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Found 15 results

  1. Can someone give me the optimal pairings for good children in FEF: Birthright + the best skills to be equipped for each character ? ( My avatar is female and I don't have Kaze) Thankyou.
  2. Heya I'm looking for help on FEF: Birthright on how to create strong children but since skills matter also I'd appreciate some help on what skills to equip to pass onto the children also, or what I should reclass each character to to get the skills needed. (should mentioned my avatar is female and I don't have a Kaze but I'm going to create another save file to get him) Seals I have: Master Seals, Heart Seals, Partner Seals, Friendship Seals, Eternal Seals, Witch's Mark, Hero's Brand, Exalt's Brand. Avatar (F) - Lvl20- Hoshido Noble Str 36 Spd 31 Mag16 Lck 29 Skill 24 Def 22 Res 16 Skills: Nobility, Dragon Fang, Dragon Ward, Hoshidan Unity. Saizo- Lvl 18- Master Ninja Str 30 Spd 32 Mag15 Lck 22 Skill 40 Def 21 Res 18 Skills: Locktouch, Poison Strike, Lethality, Shrukenfaire. Hana- Lvl 15- Swordmaster Str 31 Spd 36 Mag 3 Lck 19 Skill 26 Def 11 Res 25 Skills: Dueslists Bow, Vantage, Astra, Swordfaire. Subaki- Lvl 18- Kinshi Knight Str 21 Spd 23 Mag 7 Lck 20 Skill 36 Def 26 Res 18 Skills: Darting Blow, Camaraderie, Air Superiority, Amaterasu. Silas- Lvl 14- Paladin Str 31 Spd 27 Mag 4 Lck25 Skill 29 Def 24 Res 15 Skills: Elbow Room, Shelter, Defender. Hayato- Lvl 17- Basara Str 18 Spd 29 Mag 27 Lck 37 Skill 23 Def 21 Res 13 Skills: Magic +2, Future Sight, Rend Heaven, Quixotic. Scarlett- Lvl 16- Wyvern Lord Str 32 Spd 30 Mag 10 Lck 24 Skill 28 Def 30 Res 7 Skills: Strength +2, Lunge, Rally Defence, Swordbreaker. Kagero- Lvl 16- Master Ninja Str 31 Spd 30 Mag 0 Lck 19 Skill 17 Def 18 Res 33 Skills: Posion Strike, Locktouch, Lethality, Shrurikenfaire. Hinata- Lvl 14- Master of Arms Str 28 Spd 28 Mag 0 Lck 25 Skill 20 Def 23 Res 8 Skills: Vantage, Duelists Bow, Seal Strength. Orochi- Lvl 15- Basara Str 9 Spd 17 Mag 35 Lck 22 Skill 33 Def 17 Res 24 Skills: Magic +2, Future Sight, Rend Heaven, Quixotic. Oboro- Lvl 14- Spear Master Str 30 Spd 26 Mag 6 Lck 22 Skill 23 Def 24 Res 20 Skills: Seal Defence, Swap, Seal Speed. Azama- Lvl 2- Great Master Str 25 Spd20 Mag 13 Lck 19 Skill 17 Def 20 Res 18 Skills: Mirac;e, Rally Luck. Setsuna- Lvl 9- Sniper Str 18 Spd 35 Mag 0 Lck 14 Skill 27 Def 10 Res 13 Skills: Skill +2, Quick Draw, Certain Bow Azura: Lvl 30- Falcon Knight Str 28 Spd 38 Mag 18 Lck 39 Skill 35 Def 19 Res 31 Skills: Luck +4, Voice of Peace, Foreign Princess, Darting Blow, Camaraderie, Inspiring Song. Felicia- Lvl 40- Maid Str 8 Spd 30 Mag 24 Lck 34 Skill 27 Def 15 Res 29 Skills: Resistance +2, Demoiselle, Live to