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FEU CrossPost the source because I know that's all you came for: #include "Extensions\Hack Installation.txt" #define HookLocation 0x01C090 //Debug Bootup, obviously Unused PUSH //Removing a bit off mov bonus(suspend only uses 4) //Saving Routine ORG 0xA575C WORD 0xFFFFFE1F //Loading Routine ORG 0xA6104 WORD 0xFFFFFE1F //Using That bit to save and load bit 8 of class class ORG 0xA535E SHORT 0x6019 0x2180 0x4001 0x0149 0x8159 0 0 ORG 0xA57B4 BL(HookLocation); SHORT 0 0 ORG HookLocation SHORT 0x4668 0x8941 0x04C9 0x0FC9 0x01C9 0x7800 0x0640 0x0E40 0x4308 0x4770 POP Explanations: Basically, Suspend allocates 4 bits for mov bonus. however, normal save allocates 5 bits for it. so what I did, was I made it so mov bonus for normal save was 4 bits, and used the newly allocated bit to store the top bit of the class index, to allow for 0xFF, aka 255 classes, instead of the old 127 cap. Proper save expansion is coming soon™ I promise. Pictured here: Eirika with class ID 0x82. FEBuilder patch: https://cdn.discordapp.com/attachments/235253973588639747/398277696125272078/class_save_fix.rar how to install: put folder in config\patch\FE8U, and it should autodetect.