nine with only like 6 uses on my heal staff. Then comes chapter 10. now I tend to go for Takumi with corrin/camilla when I played in easier difficulties and since this was seeming to be a bit of a joke run I ended up going for it again. to my surprise I actually managed to down him, but not before he took my corrin to 1 hp! The rest of the map was still rather tense but I did manage to get all the houses and only lost beruka early do to missing a 95% hit, but hey that's fates for ya! All this to say this run is looking to be a lot of fun. I know I got a lot worse ahead of me, but I'm at least glad this run has proven to be more entertaining and exciting than it has frustrating. Wish me luck!
  9. For those who've heard of GenocIke... I present to you... GenocIke and Ryoma! In this story of sorts, Ryoma has gone insane from too many Conquest timelines and being forced to kill himself over and over again. Then he finds the infamous GenocIke... The story so far: Panels 1-9: Panels 10-21: Panels 22 - 30 (Mild Blood Warning): Panels 31 - 40 (Mild Gore Warning): Panels 41-50: Panels 51-61: Panels 62-70 Panels 71-80 Panels 81-90: Panels 91-100: Panels 101 - 110 More coming eventually... Also, not only will I regularly update this with more of Ryoma's maddness, but I shall also allow you to make suggestions of any panels you want to add. Just tell me: 1. The character(s) you want in the panel. 2. What they say 3. The expression when they say it (optional) 4. Location (optional) 5. Optional things that are happening (i.e. someone being stabbed) and I can get it done using little more than the conversation generator and Paint.net.
  10. Now be warned, lots of bad words ad i didn't poof read any of this at all. I stopped writing at chapter 24, but i can give a basic run down of the unwritten chapters. Chapter 24 I used the captured bow units a suicide units to give my main units and free passing. Mozu stayed back and cleaned house with the reinforcements. Chapter 25 My Corrin was too weak, so I actually had to play the god awful map. How did i deal with the spy peeps? Freeze then entrap. Chapter 26 to end endgame. This is where i switch to easy just to get the game over with, i could have beat it on hard, but life. So it was just a normal everyday Xender day. (I count beating chapter 25 With only bow units as beating the game.) Anyway i just wanted to show you this because I love you guys. Fe Conquest Bow classis only.docx
  11. I think fondly of you and our days in Askr, my darling Takumi. We fought many battles together against Embla, Múspell, even the realm of the dead. We promised to look after each other, but it wasn't long until we promised something else too. Remembering the day I became your wife makes me smile. You looked so adorable standing in front of Prince Alfonse with the Askran sun on your precious face. My knees still buckle when I think of how strong and determined you sounded when we took our vows. It was the happiest day of my life. But happiness is fleeting; life in Nohr teaches you that quickly. When I was with you, I could forget. Then the day came when Askr's wars ended, and we had to return to our world and the war waiting for us. Darling, your words follow me everywhere. "I'll find you again. I promise you, Camilla, we will find each other again, and if our families won't accept us, we'll run away together." The way you said my name and squeezed my hands made me want to believe it was possible, that we could have a life, a home, and perhaps even a beautiful family. I couldn't do anything that day except smile and nod, even though I knew it would never be more than a dream. We sealed that vow with a kiss, just like when we pledged to love, honor, and cherish each other, "until death do us part." And it was a promise I wish we'd never made, because nothing will allow me to break it. Oh, my love, I miss you. My heart aches for you, Takumi. I clutch my ring against my chest and wish it was you I held. If I could fly to you, I would climb on my wyvern's back right this minute. There's no place I would rather be than with you again, but now, aboard a ship bound for Hoshido, a ship carrying the vanguard of the Nohrian army, I'd rather plunge a knife through my heart than keep our vow. I've spent so many nights searching for a way to break it. Attacking her birth family weighs heavily on poor Corrin; it's in her eyes. Leading this invasion is the last thing she wants, and Xander is weary of this war already. But I can't appeal to them to stop this. Corrin says we must conquer Hoshido for the future of Nohr. As for my brother, he'd order an entire company of his best troops into the Bottomless Canyon if he thought it would please Father and bring back the man he was. For that matter, I can't risk word reaching Garon's ear that I oppose this war. Make no mistake, I am no coward. I'd march right into his throne room and tell him I won't have anything more to do with his madness. For you, my love, I'd risk anything: life in chains, torture, or even death. But I wouldn't be the only one to suffer. Xander could manage, but how could I leave Leo, Elise, and my sweet Corrin alone? Besides, even if I simply threw myself into the sea—and I've considered it—nothing would spare you. Hoshido will still fall, and while the thought of finding you again breaks my heart, the fate that awaits you is enough to freeze my blood. You don't know what I've seen, the terrible things Garon allows. The thought of you dying cold and alone in some Nohrian dungeon or butchered at the hands of men like Hans is too horrible for me to imagine. I won't abandon you to that fate. I don't know if my heart can bear it, but for your sake, I'll find you again. I wipe away my tears; you shouldn't see me cry when we meet. Do not fear, my love; it will be quick. I'll hold you close, let you rest your head in my lap one more time, and comfort you until the end. I'll see you're buried with all the honor my husband deserves, not kept like some gruesome war trophy. Then, my darling Takumi, we will find each other on the other side of this world, and no one will ever keep us apart again. That is one vow even fate won't stop me from keeping.
