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Found 232 results

  1. Continuation of the FE4 manga will be on this thread, but please refer to the other FE4 manga thread for Holsety Scans' work for the first five volumes and first two chapters of volume six. Holsety Scans and Fala Scans are composed entirely of different people, and we therefore take no credit for the work they put into their scans/translations. All credit for their contributions goes strictly to them (I've had confusion in the past where we mistaken for also being the old team by people new to the manga). Chapters hosted on Mega. ~ Current situation as of 10/11/2021: Chapter 70 is up. This project is still in progress! The translation has been being worked on for a while now! We've gone through our share of long delays for releases for numerous reasons over the years and we've been backed up with cleaning, but currently the translation is going smoothly and we're in volume fourteen for translation! I know it's been literal years since we started this and we've had horribly erratic activity since we stopped being able to update monthly. It's been in the works, just quietly behind the scenes for a while. I appreciate everyone's patience more than I've felt I was able to say (especially because I've been insisting the project hasn't been dropped for goddamn years and we've essentially had nothing to show for it, hence this update to assure y'all it's still in existence and not in some otherworldly, other dimensional plane of existence). I'm currently in talks with a couple of people regarding additions to this project (avoiding specifying particulars at the moment in case we don't go through with it, but I'm hoping to expand in a sense, basically), so if there's any fruit to those I will post about those when they're confirmed! Quality updates are as before still held off until we get some newer releases up. Basically that's when I go back and edit small sections for cleaning or typesetting to make it look better and try to keep it more up to date with our current style/progress as a team. This was our very first project, so I prefer to edit some of our older work where possible to make it look better (unfortunately we're not redoing everything, so some of the oldest stuff from us is still gonna be meh... like some of volume six). That's basically our lowest priority right now. Thank youuuu so much for sticking around and letting the team know you've appreciated our work! 🙇‍♀️ ~ Note: Chapter 66 is currently unavailable. It will be re-added soon. To clarify what happened, because I had not been able to get onto the Mega account that held these files for an extended period of time, the data on the account was deleted by the website. I had these chapters on my old desktop's hard drive and I'm not sure I'll be able to manually pull those off the hard drive at this time. This may also mean in the future that another means of hosting these chapters will be necessary, as Mega will eventually delete the data on the account if I stop logging in for an extended period of time. Someday I may have reason to stop logging into the account, such as all our active projects being completed or the team being on break once the major projects are completed, and the account will be deemed inactive. I will try to eventually find another solution, but Mega is still fine at this time. When things change if they do, I'll let you guys know. ~ Note: If there is not an update date beside the chapter, it has not undergone thorough changes since the date it was released or since the dates listed in the bulk updates section. They may still be updated at a later time even if they don't have a date beside them yet. These updates are for a variety of things such as to fix the color levels, to fix the typesetting, page rotation, if there's been any translation change (which can range from something as small as an sfx to a major change, but any major changes will be noted in a new post), etc. This being the team's first collective major project, we've changed how we manage levels, typesetting, etc since we began. To keep the older chapters as up to date as possible, I eventually go through and edit them. We will not redo entire chapters, so some will still have a different look to them (such as chapter 38 - since it was our very first release, we weren't set on our styles yet but it would require redoing it over from scratch to really fix it now), but I will update them as best I can. Volume 7 and onward have not received their quality updates. This will happen at a later date. Volume six: Volume seven: Volume eight: Volume nine: Volume ten: Volume eleven: Volume twelve: Chapter 68 (Updated 10/10/2021) Chapter 69 Chapter 70 ~ JD's edits: NOTE: Some of these changes may or may not be gone due to an incident regarding Mega (as explained above). This means it's possible the versions I have available at this time uploaded here (as I cannot currently access the files on my old desktop - I'm not sure if this will change, but I still have the hard drive in case I work something out) are not the final versions. Please inform me if chapters are missing any pages! Text positioning/size and minor grammar error edits were done to volume six on 12/21/15. Major edits done for volumes six through nine (chapter 53) on 9/2/2016. Chapters 38-40 edited (date unknown). Major leveling and typesetting edits will be done to all volumes where needed later on. ~ Other information: Current team members are: Jugdral Defender (scanner, cleaner, typesetter), ChildofDain (cleaner/redrawer), kitsudori (cleaner/redrawer), PatMagroyn (cleaner/redrawer), S3RAPH (cleaner/redrawer), and LeifOfLeonsterTranslations (translator). Please note we are always accepting new cleaners! You'll probably notice some blurry edge lines. That's because I did not (and will not) debind my books. We do our best to make it look nice without working with separated pages. Volumes one through six are also very thick volumes, so spine blurs will not be quite so defined as of volume seven and onward. Lastly, please feel free to notify us of any errors (typos, possible missed words, etc.). We'll fix them as soon as possible after hearing about them. Enjoy your share of FE4 pain and all the pain to come!
