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Showing results for tags 'fe6 hacking'.
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I've been wanting to make the shop in FE6's battle preparations accessible in HM (In case you don't know, FE6 only allows you to shop between chapters in Normal Mode). I'm using FE Builder and there's a patch available for this exact issue. It works with the regular version of the game, but unfortunately it doesn't seem to work with the latest version of the localization patch by gringe (Likely because that patch edits the preparations menu by implementing some QoL features like the support viewer). With the localization patch installed, the FE Builder patch does nothing, the shop is still unavailable on Hard Mode. It DOES work when using older versions of the translation, but I would really like to use the most recent one with all of its features. Unfortunately I do not have the slightest clue about hacking and wouldn't know how to enable the armory in HM myself while also using the newest translation patch. You'd likely have to do some Hex edits, but I wouldn't even know where to begin. Anyone know if there is a way?
A couple years ago, I began working on a hack in which Guinevere was implemented as a fully playable character and can be played as for whenever she is with Roy, (So really everywhere but the Western Isles) but to be fully content, I have to add boss conversations. Somehow, I managed to create a boss conversation between her and Narcian about a year ago, and I've been pulling my hair out trying to figure out how to do it again. Not having her talk to Zephiel upon initiating combat with him would leave a bad taste in my mouth. And yeah, I know it could be argued that Guinevere fighting against Bern more actively is wholly against her character, but my Guinevere is a bit different from the canon one. (: I have a good amount of experience with Event Assembler, Mappy, Zahlman's Song Editor (lol), Nightmare 2.0, and FEditor, but I'm not sure where to begin anymore. I've gotten event editing down to a science (again, aside from boss conversations) and I know how to edit the text WITHIN the pre-existing boss conversations (ex. I can make Lilina talk Legance's ear off...) I just don't know how to create new boss conversations anymore. I want to finish this project, if only for my own personal satisfaction, though I do plan on publishing it upon completion. So, to reiterate, I'm hoping to add new, unique, boss conversations, but can't remember how to do that. I didn't want to have to ask, but i've about given up on the project and don't want to let it die quite yet. If anyone knows how to insert a new boss conversation somewhere in FE6, that would be a tremendous help. Thanks sooo much! Any little bit of knowledge helps. (: