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Found 290 results

  1. I played this one several months ago but dropped it after the first 2 chapters. It's not that I didn't like it, I loved it. I just... Dropped it, and never touched it again. Which was a shame because this looks like a truly fun one in the franchise so here I am back in the FE kick after a good break. I remember Seth being unstoppable in my last short playthrough but I am not sure about the other ones. Right now, I'm playing Hard mode and only have Seth and Eirika. What are the best characters in the game you get in the future and how many units is best to train? Thanks again!
  2. Hello people, after some weeks of playtesting we finished to work on all the main things we needed for the release of our hack, so here it is "Fire Emblem: Inheritance", a original hack made by me and Vivider. The project is completed in the sense that everything essential to the experience has been done, but this does not mean we are done with working on the hack. We’d like to receive a lot of feedback, since we are going to add new stuff in the future (mainly some more dialogues between the characters and some sidequests), so your feedback could be very helful. The same applies to the gameplay: this game was designed with the idea in mind of creating something quite different from a regular GBA FE, for this reason we are open to work even on big changes on the balance of the chapters, if many of you were to tell us about the problems they encountered. The biggest shortcoming in the hack might be the lack of polishing in the dialogues. That is mainly due to the fact none of us is an English native. I am the one who wrote most of them, and, although I know English pretty well, it does not come natural to me. For this reason we would really appreciate some help form natives who could report and help us to polish the dialogues where needed. We have added a feature to the game which is the Minimug, some people might not like it so we put two versions in the link, one with and one without Minimug (named accordingly), choose the one you prefere. Minimug screenshot: Join the discord to dowload the hack, there you will find the link. you have to apply the hack it on a FE8 USA Rom And here is the link to the discord: https://discord.gg/dNxJMVayXt We created a form where you can give us your feedback anonymously: https://forms.gle/sh1aMqrwimLrQVJN6 You can write anything you want, if you want to insult me for the map design or for certain plot choices, feel free to do it there. The only thing is, please motivate your thoughts Thanks. The hack consists of 26 chapters, with 46 playable characters and it, as I already said, it was designed with in mind the idea of creating something different from most other fe games, both regarding the gameplay and the story. For this reason we’d like you to read the following information, otherwise you could find yourself really confused and have trouble going through the chapters. Difficulty: Gameplay notes: Story notes: Screenshots: Credits: Possible bugs: We hope you'll enjoy the game, and we look forward to the feedback you'll give us.div widgeiv widget
  3. I said I was going to make this thread like a year ago, but it had completely slipped my mind, and I had set out on looking into FE9, getting burned out, and then getting everything back together again to actually make things happen. In any case, here's the link to the repo for Yune. Link Latest Release: 0.9.2 The downloads can be found in the releases section. The readme also goes over how all of the options work and what they do. As the randomizer is written in Java, the only requirement is that you need a somewhat recent JRE installed to be able to run the randomizer. It has been compiled for Windows (32-bit or 64-bit), MacOS, and Linux (GTK). Supported titles: Fire Emblem 4: Genealogy of the Holy War - Requires JP ROM (headered or unheadered) or Pre-patched ROM with Project Naga translation patch. Fire Emblem 6: Binding Blade - Requires JP ROM or Pre-patched ROM with the Redux translation patch. Fire Emblem 7: Blazing Sword - Requires US ROM Fire Emblem 8: Sacred Stones - Requires US ROM Fire Emblem 9: Path of Radiance - Requires US ISO (Note that there is a good chance of an out of memory error when using a 32-bit JRE for FE9 randomization). I trust FE4 and the GBAFEs to be fairly stable, but FE9 is a bit shaky (and likely quite buggy, if you enable too many options that I haven't had the chance to test simultaneously), because it's not quite up to the standard I would have liked for it to be. I'm still trying to figure a lot of things out for how FE9 actually works and the next step is one that will likely take a long time because it involves chapter scripting. Rather than hold it for that long, I'd rather have people able to test it and start finding bugs that need to be addressed, as well as solicit information if anybody has anything that might help with FE9 quirks. Those bugs could also help give me other ideas on how FE9 might actually work under the covers. Please file any bugs you find in the GitHub repository directly in the Issues section so that I can track them, alongside any suggestions that could help me improve Yune. EDIT: 0.9.1 is now available. Changelog: EDIT: 0.9.2 is now available! Changelog:
