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Found 76 results

  1. Fire emblem has been straying further and further away from the "strategy" part of SRPG and more into the RPG direction. Before I start ranting and raving I want to get my biases out of the way first. My favorite games in the series are Mystery of the Emblem and Thracia 776. and the reasons I love those games so much more then the rest of the series is for 2 reasons. Meaningful class differences and a 20 stat cap. When I say "Meaningful class differences" what I mean is, for specific maps/parts of maps some classes have better tools then others that would better fit the task you're trying to do causing you to use a valuable deployment slot in order to field a unit of that class. For example take Mystery of the Emblem chapter 14, most of the chapter takes place indoors (meaning mounted units can't use there mounts) so you would generally want to bring foot units, but there are ice dragons inside who ignore defense so you'll you want to bring a unit with a lot of hp as well. Also there is a thief running away outside with a warp staff so you'll want to bring at least 1 high movement mounted unit to get that high value item. this Is why I love the fact that mounted units can't be indoors, not because it nerfs mounted unit, but because it adds another layer of strategy and consideration for the player to decide who to bring along for the chapter. Now some people might be hesitant to bench a unit they're "training" for a chapter, but luckily having stats cap at 20 across the board compliments this aspect of the game. By having a stat cap of 20, it doesn't matter if some units miss a chapter, or maybe even a few chapters! first off enemies are usually very bad in these games, but also training units 20/20 to cap their stats yields little reward to the amount of time you put in. also having super high stats are meaningless if whatever class a unit is in is unfit to deal with the level design. in fe4 there are tons of foot locked units with 10/10 combat that will clear the arena without fail 100% of the time, but that doesn't change the fact that it's very hard for them to see combat in the first place since the maps are so vast and spread out. In new games there is very little consideration on who to bring with you because of the level design. In 3 houses i'm never "oh a desert map, better not field any of my cavs" its more like "oh a desert map, sucks my cavs aren't going to see much combat but might as well bring them cause everyone else who I don't use regularly is to under leveled to use even if they would be useful otherwise." don't mean to sound elitist, but I think the pushing of RPG mechanics over strategy mechanics has made the series lose some of what made it unique in the first place. what do you guys think?
  2. Hey I'm new here in the sense that I've only been a lurker up until this post. I would love to play Thracia 776 and wanted to know what the best patch out there was. And if there are any issues with it, what I should be aware of. I did however check the pinned post on this forum. But the link did not work (refer to the picture below). Regardless, I would also like some help getting it to work. Though if installing the patch is exactly the same as setting up Project Naga's patch for FE4 on the snes9x emulator, then I should be fine. Thanks. P.S. Are usernames on this forum unique? I've had a harder time on other sites trying to get variations of Hilda Goneril, but not here. If names aren't unique then that checks out.
  3. I applied the patch, and the end result was such that the game is in English, but - upon clicking New Game, it displays a “k” where the Chapter title should go in the save slot - the opening narration is broken, with it displaying endless amounts of SSSSSSSSSSS that break the text bar - the game immediately freezes upon Chapter 1 player phase beginning can’t find a good result as to why this is happening
  4. I recorded an SSS rank playthrough of FE5. I took 163 turns, played on normal mode, and did not use movement growth or movement stars. I prioritized safety over turncount, but recorded best-case-scenarios. I know most people here just care about getting the lowest turncount so I have some notes on that as well. Here are the videos: https://www.youtube.com/playlist?list=PLjiK2hBPwZdHKtH-kd8TQegZrA8GsElEr Here are my turncounts: ch1 - 4 ch2 - 4 ch2x - 8 ch3 - 6 ch4 - 13 ch4x - 8 ch5 - 15 ch6 - 7 ch7 - 7 ch8 - 4 ch8x - 0 ch9 - 2 ch10 - 6 ch11 - 4 ch11x - 2 ch12 - 2 ch12x - 5 ch13 - 5 ch14 - 10 ch14x - 0 ch15 - 2 ch16a - 2 ch17a - 2 ch18 - 9 ch19 - 1 ch20 - 15 ch21 - 1 ch21x - 5 ch22 - 1 ch23 - 1 ch24 - 6 ch24x - 3 ch25 - 3 total - 163 As for an SSS route that prioritizes turns over reliability here are the turncounts I would expect: ch1 - 4 ch2 - 4 ch2x - 8 ch3 - 6 ch4 - 11 (recorded example) ch4x - 6 (recorded example) ch5 - 15 ch6 - 6 (not recorded) ch7 - 6 (recorded example) ch8 - 2 (not recorded) ch8x - 0 ch9 - 2 ch10 - 3 (not recorded) ch11 - 4 ch11x - 2 ch12 - 2 ch12x - 5 ch13 - 3 (recorded example) ch14 - 10 ch14x - 0 ch15 - 2 ch16a - 2 ch17a - 2 ch18 - 8 (in theory, not fully planned) ch19 - 1 ch20 - 15 ch21 - 1 ch21x - 5 (in theory, not fully planned) ch22 - 1 ch23 - 1 ch24 - 6 ch24x - 3 ch25 - 3 total - 149 Chapters 6, 8, and 10 should be pretty straightforward. In ch6 you rush through the main city and leave by the left escape point, in ch8 you warpskip (need to rig repair misses to get warp that soon), and in ch10 you warpskip again. For chapter 18 I figure you would lure the first few armor knights towards your starting position and then pull some of them upwards on turn 5 so they don't clog the narrow corridor and you're free to drop the remaining civillians on turn 6. You should still be able to 5-turn chapter 21x despite extra prisoners because you'll be able to repair rescue (instead of repairing sleep). A turnsave on 2x might theoretically be possible on 2x if playing elite mode but it would be incredibly unlikely, involving eyvel build growths and probably some crits. I am looking for information on potential improvements to this run, either to increase reliability or to decrease turncount. Please let me know what I've missed. I'm planning to eventually do a (re)warpless full recruitment run next, likely with 0% growths, so info related to that would also be appreciated. Edit: added turncounts for unreliable route