  12. Hi, Like the title says, I wonder what is the general preference of players and your individual preference between defense stacking units without good HP and units with less but still decent def who can be called HP bags? As an example, we could compare Rinkah, Hinata, Effie and Arhtur and the value of stat boosters on them to patch their weak trait and make them your most valuable early frontliners (Silas seems out of this league since he has neither good HP nohr good defense at base and stays middling in both unless RNG blessed or Revelations!Silas but he's a completely different unit with stats nearly comparable with royal heirs so he's out). Votes have already started so I add this: it would really be nice if you commented on the reasoning behind your choice (strategy, tactics, use of the units, how good is def/res vs hp and why you would prefer one over the other, especially in Fates where HP is a very limited ressource, damage is high and seraph robe is shit but made up for with tonics, meanwhile dragonshield stays the same and can be topped with tonics too).
  13. Hi, I've felt like Fates dumps everything on skills instead of stats and for me that's part of what makes its' gameplay so annoying. Either you have an awesome class with good skills or you have a class with bad skills and all you can do is get out ASAP otherwise you're making the game harder on yourself (like oni skills are quite niche, have very little utility, and even though I used it often in RD, I feel like the movement-related skills like shove are not really useful in this one, maybe because all I can put on the frontlines is the bulkiest units since everyone dies in 2 hits except them, which means I don't really need to move people around and shelter is there if needed). So I've thought of trying to play the game with absolutely no skills (sadly it's impossible to get rid of personal skills, so 0 skills outside personals since we can't do anything about them...). If anyone is interested in this, don't hesitate to post here your thoughts about it (is it funny? challenging? does it change several units' viability? I already think of archers who are simply mediocre without quick draw and Setsuna would greatly suffer from that for sure). Also, do you find it funnier with- or without skills? I'm gonna try it in BR, I don't think it would be funny at all in CQ where it's already annoying with skills. *RANT AHEAD DON'T READ IF YOU DON'T WANT TO KNOW MY THOUGHTS ABOUT DEBUFFS, THE GENERAL DIRECTION OF THE FE FRANCHISE SINCE 3DS AND MY BROKEN 3DS: Ennemies spamming poison strike, seal def/spd and steel shurikens is really unfun (for me at least), I'd rather give ninjas and myrmidons a little more damage and delete seals and stat debuffs if I were allowed to. On paper it was a good idea...in game it's awful when your Effie who's supposed to be a tank shows single digit def because of a gimmick they added like "hahaha that's so funny to have no defense left in a game where ennemies hit like trucks, have 3-10x more units deloyed than you each chapter and don't even hit your unit if they can't damage it, making the only real tanks in the game nearly useless just because we could do it! hahaha have fun with this troll game!"... Please kill Intelligent systems and replace them with actual humans. And then we have ennemies with freeze, entrap and hex rods... Yeah, fire Intelligent systems, please... they're complete trolls... I don't even want to play 3H with the directions taken in the 3DS games and the whole Hogwarts bullshit. If I want that I go play Harry Potter and that's it. On top of that it means I don't have to buy the Switch, since my 3DS broke in half and the screen can separate from the main part at any moment if I don't hold it tight (FML), which means I'll have to buy a New 3ds to also be able to play Xenoblade...cash cow, here you are! END OF RANT* So, I really want to play like the old days before everyone had 2-6 skills and before you had to check every ennemy skill and your own to calculate how much damage you'd take, and forget to count attack stance ennemies, their skills and you don't even know who they will attack with...yeah, this game went too far for me, tooooooooooooo faaaaaaaaaaaaaaaaaaaaaaaar, so faaaaaaaaaar that I usually take a strong champion from another castle and spam gold DLC to buy the skill build I want to use as much as I can. I'm probably bad at this game, but I don't want to play in normal mode, it is so much easier that some chapters feel like a Pet Shop game.
  14. My Birthright cartridge will just give me an error message whenever I try to progress through a map at random moments. I've already eliminated other things that could cause an error (different SD card didn't help, different 3DS didn't, other games work just fine, cleaning cartridge didn't work, praying, slamming it, stomping it, and cursing it have all failed). If I buy a new cartridge, will the games I've purchased through the "Explore Fates" option still be accessible with the new cartridge or am I just fucked out of more money?