  4. tl;dr This is an FE8 hack. Final version 1.63 released 3/15/2021. First release notes and DL below. READ THE README AND CREDITS!!!!! The Sun God's Wrath(SGW) is the new version of the old sequel to a previous hack I made(Corrupt Theocracy (CT)), The Sun God's Challenge(SGC). This is a FE8 hack that features a variety of new features, most notably skills, some third tiers, new classes, and of course new maps, mugs, characters, events, and music (though because of CT some older versions of characters still use mugs like the ones they used back then for continuity reasons). If by some odd chance you have an old .sav of SGC, this hack won't work with it due to the fact that this hack is pretty much remade. This hack is being designed so that having played CT is in no way a requirement. I don't recommend playing CT and instead recommend reading TheMoniker's awesome LP found here: http://serenesforest.net/forums/index.php?showtopic=50956 if you are really curious about it and would like a potentially heightened experience while playing this hack. History is written by the winners, and there were various winners in CT, so part of the story is learning what really happened in CT anyway since there are conflicting accounts. Like CT, SGW features many protagonist characters with varying degrees of importance, but there will be less/more mixed up game over conditions unlike in CT. The lead protagonist/Donovan of this hack is Astrea, a member of Propater, pictured below. The story will have you follow her and the people she meets as you do your part in trying to save the world. How Astrea manages to be a key figure among the various figures of importance you will come to meet will be made more clear over time. Screens: Recruitment guide (BE WARNED: MAJOR SPOILERS) Class guide:
  5. The Sacred Trilogy Reskin and Rebalance ~Current version: 07-09-20~ *Warning: the unarmed animations have been removed in order to accomodate all the new custom classes. Make sure your units have a weapon equipped when promoting, otherwise the promotion screen will glitch out. Moulder, Natasha and L'Arachel will always skip their promotion animation because staves work differently than other weapons.* Get the patches here. Apply to clean US FE8 ROM. What is it? It is a reskin and rebalance of Sacred Stones using classes and music from all 3 GBA games, a lot of new custom classes with new animations, new spells, new weapons, a skill system and many quality of life improvements made by people much more knowledgeable than me from the hacking community. Vanilla campaign was not altered, but difficulty has been slightly raised. Units also receive slightly more EXP from healing. This hack features a complete separation from the Strenght and Magic stats, meaning some classes are able to use magic and physical weapons. All of these changes are aimed at making Sacred Stones feel fresh and more challenging, while not altering the story (with the sole exception of Hayden joining on chapter 20). This project was heavily inspired by Sir Serenes' Reskin and Seal's Sacred War hack. There are four versions, two with random growths on level up and two with fixed growths similar to FE9. Read this for more information. The difference between the two versions of the same growth is that one also features a minimug for characters, while the other doesn't. Some people may find the minimug rather intrusive, that's why I kept it optional. Minimug: What was changed? Fado and Vigarde are now true kings (Zephiel) Ismaire is a blade lord (Lyn) Caellach is an armor lord (Hector) Seth has an exclusive class (Silver Knight) Riev is a dark druid (Nergal) Hayden joins automatically on chapter 20 and has an exclusive class (Bow Knight) Mansel joins after completing the vanilla requirements to unlock Hayden and is an archsage (Athos) Kyle is our boy (Roy - master lord). I know, unexpected Added animations to the phantoms Amelia has access to the soldier class and can be promoted to halberdier (using knight's crest) Orson is a knight lord (Eliwood) Duessel has an exclusive class(Gold Knight) Selena now has an exclusive custom class called gremory Valter has an exclusive custom class (Malig Knight) Knights, generals, great knights and kings move 1 additional tile Magic system revamped with