  5. Which mainline Fire Emblem game do you feel hard the hardest soldiers and why?
  6. Hiya! I'm Zane. You might know me from my FE5 Menu Translation. Although work on the menu translation has essentially ceased, I've been steadily working on a project that uses it as its base. So, I'd like to introduce Emblem Chronicle VII (henceforth called ECVII): ECVII is essentially a demake of FE7 within FE5. It's a proof-of-concept, learning tool, and showcase all in one. I'm currently planning on making all of Hector mode, skipping Lyn mode. This release has two chapters. This isn't 1-to-1, however. I'm not looking to write Elibe fanfiction, but this won't ever be a cut/paste job from 7 to 5. Classes, enemies, maps, and dialogue, along with some other things, will likely be changed. Unit stats, skills, and classes are not final. This is partially due to the WIP nature of the hack, but is mainly just me figuring out how to play with FE5. Have some screenshots: Here's a patch: ECVII [12-1-17] This is for an unheadered, unedited FE5 ROM. I'm not responsible for anything past chapter 2. Please don't ask me why it's vanilla. I'd also like to reiterate that essentially none of this is final--if you have a suggestion, I'd like to hear it. If you've got a complaint about stats/levels, be thankful that they'll be getting smoothed out later. I'd like to thank everyone involved--I certainly couldn't do it without you: There are plenty of bugs in the current build. If you find one not listed here, let me know. I'll probably be releasing more tools, doc, and whatnot sometime soon. More info, plans, and screenshots are likely to be appended to this post shortly.
  7. [FE5] EnDavio's Thracia Palette Mod - Version 1.0 This hack for Fire Emblem: Thracia 776 modifies some units' portraits and palettes to make them consistent with the game's official artwork. The modified units right now are: -Callion -Dean -Glade -Saias -Homer This patch is compatible with the Project Exile english translation patch. If you wish to apply both of them, remember to APPLY THE TRANSLATION PATCH FIRST, otherwise it won't work. Download Here Changelog: - Ver. 1.0: Initial release Installation guide: 1) Obtain an unmodified ROM of Fire Emblem: Thracia 776. I can't help you with this. This patch only works with the cartridge/ROM version of the game. 2) Extract your ROM, flips.exe (included in the patch folder) and EnDavio's Thracia Palette Mod.bps. 3) Open flips.exe and click the "Apply Patch" button. 4) Select EnDavio's Thracia Palette Mod.bps. 5) Select your unmodified ROM. 6) Choose a filename for the patched ROM and open it in an emulator to play it. Credits: EnDavio - Hacking Special thanks to everyone that supported this project in the Project Exile Discord Server, especially to Ando, HidoranBlaze and Robert of Normandy, for helping me to understand the ways of ROM hacking. Also, thanks to Raymerald for helping with some colour choices. Finally, thanks to Shouzou Kaga, Intelligent Systems and Nintendo for making this great game. -EnDavio
  8. Does anyone know how to remove the weapon triangle from FE4 and FE5? If possible, through Nightmare or hex editing, because those are the only manners of editing that I know of. Thank you for reading!
  9. I'm at the end of Chapter 19 in Thracia 776, which I understand is the last escape chapter before the Gaiden that requires me to have let someone get captured to access it. I was thinking of leaving MIranda behind to teach her a lesson for being so rude to me when I rescued her the first time. I used her to recruit Conomer this chapter already. I won't miss anything by putting her in time-out for a few maps, will I? If she's needed for something, my next choice would be Shiva, and if he's needed for something, I've got other possible candidates, but Miranda is my first choice.
