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Found 13 results

  1. Thinking about finally buying a Switch for Christmas, but if I can't find any good deals, I'm just going to wait for FE Switch to come out next year. Do you think we'll get a special edition bundle like with Super Mario Odyssey or Splatoon 2? What do you think it'll look like? I wonder if they have one, if it'll even be possible for most people to get one/if it's worth waiting for. Plus, when do you think we'll get any new information on the game? I'm hoping for a spring release next year like the last two games on 3DS in NA, but they've been pretty silent about it, so I don't know if that's wishful thinking. And then you always have to consider if Japan will get it way in advance before the US.
  2. Just another dumb question I wanted to ask everyone, it's basically a "what do YOU want from FE Switch?" question only this one is specifically asking about what you are/aren't hoping for in terms of plot, setting, writing, themes, etc, whatever. I hope this isn't too similar to too many other threads here
  3. Exactly what the title says, what are you good people hoping to see in Fire Emblem Switch in terms of gameplay? Mechanics, Quality of Life Adjustments, Skills, Classes, Weapon types, ANYTHING you can think of! Personally I want to see two things from the Tellius series make a return. Bonus Experience and Skill Scrolls but I personally would make a few adjustments to them. For Bonus Experience I'd make the special requirements for getting them clear and available to the player by putting them next to the Victory/Defeat conditions so they know what they need to do if they want extra EXP. It never made any sense to me why they decided to hide these from the player and not tell them what they needed to do, it sounds like something a Famicom game would pull and we're YEARS beyond that. As for Skill Scrolls I'd have them work very similarly to the way that they work in PoR only removing the skill from a unit doesn't make them disappear into thin air but instead return to a scroll that you can reassign to different unit. The skill scrolls can either be gotten the old fashioned way via chests and fleeing enemy units or recruitable units can come pre-packaged with skills you can take and slap onto someone you want to have them, adding some customization options for your units. If possible, I'd also make Echoes/Radiant Dawn's Base Conversations make a return since they're great for extra characterization and world-building and Fates' Personal Skills also return since they make each unit feel more unique. I honestly don't care if they bring back Full Voice Acting or not but if they do keep the in-battle voice clips but remove the critical hit cut-ins. I liked it better when critical hits were fast, surprising, and came without warning. The last thing I want to see make a return are Tellius Style Maps the color code which part of the continent fall under which power, though this one isn't as important. Welp those are my thought's, what're your's?
  4. Just a dumb question I felt like asking everyone. What are your thoughts and/or worries for FE Switch (or lack there of in this case)?
  5. I had this idea whilst revisiting my old Final Fantasy Dissidia 012 game. In the game, there's a (now offline I believe) 'scenario building feature' that basically lets the player create scenarios to put on the Dissidia 012 network for others to download and play. These scenarios consisted of a series of fan created conversations between characters, with battles following usually after. The creator set the rules and limitations for these battles. I was thinking about it, and I would really love a feature similar to this for FE Switch or any subsequent titles. In regards to supports, It would certainly be would be fun for character building even if it would be non-canon, and I've seen Youtube videos of people making their own supports that are significantly more in depth and interesting than what's been pumped out lately. And in regards to battles, it'd be fun to see what interesting maps players could come up with. (though Im not sure how enemy units would work? Maybe a simplified version of user macros to set the actions of them, kinda like FF12?) What do you guys think? For or against? And if for, what other features would you be interested in seeing in a mode like this?
  6. I just wanted to make a general hub of discussion for when FE16 gets revealed, if its not today then lol shame on me, but from what it sounds like we'll be getting something today, so lets contain it here The Direct will be on in less than an hour and a half.