new spells. With the exception of siege tomes, wind spells have low mt and 2-3 range. Fire spells have average stats and 1-2 range. Thunder spells have high crit and are locked to melee range. There is alson an anima magic triangle. Fire spells are strong against wind. Wind is strong against thunder. Thunder is strong against fire. The traditional magic triangle (anima>light>dark>anima) is still present. Every class with the exception of the knight has a third promotion option. Poison damage has been reworked. Poison will deal low damage in early game, but it will gradually increase as the player progresses through the game. In the final chapters, it can deal as much as 20 points of damage. Don't underestimate enemies with poison weapons! Some classes have had their HP caps expanded (up to a maximum of 80) Added generic female enemy units for more diversity. It always bugged me how 99% of the women of this franchise only fight for the player. I manually edited every enemy in the game to improve them by increasing base stats, growths, level or giving them better equipment (in a similar fashion to Seal's hack). Bosses have been buffed and are no longer a joke. Stealing has been removed because it requires an additional skill. Because of that, more enemies will drop items. Since Glen is the only creature campaign characters to not have a custom class, I gave him the ability to use bows Armory and shop inventories have been improved so you will have access to better weapons earlier in the game. On top of that, the preparation shop is dynamic and will offer better weapons as you progress through the game. Allies join you at appropriate levels so they won't require grinding to become usable. (except trainees) Some of the promoted monsters have custom animations too. All units can achieve multiple S ranks. Ephraim and Eirika have alternative promotions. You need to decline the automatic promotion at the end of chapter 16 and use the Solar/Lunar brace for the options to appear. Units gain support points by being up to 3 tiles away from each other Myrrh's dragonstone is unbreakable, but is no longer effective against monsters. It has also been nerfed so Myrrh wouldn't be too broken with unlimited dragonstone. To balance it out, her dragonstone has 1-2 range. There is also a second type of dragonstone that can be aquired in the game. Lagdou Ruins is a high-level challenge area for post-game activity. Enemies over there have better stats and powerful, exclusive weapons. It is possible to save the game in the Tower of Valni and Lagdou Ruins. Starting on chapter 9 there will be mini bosses carrying good loot for the player. There is a leadership mechanic which gives units additional avoid and hit rates. (usable by the player and enemies) There are two new secret shops in Lagdou Ruins. One on floor 5 and another on floor 9. Here are some hints to their location: Floor 5: "One does not simply walk into this shop" Floor 9: "YOU're the king? Well, I didn't vote for you" Or, you can be insubordinate and check their exact locations here: Quality of life changes Detailed HP bars (by Circles and Zane) Skill system (by Circleseverywhere, Monkeybard, Black Mage, Blaze,Tequila, Rossendale, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Snakey1) (the skill system also comes with the "stylish finisher" feature that makes any final blow dealt to a boss be displayed as a critical hit) Show Heal Amount (by Tequila) Map Danger Zone (by Circles) - Press the select button to display enemy range Colored stats, growth and talk display (by Tequila) - Press SELECT while in the status screen to toggle between growths and stats Increased EXP from healing (by 7743) Gain support at various distances (by Venno) Units can act after talking or having support conversations Metis' tome can be sold (useful for people playing fixed growths mode) The preparation screen shop is dynamic and will offer better weapons as you progress through the game. The preparation shop items have the same pricing as regular shops Cool custom stat screen background (by LordGlenn) Skill list by class https://docs.google.com/spreadsheets/d/1m5uItJM3w-aVzME_w8Sk_a3rvZTk9nLxb2fslrOiKs4/edit?usp=sharing Promotion Chart https://docs.google.com/spreadsheets/d/1wXaWtr1oJjKHx4dJ-0xy9FrgwhPYzBA4aYm2V-n9IGs/edit?usp=sharing Some screenshots (will update as I play) Credits (will update after I finish the hack) Our lord and savior 7743 for FEBuilder Sir Serenes for the idea and palettes for Riev TBA, Arch, Skitty and Temp for phantom animations IS, Hairyblob and Maiser6 for quicker Zephiel animations IS and Blademaster for Athos animations TR143 for fixed growth mode Temp and sniper_zero for Eliwood repalette and ranged Durandal animation Alusk for alternative soldier hover and moving animations Spud for soldier