  10. I figured I'd start one of these. RULES: 1. Please choose your character before joining! If you're choosing a character that doesn't have a specific father in Genealogy, specify the father before joining. Sibling pairs will share fathers, so if you want to join a sibling pair with someone who chose the other sibling, take note of the father. And try using the officially translated names, as listed below! 2. Only one character per person. That way, everyone has a chance to choose a character. Also, substitutes won't be allowed unless the person they substitute is already taken by someone else. 3. Each reply has to be one paragraph long. I don't want anything more. 4. Make it specific when you're speaking out of roleplay. 5. No godmodding or anything, obviously. 6. Now, we can mix with FE5 if you want, such as adding in FE5 exclusives. Though this is mainly an FE4 thread, if you want to portray an FE5 character, well, I'll be the one to decide if that character joins the roleplay, mostly so that FE5 doesn't run over FE4. 7. No drama, please. If you find yourself starting to hate one of the other roleplayers, just kindly block and leave! 8. If you have to leave the roleplay for any reason, please say so! That way, I can open up the character for someone else. This list of rules is flexible, but please try to follow them as best you can! If I need to add more rules, then I will. Now, for the list of characters. Seliph Lester, Lana (Father: Undecided) Ulster, Larcei (Father: Undecided) Oifey Diarmuid, Nanna (Father: Undecided) Julia Ced, Fee (Father: Undecided) Arthur, Tine (Father: Undecided) Iuchar, Iucharba Shannan Febail, Patty (Father: Dew) Febail: not elite Altena, Leif Finn: Dayni Ares Lene, Coirpre (Father: Undecided) Hannibal
  11. Hey Folks! So I've been running through Thracia for the first time using the Translation patch and have hit something of a roadblock on Chapter 23 Cyas is Recruited at the beginning of the chapter and every guide says if you don't choose Sety then Cyas joins you (if you choose Cety Cyas leaves at the end of the chapter). Sety Enters the map and kills the boss when someone from your army enters the green square; however, if you kill the boss guarding the castle before the NPC turn he doesn't appear at all. Heres what I tried, Killed boss on the first turn and seized the castle. Cyas left at the End of the chapter for the Tower of Blagi rather than joining my army signifying that I'd recruited Sety Instead (though I didn't). When that didn't work I baited the green square with a Dracoknight and Sety appeared. I brought him to the upper right corner with a Draco later on, but didn't recruit him. I finished the chapter without recruiting Sety and Cyas still left. Am I missing a detail to his recruitment here? Has anyone else had this problem? Is this perhaps a glitch?
  12. Hello! I have been a part of the Serenes Forest for a few months, and I've mostly been inactive in all this time. Because of this, I decided that I would share something I have been doing and enjoying: Writing! Since Fire Emblem is a franchise I enjoy a lot, I decided to take a shot in the realm of fanfiction and see what comes from it. I've actually written a few (actually just 3, lol) complete FE stories, and I have quite a lot of ideas for many future ones. The thing is... All of them are centered around FE5: Thracia 776. "Why might that be something special or worthy of pointing out?" you might ask. Well, as far as I'm concerned FE5 is now the least-played game in the series (thanks to Echoes officially getting Gaiden out of meme obscurity), and that means that quite a lot of people aren't familiar with it's characters. Because of this, I feel like there really isn't an audience for them, as again the majority of people might not know of the characters or the stories told within the game. Thracia is just flat out my favorite FE game with all of it's shortcomings included, plus the cast of 56 characters and the fact that there are no Support Conversations whatsoever made me really excited to try and make its characters feel more alive and like actual character. Here I leave my second story overall, called "A Glimmer of Hope". It's meant to be a prologue of the game set shortly before they stumble upon Fiana. I would actually love any feedback I could get on this story, since it's sort of my introduction to how I write and it contains the 3 main characters of Thracia. I have actually published this story, and since the rules never said anything in regards to links, so if there's somehow a problem with sharing the story that way, I will still publish it below. There it is! I really hope that it is of people's liking and that I didn't screw up in any way (let it be the story, or the way I made this topic). I've honestly been in a block of sorts being afraid that no one will really read my work due to the good chunk of people who haven't played FE5, since I will be delving into absolutely all of it's characters, from the characters with the most potential (Shiva, Mareeta, Lara, Homer, Saias) to the downright unthinkable (Brighton, Troude, Salem, Hicks, Miranda, Ronan, Kane-Alva-and-Robert, etc). That, and seeing how supportive and varied the community is, I thought this could be my opportunity to throw myself out there. Again, I'm open to feedback of all sorts :) Thank you for reading and have a wonderful night! (Or day!)
  13. Do you like to edit Nanna No Cloak's Sprite? Nanna (No Cloak) is Nanna (Paladin) without Cloak and Feather Decoration. Base Nanna (No Cloak) Sprite ↓ Nanna (Paladin) Sprite ↓
  14. For those who don’t know JFK is the president who got assassinated. I think The driver is secretly his husband who had an umbrella and was Ted Cruz’s dad with a sugary drink apart of the CIA and the Illuminati and plays baseball who was hired by JFK to kill JFK. I have backup support, would you want to be known as the president who got assasinated or the president who committed suicide. If you want me to add something Fire emblem okay.Does anyone have a link to the Best worst Fe5 rom it would be nice if you shared it with me.