  7. This is gonna be damn fun. This is what id like to see in FE switch, though NOT A PREDICTION. Ill separate it into categories, for fun mostly but it'll probably read better as well (Just kidding there is only one category for detail) Editing and open for suggestion to fanboy over. GAMEPLAY Distinct difficulty levels, for replayability and accessibility, standard, hard, no lunatic, though, as i think FE7 did the difficulty gap between hector normal, and hector hard mode better that conquest did, and, to be honest, it was a little daunting seeing lunatic on the start screen, first playthrough, for some reason. Rescue, not pair up. pair up is unbalanced to use and unbalanced to play against in the few instances that you do (Conquest, 17/18 cant remember , General bros being a fine example.) I don't really want shove back unless the enemies also use it on hard, as it was a little broken. Promotion to work kind of like a fusion between FE4 and Gaiden/ Echoes plus a little of the Gba norm. As in like that, promotions would only get you up to the promoted classes bases, never over, but promotion would not reset your level, or stunt exp growth. But also some three tier classes for good measure, not all classes though. but so that it was generally rewarding to see happen i would probably have the class bases for promoted classes be like, 40% stronger than the un-promoted variants. Third tier would, stat wise be less significant, but grant some gnarly skills. Also branching promotion would be cool, but only for first to second, not second to third, as that would be confusing. Second to third would join back together in one super class that combines the strengths of both lines together. Promotions, finally, would take items, like the riders whip, for mounts not just fliers, or the training guide for some standard infantry. etc Level cap 40 Skills would be linked to the class, not the level of the class, like fates did it. So Gamble would be innate of fighters and Sol would be innate of heroes ETC. Proc skills would replace crits for their classes, so if a hero crits he deals triple damage and heals half the damage dealt. Sword-master crit would be weird in that, instead of doing three times five hits doing half damage, it would be five hits doing half damage with a mini luna (25% less def on hit) at base might. Killer weapons would be low might and rare but still have high crit to compensate. I want dungeon crawling like echoes did. Not like FE8s attempt, oh no no no. Lots of cool loot, not too much though. Weapons unbreakable, but no shops, only forges, enemy, and dungeons. I want more echoes, but with cherries on top. Fe6 style rush for the throne based map design; Gives the player more control without feeling overwhelming to figure out . Also map size similar to fe6 would be fun as I think it hits a nice sweet spot. Large but not overwhelming. Gaiden chapters. I would prefer if the pause menu told you in advance the conditions for unlocking the Gaiden, At the very least, on a second play through. NOTHING locked behind multiple playthroughs. Ever. Hard mode would be just a harder version of the same game. maybe some new gimmicks on certain maps but nothing crazy like enemies dropping new items on hard. NO characters you have to choose between, like Sonya or Deen, or Bartre and Echidna. Playthrough differences would be formed by a close balance of the cast to chose from. Echoes/Gaiden/FE8 style world map, grinding possible, but slow and unnecessary. Echoes style bonus exp, but max gained per battle is 30 instead of 20, otherwise, identical. Trinity of magic RETURNS! anima>light>dark>anima. Light magic would actually be useful, having slightly higher range than other magic(1-3), but heavy-ish. Weapon weight would be a thing, With a con stat as well, to calculate rescues Visuals would just be HD sprites. GBA style animations Music would be ... ... AH! Done by the same composer that did fates. Because to be honest, that is the only way to describe what kind of music i would want for an ideal Fe switch. By the composer. Yeah. Im out of ideas. Maybe you could help me though. If so please comment. Ta-ta!
  8. I know this is way way way way way too early to even really think about, but how would you guys feel about me doing a day 1 stream session like I did with Fire Emblem Warriors? Although I do have to warn you I do play FE's kinda slow on the first go.
  9. We all know that support conversations and bonuses are a thing in FE. But what about the opposite? Should future games (including remakes) have enmity penalties where former enemies who are forced to work together (read: Oboro + all Nohrians from Fates Revelations, Zeiss/Shin from FE6 etc) still resents each other, leading to poor teamwork. Such as lowered accuracy, weaker attack, dual guard fills up slower or even has a chance of failing. I think there was something similar with the Darcen Hater potential from Valkyrie Chronicles. Granted, this could be complicated for newcomers to FE, and thus I think this should stay away from Normal Mode. But I would like to see this done on higher difficulties. Adding an extra challenge without having to rely on inflated enemy stats is a good thing, for starters. Also, if the former enemy has high stats (which I think is usually the case with the Minerva archetype), then this would be one way the game would force you to not overly rely on him/her, other than, say, the fatigue mechanic or having effective weapons everywhere. I wouldn't mind seeing more integration of character backstories with gameplay. Perhaps the penalty would wear off over time, and the penalty can also be gradually taken off if the unit builds support with his/her former enemies.
  10. Out of the current artists for Fire Emblem, who do you think should do the artwork?
  11. I swear if the arena isn't as great as it was in 4, I'm gonna be sad. I love the arena, it's probably the main reason I cherish 11 so much. I would just love to see the arena back to its former glory, you know?
  12. Well besides the upgrade to a console, I think the reason FE Switch is going to be in 2018 is due to Echoes, to see how people react to its various mechanics, and FE Switch will keep in mind the things people really liked about Fates & Echoes, and potentially incorporate those along with some unique new mechanics. Because whenever FE jumps a console, it shifts quite drastically in how it works, so I'd expect to see that in one giant mishmash potentially. I'm probably wrong, but hey no harm in thinking about it.
  13. I quote you the official press article. The grammar is kida wonky I admit, but I'm pretty excited about this myself. The last twits from Nintendo made it quite clear, but now it's official I mean, we talked about this so much about it last year that it was just too obvious to talk. They're clearly surfing on the buzz to sell, but it can leads to lot of interresting idea. Meanwhile, ■☻▲ is such a rich world, that it can leads to lots of interresting things. I mean, Mounted units will reda freaking raptors (Yeah, they aren't really raptors I know) instead of horse (who don't existed in ■☻▲, in case you forgot.). And the political and religious conflicts can lead to a pretty great story too. (and the Goddess Voluxia may apperars as well. Not sure who will be the artist for this title, though Kozaji's was really great.) So, what are your opinions on this reveal. Are you hyped ? Or do you think we heard about ■☻▲ enough already, and it's becomming ridiculous ? I'm not sure myself, but Ireally hope to see much . ...Ah, yes, I nearly forgot ? I promised you a Hot Babe in the Topic, right ? Here it is :
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