Serve, Tomebreaker. Sakura- Lvl 20- Priestess Str 20 Spd 31 Mag 35 Lck 33 Skill 23 Def 22 Res 30 Skills: Miracle, Rally Luck, Renewal, Countermagic. Hinoka- Lvl 20- Falcon Knight Str 27 Spd 35 Mag 15 Lck 31 Skill 31 Def 23 Res 39 Skills: Darting Blow, Camaraderie, Rally Speed, Warding Blow. Rinkah- Lvl 20- Blacksmith Str 28 Spd 30 Mag 13 Lck 21 Skill 32 Def 34 Res 9 Skills: Seal Resistance, Shove, Salvage Bow, Lancebreaker. Kaden- Lvl 20- Nine-Tails Str 30 Spd 40 Mag 3 Lck 29 Skill 28 Def 17 Res 32 Skills: Beastbane, Evenhanded, Even Better, Grisly Wound. Ryoma- Lvk 20- Swordmaster Str 34 Spd 37 Mag 2 Lck 30 Skill 29 Def 19 Res 16 Skills: Vantage, Duelists Bow, Astra, Swordfaire. Takumi- Lvl 20- Sniper Str 26 Spd 28 Mag 0 Lck 31 Skill 43 Def 21 Res 10 Skills: Skill +2, Quick Draw, Certain Blow, Bowfaire. Jakob- Lvl 40- Butler Str 26 Spd 30 Mag 22 Lck 29 Skill 32 Def 22 Res 24 Skills: Resistance +2, Gentilhomme, Live to Serve, Tomebreaker. Mozu- Lvl 20- Merchant Str 32 Spd 29 Mag 5 Lck 28 Skill 33 Def 30 Res 29 Skills: Aptitude, Underdog, Profiteer, Spendthrift. Reina- Lvl 20- Kinshi Knight Str 29, Spd 30, Mag 6 Lck 20 Skill 19 Def 16 Res 21 Skills: Darting Blow, Camaraderie, Air Superiority, Amaterasu. Shura- Lvl 10- Adventurer Str 20 Spd 27 Mag 11 Lck 15 Skill 23 Def 14 Res 26 Skills: Movement +1, Lucky Seven, Locktouch. Izana- Lvl 5- Onmyoji Str 8 Spd 18 Mag 23 Lck 17 Skill 25 Def 14 Res 24 Skills: Rally Magic, Rally Luck, Miracle. Yukimura- Lvl 10- Mechanist Str 25 Spd 23 Mag 3 Lck 18 Skill 29 Def 21 Res 22 Skills: Golembane, Potent Potion, Quick Salve. Ren (Prisoner) - Lvl 1- Mechanist Str 12 Spd 17 Mag 0 Lck 7 Skill 19 Def 8 Res 10 Skills: Locktouch, Poison Strike. I know this is alot of work but I'd really appreciate the help because I'd like to create the best children possible with skills also :) Thankyou very much for your time. <3
  3. Hey Guys, I was just wondering if anybody knew where to find the music that played in the Invisible History DLC?
  4. So some of us use Miiverse. Personally I use it a lot to take random pictures of FEF that I end up liking. Phone or otherwise, any you'd like to share? http://imgur.com/a/RR5qH I actually have an album's worth. No spoilers. I won't lie, it's mostly of my Corrin. Because I'm vain.
  5. Hey Guys, With the recent release of "The Making of Fire Emblem" book I thought that it might be a good idea to make a forum post related to sharing information about Fates provided in the book. Is there any concept art, official art, interesting facts like age or height, etc? Please feel free to share any thoughts, pictures or interesting facts here. I'm sure that those of us without the book will be excited to see and hear about the content.