Amelia animations Spud, TBA, Black Mage, Temp and Wan for halberdier Amelia animations Brady Shinners for the animation database St jack, Seal and Sacred War for ballista animations Iscaneus and Nuramon for knight animations TBA for brigand animations Glenwing and MK404 for fighter animations SALVAGED team and flasuban for cavalier animations IS, Circles, Kao and Marlon0025 for Tethys animations Alusq and Maiser6 for mercenary animations TBA, DerTheVaporeon and Nuramon for general animations TBA and Maiser6 for berserker animations Nuramon, Swain and Temp for sniper animations Nuramon for wyvern lord animations Keks_Krebs, Peerless and SD9K for assassin animations Swain for hero animations IS and Glenwing for swordmaster animations Kenpuhu, Aruka and Nuramon for grand paladin custom class and animations Alusq for better soldier animations CamTech075, LisandraBrave, Zane, Zelix and Lord Glenn for custom icons Arkth for Deathgoyle custom animations Yangfly for kawaii blader animations Nuramon for infantry great lord Ephraim animations Teraspark, Pikmin1211 and DerTheVaporeon for dark knight animations Seal for legion, elder tarvos and gazer animations BwdYeti for elthunder animation SHYUTER for forblaze animation Blazer and Jubby for meteor animation Arch for static, wind and tornado animations Seal for tons of stuff like custom icon, map sprites, class cards and battle backgrounds. I cannot stress how awesome he is for making all of this available Klokinator for putting many custom animations and map sprites in a single, easy to find place dondon151, Sephie, Teraspark, Arch, RobertFPY and HyperGammaSpaces for many card classes and map sprites Waleed and flasuban for the male fighter animations and map sprites Known issues I would like help with Chapter 1, Breguet gets countered by the dead frelian mercenary. The event itself is exactly the same as vanilla, and changing character and class data for both Breguet and the frelian merc didn't work. Get the patches here. Apply to clean US FE8 ROM.
  6. I have created a small hack for FE8 that gives every weapon the range of a siege tome, Seth also has a warp staff. Download!
  7. Hiya ~ Using FE8, FEBuilderGBA So I have encountered an odd 'bug'? I'm not too sure what's provoking it, but I have been noticing Tile Change slots have just begun appearing on the chapter I am working on (it has reached 36 entries now). All I can remember was adding 4 entries to the chapter to do my chests and doors, then I thought to go back and wipe out some entries on old chapters that I forgot to remove. A little later I saw my current chapter was up to maybe 8 give or take, then like 12, and now it's getting ridiculous.. Any help with this would be excellent as I currently fear adding any more changes to my project!
  8. I know there is already the fe8 self randomizer, that includes skills, but i really would rather use the universal randomizer. It has several options that I like, the most important one being that you can keep enemy classes the same. Unless there is a way to do that with fe8, I really would rather use the universal randomizer. When I've initially tried this though, it seems like they aren't compatible, at least simply.
  9. Fire Emblem: Sacred Stones the Definitive Edition? FE Echoes: Sacred Stones/Shadows of Magvel? or just a new title like Fire Emblem: Twin Dragons? What would you want it to be called?
  10. Link to UPS Patch (FE8U) What's self-randomizing? This is a rom that randomizes itself - meaning that no two playthroughs will be alike! Features Options screen on New Game start Tactician name as randomizer seed Random classes for players and enemies Random growths and bases Random personal skills Random weapon stats Random chest and event items Palettes that might be janky because that's part of the charm v1.3 changelog: Additions - Random Class Skills option: Shuffles all learned skills per class! (innate skills e.g. Canto/Shove not shuffled) - Skill Scrolls (learn a random skill) added to drop list and prep screen shop - Amnesia Scrolls (forget a learned skill) also added - Thracia Mode! Put "776" somewhere in your seed to give everyone Capture, set Hit to 1RN and between 1-99! Tweaks - Stats no longer overflow/underflow (e.g. demon king HP) - Dancers and Bards animations don't crash if they double - Flashy mode now works in vanilla! (all boss kill attacks show the critical animation) - All items can be sold or discarded - Debuffs now clear properly between chapters - Scripted battles end correctly when one character dies - Nosferatu and Devil Axe fixed in Vanilla Mode Skills - Skills learned per class redistributed to reflect the new skills available - Wary fighter removed from dancers/bards since it doesn't crash any more - When forgetting a skill, you can press R to see the skill description - Fixed various Capture glitches ------ Other useful things: - Press Select at the stats menu to view stats/growths - You can buy a lot of useful things at the prep screen armory - Hold L to toggle battle animations on/off - Hold A to speed up battle animations (and B to pause them) - Press Select to view Danger Zone - You can shove/drop/etc onto most terrain, useful if you're stuck - Use the Konami code if you're really stuck - If you plant the right seed you may find it sprouts into a secret game mode - Press R on the Donate to Circles screen to find out how to donate Known Issues - Trying to back out of the unit menu after doing a Talk/Support can show the conversation again