  15. I started out the only maid and butler challenge in conquest but I don’t know any others after I beat the challenge I’m already doing. It can be from any fe game from the 3ds era( Awakening, fates, Echoes Shadow of Valentia$ I really want to do a challenge because I beat them and I want something to do in my free time.
  16. I completed a one unit run in fates: birthright. I used Hana and I actually really enjoyed it. I was only challenged on the last chapter with the final boss( dragon Garon) But was able to beat him with no resets. It also changed my mind on Hana and honestly I think she is a bit better at than Ryoma. Stats: str:31 mag:12 skill:33 spd:37lck: 31 def:24 res:33 hit:53 crit:24 hit:165 avo:102 Lvl 23 Class: Swordmaster I want to do another solo run but I’m not sure which character I should use or what game. Let me know what you think.
  17. So I just beat chapter 10 and I’m starting to make Kaze A with Corrin. My Hinoka is lvl ten and I’m thinking of making her a kinshi night to learn the lvl 5 skill then make her a spear master. I made my Hanna a Swordmaster and will eventually make her learn miracle. After I use it on Hinoka I don’t know if I should use my last master seal on Corrin, Oboro, Hinata. Or I should save it for either Azama or Sakura, and I’m planning on making Takumi a ballistican but I would change my mind easily. Then I had a strange idea to make a Ryoma use the vanguard down seal lol. Is that even a good idea. Anyways I’m open for feedback so please share any of your thoughts.
  18. ( This topic will be updated everyday) I’ll now be posting some of my birthright gameplay for now and please send feedback about anything I should fix in it. Sofar I’m at chapter 9 and nobodies master sealed but my hayato is a grandmaster. I did that to hayato so he can be a pair up boy sort of. I have the two master seals and the heart seal you get at the beginning and never used them. I got the sighting lens from the DLC. I also have the 1st map for the DLC so I can to the first wave of them. So this I will be doing for now on and please tell me what I should do for this account. If I’m good where I am for now or I should change something please tell me. should I also make Azura a kinshi knight Birthright journey part 2 I beat chapter 10 And I made my Hinoka a kinshi knight and Hanna as a Swordmaster. I Made Hinoka a Kinshi so she can learn the lvl 5 skill and then I’m making her a sphere master so she can get S in Lance. Hanna I’m probably going to make her a priestess so she can learn miracle and later counter magic. Kaze is starting to get to A with Corrin and I might make Kaze and Corrin marry. I also made Sakura a falcon knight because I feel like she is way better in that than a priestess but I’ll change her back to learn renewal so she gets a 40% Hp increase. I made her a Falcon in my revelation play through and I might do that with Sakura for now on. I also might make her a kinshi to learn Amaterasu to be a better support unit.
  19. Hi, I wanted to talk about challenge runs, but any of them in any FE game. I had the idea of GBA/3DS FE without using supply and trading only during the chapters (no battle prep trading), maybe even no armory in battle preps (completely skip prep), maybe no supports along that (I never really used supports in FE and never needed them so far before FE 13 and the pair up mechanic showed up, only to buff Colm/Neimi and sometimes Eirika, most of the time I didn't even click "support"). I think a run with the weakest available (repairable/buyable) weapons would be funny depending on the game (well that's basically how I play FE8 most of the time ^^ with iron, fire, light and flux except for endgame bosses with high def/res and hp who hit like a crashing plane in your face with 120-150 accuracy ouch). Swapping roles (physical units with magic and magical weapons, magical unit with physical weapons). No mobility (playing with 4 movement on everyone like you have an army of knights). No 1-2 range weapon (or use it like you use a 1 range or 2 range, no javelin/throwing axe ennemy phase army). Swords/Bows/Magic only run (Laguz/shapeshifters only run with only the necessary non shapeshifter stuff like Ike to defeat Burger King's terrible plan to raise obesity in the whole world, and you play some Amazonian tribe resisting the empire of Burger King and its' fat church leaders wth their panther transformation XD). Only the less accurate weapons run. Devil axe run (might need to hack an unbreakable devil axe though). This would be a hardcore Nuzlock challenge. Only poison weapons. Only effective weapons. Only the lowest level units available, maintain an average level (lol you can't even promote then). Only lowest speed/luck/strength/def/res/mag/hp...units. (funny to see a team of Arthur-like units get (nuz)locked out of the PT by a random crit: "Hi Knoll how's it goin'?" "Got crit killed by the first ennemy I fought, I should have instantly promoted to summoner and spam summons till I hit 20..." "Sad story bro, see you in the next PMU since no one plays you without farming"). Your ideas?