  15. These are thoughts I had while replaying Genealogy and watching a let's play for Thracia 776. I love discussing the lore of Fire Emblem, and especially Jugdral, my favorite continent in the series. I am dabbling with writing a fanfiction about Cigyun, and this is an aspect of Jugdral law and culture that I became a little confused about. I would love to start a conversation about this with anyone else who is also passionate about discussing the lore of Jugdral. MAJOR SPOILERS AHEAD FOR THE ENDINGS OF BOTH GAMES. As we know, in the ending of Genealogy of the Holy War Seliph becomes the king of Grannvale (and assorted other kingdoms, depending on your pairings and character deaths) and Leif becomes king of the New Kingdom of Thracia. This seems natural at first glance, but upon further reflection, they may not be the characters with the best claim to their respective thrones. SELIPH At the end of Genealogy of the Holy War, this conversation occurs: Lewyn: The crusaders' heirs will be returning home to assume their rightful thrones. And with the proper leadership, they can pool their strengths again to build a world, one where all can live in happiness. Seliph: A new world, you say... Lewyn: Yeah, Seliph.. a new world. And your role is the most crucial of all. You'll remain here in Belhalla, and you'll guide the rise of this new world as the King of Grannvale. Seliph: Hold on. I'M to be the king?! Lewyn: Mm-hmm. After all that's happened, you and Julia are the last living heirs of the blood of Grannvale's kings. The two of you have inherited the last will of all who lost their lives on this path. These souls watch over you, even now. You mustn't forget the light for which they strove. Seliph: Mm... I understand, Lewyn. So long as I have the power, I'll do all I can. Lewyn: Now, Julia. What do you say? Julia: I agree, of course. I wish to aid Lord Seliph, no, my lord brother, every step of the way. I know this path will be a grueling one, but that's all the more reason to give it my all. (Epilogue, Genealogy of the Holy War) Seliph is the oldest child of Deirdre, who was the heir to the throne. However, he did not inherit the major blood of Saint Heim, or the ability to wield the tome of Naga. His younger sister, Julia, was the only child of Deirdre to do this. It seems here that because of this, Lewyn appoints them to rule side-by-side. However, the epilogue states: In the royal capital of Belhalla itself, with overwhelming support from the public, Seliph was officially hailed as their king. The newly appointed king Seliph devoted himself to rebuilding his land and bringing peace to all, his goal nothing short of a prosperous world free of oppression and bigotry. And by his side, one would always find his loving wife, [wife], and his sister, Princess Julia, regarding his toil with the warmest of eyes... Here, Julia's role as a ruler alongside her brother Seliph, and her conviction to "give it her all" to be a good ruler for Grannvale, is reduced to simply watching over the progress of King Seliph "with warm eyes" as a princess. This seems strange to me, when she is the sole, rightful inheritor of the power of Naga and major holy blood of Saint Heim. According to King Azmur: "Lord Naga's lineage through Saint Heim must not be allowed to perish! I want the two of you to bear a son as soon as possible! If the child inherits the power of Naga, he shall be Prince of Grannvale. And once I pass on he'll become the King of Grannvale. Lord Arvis, until the boy is old enough to rule, you shall be the provisional king. Do raise him well." It seems, according to this, that inheriting "the power of Naga" (which I interpret to mean the power to wield the Naga tome, or major Heim blood) is a necessary precondition to inheriting the throne of Belhalla and thus, Grannvale. Azmur says that IF the child inherits the power of Naga he shall become King of Grannvale. That indicates that if their child does NOT inherit the power of Naga, he will not become King of Grannvale. From this quote alone, it seems that of the three children of Princess Deirdre, Julia alone would possess the right to the throne of Grannvale. However, I also noticed that King Azmur specifically asks for a great- grandson, and only makes reference to a male child inheriting the power of Naga. He doesn't make provisions for a potential great-granddaughter inheriting the power of Naga, which is what he gets in Julia. This seems strange, since he knows female children can inherit this power as well, such as Deirdre. It could be an indication that the Houses of Grannvale practice male-preference primogeniture, although I am not sure how this can exist alongside a system in which it is necessary for a child to possess the power of Naga in order to inherit the throne. It's also interesting that he doesn't name Deirdre Queen of Grannvale, but rather names her husband, Arvis, "provisional king." Even in cultures which practice male-preference primogeniture, it is preferable to have a female heir of your bloodline rule rather than pass control of a kingdom to another House, such as her husband's. (We see this in real world examples such as Queens Mary, Elizabeth I, Victoria, and Elizabeth II.) Does this indicate that in Grannvale women cannot legally serve as monarchs or leaders of Houses? This could be the case, although their neighboring countries don't seem to have the same restrictions, since Queen Rahna ruled Silesse for many years in Lewyn's absence, and Linoan serves as Duchess of Tahra for most of her life. Maybe only single/widowed women can rule countries, but if they marry their husband takes the reigns? Even if this is the case, should the seat of King of Grannvale have gone to Julia's husband and eventual child rather than Seliph, since she was the inheritor of the power of Naga? After all, none of Seliph's children will ever be capable of inheriting major Heim blood, or wielding the tome of Naga, unless he practices incest by marrying Julia (which I do not accept as possible canonically, since it is purely a mistake that this is even possible in the game) or perhaps marries someone else with minor Heim blood, such as Linoan (who is said to have never married in her lifetime). However, it is more than likely that Julia will bear a child with major Heim blood if she ever marries. Would that child not pose a threat to Seliph and his children's claim to the throne of Belhalla? Would this lead to a civil war in the future of Grannvale? As I see it, there are four options for why Seliph becomes the King of Grannvale over Julia: 1) Right of conquest: he led the liberation, he conquered the Empire, therefore the throne is his, and he chooses not to give it up to the rightful heir. 2) Absolute primogeniture: despite King Azmur's words, the eldest child of the heir always inherits the throne of a Kingdom or House, in spite of holy blood inheritance patterns. 