  11. Hello, you lovely anime-chess players ! My name’s Zeldacrafter64, as you’ve probably already figured out, and I’m here to share my project with you ! Now I know what you might think : "Hey, haven't I seen that title before ?", "Oh, I remember that one, it sucked". Well, after one year spent rotting in the "concept" category, I am proud to announce my little baby is finally ready to be played by the whole world ! I also apologize for how amateurish the concept topic was. I was really a beginner at the time and barely had any idea what to do and where to go. Oh, and while I'm apologizing, let me apologize for my frequent errors. I'm not a native English speaker, so please correct me as often as possible, or else I won't improve (Same goes with my hack, obviously !). Download it here ! I -The Hack's Story II - About the Hack III - Features - 22 playable chapters out of 23. I’m not that good at designing things gameplay-wise, but I hope you’ll enjoy some of them ! - 61 playable characters! Each one coming with a different personality ! It’s unlikely you’ll like every one of them, but I’m sure you’ll find a favorite in no time ! - Only infantry ! On both sides ! Horses, Pegasi and Wyverns don’t even exist ! Because some people just want to see the world burn ! - More weapons for some classes, including Assassins and Generals with Bows and Heroes with Lances ! - The most basic bunch of patches you could ever imagine ! IV - Screenshots V - Credits : Do you want to be a part of this train wreck I call a project ? Do you have Discord ? Then that’s great, 'cause here’s the project’s discord server : https://discord.gg/vCYEp5E Thanks for your attention, and I hope you'll have fun playing my hack !
  12. V3.08 is here. The hack now goes up to Chp 19 and weapon range should now display properly. Legendary weapons made the late game too easy, so I gave them a nerf. Tell me if it is enough. FE8 Chaos Mode V3.08 Screenshots: As of this moment, Erika's Route is being worked on. Chp 16 done Nothing is done to Ephraim's route as of right now. This hack includes: This hack is not complete yet, I just want to get it out to see what people's opinion of it is so far and I will to listen to suggestions. Let me know if the weapons should be more expensive and if there are any game breaking glitches. Credit to the battle animation are the following:
  13. I recently started making custom animations for classes following the ultimate tutorial. I already managed to make and replace a few of them successfully. Yesterday I was making another one, I loaded the script with Feditor, but when I tried to save it it gave me the following error: Model.PortableClassAnimation.writeToFile: Exception PCA: Stream error in call to dump (File) and it only creates the Frame Data.dmp file. Now it happens even with the previous animations I made, which worked before, so it isn't the new script's fault. I tried closing, opening and saving feditor, loading an idle animation script from the ultimate tutorial, using an unmodified rom, downloading feditor again, and resetting the computer; but none of these changed the problem. Any ideas?
  14. Hello everyone, so I've recently been working on a remake of fe6. Basically fe6 ported to fe8. I'd like to think your opinion about it. This project will include; -Better text -QoF patch (even though I'd love to have more mechanics like a strength and magic split) -Display all weapons patch -more weapons (like Noble Rapier etc.) -Blinking frames for the portraits and recoloured and lastly! -nothing here have some screenshots
  15. Hey all, I’m a complete amateur (haven’t touched anything more complicated than FEBuilder and Nightmare) who’s drafting an FE8 hack. While this isn’t even a plan, I was wondering what adding RNG into combat calcs would look like. For example, what if I wanted Avoid to be calculated as AS*2 + (Luck*Random number between 1 and 2)? I’m also familiar with the concept of piecewise graphs in math, and was wondering if it’s possible to have altered damage calcs based on the participants’ current HP/max HP. Thanks to anyone who can help.