  6. So far, the only Dark Mage-exclusive tome obtainable/accessible in Fire Emblem Fates is Nosferatu. Obviously, this gives Shadowgift users low viability unless you're a Witch. So for fun (and ideas for Intelligence Systems to write down if they ever find a way to implement these into the game), what kind of brand new or old Dark tomes do you suggest they put into Fates? Now for the ground rules: You can only make up to 5 suggested Dark tomes Only recurring Dark magic are acceptable. This is not like Awakening, sadly. Sorry fanboys. Some exceptions like Poison, Waste, or Mire may apply. They must be balanced in order to fit the nature of the gameplay (ex.: Strong but slow, +5 Def but -5 Res, Might halved after use for one turn, etc.) Must be so that Dark Mages/Sorcerers and Shadowgift users are no more viable as other Magic-based units except Witches because less face it, they're unadulterated sh*t wreckers. Your reasoning for said Dark tomes must be at least adequate. My personal suggestions for more Dark Magic tomes are: Fenrir - 3 Might, 60 Hit, 0 Crit, -20 Avoid. 3 Range. Cannot double attack. A Rank. Eclipse - 0 Might, 30 Hit, 0 Crit. 3-10 Range. Halves enemy's current HP. After usage, cannot be used again for 3 turns. B Rank. Luna - 0 Might, 65 Hit, 20 Crit. Negates enemy's Resistance. All stats -2 when equipped. C Rank. Ruin - 5 Might, 60 Hit, 50 Crit. Critical hits deal 2x more damage instead of 3x. C Rank. Goetia - 17 Might, 65 Hit, 10 Crit, -30 Avoid. -30 Critical Avoid. Ability to double attack -5, enemy's ability to double attack -5. S Rank. And yes, they all have 1-2 range. Note: The following reasoning below is going off by Conquest playthrough scenario. Your experience may differ when you're wrecking sh*t as a Witch when utilizing Dark Mages/Sorcerers in other routes or Shadowgift. Fenrir is pretty much the Expert weapon of the magic-oriented class. You're 1 and even 2 Range counter options are turned off,but in return you can snipe you're enemies out of their range as well! That and Fenrir sounds badass as hell. =3 I removed the Might from Eclipse because I don't see how it has any effect on halving your foes' current HP (unless anyone would like to prove me wrong). Anyways, unlimited usage means unlimited chances of lowering the boss's health for an easier fight. If you're worried it'll be too overpowered, HAH! When you use it, regardless if it hits or not, you have to wait for it to recharge for 3 turns before using it again. Luna. Resistance ignorance. All stats decrease. 'Nuff said. Ruin is an excellent choice if you have a crit happy unit like Odin. And finally, Goetia is made to be the foil of Excalibur. Do you use the Excalibur for the accuracy, easy doubling, and delicious crits or this for the out-of-the-box high damage potential and high risk, high reward trade? That is the question. Anyways, share your thoughts on my analysis and happy commenting! ;) BTW, I just joined this forum. I hope we'll get along! ^v^
  7. I realised that there has not been a proper marriage poll yet, so I decided to make one. Whom did you marry your MU to? Which route(s)? Why did you pick that character? Which marriage was your favourite (if you married more than one character)?
  8. Hey guys, I was just wondering if anyone had pictures of the different my castle stages that are available to choose from. I've been trying to find them everywhere (especially the one with lots of boats and water) but have been largely unsuccessful. Any help would be greatly appreciated. :)
  9. [ONGOING] I've seen lots of reference compilations for stuff like data and supports, but none for class refs. I've come across quite a few, so I figured why not. If a class is in Italics it is a unique model or pallete. I want to clarify that I DO NOT take credit for any of these pictures, I'm just compiling them into a single document for easy access. Now to see if I can figure out spoiler tags. Anna: Azura: Asama: Ashura: Belka: Benoit: Camilla: Charlotte: Crimson: Cyrus: Deere: Effie: Elise: Eponine: Felicia: Flannel: Flora: Foleo: Fuuga: Grey: Gunther: Harold: Hinata: Hinoka: Hisame: Ignis: Izana: Joker: Kagerou: Kamui: Feel free to post any refs that I dont have on this list so I can add it to the OP.
