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Showing results for tags 'febuilder gba'.
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Hello, I am using FEBuilder and I'm working on my FE1/FE11 Hybrid Remake hack. (More info here: https://forums.serenesforest.net/index.php?/topic/92222-fe7-fe1fe11-hybrid-remake/) I tried to import Jagen's sprite from FE11 to FE7, but I ran into one problem (yes, I know it's importing a DS sprite to a GBA game, but I couldn't find a GBA-style Jagen sprite). Besides the color reduction that makes Jagen look quite monochrome (as it exceeds 16 colors), FEBuilder automatically assumes part of his armor to be his mouth and eyes, and so the sprite ends up a bit scrambled (Here's a screenshot) FEBuilder forced me to resize it to 128x112 (from 128x128), so that might be the issue. How can I fix this? EDIT: So apparently the GBA FE games have a "format". I'll try to do this the best I can.
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So, I'm working on a little Rom-hack of FE8 for my friends (not something I'll publish, of course), and I've stumbled across a little problem: When I save AFTER chapter 3, close, and reload the game, some of my units disappear. I've seen cases where ALL of the units disappear, and cases when only the latest 2 units recruited (who replace Colm and Neimi), disappear. A gif of the glitch: https://imgur.com/ckOQPnO As you can see, both Ranulf (who replaces Neimi) and 776 (who replaces Colm) disappear completely. (It is a little embarrassing to show all of this, so please ignore all of the shit I did lmfao) The biggest thing I have done with recruiting is removing Ross (=you get only one extra unit in chapter 2), but I deleted the event in which he joins your party, so I'm really in a pinnacle here. It's also important to note that I am in no way experienced in Rom-Hacking, as this is my first ever project. I'm having a ton of fun regardless!
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- febuilder gba
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