  16. So, I started working on a custom animation using a fixed version of FE8's Lyon animations, you can find what I used here: https://drive.google.com/drive/folders/1CAC-wxJOkgBT3Me3fkzS3qzSdXR_8RKu. So, I did all the frames, but for some reason, the first frame messes up the shading when in game. To show what I'm talking about, you can see for yourself in the two pictures; The first is what it looks like in GIMP, the 2nd is what it looks like in game: I don't know what causes this, I've reached out to multiple people about this and so far, I've come up blank (I don't hold it against them, don't worry)… I got recommended to take this problem to a larger place, hence me posting here now. I don't know if its a problem of the animations I was using or the (probably more likely) case of me missing something about custom animations, this is my first time making a custom animation so it's not unlikely... Oh, one other thing, I only include the magic animations as I don't have the staff animation yet, I wanted to get this glitch figured out before I jumped into that. The Empress' Magic.zip
  17. Current version (8 chapters + some drafts): FFX ups file *Use on FE8 U (This link is automatically updated as I develop.) Post last updated: May 28, 2020 If you'd like to make a chapter for this game, or contribute in another way, please join my discord server. All are welcome (eg. to follow updates and provide feedback). Random battles: Pitch: Final Fantasy 10 is an excellent game well-suited to a Fire Emblem Remake due to its cohesive and linear story line. The final fantasy series is well known and has many assets readily available. This could provide a breath of fresh air to FE Rom Hacks and open the gates for final fantasy crossovers. Enemies assets from final fantasy tactics, which can be imported into Fire Emblem. FFX script, which we'd draw on for inspiration FFX portraits are already imported, but some could be touched up. This game is a JRPG, not quite fire emblem anymore. As so many things differ from Vanilla, expect many things that could be improved on. Feedback is always appreciated. Once this hack is completed, I'd like to allow anybody to make use of the random battles code as well as any assets imported or developed for it. This would mean final fantasy monster map sprites for anyone's use. Thanks for the support, everybody. 🙂 Credits
  18. Hello Recently I started trying to make a little hack for some friends of mine, i began by using luna to apply the skills patch unaware of a newer version existing. Long story short after installing the new skills patch and changing the start of the game I have ran into a problem while attempting to view unit stats It gives me a similar screen everytime, glithed green bar and 33 something, it also softlocks the game leaving only the unit animation playing. Im kinda new so sorry if i broke any rules, just trying to get this fixed.
  19. Iruthia Chronicles (Subject to Change) Current Length: Chapter 1 EDIT: I have included here for you all a newly recorded video. The purpose is to have a comprehensive single video that outlines where I am right now in terms of development, but also a summary of the desired story direction I intend to take my game in. I decided it would be better to have a singular video rather than an entire playlist (with terrible audio) for members of the community to view and comment on with critiques and suggestions. Current Version Video: [Version 0.2.1] About the hacker: Hello Serenes Forest~ This if my first time genuinely attempting to create a romhack. I started back in January when I created the first iteration of this post. I really enjoy story driven games with many of the story heavy Fire Emblem titles being my favorite. I'm still getting used to FEBuilderGBA and all it can do so my awkward cutscenes will continue to get better with time. Thank you for any feedback you provide. About the Hack: I will try to keep this brief to avoid the TL;DR that probably put a lot of people off last time Iruthia is a continent with a past stretching back to the age of the gods. When gods mingled amongst humans, many demigods were born into the world. A demigod with great power over dark magic was born in Iruthia. It would use its power to sew the seeds of doubt in the minds of humans and pit them against each other, sparking a devastatingly bloody war. When the people of Iruthia were bloodied beyond the ability to resist its power, the demigod forced the construction of a great tower to be its throne over men. There was a long period of piece, but wars have begun to occur more regularly. The most recent of these wars was three decades ago and the continent seems on the brink of another. Could these wars be a hint at something deeper beginning to stur? Okay that was very abridged, but it gives some information. I responded to a comment in my previous iteration, it should still be down below and gives more depth to this premise. There are character profiles below as well, I'll probably bring them up to this post as soon as I figure out how to do collapsible tabs... ..I never learned how okay.. The Goal of this Hack: Besides learning how to romhack, I want to create fun and engaging games. I'm currently in school for a degree in game development so this is great practice for me to understand the development process, even if I'm using tools for a GBA game. I want to create a game for this community because Fire Emblem has always been a huge part of my life.