  2. I said I was going to make this thread like a year ago, but it had completely slipped my mind, and I had set out on looking into FE9, getting burned out, and then getting everything back together again to actually make things happen. In any case, here's the link to the repo for Yune. Link Latest Release: 0.9.3 The downloads can be found in the releases section. The readme also goes over how all of the options work and what they do. As the randomizer is written in Java, the only requirement is that you need a somewhat recent JRE installed to be able to run the randomizer. It has been compiled for Windows (32-bit or 64-bit), MacOS, and Linux (GTK). Supported titles: Fire Emblem 4: Genealogy of the Holy War - Requires JP ROM (headered or unheadered) or Pre-patched ROM with Project Naga translation patch. Fire Emblem 6: Binding Blade - Requires JP ROM or Pre-patched ROM with the Redux translation patch. Fire Emblem 7: Blazing Sword - Requires US ROM Fire Emblem 8: Sacred Stones - Requires US ROM Fire Emblem 9: Path of Radiance - Requires US ISO (Note that there is a good chance of an out of memory error when using a 32-bit JRE for FE9 randomization). I trust FE4 and the GBAFEs to be fairly stable, but FE9 is a bit shaky (and likely quite buggy, if you enable too many options that I haven't had the chance to test simultaneously), because it's not quite up to the standard I would have liked for it to be. I'm still trying to figure a lot of things out for how FE9 actually works and the next step is one that will likely take a long time because it involves chapter scripting. Rather than hold it for that long, I'd rather have people able to test it and start finding bugs that need to be addressed, as well as solicit information if anybody has anything that might help with FE9 quirks. Those bugs could also help give me other ideas on how FE9 might actually work under the covers. Please file any bugs you find in the GitHub repository directly in the Issues section so that I can track them, alongside any suggestions that could help me improve Yune. EDIT: 0.9.1 is now available. Changelog: EDIT: 0.9.2 is now available! Changelog: EDIT: 0.9.3 is now available! Changelog:
  3. I'm working on making a FE4 hack with custom maps, and I cannot seem to find where/how to change the initial positions of Sigurd, Alec, Noaise, and the starting position of Arden (although he eventually shuffles his way to where I put him in the fe4map unit placer). Which tool would I go to change those and how? And I suppose, by extension, how would I do the same for the other spawns on later turns (Lex/Azelle, Quan/Ethlyn/Fin)
  4. Things I would add: Make the holy weapons more plot relevant A Berkut like character maybe a female noblewoman who's the cousin of Sigurd. Supports and Barracks More Classes Weapon types to existing classes A animal shifter of some kind Things I want to see: Make Lewyn x Erinys one of the canon pairings Fe5 did it so can this remake Azelle x Tailtiu maybe canon
  5. Hey so I am starting this series/discussion to ask and share opinions and ideas for this question. How would you balance Holy Blood In Fe4 Part 1 Growths If you notice with the holy blood growths you can see quite a few good ones like to name a few neir fjalar baldur noba forseti However some of the bloods boosts a kind of stupid/pointless stat being luck the biggest offender being ulir like 20% hp is good but almost every holy blood has that and the 30% luck oh naga thats terrible at least in future games luck gives you crit avoid but in fe4 crit chance is set and being crit is so rare this applies to blagi as well but you know at least it gives mag and res unlike ulir which is pure luck How would I balance ulir holy blood well considering that ulir is supposed to be on bow users i feel like the luck should go to skill and speed you know actually useful stats that archers tend to have high growths in yeah time to talk about another idea in the community which is Lowering holy blood growth bonuses the idea here is that the holy blood would give an overall lesser effect on a units potential In my opinion I think thats its good idea however it would also mean boosting the growths of minor blood units who rely on their growths to be good like Azel yah 10% growth in magic as a Mage yeah terrible so tell me what you think about holy blood growths should they be better should they be worse I would genuinely like to know
  6. Download the latest version here! Hey guys, I'm not trying to make money with this remake, I only use Patreon as a media for easier access and easier management with other projects I'm working on, right now. The Remake is free for everyone and the subscription is not required, only if you want to donate something yourselves. Tell me what you think about this project so far! Fire Emblem IV-V: The Holy War is remake of Fire Emblem 4: Genealogy of the Holy War and Fire Emblem 5: Thracia 776 using the Lex Talionis Engine. It aims to be a new take on an SNES classic, adapting some features from the original to GBA ones as necessary, yet trying to stay faithful to the source material, rebalancing the levels, stats, weapons and places like the arena and the shops. Chapters are going to be done as huge as they were in the original game, being a total of 12 FE4 maps + 35 FE5 maps of variable length. Later, we aim to rewrite a little, only the necessary, of FE4 and FE5 stories so they fit as only 1, making it fluent to side with Sigurd, Seliph and Leaf (names used are going to be discussed in a form for every released). Important note about playing As said before, this is made with Lex Taliones Engine, which means it is not a romhack, but a game itself, so no patches are needed, no roms from snes, no cheats of that kind. To start playing execute the main.exe file. Credits inside the game. Most of them to FEuniverse and Serenes Forest Communities Plans for game versions Version 0.1.0 Add Prologue. Version 0.2.0 Add Chapter 1. Version 0.3.0 Add Chapter 2. and so on Version 1.0.0 Fully remade FE4's 2 Generations. Version 1.1.0 First FE5 map added. and so on Version 2.0.0 Fully remade FE5's story and maps, now fitting with FE4's. ChangeLog and Features Download the full ChangeLog and Features file here! Notes Though I'm having all support I could ask from Rainlash and other people from the Lex Talionis Community it's still only me remaking everything, so there may be cosmeticals bugs and errors with some animations and sprites. Feel free to point them out to remind me of them if you wish. If you find any gamebreaking bugs, do post about it as soon as possible so I can look for a solution and issue a fix patch. Requires To run the game you may (or not) need to download and install the following: Python 3.7.x+ Pygame 1.9.4+
  7. Any advice for a sub run ? To prevent Pairings in Gen 1, what items to inherit Leif/Altena and Seliph, and how to improve the scrub squad that are Substitutes ?