  20. Now here me out on this one guys! I acknowledge that Camilla is Haar: Conquest Edition, but Elise has potential to be on her level overall in terms of utility. I’ve been replaying Conquest recently and found myself thinking that Cam and Elise are comparable in terms of power level; albeit that they fulfill two entirely different roles, they are both overwhelmingly the best at them and are both available for most of the Conquest route. What do you guys think?
  21. Who do you pair Azura with? I paired her with Kaze since my avatar married Sakura in Birthright, and with Silas, since in Conquest my avatar married Camilla, but in Revelation, the pairing I chose for Azura, is Kaze.
  22. Fire Emblem If Fan Translation version 4.2 (available now!) Hey everyone! It's been seven months since the last patch release. Since then, the project was passed on to a new group of fans. But we're still Team If, and we're doing our best to finish the rest of the game for you guys. From now on, all patch releases and files can be found on our GitHub. This makes it easier for us to host patches, push updates more quickly, and track issues in a more organized manner. GitHub Repository: https://github.com/TeamIf/FireEmblemIf-FanTranslation Current Release: https://github.com/TeamIf/FireEmblemIf-FanTranslation/releases/latest Instructions and Other Tutorials: https://github.com/TeamIf/FireEmblemIf-FanTranslation/wiki DLC Patching Instructions: https://www.dropbox.com/s/mh907whp57ecb2m/Guide.rtf?dl=0 The plan is to update the repository on a monthly basis while assembling ready-to-use patch releases once certain milestones have been reached. If you find any issues while playing with the patch, please let us know! We're using GitHub's issue tracker to keep track of typos and other potential problems. Issue Tracker: https://github.com/TeamIf/FireEmblemIf-FanTranslation/issues Current Progress (updated 2/7/2017) Credits: As always, we're on the lookout for new team members! If you'd like to lend a hand and either know Japanese or have a firm grasp of English grammar, we'd be happy to have you. For more information, just shoot me a PM.
  23. In C.S. Lewis' a Horse and His Boy, by some funny twist of fate, the main character, Shasta is revealed to be none other than Prince Corin, the lost heir to the throne of the kingdom of Archenland who was kidnapped as a baby (Sounds awfully familiar?) prophesied to save his Kingdom from a disaster (Also sounds familiar), neighboring kingdom of Narnia. Ignore the fact that the spelling is of Corrin is slightly different and suddenly... a new path in Fire Emblem Fates opens up with Corrin saying, screw the plot of this game, I want to go to a magical land with talking animals and magical creatures and a better written plot! New Units become unlocked Aslan-He would undoubtably be a Gotoh. Peter- (Would this guy be anything but a Hero with that crazy sword of his?) Edmumd- Master of Arms (He doesn't have any real distinguished weapon in story but demonstrates a lot of profiency in combat) Lucy- Troubadour (Promotes to Maid because in-story she has a dagger) Susan-Archer (Her signature weapon is a bow afterall) Twin Brother Cor- I mean he's an identical twin so... Aravis-Bride (She is stuck in an arranged marriage in story) Lasaraleen-Minor character with a memorable personality but since she is shown to clearly not be cut out for combat... Shrine Maiden?) Bree and Hwin (Talking horses totally add a whole new layer to combat don't you think?) When lions roar, a child drifts ashore. A scorned lover declares unjust war. Ride away to be set free from life of slavery! Sing with me a song of fantastic beasts and magic and delicious feasts (No seriously the number of times meals are described in meticulous and mouthwatering detail in this book warrents this lyric) Coherent engaging plot with consistent tone Lost in thoughts all alone. Will you side with Archenland/Narnia?
  24. Just as it says on the tin. Weekly, I will prompt discussion of a certain pair and their supports (whether or not they are of the same gender). Whether you like the pairing, what details there are that possibly change things, etc. If SoV is wanted, I will change this up. I’ll give my thoughts on a pairing later on in the week, after reading up on the support myself. First one up is a favorite of mine, Robin (M) x Tiki in Awakening. Edit: Now note that we will talk about one person from now on each week. As of this writing, that is Male Robin.
  25. Note: Feel free to move this topic if it’s in a bad place. Sometimes, (mostly in the newer games) you read a support conversation and think, “that was bad.” Whether it’s a P/C that doesn’t take the Non-Determinate parent into account enough, an S-Support that comes off as awkward or loveless *cough*FredrickxCordelia*cough*, or just a support that had incredible potential, but eschews interesting character development for the purposes of being “funny.” Well, as an aspiring author who has been thinking about these supports for a while, now, I thought I’d take a stab at being better than IntSys. List: (Requests accepted) Henry and Noire P/C C-A Corrin and Camilla C-A Hinata and Oboro S
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