3) Male-preference primogeniture: despite the fact that his sister inherited the power of Naga and he did not, the kingdom cannot legally be ruled over by a woman, and so must pass to a male heir. 4) Will of the people: it is stated in his ending that the public overwhelmingly supported his right to rule Grannvale. He was more popular with the people as the "Inheritor of Light," while she carried the stain of her relation to Emperor Arvis and Julius. Whatever the case, with this act, Seliph has essentially changed the ruling House of Grannvale from the House of Belhalla to the House of Chalphy, with the "true" inheritor of the House of Belhalla serving only as an advisor. His children can only inherit major Baldur blood from him, and can only wield Tyrfing, while Julia's descendants will continue to pass down major Heim blood and the ability to wield the tome of Naga. Could this spell civil war for the future of Grannvale? LEIF A similar, indeed, nearly identical, issue happens in the Thracian peninsula. After the liberation army sweeps through, despite discovering and reuniting with his elder sister, Leif takes the throne of Northern Thracian, and eventually the New Kingdom of Thracia. Finn: Lord Leif, the only nation in Northern Thracia that has a male heir is Lenster. The people want you to take the throne and unite Leonster, Alster, Conote, and Manster under one flag. (Epilogue, Thracia 776) Leif's older sister, Altena, simply "helps" him rebuild the country. Leif: I know my sister, Altena, wishes dearly for a restored Thracia as well. Seliph: Indeed. This war has lain waste to Thracia, and I can only imagine the burden laid upon you, the king-to-be of a united peninsula. I pray you give it your best, no matter what happens. Leaf: I will. Seliph: So you're destined for Thracia as well, Princess Altena... Altena: I am, sir. I've got to help the new king in his quest to give rise to a united Thracia. At the very least, I ought to atone for the legacy of my adoptive family... Travant and Arion. Seliph: How wonderful it would be, if Arion were to work together with you... Altena: I...I don't believe that could happen for the time being, sir. But perhaps someday, he'll feel the time is right... (Epilogue, Genealogy of the Holy War) Altena is the oldest child of Quan and Ethlyn, and also the inheritor of major Njörun blood and the Gáe Bolg. It is heavily hinted that Altena eventually marries Arion, inheritor of the blood of Dain and wielder of Gungnir. It seems like this uniting of the two bloodlines that have ruled Thracia for centuries would be the perfect opportunity for the countries to unite under a single House. Years from now, there will probably be Altena-Arion children running around, who have major blood of both Thracian houses in their veins, yet they yield the throne to Leif and his descendants, who only possess minor Njörun blood (and most likely minor Hezul blood, but that's irrelevant to Thracia). This time I see only three possible reasons for this outcome: 1) Right of conquest: like Seliph, Leif lead the liberation army that conquered Thracia, and so has the power to take the throne, regardless of previous traditions of inheritance. 2) Male-preference primogeniture: regardless of the inheritance of holy blood, male children are always given preference to rule over female children. This is supported by Finn's statement that Leonster is "the only nation in Northern Thracia that has a male heir." 3) Will of the people: Finn states that the people if Northern Thracia want Leif to unite the kingdoms there and be their king. This does explain how he could be given right to rule over Northern Thracia; however, I doubt the people of southern Thracia would choose Leif when Arion and Altena still exist. In fact, in Altena's ending in Genealogy of the Holy War, it is stated that Leif "entrusts" the lands of southern Thracia to her. It is not clear what this means, since he still rules over The Kingdom of New Thracia. Perhaps she is a kind of governor figure in the south? Arion's involvement is not mentioned. CONCLUSION These two instances alone seem to suggest that male-preference primogeniture is the established system for inheritance in Jugdral instead of absolute primogeniture or major holy blood/branded children as inheritors. However, with everything else we know about the world of Jugdral, this seems an unlikely form of inheritance for the crusader Houses. How is it that nearly every Duke or King we see in the game has major holy blood if male-preference primogeniture is the practice? It seems unlikely that every inheritor of major holy blood from the crusaders till the time of Sigurd happened to be male. How did the bloodlines continue when we know that children with minor holy blood cannot pass on major holy blood to children (without incest)? Perhaps holy blood preference is the usual system in place, but in these two instances, Leif and Seliph seized thrones only by right of conquest/will of the people. Why do they never bring up the fact they are disinheriting their sisters? What does this say about them and their hunger for power? Could this all come down to the game developers thinking that the only satisfying ending for the player would be to have their main lords become kings of their respective countries? That they thought the players would be disappointed if the ending was "Seliph ceded the right to rule to Julia, inheritor of the power of Naga, and Altena and Arion married and together ruled over a united Thracian peninsula." I don't see a logical reason for these endings when you consider how things must have been done in Jugdral for centuries, and the importance of major holy blood and holy weapons to these ruling Houses. What does this mean for the future of these countries? Several years down the line, would there be civil wars and faction battles? What are the roles of the inheritors of the holy blood of Heim, Dain, and Njörun in the future? What do you think is the best explanation for why things ended the way they did? In possible remakes of these games, do you think the disinheritance of Julia and Altena/Arion should be addressed? Would you want the endings to change, or stay the same?