  8. excuse the pretentious topic title, I'd like to go ahead and share some stuff for FE4 that everyone might not have access to or find all that easily fe4hackdocs first thing is twilkitri's old data, useful for learning some of the basics and has some things like dialogue coding that may be important to have, most of it is handled by nightmare these days but some isn't I also added the codes for using menu text https://drive.google.com/open?id=1WFmJnnSmjOWV_1wu3FqlDEHB1YLex_vX FE4MAP the japanese map editor, I 'translated' the necessary stuff (not much to translate but still looks better) google translate can help you if you want to check out the readme, but if you need some help with the program lemme know the important thing is that once you save a map, drag the map file you saved onto 'encofe4.exe' in order to compress it, then insert it to the ROM https://drive.google.com/open?id=1-UlWV_A8rZT-bd2ismNN3d177jqT0mLO Note: FE4MAP makes the army editor nearly obsolete, use the appropriate editor in the program instead Note 2: Modifying castle and village data (just this data) can screw up the game due to structure misalignment errors in the program. I believe there's info about modifying the data directly somewhere, but either way you can look at the bytes in the map editor itself and figure it out where it is in a hex editor New Nightmare Modules more things to make your life easier Hair Color Editor edits the hair colors for battle animations, they're stored specially since IS was too lazy to make custom palettes for every character Triangle Attack Editor self-explanatory, there are three possible combinations Children Definition is this where children are born? I dunno, haven't played with it or anything, but hopefully it will act how I want it to later on Battle Sprite Editor just modified the defining bytes so it's better to customize Custom Battle Palette Editor provides a custom palette to any character with the matching class Class/Item Name Editor well there was a character one why not these too for huge convenience Magic Animation Editor just copy-pasted it from the FE5 one pretty much Chapter Music Editor the second one is for when chapters start from a save I didn't finish collecting all the phase data but it should be easy enough to figure out for anyone else (if you needed to) Skill Table Editors this new set of editors will allow you to assign any skill you want to the skill lists available for characters, classes, or items, the class one especially important due to the lack of skills you can give them it's pretty much for replacing all those unused and/or unneeded skills in the lists to use it, you designate a skill to a certain flag, which you then are able to use said flags in the other editors Shield Sprite Editor and Shield Definition Editor these will change the shields used by the various knightly classes, allowing for more customization you can give a certain shield of a certain color to a certain character using a certain class, which is pretty great - another note, relating to map sprites and shield sprites: if you use and customize the map sprite editor, the pointers for them are at $3825E I believe - this applies to both the map sprite and shield definition/sprite editor too: when pointing to a certain class, it will read from each class in the list until it reaches a character(shields) or gender(map sprites) that reads FF, then it moves to the next pointer - this is why when making someone not sigurd or celice into a lord knight, they look like a duke knight because duke knights come right after; since only the lords are lord knights, and their sprites are specified by character, there's no need to give them gender or an 'end list' code Item Sprite Editor this'll allow you to change the battle animation sprite and palette designations for items, giving you more customization on a side note, if you'd like to insert your own graphics like I have, the tile pointer table starts at $198A1F Battle Music Editor lets you change the music used during battle, though you can only use other music allowed for battle, mostly just useful after using the FE5 music patch Chapter Intro Music Editor changes the music that plays when a chapter loads and shows the name, right after the world map screen Skill Icon Display this set of modules is simply for changing which skill graphics are displayed for each skill with this you can give icons to 'hidden' skills such as canto, recover, etc I did this myself for those two and also some new skills in my hack so that none of the graphics get wasted Holy Weapon Flash Editor + Modified modifies the items that have the special weapon flash; there is a patch available that modifies the data to allow more entries, which you should then use the (Modified) version of the editor Magic Animation Pointer Editor advanced reference module for magic editing, don't be too concerned about it Broken Weapon Editor allows you to modify the broken weapon for every combination of weapon and rank; HOWEVER dark uses the same entry as light does, unless you change the pointers just before the data at 7E4DC - 7E4EF Battle Positions Editor changes how the characters appear in battle; like you know how ranged swords have them start at a distance, and long range tomes/ballistae start with one character invisible and they're both in the center of the screen? use this to change that stuff modules download: (overwrite the folders of the original nightmare package) last updated: Apr 9, 2017 https://drive.google.com/open?id=1p24fkGOEXapEOqFJ6sXyv4ZgRxiUoXQ9 other stuff Portrait Tutorial Magic Animation Tutorial link to some more tools in this topic: https://serenesforest.net/forums/index.php?/topic/39603-lamias-fe4-stuff/&do=findComment&comment=2775837 anyway that'll do for now, I'd like to think I'm pretty versed in FE4 if anyone wants to ask whatever, or not, I know noone cares about FE4