  20. Every few years, I try to make a mod. I have failed every time. But this year, I feel like I might be able to get it off the ground this time around. Here is the Idea: Make a Alt-History of our own world but with Fire Emblem Magic. Roman Emblem The year is 480, and the Island Sicily was just annexed by Odoacer. However, many Romans still live on the Island. One of the Romans is Fabius. Fabius, was a commander of West Rome before the fall. He is quite Depressed since, as an Orphan, Fabius had nothing but Rome. The other main character is Unnamed girl.png Basically, she is a Germanic girl, who has lot of money, and a powerful stone, which may or may not be the Fire Emblem of this world. She hired on Fabius, as a bodyguard. Fabius is cynical, but all he is good for is fighting and he needs the money. The main plot is that many people are trying to steal the stone that Unnamed girl has. NPCs There is also Roderick, an ex Roman commander that was Fabius's teacher. In the first part of the, Roderick seams like a good dude, and is growing an army to try to fight off Odoacer. However, later in the game we learn he might not be just trying to fight Odoacers. Quick note: This hack is not trying to follow history at all. It's a new timeline based on ours, but magic and other good stuff is real. The same people might not be in this time line and even if they are they might not be the same as they are IRL. Odoacers is a boss, and is tracking down unnamed girl. He does not want to kill her however. Uh here is the plot but uh it's made in ms paint. Here are a few things I have done. So what do you guys think?
  21. I'm trying to make a hack in which a character contracts lycanthropy at a specific point in the plot, at which point they would gain access to some form of monster weapon or dragonstone (and have their strength growth inflate HARD). I know that the trainee class would allow a character to promote at a particular level, but can I make them promote at a specific chapter?
  22. Hello everyone! I'm currently making an Let's Play for The Sacred Stones. Specifically, I'm doing an Ironman run on Hard using a Changes-Lite patch I made. Here's a link to the first episode. And here's a link to the full playlist (you don't need to watch the intro). I'll be uploading daily, so if your interested, be sure to check it out. If you have any questions or comments, feel free to let me know. I hope to see you there!
  23. Welcome to my Changes-Lite Patch for The Sacred Stones! The Goal of this Patch was to make the least amount of changes to the base game for the greatest positive result. I’d recommend it to anyone who enjoys the base game, but is looking for a tighter experience with a handful of quality-of-life patches sprinkled in. If you’d like to learn more about the patch, I’ve created a video detailing what I believe to be some of the more important changes found within the patch. If you want to try the patch out yourself, or just learn more about it, feel free to click the links below: Changelog UPS Patch How to apply a UPS Patch (Thanks Arch!) If your interested, I’m also making a Let’s Play using the patch, so be sure to check it out. To those of you who made it this far, thank you for your interest! If you have any questions or comments, feel free to let me know. Enjoy!
  24. This is a ROM hack inspired by watching Mekkah's Troll FE so I decided to try and see if I could make my own, and have it be different. I have until Chapter 8 done but wanted to at least release it so that I could get some thoughts about it and some ideas for some chapters. I plan on doing the full game with story and whatnot (even though the story is meant to be a joke) but yet again, want some thoughts on this first. Another_troll_emblem.Patch_version_0.1.ups
  25. Welcome one and all to "SF Ruins Fire Emblem," the contest where we try our darnedest to avoid living up to the title. If you've ever thought about getting into hacking, this would be a good place to get your feet wet. We aren't here to make epic adventures or highly publicized masterpieces- just to make one chapter every round and hopefully have a good time in the process. Though each round has a winner, this contest isn't really about winning. Getting more hacking practice is the more important part. Everyone has a Fire Emblem story they'd like to tell, but what's a Fire Emblem game without fun chapters to play? "SF Ruins Fire Emblem" is a chance to hone your map design skills. It is currently Round 1 Design Phase. Round 1 Design Phase Countdown *** As there is no previous winner, I will chose the theme for round 1. Theme: Entries: Coming within 30 days *** @[email protected]@This boi uses [email protected]@Eltosian Kadath Remember, real life comes first. Have fun!
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