  16. ... how do you think it would work? What plot elements or mechanics do you think will remain or change? This is just for fun! So, I honestly believe there will be a Jugdral remake in a few years from now. I didn't think it possible at first but then the Gaiden remake came, and if a Gaiden remake is possible, more so a Jugdral one; Seisen no Keifu is a lot of people's favorite entry in the series as well as one of my personal favorites too, and I'm sure IntSys is aware of the former. That being said, there are certain elements I don't think will make it in this time and age, but that are nonetheless of critical importance to the plot of the game (mostly the incest bit). So this is how I think (or hope?) the remake could make it: Genealogy and Thracia chapters will be all in one game. FE4 and FE5 are games that complement each other, so much so it would be hard to sell them separately, as opposed to when they first came out, since Thracia was released 3 years later. Also, they're not really that long because of the limitations of the console back then, and this time the remake would be in the Switch. This is something I've seen done in other games, or like in the remake for Devil Survivor 2 in which they added a whole new arc where there was originally just one, so it is possible. I don't think the maps will be as big, although I actually liked that and would prefer it to stay. But generally speaking, people didn't seem to like that, so they'll probably make the maps smaller (I don't think they can divide them). This would also fit well with my two-games-in-one idea . They'll tone down the incest thing, maybe turning them into cousins instead of siblings, since the important part is the blood more than how closely related they are. Although, I know the cousins deal is taken differently according to the country and culture. Where I come from, it's whatever, kinda weird but not considered incest. There will be no mention of sacrificing babies. They'll probably change it to older children or teens. Nintendo isn't ready to mention babies or toddlers; otherwise, if we were to be realistic, Garon would have tried to kill Corrin off since the beginning instead of locking them up . As for the game mechanics, I think they'll stay the same and they'll blend some from both games, like adding that mechanic in FE5 about mounted units being on foot when inside a castle or similar. But how do you guys think it would go? would you like a FE4/FE5 remake? Or maybe you think it would never make it into existence?
  17. I figure this is the best place for such a technical question. In FE5, what happens when two units with Nihil plus some other skills fight each other. Does one character's Nihil cancel the other's Nihil, so one character's other skills can trigger, or do they block each other's other skills simultaneously? As an example, let's say you control a unit with Nihil and Luna. You are attacking an enemy with Nihil and Wrath. Nihil deactivates the enemy's skills, but the question I have is about whether Nihil will deactivate another Nihil, and the double negative allows things through. So I forsee several possibilities: 1: the attacking player's Nihil is registered first, and dectivates all the defending player's skills. Thus their Nihil never manifests and the attacking unit's Luna can trigger. 2: the defending player's Nihil is registered first, and dectivates all the attacking player's skills. Thus their Nihil never manifests and the defending unit's Wrath will trigger. 3: The Nihils will be registered simultaneously, and don't interfere with each other, so neither Luna nor Wrath will trigger 4: (Unlikely) the Nihils cancel and a double negative and both Luna and Wrath can trigger. Does anyone know which of these is correct?