  9. hi folks, I'm gonna teach you how to insert portraits into FE4 so here's a step by step guide, pay attention class 1. First thing you need is a portrait, and the size of Jugdral saga portraits are 48x64. For this tutorial I'll use a picture of my furry kitten OC, Lamia. EDIT: Consult this post later on in this topic about a palette fix required for portraits as a very important first step: http://serenesforest.net/forums/index.php?showtopic=43520#entry2683698 2. In order to format it correctly for insertion and to make the mouth movement accurate, this is what it needs to look like: It's much the same as GBA portrait insertion, although that's automated now Here's a guideline to where the mouth is replaced: Follow these above examples in order to prepare it for inserting. Once you have it correctly set up, save the portrait as a .BMP image type, as a later step requires it. 3. Download this makeshift ROM file (don't worry it's not an actual game, just a placeholder thing to help portrait setup): https://drive.google.com/open?id=1sRawpsb7M0UJHDd7DjQ5Qs4MI9JTCpo1 The above ROM is set to be just the right size to fit your portrait. Grab your favorite SNES graphics editor (YY-CHR, Tile Layer Pro, etcetera) and check for the Import Bitmap feature, choosing your portrait. The editor should be set to SNES, 4BPP. Once it's in, make sure you actually DO have 16 colors, and that the FIRST color in the palette is the background (black in this image). Don't worry about correcting the colors in the editor, since you'll need to adjust the palette of it in the ROM itself. If all 16 colors are registered but the background is using the wrong color (this happens to me in TLP), save it as an SMC and use YY-CHR's color-swapper tool for a quick fix. If you have trouble getting all 16 colors in (like, one or two are missing) then convert the BMP to a 16-color format with something like a GIF editor/animator like GIF Movie Gear. It will save BMP files to the minimum amount of colors, while preserving said colors unlike MSPaint. Once you have it set up, save your portrait as an SMC file (SNES ROM). This will make it ready to compress. 4. Speaking of the compressor, this is what you need: https://drive.google.com/open?id=1oGKii9yT5Y3weA__l-dqPEZS-frGF3wp Contained within is a compressor for FE4 (and also FE3 but I don't have data on that) along with a readme. You don't need to have your portrait in the same folder as the program. If you have your SMC file of your portrait ready, all you have to do is drag your portrait's ROM onto the 'old' or 'new' FE4 compressor. I think the only difference really is that the newer one uses slightly less space, but I kept both of them in the zip in case of errors and whatnot. This will create a yourrom.BIN in the same folder as the file you dragged onto it. This BIN contains your compressed portrait data. 5. Refer to this data I stole from the FE4Binary collection: https://drive.google.com/open?id=1yFCE-AASWIUxg0zlSO3mQhuRxFjWcZdM This contains all of the addresses of portrait data in the (headered) ROM. The numbers counting up are the reference, which is then used in the Portrait Pointer Editor in Nightmare. 00 is Sigurd, for example. The first address is the location of the compressed data. Sigurd's portrait is at A67B5. Now, open your portrait's BIN file in your hex editor of choice and copy all of the data. Find a portrait you want to replace (Sigurd in this guide), make sure you don't overwrite the next portrait, and replace one portrait's data with your own. Now, save the ROM, and open it up in your emulator to check if it loaded properly. 6. If you're successful, now's the time to change the palette. The second number in the portrait data list is the palette; Sigurd's is at CAA00. With this, all you have to do is figure out what is colored by what, and change it to the appropriate 256-color byte pair. Each single color uses 2 bytes. I personally use GBA Color Picker in order to match the colors as close as I can. To make a certain color in the palette more visible, I recommend setting one color to FF00, which turns it into a bright red, making it way easier to detect and find out what color it needs to be. Additionally, make sure that when adding your colors, the two bytes are switched around in the ROM. 7. After toiling around with that, along with all the testing and reloading, you should slowly see your portrait come to life within the game itself. 8. Eureka! Enjoy your inserted portrait.
  10. Hi, I need help with a pairing, I'm in chapter 4 and I just conquered Silesse, I saw that Sylvia x Claud and Eirinys x Lewyn conversation didn't trigger because Lewyn is paired with Sylvia, but I want Lewyn with Eirinys and Sylvia with Claud, I read that killing the wrong lover erases the love points but that's not true, in Lewyn's lover it's still written "Sylvia". Is there a way to fix the pairings since killing Sylvia doesn't work?
  11. Not only did She abandoned him when he was just a Newborn , leaving him under Shannan's Care (he was just a kid back then) , disobeying Sigurd's Words, when he didn't even know how to take care of himself at that age just because she was so thirsty about Sigurd's Jeigan conqueror of castles Dick and she couldn't wait anymore for him, ditching Seliph like shit and forgetting all about of him just because her lust for Sigurd, not only that - But She never tried to Seek after him when is heavily implied that at some point she Learned about his marriage with Sigurd even tho she never regained back her memories She DID know about having another Son but she never tried to seek after him, Leaving Seliph Dread Alone under Oifey and Shannan's care with 0 Inherited Money from her or even Good Stats, heck, he wasn't even a Pure Blood Naga. The only time than Deirdre acted like a mother to Seliph was in the After Life being a Ghost, but that probably was Seliph Daydreaming about his parents and how he avenged them after all and fulfilled Sigurd's Dreams Deirdre got what she deserved for being such a bad mother and this is the root of Sigurd's tragedy and eventually Demise.
  12. I've attempted a few runs of Genealogy, but I have always chicken out around chapter 2 because Noish and Alec start to fall off a bit, and since I am racing to protect Lachesis and fight bandits I feel like I feel like the slight jump in difficulty is a bit much for me. Should I promote my cavaliers as soon as possible. I usually promote around level 15 in the other games.
  13. Hello everyone! Ya boi Arden here. So I'm making an FE4-style hack on FEGBAeditor, and I made a bunch of holy weapon sprites for it, and I thought I'd share them all with you! Granted, I'm new at sprite art (like very new) and most of these sprites I made using an incompatible palette and had to drag them through the GBAeditor filter in order to use them in-game, but I hope you all enjoy! I would make a drop box and share them with everyone, but I think I'll wait to make a drop box for the full rom hack. The sprites use different design inspirations. Some are based on their original sprite art, some are based on their concept art, some even use tcg art, although I didn't really use Awakening designs, since I find most of them ugly. I didn't include a Mystletainn sprite cuz I'm still working on it. I don't know why, but I cannot for the life of me make a half-decent looking Mystletainn. Ares is hiding that crap. Pls halp. The List: Balmung uses concept/tcg art, All the magic tomes use in-game sprites, Gae Bolg/ Gungnir use concept art, Helswath uses concept art, Tyrfing is a mix between in-game sprite and concept art, Yewfelle uses in-game sprite, and Valkyrie uses the very specific in-game sprite you see on the holy blood character screen. Edit: Sorry the images are so smol, nothing I can do about that.