  10. Hey guys, I was hoping that the Fates community here might be able to help me come to a decision regarding Kanna. I would like my M!Kanna (Manna) to be able to use the dragonstone regularly since his personal skill relies on it and since the dragonstone depends on magic I thought that it would only be logical to make a Manna who is more magically inclined for offence and who has really good defence to balance out the perks/penalties issued from the dragonstones. To do this I was hoping to marry: Femui +MAG/-LCK: -1/3/0/2/-3/0/2 To Rinkah!Ignis ... Rinkah!Ignis: 0/1/-1/-1/1/6/2 To get a Manna with these mods... Ignis!Manna: 0/5/0/2/1/7/4 Does this look ok for a Manna that will utilise the dragonstone more? Upon saying this, I have other questions... Would this waste my Femui's potential? Seeing that magic (and dragonstone) has been nerfed in this game and taking into account how amazing Yato is, would my Femui be wasted? Of course, upon saying this, I can still use Yato with my Dark Blood Femui, however with this set up she will have a magic bias and would not be as effective with it. Would it be better to give up on the dragon Manna and go for a more physical Ignis!Manna? Ignis Manna with +STR/-LCK mother: 4/1/2/0/-1/9/3 For those who have played the game ... How does a physical Kanna perform compared to a magical or dragonstone based Kanna? Is magical/dragonstone Kanna really worth it???
  11. If Zero get's an A+ support with Odin does he get the samurai class line? I just wanted to double check because I've got my Zero character break down pretty much done apart from the buddy seal.
  12. Here is a list of the cards available for the wave 2 cipher release. Also, on a side note ...
  13. Firstly, I don't actually own the game. I am planning marriages and children ahead of time so that I'm ready for Invisible Kingdom, the campaign in which I will be taking the couples and children seriously. I am planning on marrying Charlotte with Flannel, however Flannel's secondary Class is that of a Fighter, Charlotte's primary class. What class will she inherit? I think that I read somewhere that if this happens the character acquires the complementary class from the other nation (Nohr <--> Hoshido), so in this case, Oni Savage. However, I am unsure how true the previous statement is. I'm unsure on what this means for her, so I just thought that I would ask to clear the air.
  14. Hey Guys. I'm pretty new to the concept of 'breeding' children for optimal stats and skills and wanted to give it a go during my FEF: Invisible Kingdom run through. I have already calculated the max stats and growth rates for each child as the result of each pairing available to the father or mother in Azura's case. This is where things begin to get a little confusing for me. How do you determine which mother is the best for what child? Is it more preferable to balance the child units stats or polarise them towards having higher stats in some areas (i.e. a +6 in DEF or a +7 in STR, etc)? Then, going on from the stats, how do you determine which of their available class sets would complement them the best? I understand how skill inheritance, class inheritance and seals work and have not gotten around to considering the best options in depth for the child units yet. If anybody would like to use Shinonome as an example to explain how to determine who the best mother is l have provided all of the stats from each pairing below. (The stats next to Shinonome's name are Ryoma's stats). Ignore the colours, they are for my own reference. Any help or direction would be greatly appreciated.
  15. So I saw some preview pictures of the starter decks and booster box pack art and just wanted to share them. Edit [27/07/2015]: Ok! So we have more information about the cards now. I just thought that I might add those details here for those who are curious. Hoshido Starter Pack - 1,300 Yen (w/out tax) Comes with a download code for a '25th Anniversary Heroes' 3DS theme. Nohr Starter Pack - 1,300 Yen (w/out tax) Comes with a download code for '25th Anniversary Heroines' 3DS theme. Booster Packs - "Soulful Flames of Light and Dark" (Originally I put "Holy Fire of Light and Darkness") - 350 yen (w/out tax) Booster Box comes with a Series 3 (Radiant Dawn) Promotional Card and 2 limited edition card sleeves. Source: http://fecipher.jp/item/
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