  18. Update Log V 1.03 (CURRENT): This English version of the patch was updated to fix Fergus's promotion. The Japanese version is unchanged, as this glitch was only present in the English version. V 1.02: Fixed graphical glitch that occurred when viewing Alva's PRF in chapter 10 V 1.01: Fixed Forseti to be magical instead of physical --- I am very happy to announce the release of my FE5 Reverse Recruitment hack. For those that don't know, a reverse recruitment hack is one that completely reverses the order in which characters are obtained throughout the game. So in the case of FE5, Galzus is the new lord. See the screenshots for examples. Patches Important Note: The English version of this hack incorporates the "Unified Thracia" menu translation by ChimeraHardline, and all credit for the translation goes to Chimera. Details on the menu translation can be found here. English Menu and RR Patch Japanese RR Patch These are IPS patches, so you will need an IPS patcher such as LunarIPS to apply them. You should apply these to an unheadered, .srm ROM version of Thracia 776. You will know the ROM is unheadered if the filesize is 4096 KB. It probably will not work if applied to the NP Rev A version of Thracia 776. The English version should be applied to a clean Japanese ROM, since it already incorporates the translation. Guide I have created a handy Spreadsheet guide that covers recruitment, special events, and PRF weapons to help you as you are playing through FE5 RR. The spreadsheet also includes unit stats. Known Bugs/Issues Character portraits are not changed during dialogue or story. I will probably work on this once a full English patch is released. Some PRF weapons don't include who they are for in the item description. Some say they are for a unit that they are not actually for (Eg: Hammerne still says it is for Safy). Make sure you check the spreadsheet guide if you need help figuring out who a PRF belongs to. The cutscene after the prep screen in chapter 17A freezes the game. It is skippable, so press start as soon as you finish in the 17A prep screen. The animation where Finn kills the boss of chapter 23 will skip itself. This is to prevent the game from freezing if the animation plays out. Various animations are not correct (Eg: Unpromoted Deen has the female dragon rider animation instead of male) FAQ Do characters have their normal growths? How did you calculate the character base stats? Character growths are kept the same (Eg: Ced still has his insanely good growths from vanilla FE5, but now has room to grow and use them). Base stats were calculated by either leveling or "deleveling" characters to their new level, and adding in or subtracting promotion bonuses as necessary. When leveling or "deleveling" characters, all promotions were assumed to occur at level 10. What about movement stars, leadership stars, and PCC? Characters keep their movement stars and PCC (Eg: Galzus still has 5 movement stars and a PCC of 3). However, leadership stars are based on the character who is being replaced (Eg: Saias does not have 3 leadership stars. However, when Halvan is recruited in chapter 23, he will have 3 leadership stars). The leadership stars were done this way for 1) balance reasons; and 2) because leadership stars can be tricky to change for some characters. What about Weapon Ranks? Weapon ranks are based on the character that is being replaced. (Eg: Vanilla Dagdar had A rank in Axes, E rank in bows. Amalda, who replaces Dagdar, now has an A rank in swords, and an E rank in staves) I used some discretion when replacing mono-weapon characters with multi-weapon characters. Why does Ronan have an E rank in Swords? He is a sniper! This is because he needs to be able to use swords for the cutscene where he teaches Cain Astra in chapter 15, or the cutscene softlocks the game. Overall, I decided the impact of giving him E rank in swords was pretty low considering his join time and how slowly weapon ranks build in this game, you would have to grind the heck out of him to have him actually use any decent swords. How do you get through Manster without a thief? Every character that joins in the Manster arc now joins with 3 door keys in their inventory. This means there are enough door keys to get through and get all the chests in Manster just by recruiting all of the Manster units. Some enemies also carry door keys if you need more. Why doesn't Galzus have insane health like he does in vanilla? Galzus's HP was the one stat I decided to nerf from what it "should be" based on the calculations. Otherwise, he would have 40 HP at base. He is already a really strong Lord, he doesn't need 40 HP. It won't work in my emulator. What should I do? Use SNES9X. The English patch expands the size of the ROM, which some older emulators don't like. How did you make this? This hack was done using Nightmare and hex editing in HxD. Who are the route split characters? A Route Characters: Brighton (Alva must be dead or unrecruited), Machyua, Lifis, Dagdar B Route characters: Ronan, Marty, Eyvel How do supports work? Supports are based on the new characters. So Galzus only supports Mareeta, he doesn't support 10 people or whatever like Leif does. Credits The English patch is the work of ChimeraHardline. Many thanks to ZaneAvernathy, for answering questions I had and also for providing much of the FE5 hacking documentation I used. Thanks to the authors of the FE5 nightmare modules, without which this project would not have been possible. Also thanks to Kirb who helped supply me with some documentation that I needed. Screenshots
  19. I started playing FE5 for the first time, and I knew that units supported each other when they were nearby, and it bothered me that I couldn't find a diagram that shows what characters supported who. And I would have to look up each individual character to find out supports. So I just said screw it and made this for everyone's convenience. Might do it for other games like FE3 too.