  14. Hey all, been a lurker for a very, very long time but I can't find what I need so I thought I'd finally make a post. Long story short, I would like help obtaining any documentation/mapping of the Project Naga patch. Short story long, I've played this series for years, and been hacking almost as long as I've been playing. However my hacking exploits have almost entirely been consolidated to the GBA games, and while you can do a lot more with them, FE4 has always been my favorite game and the newest translation patch makes it super easy to read menus/dialogue/other text. Since I cannot read Japanese, translation patches have been massive for getting me into older games, but at the same time they make me cautious to attempt hacking the games. Recently, I was researching FE4 hacks and found the tools left by Lamia and the Binary folks super helpful. In an attempt to make a FE4 hack that I can actually read, I was wondering if anyone had documentation on how PN handles text. For example, I can change hex values in the place where text would typically be according to the FE4 documentation I have, but it wouldn't change any in-game text (duh, it's been changed because of the patch). I don't claim to be good at hacking or even understand half of what's going on in code, but my patched ROM is about double the size of my original, and I think the PN data starts at 00600200 in my hex editor. Messing with these values (changing the next few lines to "00") left the game in a runnable state, only crashing after I press the start button on the main menu, which is where PN text would first show up (I assume the title screen is an image file and not text). This is essentially the extent of my knowledge in hex, so any help pointing me to where I need to go would be a huge help. My end goal would be the ability to edit the names of characters, items, skills and so on within a copy of FE4 that has the PN patch applied. Also, sorry if this is a common file that comes with every copy of Windows10 or something, but I couldn't find any documentation on the patch's forum post or dev blog, and since I don't want to bother people I figured it would be best to throw out this post first before I go around DMing folks who might know. Again, my knowledge with programming in general is fairly poor, so I apologize if this is something I should know how to do on my own. Any help is appreciated!
  15. Ced: Through modification, this video will show off events you usually wouldn't be able to see in normal gameplay. Fee: If you don't like hacking or spoilers, you have been warned! Ced: By the way, these events I'm talking about... Fee: They exist in the data, but they're impossible to trigger. Ced: Fee, why are you stealing my lines? Fee: Oh, sorry, bro. I couldn't help myself... But who cares about that! It's the same no matter who provides exposition... Ced: I hardly appear in the game as it is... Fee: Well then, let's get this started. ❤️ Ced: Fee, that was supposed to be my line too! Quan: Sigurd, I'm glad to see you're alive! Sigurd: Quan? What are you doing here...? Quan: I heard about your battle with Verdane, and just couldn’t sit still. Let me join your cause. Sigurd: Are you sure you can leave Leonster unattended? I heard Thracia had its sights on it. Quan: You heard right. That’s why I only took Finn with me. I’ve entrusted the rest of my Lance Ritter with father. Sigurd: I see... Sorry Quan, I didn’t mean to drag you into this. Quan: What are you talking about, Sigurd? This is our oath. Sigurd: Huh...? Quan: Remember? When we were kids? You, me, and Eldigan. We met in Belhalla’s military academy. Then, we got to know one another, talked about our dreams, and swore an oath to help one another out of any predicament we might find ourselves in. Sigurd: That’s right... I haven’t forgotten... Quan: If it's me and you, those Verdane Barbarians don't stand a chance. We'll make short work of them. Sigurd, don’t forget it. I swore an oath, and I will never let you throw down your life in this paltry war. Quan: Haha, and I guess it is a request from Ethlyn. I love her. I can't stand to be away from her. Sigurd: Fufu, I see, so that's the real reason. Ethlyn's a pretty lucky gal. You don't come across a man like you every day. Quan: Don't tease me, Sigurd. C'mon, let's get going. The real battle's only just begun. Midir: Lord Azelle... Azelle: Oh, Midir, it's been so long. Midir: I'm so sorry about what happened to Lady Edain. I was with her, and yet... Azelle: It's not your fault. You don't have to hang yourself up on it. Midir: But Lady Edain was so dear to you, and I... Azelle: She was important to you too, wasn't she? Midir: What!? Azelle: I know it's hard, for both of us... But Midir, for now, we need to work together to get her back. Midir: As you wish, Lord Azelle. Alec: Lady Ethlyn, please, let's stop fighting. Once we enter Verdane, the fighting will only get worse. Ethlyn: Oh, Alec, it's been so long. Thank you for worrying about me. I'll be just fine. I mean, I used to be such a tomboy even your father was concerned about me. Alec: But... Ethlyn: I've been good friends with Edain since I was a child. I worry for her just as you worry for me. If she's going through hard times, I must rush to her side as fast as I can. Alec: ...You really take after Lord Sigurd. Especially how you never back down on your word. Fine, we'll do our best to protect you. But please don't do anything too unreasonable. Ethlyn: Thank you. I'll be careful, Alec. Naoise: We'll be fighting in Verdane from here on. Be on your guard, Alec. Alec: Hey now, don't be so stiff. I mean, look at you. You're always way too serious in everything you do. Naoise: A knight should always serve his lord, resolved for death at every passing moment. Alec: Oh, enough of that! Look here, Lord Sigurd doesn't want us to die for his cause. You know that as well as I do. If you seriously want to be loyal to him, you have to survive no matter what. Naoise: ...I didn't need you to tell me that! Quit worrying about me, or else you'll be the one dropping dead, Alec. Jamke: Why! Why did it have to be like this Edain!? Edain: Oh no. Jamke!? I'm so sorry! Jamke: No, no Edain! Don't get any closer to me! Alec: It's finally time, Naoise. Naoise: Yeah. Alec: You've done a lot for me, you know that? Naoise: That goes both ways... Alec: It was fun. Naoise: It was... Alec: You take care, okay? Naoise: You too. Leif: Hmm... That woman over there... She's a Thracian Dracoknight! But, her eyes look so sad... Arvis: Seliph... Julia is in your hands... please... forg... (TL note: He doesn't get to finish saying 'forgive me.') Finn: Lene, were you waiting for me? Lene: Fufu, of course I was. ❤️ Welcome back, dear... Lene: Oh, Finn. Were you waiting for me to come back? You sure know how to make a girl happy. Finn: Yeah, I worry about you when you're away... please stay with me. Hannibal: Patty, you were waiting for this old man? Patty: Yep, course I was! Glad to see you sweetums! ❤️ Patty: Hi honey, I'm home! Wait. Hannibal? You were waiting for me? Well whaddaya know! Hannibal: Please, don't push yourself too hard. I don't want to lose you. Coirpre: Hey, I'm back Altena. Were you waiting for me? Altena: Yes, I grow anxious when you're not around... Altena: Coirpre!? You were seriously waiting for me? Coirpre: Yeah, glad to see you too Altena. All things aside, I'm glad you're safe. Ced: So, how was it? Fee: There weren't many of them, but I'm pretty sure I've never seen them before. Ced: Why was Naoise and Alec's conversation removed, I wonder. Fee: Right, right, Naoise barely has any conversations anyway. But I was pretty surprised that Hannibal and Altena had lovers' dialogue. They're not supposed to be able to form those relationships... Ced: Precisely. Fee: By the way, bro. Ced: Hm? What's wrong, Fee? Fee: We used hacks to force supports with Hannibal, but aren't you curious to see if they effect the ending? Ced: That definitely bugs me. Fee: Let me be blunt. There are no endings where Altena, Finn, or Hannibal return home with their lovers. Their ending will always be the same—saying they returned to Thracia. It makes no mention of their lover. Ced: I see. That's a shame. Fee: Well, even for the characters that do have romance options, when the female character is the one succeeding a country or dukedom, the male character's ending make no mention of lovers either. I think we should have been expecting Hannibal's and Finn's bios to follow suit. Just like Julia, Altena is set to return to her motherland regardless of who she does or doesn't end up with. Ced: I see. But Fee, there's something else that's bothering me. Fee: What's up? Ced: Do the endings of the people you pair them up with change at all? Fee: In this experiment, we paired Altena with Coirpre, and as we've said with male characters, his ending was unchanged. Ced: I guess that makes sense. Fee: However, not for Patty and Lene. Ced: What? Fee: You should probably take a look at them yourself. Ced: R-right. Then play the— Fee: Clip. ❤️ Ced: (She did it again.) Seliph: Patty? Are you crying? Patty: Yeah, I'm crying. *Sob* *Sob* Seliph: You liked Hannibal that much? Patty: I did. I really loved him, Lord Seliph. What should I do? Seliph: I... don't have an answer. But you know, Patty, you've got to live strong. Life has its share of sorrows, but you can't lose to them. Patty: Yeah... I'll try. There's just one thing I want to ask you. Could you lend me your chest for a bit? For now, I need somewhere to cry my eyes out. Seliph: Patty... Seliph: You're going to Velthomer, aren't you Lene. Please take care. Lene: Yeah. But if I ever get lonely, could I drop by Belhalla to play? Seliph: Of course you can, anytime you want. Lene: I've been feeling pretty down ever since Finn died. (The red text at the top says, "Hold up, he ain't dead!!") Seliph: I get how you feel. But we need to move forward. Velthomer depends on us. We both have to do our best. Lene: Yeah, leave it to me. Ced: Fee... remind me. When did Finn die? Fee: He's perfectly healthy. Finn: Did you need me for something? Ced: F-Finn!? No, it's nothing. Finn: I see... pardon me then. Ced: That one got me. Fee: Yes, where did he come from? Now, getting this back on track, it looks like even if Finn or Hannibal have a lover, those lovers will be mourning them in the ending. That's kinda sad... Ced: Patty's can be taken a few ways. They danced around the subject. But Lene's, on the other hand... Fee: He's dead. End of story. Ced: Well, we got it through hacking, after all. Let's just be happy the game didn't bug out on us. Fee: Yep! You're right! Took the words straight out of my mouth! Ced: T-then, it's about time to say goodbye. Fee: Thank you for sticking with us for so long! Ced: Thank you, and good— Fee: Good bye!
  16. Have you or a friend of yours wanted to play Genealogy of the Holy War but thought it was too difficult compared to the western games? The point of this patch is to make FE4 easy so you can enjoy the story without much in your way. For those who played FE4 already, this could just be a fun run through the game. Nothing about the story is changed, so it will still be the same throughout. Link: (snip) Please notify me if there are any bugs, glitches or anything that needs fixing. Changes: MAJOR growth rate increase (Some characters may have +2 when leveling up) Everyone has holy blood (Some who do have holy blood have other holy blood or even major holy blood) More units are promoted like Sigurd and Quan (Ethlin, Dew, and Edain are promoted) Heroes can now use axes (but the weapon doesn't show up in battle) Marriages are pretty much forced now with massive increase love growths with curtain units, (Lex and Ayra; Raquesis and Beowolf; Edain and Midayle; Jamke and Bridgid; Sylvia and Claud; and Lewyn and Erin) though Lewyn and Erin have the same love growth due to a conversation after Lewyn gets Forseti that makes them instant lovers. Sigurd starts out with the Paragon Ring and 5 Leadership stars (There is a weird glitch where if you reset the game, Sigurd goes back to 2. The way I found to prevent this is save states) Some holy weapons has changed stats (Naga gives +20 to all stats except str and Mjolnir got nerfed to half of original bonuses due to it being used against you) If you can get the Pursuit ring in chapter, you will receive a great reward: +5 to all stats except luck and hp; +3 to move; and gain the skills of Thief, Prayer, Paragon, Recover, Bargain, Return, Pursuit, and Knight/Canto
  17. I've been playing the patch but Tyakov (the 6th fighter in the chapter 2 arena) has a sheild sword and keeps breaking the game.