  20. I've been worried for a while that my attitude toward Fire Emblem has been negative especially about how good it is relative to other SRPGs, and so on. Beyond this, I've noticed that Thracia seems to have a divisive reputation, especially in two new threads, "The most underrated Fire Emblem" and "The best and Worst Fire Emblem gameplaywise" . I'm in an odd position in this kind of debate. I think that the first four games are the worst in the series, with Genealogy the absolute worst. However, when I played Thracia 776 three years ago (in the same marathon as the other games) I was impressed with it to the point of placing it as the 4th best game in the series. A lot of people argue about how hard it is (as they also do with Genealogy). While I think that Genealogy is on the easy side relative to Conquest, the DS remakes, Radiant Dawn, and even the GBA games, I believe that Thracia is legitimately a hard game. A lot of people claim that it is only hard due to fake difficulty. Some of the chapters in this game unquestionably do have fake difficulty. However, less is said about how other parts of Thracia 776 are hard in the "conventional" way. There are a lot of nasty promoted units, even in early chapters, GBA-style throne bonuses, and because of Thracia's weapon distribution, you encounter enemy brave weapons before the half way point (4 bosses at various points before chapter 16). Because of stuff like this, the general difficulty of the game can readily be compared to Radiant Dawn or FE6 HM, even if the fog of war and status stave chapters did not exist. I'm playing on the infamous "bad" fan-translation. Given that this is 2017, this may be one of the last times anyone ever uses this translation. Be prepared. In keeping with my intention in starting the LP, I plan on playing the game without the paragon mode cheat or any glitches. I hope to highlight that Thracia, despite it's reputation, CAN be an accessible game, and in order to do that, I will be putting a special focus on how you can manage your growth rates, get ahead of the expected resource curve, and use skill scrolls to your advantage. I might even intentionally leave some units behind on the first escape chapter to demonstrate how you can mitigate the setback that the mechanic causes.
  21. Enemy unit leadership stars Pros: Encourages you to approach combat differently, since assassinating enemy sub-commanders will allow you to debuff armies rather than fighting them at their full strength. Cons: Flat stat bonuses aren't always a good way to create a challenge. Especially in the case of hit and avoid. Fire emblem AI does not focus on walling off it's support characters. (although it's not a complicated AI to program as shown by games like Vantage Master). FE4 and FE10 use enemy's starting position to forcefully provide a simile of this, but they can be forced out of it far easier than a human or a strategy game AI would and make no effort to get back into this position once they get out of it. In some cases, if you can kill an enemy leader, then you are probably done with the map anyway (or 1 seize turn away), so sticking around to fight weakened becomes tedious and non-threatening. (grind abuse VS something like an early finish bonus) This can be avoided with larger maps or multiple bosses, but those open up their own problems. If the stat bonuses are too large then killing leaders overshadows all other aspects of the combat design (Ogre Battle SNES and N64 being examples of this) Visual confusion if you have enemies benefiting from both an overall leader and a sub-boss leader at same time, some units only receiving bonus from their own group, etc. Maps designed to allow for assassinations are often unnatural (even in other genres) and tend to go ham on player advantages or forcing players to follow a "script" Player unit leadership stars Pros: Encourages you to deploy units that you might not otherwise. gameplay advantages of more hit/avoid Allows a representation of charisma or tactical ability for characters in the story rather than the cursor and unit selector. Cons: In FE10 the effect was free and map wide, which allows for a version of FE 13-14's "backpacking" problem - leadership units could be deployed and left at your base or out of combat solely for the bonus with no risk and don't really add to the scenario. You don't need to position the leadership unit to get the advantage of the effect as with more conventional support bonus buffs or abilities like FE5's charm. (Or something like Langrisser's / Days of Ruin leadership zone) Protecting your VIP to keep the leadership boost as long as possible doesn't really add a gameplay dynamic in a FE context the way microing a "Stimpack" unit in a strategy game does. This is because of the encouragement to keep ALL troops alive, which means that most players will already be moving units conservatively to being with. FE10 overbalances the mechanic, to the point where it's possible to totally ignore it during a blind playthrough. If it was too beneficial, you would have a situation where players would feel obliged to always commit a deployment spot for these characters, which works against the freedom of army composition that Fire Emblem traditionally encourages. It's generally suggested to be placed on Lord units for story/flavor reasons, but in cases where those characters are force-deployed (a design choice of most FE games), it has no functional difference than having all the characters have higher base stats.
  22. Fire Emblem 4-7 Mod http://www.mediafire.com/file/6nvwbppt0c7e0to/emblem-kings-0.11.1.rar It is a blessing to see it finally leave Alpha and now populated.
  23. This is a sort of crosspost from FEU. I've been interested in learning about Thracia 776 recently, so I've put together some notes and I figured that it'd be nice to share them. I'll continue to update the file with as much as I find. Thracia 776 Doc I was working on an entry for MAFC using what I've learned, but the amount of knowledge required outran the research I had done, so I ran out of time. Here's a screenshot of my progress, if you're interested: Info on inserting maps will come soon. I'm still transferring notes into the stackedit document, and certainly still researching things. Anyway, if you have anything to add, please let me know.
  24. What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  25. This is a crosspost from FEU. While working on my FE5 project I had figured it'd be nice to rip the map sprites, because I can't find a unified sheet of them anywhere. Although the data is ripped using the class data table, there might be errors. If anything's odd about these, let me know. FE5 Map Sprites Here's an example: Each class gets its own sheet. Some sheets have some strange things going on, such as: Some mage classes have incorrect sprites, probably due to the correct sprites being set in character data Some mage classes have other mages in their battle sprites The High Priest and Priest have some strange things going on There's that weird Baron class More stuff, probably Unused sprites and stuff may be added later, but any sprites that aren't referenced are not included yet.
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