  18. Salutations! A while ago I found the amazing translations, made by Leif of Leonster Translations, of the Fire Emblem Genealogy of the Holy War Suzuki Novelization, and began making these little fan-made audio dramas by myself. These audio dramas are voiced entirely by me, and while I am an amateur (though it is my goal to improve and become a proper voice actor one day), I intend to keep making more of these videos. Reading this novelization made me super interested in Jugdral lore, and I am truly thankful to Leif of Leonster Translations for their work. I hope you may find enjoyment in these audio dramas, and hopefully, it too could get more people interested in Genealogy of the Holy War. I intend to update this topic every time I make a new audio drama related to the Genealogy of the Holy War Novelization, so be on the lookout for future parts, though I make no promises as to when! If, instead, you would like to read the translation of the novelization yourself, here's the link for Leif of Leonster Translations: https://four-loose-screws.tumblr.com/post/158382266965/fire-emblem-novel-translations
  19. 1 year later note: YUNE does FE4 randomizing better these days. Don't go using this one. Over Christmas, i decided I wanted to make a proper FE4 randomizer as opposed to the crappy one I had made and posted to Reddit last summer. Now I have completed a playthrough of it to find and fix all the bugs I could find, and then fixed some more bugs with the help of some people on Reddit, I thought people over here would like it as well. So here we have it: Jespoke's FE4 Randomizer 2.1! And here is a link to the source code: https://github.com/jespoketheepic/JespokesFE4randomizer Randomize options: Classes Promotions Base Stats Growth Rates Skills Holy Blood Holy Blood Growth Bonuses Holy Weapon Bonuses Weapons: Might, Hit, Weight Other things: Various weapons are shuffled around and edited to match the randomized classes. Sword skills can be used and inherited by anyone, and holy weapons can be sold and bought. There is an option to nerf your own units' growth rates, in case you want to go ham on the OP options. There is an option to slightly rebalance weapons A few small things are edited to stop anything from breaking. If you run into anything weird, please tell me so I can try to fix it. The randomizer is made to work with both headered and unheadered roms, with or without the Project Naga translation patch. I want to thank the people in Lamia's FE4 stuff for finding/compiling a lot of the locations in the rom to edit to get everything to work, as well as the FE Binary people who made the Sword Skills patch. Please leave any feedback, suggestions, and fun results you may have ~ Updates: Update 2.1.2: Fixed an issue that came up when using high difficulty settings without randomizing growths. Added 2 new options for Holy Blood allocation: 33% Major 66% Minor, and 4 Minors. Update 2.1.3: Closed the loop created by 2.1.2 Update 2.1.4: Fixed the 2.1.2 problem (hopefully completely this time) The option to have Holy Blood not give growths is now actually considered a valid input. Added some stuff to make issues that get the randomizer stuck easier to pinpoint. Update 2.1.5: Fixed Pursuit rates not being as advertised. Added option to give you a guaranteed Troubadour if you want. Update 2.1.6: Kids and their substitutes now have the same classes, which means substitutes will no longer join with weapons they can't use. The guaranteed healer option now also gives you a guaranteed cleric in the second generation. Fixed the Seliph Holy Blood randomizing function doing exactly the opposite of what it was intended to, which could freeze the randomizer. Update 2.1.7: Tine, Lene, and Nanna now match with their own substitutes, instead of those of each other. That also fixes another problem introduced by the switcheroo, that caused saves to not load and the boss of the prologue to act weird.
  20. In development since late 2012, this project is one of the rare English hacking community FE4 hacks out there. This is planned to be more in-depth than most, with several system tweaks, customized weapons and new magic types, new classes and items, maps and events, and more. Unlike the base game, this project does not have a generational system; instead, it is split into Part 1 and Part 2. It may hurt replay value, but it is not the intention of the game as a whole, and the story takes place on a much smaller time frame. Currently, the first five chapters are playable. Many of the system tweaks are more or less finished; most of what's left are creating new maps and dialogue, and total portrait reconstruction of course due to the furry populace. List of Changes New weapons and personal weapons Additional Killer weapons, a number of personal weapons, extra skill-giving weapons New magic tomes Complete with their own mostly-custom animations New accessories More and different skill-giving jewelry and the like New classes Hero, Wyvern Knight, Trickster, Ranger, and more New maps Of course, none of which matches the continental view New conversations New characters means different characters interested in others, a wide variety of personalities Event modification Progression is generally different, some chapters especially having reduced numbers of castles No children The game is split into Part 1 and Part 2 instead, in order to preserve balance and to add longer familiarity and development with each character Some changed graphics Items and skills get new icons, the menus are a different color, more to come System Changes - Statscreen changes in the class name, map sprite position, and weapon ranks - Gold cap decreased to 30000 (all items have been balanced to reflect this) - Critical rates are displayed on the statscreen and also during battle, replacing the Level - Force and Spirit magic do physical damage (this effectively makes Lamia a Strength-based mage) - Magic Swords do magical damage at close range by default - Weapon weight is reduced by STR/2 or MGC/2 depending on the weapon type - NPC and Neutral-aligned unit battles use Real animation - Previously hidden skills such as Canto and Recover now appear on statscreens and have proper names and descriptions - S weapon rank has been added along with weapons - Sword skills can now be activated by any weapon type - Hit% is now calculated with Skill*2 + Luck*1 - Giving gold from one with the Steal skill gives up to half the giver's gold, up to 5000G Things to not pay attention to - Map animations will result in glitches and potential crashing, don't use it - Portraits, because the entire populace are furries and it takes time to make new portraits, which I need to do for the player heroes and also every single boss and NPC - Castle and enemy names, they'll all be reworked in the end - Untranslated/unscripted dialogue and menu text stuff because I usually do the important things first like gameplay, however you have my assurance that character/class/item names won't be ignored - Poor writing, I'll make a better-written story once I can complete the game Chapter Progress: Part 1-1: 99% Part 1-2: 80% (map may be fully reworked) Part 1-3: 95% Part 1-4: 99% Part 1-5: 99% Part 1-6: 20% Part 2-1: 0% Part 2-2: 0% Part 2-3: 0% Part 2-4: 0% Part 2-5: 0% Part 2-6: 10% Current Public WIP: Download IPS v0.6b This patch is compatible with the original, (J) ROM, with a header. here's some screenshots things I need to figure out: - decode battle sprite animations - advanced event coding - change which icons items use - find all of the holy blood graphics - probably more that don't come to mind right now thanks: ~ pukachi, camus, and whoever else made the original nightmare modules ~ shin for pointing out some stuff I've missed ~ the english FE romhack community for being cool and there ~ much of this project couldn't be done without all of the Binary research and data, thank you very much to all of the japanese FE4 hackers, without which this project most likely would not be where it is today, nor possibly exist without.
  21. I loaded an old save I had at the endgame and my plan was to get a lot of people killed and see if the dialogue is different. After killing some of my units and Killing Julius Seliph's sprite bugged out. I seized anyways because I just thought it was a graphical error. However after I seize the screen goes black and it stays that way. Is this because certain ending variations aren't translated or something else? I tried a couple more combinations with deaths and I keep getting a black screen. I don't think its my rom since I beat the game before with the same file. On said file I saw the ending on it when no one died. I don't know if this could be the problem but I did the Seliph x Julia glitch to get an early pairing on the file in question and in this latest attempt I killed berserk Julia to see the ending for her death. If anyone has anyway to help or knows the answer I would appreciate it. I just want to see some alternate endings. Thanks for your time. Translation used : https://forums.serenesforest.net/index.php?/topic/63676-fe4-translation-patch-open-beta-v7/
  22. I'm looking for at least a couple, I love genealogy and have been looking for these for a bit now, I can't seem to find any on ebay or any other equivalent I've seen.
  23. I've been eyeing the Genealogy of the Holy War Exceed a Generation figurines for several years but now that I want to buy some they totally disappeared from the market. I felt this would be the best place to ask about where to potentially find them and possibly locate some sellers. It makes sense that they only got rarer and more expensive over time but I have trouble coming up with the justification to pay more than $15 per figure at best. Hopefully someone here can point me in the right direction!
  24. -------------------------------------- Link to translation on tumblr Link to translation on Google Docs: Google Doc, Book 1 - Google Doc, Book 2 - Google Doc, Book 3 - Images and Art -------------------------------------- EVEN IF YOU HAVE PLAYED THE GAMES AND DO NOT WANT TO READ THIS ENTIRE THING: I still highly recommend reading from the prologue, to Chapter 3. These early parts address backstory that was not fully fleshed out in the games, including: 1) Loptous' meeting with Galle, 2) the story of the 12 Crusaders, 3) Arvis' childhood, and 4) the attack on Darna. Follow me on tumblr, or twitter, for new translations the moment I finish them! I also do FE game localization vs. Japanese translations and analysis posts, so follow if you are interested in those as well! -------------------------------------- Links to FE5 novel translation, for those who haven't found it yet: Book 1 - Book 2 - Images and Art -------------------------------------- Howdy, everyone! Now that I have finished my translation of one of the FE5 novels (aside from minor edits, like updating to fit the new Project Exile naming standards), and the results of my "which should I translate next" poll are out, I have started work on one of the FE4 novels! It claimed 1/4 of the votes, even with other FE4 book options on the poll! Whoa! We as a fandom are really into Jugdral right now! FE4 is my favorite video game of all time, and I could not be more excited to translate this novel and share this retelling of the story with you all. Be sure to follow me at the links above for immediate updates! Of course I'll post here as well, but I mostly use tumblr and the Google Docs/Folders, so those will get updated first. ***Final Update: This project is now COMPLETE!! 😄 Look forward to the FE8 novel translation, starting Jan 2021!!
  25. Alright so just as the title suggests, Any pairing can be chosen. Have fun! Edit: Lex/Tailtiu has been chose, those two are out of the decision. Alec/Sylvia have been chosen Lachesis/Finn 😳 Fury (ew) / Noish Dew/Briggid Arden/Ayra Adean/ Azel All Gen1 pairings have been chosen, sadly Lewyn doesn't get to pass down his magnificent genes but this is the rules. Thank you all for commenting and giving your suggestions! If you wanted to You can add Gen2 pairings just for fun in the comments, thats up to you.
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